Spellweaver The Spellweaver is a mysterious, mystical, person. The have the unique ability to harness the magical energies that flow through the universe. They can manipulate and weave these energies into spells from the very simple, to very complex weavings. The spellweaver can constantly observe these streams of energy, picking and choosing the ones he needs to create the weavings. Spellweavers are pacifists by nature. Their great understanding of the mystical energies of the universe set them at harmony with themselves. They would not want to risk the harmony of their life. A spellweaver will never initiate a fight. If they do, one of two things will occur. If the fight was initiated in the defense of a friend who is helpless, or otherwise incapacitated, the spellweaver will lose his ability to spellweave for 3 days. During this time, the character must spend his time comprehending the act he has commited. If the character initiates the fight out of pure malice or out of thoughts of revenge, the character will lose all of his/her abilities until the Dungeon Master deems the character worthy of his powers again. Before this can happen, the spellweaver must not take ANY offensive action toward another person or creature, whether verbal or phyical, for at least a week. If this criteria is met, it is at the DM's discretion to return the characters abilities. The spellweaver must be NG or LG in alignment. The spellweaver may only use armor as low as chain mail. They are allowed short swords, dagger, dirk, hand axe, knife, club, and spear as possible weapons. They have a -4 penalty when using a weapon they are not proficcient with. Spellweavers begin play with 4 non-weapon proficiencies and 2 weapon proficiencies. They gain new non-weapon proficiencies at 1/3 levels. They gain weapon proficiencies at a rate of 1/4 levels. They use a rogues saving throw table. Any race with the exception of dwarves is allowed (dwarves are known for their extreme suspicion and dislike of magic). They roll d6 for HD. The spellweaver has two special abilities. First, there is the ability from which they derive their name. They may spellweave. They pull the mystical energies out which they need. They combine these energies with others and a few verbal components to get a result. Each spell has a complexity and a danger level. The complexity can be compared to the different levels of spells a wizard can cast. Higher level Spellweavers are allowed more complex spells. There is also a danger involved with spell weaving. The more complex the spell is, the more danger involved. For example, a very complex spell may have a danger rating of one in four (a one on a 1d4). Should the indicated number be rolled, the spellweaver makes a hole in the fabric of the universe. The spellweaver must save vs. spell or be sucked into the ethereal plane. Each spell has a different amount of spell points it requires to use. The character gains more spell points as he advances in levels. The spellweaver can also polymorph objects at will. He can use his manipulative abilities to polymorph (as the spell) any non-magical object. He can polymorph 1 cubic ft./level. This can be done 6 times a day. Spellweaver prerequisites: Int. 16 Wis. 15 Con. 13 Level Spellweaver HD S.Diff. Spell Points 1) 0 1d6 1 2 2) 2250 2d6 1 5 3) 4500 3d6 2 7 4) 22500 4d6 2 9 5) 45000 5d6 3 18 6) 90000 6d6 3 27 7) 168750 7d6 4 40 8) 315000 8d6 4 45 9) 615000 9d6 5 53 10) 915500 9d6+2 5 59 11) 1200400 9d6+4 6 67 12) 1550450 9d6+6 6 74 13) 1801000 9d6+8 7 82 14) 2130000 9d6+10 7 90 15) 2451450 9d6+12 7 95 16) 2701500 9d6+14 7 100 17) 3000100 9d6+16 7 110 18) 3345000 9d6+18 7 115 19) 3678000 9d6+20 8 117 20) 3951000 9d6+22 8 125 I have also created a file of sample spells. So far, I have only created three, but I plan to update it as soon as possible. You can use these spells as a basis for ones of your own devising, but keep in mind that the must not be non-combative, but they may not be offensive spells. The file with the spells in it is titled SWSPELL.txt. If you have questions comments, Email me at 73003,3134. Keith Kavanaugh "Alphabet Soup" 73003,3134