Mobile Wetware Systems (MWS)
By Joshua Klessig
(BTW, for the dimwitted, this is fictional, so don’t go plugging your Walkman into your head)
Section One: The Neural Interface
The most vital component to any MWS is the
neural interface. Your basic neural interface contains a cluster
of six biochips embedded into the pia mater of the brain. These chips
are each dedicated to I/O of a specific sense with a sixth chip added to
accept limited thought based command.
The details of the biochip architecture have
not been declassified yet. What is currently known about the chips
is that they are 98% silicon, but have a myelin shell. The chips
interface with their respective centers of the brain through a series of
microscopic pits on the underbellies that promote dendrite integration.
The myelin sheath of the average biochip has a 40 year life-span before
deterioration occurs, after this point it is recommended that the chips
be removed, however this may interrupt some of the processes of the areas
of the brain that have integrated with the chip.
The biochips are interconnected by a myelin-sheathed
wire that bundles and follows the brain stem down to the base of the neck
where the external jack is located. The neural jack is very similar
to the jack found in your average headphone (in fact with the proper adapters
one can plug their Walkman directly into their auditory system), however
there is one major difference, the neural jack actually contains six separately
insulated leads (one for each chip) that allow it to function as if it
were six jacks.
Section Two: External Hardware
First off is the headset. One might
initially ask why a headset would be needed when one has a neural interface,
well the reason is because when using the visual/auditory features of the
neural interface, there is a cut-off of the data received by the eyes and
ears. This is fine when sitting at a desk in cyberspace, but a person
using a MWS requires steady access to normal sensory input. The headset
is lightweight, resembling a operator's headset; it has a one speaker for
the left ear, and a pressure pad on the other side above the ear.
Coming off of the left speaker are two apparatuses that resemble microphones,
one of which is. The other, slightly longer one, is the laser projector
that displays the 3D computer data onto a special pair of glasses that
one must also wear with the setup. The headset is plugged into the
external processor.
The next piece of hardware is the above-mentioned
external processor, like the system box to a desktop computer. This
is a very important component to any wetware system. The average
processor has a storage capacity of 200GB active RAM. It is about
twice the size of a pager and can be easily clipped onto one's pocket.
There are five jacks on it for the connection of external devices such
as the above-mentioned headset. Hanging off the processor it a series
of color-coded plugs (resembling headphone plugs) for interfacing with
stationary devices and data cartridges. The yellow plug connects
into the neural jack, the red one plugs into private terminals, the green
plug is for public terminals, the blue plug is for use by government personnel
only, and the black plug interfaces with data cartridges.
Section Three: The GUI
Most MWSs come standard with the MWS-GUI2056
interface. Like it's ancient predecessor, Windows 2000, it's source
code became public domain from the Free Source Code Act of 2008 and reached
full perfection before the Free Source Code Act was declared unconstitutional
on the grounds of the 2053 Amendment.
The interface consists of the newly perfected
virtual keyboard that is translucently projected into your visual field
and given tactile parameters via the neural jack, also a motor function
cut-off increases the keyboard’s realism by giving it virtual solidity.
Also in the visual field is the main screen that contains a few program
icons and is the main display when in mobile mode.
Using the thought controlled mouse cursor,
the icons for File Management and General Options can be accessed along
with the GUI Visual Overlay ON/OFF mental switch. New icons appear
when the external processor is connected to external devices and terminals.
The General Options controls all the options
involved with the GUI such as multimedia settings, the translucence of
the GUI, and other internal workings. The File Management program
is much like those on any other computer running an Edge Inc. GUI.
The GUI also has pre-loading programs built in for when the external processor
is plugged into a public terminal, telephone, ATM machine, map station,
or other public service device.
Section Four: Conclusion
As neural jacks and MWS hardware continues
to become cheaper and more available to the open market, more and more
everyday uses for them will emerge. Already national and state parks
have installed map station interfaces all around the parks so that tourists
can download and interactive map of each park. While the prospects
for educational uses are limited because of the 18 year old brain development
requirement imposed on neural interfaces, teachers are now being issued
free MWS packages to better share knowledge and prepare for classes.
Currently 1 in 100 households have a member
of their immediate family who owns an MWS. It is projected that by
2100, after prices go down and less evasive surgery is required, that figure
will rise to 1 in 10 and soon after replace the hyperterminal.
References:
1.) Cytel MWS Owners Manual, Cytel Inc. Pages 23-109
Central Library Address: BOOK-CYTEL39A82BU3H975N97
2.) Neural Interfaces: An Introduction, Professor Price.
Central Library Address: ESSAY-PRICE383B39HHI39306H
3.) intaCOMP Mobil VR Headset Owners Manual, intaCOMP Corp. Pages
33-78
Central Library Address: BOOK-INTACOMP375G376F35TY398N
4.) MWS-GUI2056 Guide, Edge Interfacecs Inc.
Central Library Address: PAMPHLET-EDGE839U36S84MO94Y8