SKID ROW--SKID ROW--SKID ROW--SKID ROW--SKID ROW--SKID ROW--SKID ROW--SKID ROW ------------------------------------------------------------------------------ THE DOX TO --HEIMDALL-- WERE TYPED IN FOR SKID ROW BY SCOOTER ------------------------------------------------------------- IN AGES PAST,ODIN THE GOD KING OF ALL VALHALLA AND ASGARD CREATED FROM NOTHING THE VIKING PEOPLE SHAPED IN THE FORM OF THE GODS(A BIT SMALLER THOUGH) HE FOUND PLEASURE IN THEIR APPEARANCE.BUT LOOKING AROUND HE SAW THAT THERE WAS`NT ENOUGH ROOM FOR THEM IN VALHALLA,SO... HE CREATED THE EARTH. HE ALSO CREATED AN 8TH DAY, BUT HE FOUND THAT IT MADE TUESDAYS TO FAR APART. THE GODS LOVED THEIR CHILDREN, AND AT THE FIRST CONTACT BETWEEN THE TWO WAS FREQUENT. THE GODS WOULD COME AND TALK WITH MEN OF MATTERS THAT MADE NO SENSE TO THEM,BUT THEY SMILED AND NODDED THEIR HEADS,MAINLY BECAUSE THE GODS WERE SLIGHTLY BIGGER. HOWEVER, THE GODS EVENTUALLY TIRED OF THEIR CREATIONS AND VISITED THEM LESS AND LESS FREQUENTLY. AS ACCORDING TO VIKING LEGEND,THE AGE OF RAGNAROK WAS COMING UPON THEM,AND ONE NIGHT THE GODS WERE CAST ASLEEP BY...LOKI THE GOD OF EVIL DEEMED THAT THE COMING BATTLE WAS TOO MUCH IN THE GOOD GODS FAVOUR. SO HE STOLE INTO VALHALLA TO STEAL THE GODS MAIN WEAPONS.`ODINS SWORD` `FREYS SPEAR` AND THOR`S HAMMER. AND WHEN THEY AWOKE,GREAT WAS THE DISTRESS OF THE GODS AT THE THEFT.THEY KNEW WHO HAD TAKEN THEM AND THAT THE WEAPONS WERE CAST DOWN TO EARTH WHERE THEY CAN`T WALK,DURING THE AGE OF `RAGNOROK` LEST THEY BECOME MORTAL. IT WAS`NT UNTIL FREY STOOD UP TO OFFER A PLAN THAT WOULD RETRIEVE THE WEAPONS THAT THE GODS CALMED DOWN....ODIN WAS PLEASED...BUT WE WOULD NEED A VOLUNTEER....THOR JUMPED UP TO ASSIGN HIMSELF THE TASK...HE TRAVELLED TO THE EDGE OF VALHALLA AND RAISED A HUGE STORM ACROSS THE HEAVENS...AND DOWN BELOW IN A NORTHERN VIKING VILLAGE A HUT IS SEEMINGLY PICKED OUT BY THE STORM. AND THE NEXT MORNING INGRID, A YOUNG GIRL FOUND HERSELF 9 MONTHS PREGNANT!!!...HERE WE JOIN THE STORY. PLAYING HEIMDALL... ------------------ WHEN HEIMDALL HAS LOADED YOU WILL BE PRESENTED WITH OPTIONS SCREEN,COMPRISING OF 3 BOXES,WHICH WILL ASK YOU TO SELECT FROM ONE OF THE FOLLOWING... (1) LOAD A SAVED GAME (2) PLAY HEIMDALL WITHOUT ATTRIBUTE SCORING SCTION (3) PLAY HEIMDALL WITH ATTRIBUTE SCORING SECTION IF YOU SELECT (1) YOU WILL BE ASKED TO INSERT THE DISK CONTAINING YOUR SAVED GAME INTO THE DISK DRIVE OF YOUR COMPUTER. IF YOU SELECT (2) YOU WILL GO DIRECTLY TO THE CHARACTER SELECTION SCREEN,AND WILL BE GIVEN AN ATTRIBUTE SCORE OF 50%. THIS MEANS THAT YOU WILL ONLY BE ABLE TO CHOOSE FROM THE 1ST HALF OF THE AVAILABLE CREW. THE SECOND HALF OF THE CREW INCLUDES SOME POWERFUL CHARACTERS,THEREFORE WE RECOMMEND THAT YOU TRY TO OBTAIN A HIGH ATRIBUTE SCORE. IF YOU SELECT (3) YOU WILL GO DIRECTLY TO THE FIRST OF THE ATTRIBUTE SCORING SECTIONS,THE AXE THROWING. HEIMDALL; IS DIVIDED INTO 2 DISTINCT PARTS,THE FIRST PART CENTRES AROUND HEIMDALL AS A YOUNG BOY AND THE TESTS HE MUST TAKE TO GAIN RESPECT AS A VIKING WARRIOR FROM HIS FELLOW VILLAGES... PART 1... --------- THIS PART OF THE GAME IS USED TO DETERMINE YOUR ATTRIBUTE SCORE.THIS SCORE IS NEEDED FOR 2 REASONS;FIRSTLY TO DETERMINE YOUR PERSONAL ATTRIBUTES,TO BE DIVIDED INTO SEVERAL CATERGORIES INCLUDING-STRENGTH..AGILITY..HEALTH..ECT,ITS SECOND USE IS TO ALLOW YOU TO SELECT YOUR TEAM OF FOLLOWERS. YOU MUST SELECT 5 ADDITIONAL MEMBERS TO ACCOMPANY YOU ON YOUR QUEST,PICKED FROM A SELECTION OF UP TO 30,DEPENDING ON YOUR SCORE IN THIS STAGE OF THE GAME,FOR EXAMPLE YOU MAY ONLY HAVE A CHOICE OF 21 BECAUSE YOUR SCORE IS TO LOW TO SEE ALL 30. THE MEANS OF SCORING YOUR ATTRIBUTES IS SET IN A 3 STAGE TEST AS FOLLOWS; A) THE AXE THROWING CONTEST. --------------------------- HEIMDALL FINDS HIMSELF CAUGHT UP IN SOMETHING HE DOESNT UNDERSTAND,UNTIL THE VILLAGE ELDERS TAKE HIM TO ONE SIDE AND EXPLAIN THAT THE BOY WHICH LEGENDS SPEAK OF IS ACTUALLY HIM. YOU HAVE BEEN GIVEN 10 AXES WITH WHICH TO CUT OFF THE EIGHT PIG TAILS OF HELGA THE BARMAID.UNFORTUNATELY AS THIS IS YOUR FIRST VENTURE INO THE VILLAGE INN,THE STRONG ALE HAS AFFECTED YOUR AIM AND THE STEADINESS OF YOUR HAND.THIS SECTION FINISHES WHEN YOU HAVE USED UP ALL OF YOUR 10 AXES OR HAVE SUCESSFULLY CUT OFF ALL EIGHT PIG TAILS.YOUR RATING WILL DEPEND ON THE ACCURACY OF YOUR THROWING. B) PIG CHASING -------------- AFTER LEAVING THE VILLAGE INN STILL UNDER THE INFLUENCE OF THE STRONG ALE-YOU ARE TAKEN TO THE LOCAL PIG FARM WHERE YOU HAVE HAVE BEEN TOLD TO GO AND CATCH ONE OF THE PIGS.TO MAKE YOUR TASK HARDER THE PIG HAS BEEN GREASED,SO IT CAN ESCAPE FROM YOUR GRIP.THE TIME IS INDICATED BY THE SPINNING AXE AT THE BOTTOM OF THE SCREEN.WHEN THE AXE REACHES THE RIGHT HAND SIDE OF THE SCREEN THE GAME WILL END.BEWARE,IF YOU CORNER THE PIG,IT WILL WAIT AND THEN SUDDENLY CHARGE AND KNOCK YOU OVER,WASTING VALUABLE TIME.YOUR SCORE IN THIS SECTION IS DETERMINED BY YOUR SPEED IN CATCHING THE PIG. C) BOAT FIGHTING TEST. ---------------------- YOU HAVE NOW BEEN TAKEN DOWN TO THE HARBOUR WHERE ALL THE VIKING LONGBOATS ARE MOORED.ON ONE OF THE BOATS IS A SACK CONTAINING A HOARD OF GOLD COINS.YOU ARE EAGER TO RECOVER THESE COINS SO YOU HAVE JUMPED ONTO THE LONGBOAT CONTAING THE COINS.TO COLLECT THEM YOU MUST RUN FROM THE STARTING POINT TO THE LEFT WHERE THE SACK IS TIED TO THE BOW OF THE BOAT.HOWEVER,TO REACH THE SACK YOU MUST FIGHT YOUR WAY PAST SEVERAL ARMED GUARDS,AND THEN RETURN WITH THE SACK TO YOUR STARTING POINT.THIS SECTION IS PLAYED AGAINST THE CLOCK,THE TIMER REPRESENTED BY THE SPINNING AXE AT THE BOTTOM OF THE SCREEN MOVING FROM LEFT TO RIGHT.YOUR SCORE IN THIS SECTION DEPENDS ON HOW QUICKLY YOU CAN RECOVER THE SACK OF COINS.IT WILL END WHEN YOU ARE KNOCKED OVERBOARD,HIT BY ONE OF THE GUARDS,WHEN THE TIMER RUNS OUT,OR WHEN YOU SUCCESSFULLY RECOVER THE SACK. PART 2 (THE MAIN GAME) ---------------------- AFTER GAINING YOUR ATTRIBUTE SCORES IN PART 1 YOU WILL NOW BEGIN PART 2,THE MAIN GAME WHERE YOU CONTROL HEIMDALL IN HIS QUEST.THE AGE OF RAGNAROKIS ALMOST HERE,AS THE CHOSEN ONE IT IS UP TO YOU TO EXPLORE THE WORLD OF THE VIKINGS LOOKING,EXPLORING,FIGHTING AND SOLVING PUZZLES IN SEARCH FOR THE GODS WEAPONS. 1) THORS HAMMER 2) FREYS SPEAR 3) ODINS SWORD THESE FORM THE MAJOR QUESTS OF THE GAME.HOWEVER,SEVERAL SUB-QUESTS ALONG THE WAY WILL NEED TO BE SOLVED BEFORE YOU REACH EACH END OF LEVEL. SELECTING YOUR CREW. -------------------- BEFORE THE QUESTS BEGINS,YOU BE ASKED TO SELECT YOUR CREW FROM A NUMBER OF CHARACTERS DETERMINED BY YOUR SUCCESS IN STAGE 1. AMONG THESE PEOPLE WILL BE MEMBERS OF VARIOUS PROFESSIONS-WARRIORS,WIZARDS,THIEVES,SHIPRIGHTS,RANGERS..ECT.HOWEVER,ON SCREEN ALL CHARACTERS WHO HAVE THE ABILITY TO FIGHT WILL BE REPRESENTED BY THE WARRIOR GRAPHIC..IE WARRIOR,THIEVE,RANGER WILL BE REPRESENTED BY THE WIZARDS GRAPHIC..IE WIZARD,SHIPRIGHT,NAVIGATOR. THERE ARE 3 WORLDS TO EXPLORE...THESE ARE 1) MIDGUARD - THE WORLD OF MEN 2) UTGARD - THE WORLD OF GIANTS 3) ASGARD - THE HOME OF THE GODS CHOOSING PARTY TO TAKE TO AN ISLAND ----------------------------------- WHEN YOU TRAVEL TO AN ISLAND ONLY 3 PEOPLE CAN GO,WHILST THE REMAINING 3(OR DEAD CHARACTERS) STAY ON THE BOAT.TO SELECT THE 3 CHARACTERS THAT YOU WISH TO TAKE SIMPLY CLICK ON THE CHARACTERS PICTURE WITH THE LEFT MOUSE BUTTON.THIS WILL HIGHLIGHT HIS `ITEMS BOX` INDICATING THAT HE HAS BEEN CHOSEN. IF YOU SELECT MORE THAN 3 CHARACTERS,ONE OF THE SELECTED ONES WILL BE CLEARED,LEAVING ONLY 3 HIGHLIGHTED.IF LESS THAN 3 ARE HIGHLIGHTED THE COMPUTER WILL AUTOMATICALLY PICK THE 1ST AVAILABLE CHARACTER/S TO MAKE YOUR FULL COMPLEMENT.TO UN-SELECT A CHARACTER CLICK ON HIS PORTRAIT WITH THE RIGHT MOUSE BUTTON. THE ITEMS SCREEN. ----------------- THE ITEMS SCREEN IS ACCESSED BY CLICKING ON THE HELMET ICON FROM THE MAP SCREEN OR BY PRESSING `I` AT ANY TIME DURING THE GAME. THE SCREEN SHOWS THE CHARACTERS THAT YOU HAVE PICKED TO GO WITH YOU ON YOUR QUEST. UNDERNEATH THE PICTRS ARE THE ITEMS THAT THEY ARE CARRYING.THE ARROWS NEXT TO THE ITEMS ARE USED TO VIEW ITEMS THAT ARE NOT SHOWN IN THE BOX. IF YOU ACCESS THE ITEMS SCREEN FROM YOUR BOAT(I.E FROM THE MAP WORLD) ANY DEAD CHARACTERS WILL HAVE THEIR PICTURES AND NAMES SHADED OUT.YOU WILL STILL BE ABLE TO TAKE AND GIVE ITEMS TO THEM BUT YOU WILL NOT BE ABLE TO TAKE THEM TO AN ISLAND WITH YOU UNTIL THEY HAVE BEEN RESURRECTED. IF YOU ACCESS THE ITEMS SCREEN FROM AN ISLAND,ANY CHARACTERS THAT HAVE BEEN LEFT ON THE BOAT WILL BE TOTALLY SHADED OUT,PREVENTING YOU FROM GIVING/TAKING OBJECTS FROM THEM.IF A CHARACTER THAT IS WITH THE PARTY HAS BEEN KILLED DURING YOUR TRIP TO THE ISLAND HE WILL BE SHOWN AS HALF SHADED,AS ABOVE,AND YOU WILL STILL BE ABLE TO GIVE/TAKE OBJECTS FROM HIM. HERE IS A SUMMARY OF THE COMMANDS AVAILABLE FROM THE SCREEN. ------------------------------------------------------------ USE; TO USE AN ITEM SIMPLY SELECT IT BY CLICKING ON IT AND THEN CLICK ON THE `USE IT` ICON. YOU WILL THEN BE TOLD WETHER OR NOT THE ITEM IS USEABLE. IF IT IS A USEABLE ITEM BUT YOU ARE IN THE IN-CORRECT LOCATION FOR ITS USE THEN YOU WILL BE INFORMED AS SUCH. IF YOU ARE AT THE CORRECT LOCATION THEN YOU WILL RETURN TO THE GAME AND SEE THE EFFECTS OF YOUR COMMAND. AN EXAMPLE OF THE USE COMMAND IS UNLOCKING DOORS,GO INTO THE ITEMS SCREEN,SELECT `USE` IT WILL THEN RETURN TO THE GAME AND IF IT IS THE CORRECT KEY IT WILL UNLOCK THE DOOR OR ALTERNATIVELY IT WILL INFORM YOU THAT THE KEY IS IN-CORRECT. EXAMINE. -------- TO EXAMINE AN ITEM,SIMPLY SELECT IT THEN CLICK ON `EXAMINE` YOU WILL THEN BE GIVEN A BRIEF DESCRIPTION OF THE ITEM.IF THE ITEM IS A `SPELL SCROLL` AND THE CHARACTER WHO EXAMINES IT HAS INSUFFICIENT RUNELORE TO DECIPHER THE SPELL(SEE THE SECTION ON USING SPELLS)IT WILL DISPLAY THE SCROLL AS A SET OF RUNES.IF YOU DECIPHER THE SCROLL THEN IT WILL BE TRANSLATED. DISTRIBUTE. ----------- TO MOVE AN ITEM FROM ONE CHARACTER TO ANOTHER,YOU MUST SELECT THE ITEM TO MOVE,CLICK ON `DISTRIBUTE`,THEN CLICK ON THE CHARACTER YOU WISH TO GIVE IT TO,IF THE CHARACTER RECEIVING THE ITEM HAS ENOUGH SPARE SLOTS HE WILL BE GOIVEN THE ITEM,ALTERNATIVELY YOU WILL BE INFOREMED THAT HE CANNOT CARY ANYMORE. DISCARD ------- TO REMOVE AN ITEM,SELECT IT AND CLICK ON `DISCARD`YOU WILL THEN BE ASKED IF YOU ARE SURE AND IF YOU SAY `YES` THE ITEM WILL BE REMOVED.IF YOU DISCARD AN ITEM IT WILL BE LOST FOREVER SO BE CAREFUL NOT TO DISCARD IMPORTANT ITEMS NEEDED FOR YOUR TASKS. EAT. ---- TO EAT OR DRINK AN ITEM REPEAT THE PROCEDURE AS ABOVE.IF THE ITEM IS INEDIBLE(IE AN AXE) YOU WILL BE TOLD THAT THE ITEM CANNOT BE EATEN.IF IT IS EDIBLE THE BONUSES WILL BE ADDE TO YOUR STATS AND THE ITEM WILL BE REMOVED FROM THE LIST. GIVE. ----- THE PROCESS FOR GIVING AN ITEM IS EXACTLY THE SAME AS `USING` AN ITEM. USE SPELL. ---------- IF YOU TRY TO USE A COMBAT ONLY SPELL FROM THE ITEMS SCREEN YOU WILL BE INFORMED THAT YOU CANNOT DO SO.IF THE SPELL THAT YOU CAST IS ONE THAT NEEDS TO BE CAST ON A CHARACTER SIMPLY SELECT THE SPELL,CLICK ON `USE SPELL` AND THEN CLICK ON THE CHARACTER THAT YOU WISH TO CAST IT UPON.IF THE SPELL IS ONE USED FOR GETTING PAST OBSTACLES AND SOLVING PUZZLES,YOU WILL RETURN TO THE GAME AND THE EFFECTS OF THE SPELL WILL BE EXECUTED. SAVE/LOAD GAME. --------------- TO SAVE THE GAME YOU WILL FIRST NEED A BLANK FORMATTED DISK.PUT THIS DISK INTO DRIVE AS PROMPTED AND THEN CLICK ON OK.YOU WILL NOT BE ASKED FOR A FILENAME AND IF THE DISK IS ONE THAT HAS ALREADY BEEN USED BEFORE FOR SAVING A GAME THEN THE PREVIOUSLY SAVED GAME WILL BE DESTROYED.IF YOU WISH TO HAVE MORE THAN ONE SAVED GAME,YOU MUST HAVE A SEPERATE DISK FOR EACH ONE.TO LOAD THE GAME CLICK ON THE ICON AND THEN FOLLOW THE PROMPTS.THE GAME WILL THEN BE RESTORED TO THE SAVE POINT. NB...SAVE/LOAD GAME CAN ONLY BE DONE FROM YOUR BOAT(IE MAP WORLD) TEXT STATS. ----------- THIS WILL DISPLAY THE CHARACTERS ATTRIBUTES IN TEXT FORM.THE ATTRIBUTES DISPLAYED ARE: 1) LEVEL.....THE CHARACTERS CURRENT LEVEL (MAX 8) 2) HILT......CURRENT STRENGTH/MAXIMUM HEALTH 3) STR.......STRENGTH (MAX 99) 4) DEX.......DEXTERITY (MAX 99) 5) LK........LUCK (MAX 99) 6) RI........RUNELORE (MAX 99) 7) XP........CHARACTER CURRENT EXPERIENCE POINTS PRESS LEFT MOUSE BUTTON TO RETURN TO ITEM DISPLAY. BAR STATS. ---------- THIS WILL DISPLAY THE CHARACTER STATS(EXCEPT EXPERIENCE AND LEVEL) IN BAR CHART FORM. THE DESCRIPTIONS ARE AS ABOVE.FOR HEALTH,IF THE BAR IS AT THE TOP IT MEANS THAT THE CHARACTER IS AT HIS CURRENT MAXIMUM NOT AT 99. PRESS LEFT MOUSE BUTTON TO RETURN TO ITEM DISPLAY. EXIT. ----- THIS WILL RETURN YOU TO THE WORLD MAP OR GAME DEPENDING ON WHERE YOU CALLED THE ITEMS SCREEN FROM. THE COMBAT SCREEN. ------------------ WHEN COMBAT IS INITIATED,IE..WHEN YOU WALK INTO THE VICINITY OF ONE OF THE MANY GUARDS,A SCREEN WILL COME UP SHOWING YOUR OPPONENT..IE HIS STRENGTH..HIS HEALTH..ECT,THE CHARACTERS IN YOUR PARTY,THEIR STRENGTH..HEALTH AND THE WEAPONS THEY ARE CARRYING. HEALTH. ------- THE HEALTH OF YOUR OPPONENT IS SHOWN AS A BAR OF BLOOD ON THE LEFT HAND SIDE NEXT TO HIS PICTURE.THE HEALTH OF THE CHARACTERS IN YOUR PARTY IS SHOWN ABOVE THEIR THEIR NAME PANEL.WHEN THE BAR REACHES THE BOTTOM,THE PERSON IS DEAD,IF IT IS YOUR OPPONENT WHO DIES THEN COMBAT IS OVER AND YOU CAN SEARCH FOR TREASURE.IF IT IS ONE OF YOUR PARTY WHO DIES HIS PANEL WILL BE SHADED OVER AND HE CAN NO LONGER TAKE PART IN THE GAME UNTIL HE IS RESURRECTED.COMBAT CONTINUES UNTIL EITHER YOUR OPPONENT IS DEAD,ALL YOUR PARTY IS DEAD OR YOU HAVE RUN AWAY. ITEMS/WEAPONS. -------------- THE CENTRE PANEL SHOWS THE WEAPONS AND SPELLS THAT THE CURRENTLY SELECTED PLAYER CAN USE.THE MAIN NAME PANEL ABOVE THE ITEMS SHOWS THE NAME OF THE CURRENTLY SELECTED CHARACTER.EACH CHARACTER CAN USE HIS FISTS,AND THEN ANY SWORDS,AXES OR DAGGERS ARE SHOWN WITH THE APPROPRIATE ICON. ANY SPELLS THAT THE CHARACTER IS CARRYING THAT CANNOT BE CAST BY HIM OR HAVE NOT BEEN DECIPHERED WILL NOT BE DISPLAYED AS THEY ARE OF NO USE. TO SEE IF THE CHARACETR IS CARRYING ANY MORE ITEMS THAN THOSE DISPLAYED CLICK ON THE ARROW NEXT TO THE MAIN NAME PANEL. TO SELECT A DIFFERENT CHARACTER YOU MUST CLICK ON HIS NAME/HEALTH PANEL. THE CENTRE PANEL WILL DISPLAY HIS ITEMS ABOVE. FIGHTING. --------- YOUR OPPONENT WILL ATTACK YOU AT HIS OWN PACE,SO ONCE COMBAT HAS BEGUN YOU HAVE 4 POSSIBLE OPTIONS; 1) RUN....... CLICK ON THIS ICON TO ATTEMPT TO RUN AWAY. YOU WILL NOT BE ABLE TO RUN AWAY FROM ALL YOUR OPPONENTS.THIS WILL DEPEND ON YOUR RATINGS COMPARED TO THEIRS. 2) DEFEND.... IF YOUR OPPONENT HAS BEGUN HOIS ATTACK YOU WILL HAVE A CERTAIN AMOUNT OF TIME TO BLOCK IT(THE TIME WILL DEPEND ON THE STRENGTH OF YOUR OPPONENT). IF YOU CLICK ON THE DEFEND ICON QUICKLY ENOUGH YOU WILL BE SUCCESSFUL IN BLOCKING YOUR OPPONENTS STRIKE. AS YOUR OPPONENTS BECOME MORE POWERFUL YOU WILL NEED TO BE MORE QUICKER IN PRESSING THE DEFEND ICON SUCCESSFULLY. 3) ATTACK.... TO ATTACK THE OPPONENT WITH YOUR FISTS OR A WEAPON YOU MUST SELECT THE WEAPON TO USE AND THEN CLICK ON THE ATTACK ICON.HOWEVER IF YOU TIME YOUR ATTACK MORE CAREFULLY YOU WILL HAVE CHANCE OF STRIKING. THIS IS DONE BY CLICKING ON THE ATTACK ICON WHILST YOUR OPPONENT IS STARTING HIS ATTACK AGAINST YOU. HE WILL BE OPEN TO ATTACK FOR THE FIRST FEW MOMENTS OF HIS STRIKE SO IF YOU ATTACK DURING THIS TIME YOU WILL CERTAINLY HIT HIM. 4) SPELL..... TO CAST A SPELL,CLICK ON THE SPELL YOU WISH TO CAST AND THEN CLICK ON THE SPELL ICON,IF THE SPELL IS AN ATTACK SPELL THE SPELL WILL BE CAST AGAINST YOUR OPPONENT IN THE SAME FASHION AS A WEAPON ATTACK. IF THE SPELL IS A DEFENSIVE SPELL, SUCH AS A `WALL OF ENERGY` WHICH MAKES YOU INVULNERABLE FOR A WHILE,AN ICON WILL APPEAR IN THE BOX ABOVE YOUR ENERGY BAR SHOWING THAT THE SPELL IS ACTIVE. ONCE THE SPELL HAS RUN OUT COMBAT WILL CONTINUE AS NORMAL. IF THE SPELL IS ONE THAT IS CAST ON A PARTY MEMBER YOU MUST FIRST ON THE SPELL ICON AND THEN CLICK ON THE PANEL OF THE CHARACTER YOU WISH TO CAST THE SPELL ON. AN EXAMPLE OF THIS TYPE OF SPELL IS `ENERGY REPLENISH(1)`. DEATH; ------ IF ALL YOUR PARTY IS WIPED OUT,THEN THE GAME IS OVER. IF YOU ARE SUCCESSFUL IN DEFEATING YOUR OPPONENT YOU WILL BE ABLE TO SEARCH HIS REMAINS FOR TREASURE,AND BE NOTIFIED OF EACH ITEM THAT IS FOUND AND GIVEN AN OPTION TO TAKE OR LEAVE IT. YOU MAY THEN RETURN TO THE MAIN GAME. USING SPELLS. ------------- A CHARACTERS MAGICAL ABILITY IS DETERMINED BY HIS RUNELOR RATING.THIS IS A VALUE FROM 0-99(0 BEING NO MAGIC ABILITY, 99 BEING MAXIMUM) AND EACH CHARACTER CAN INCREASE THIS SCORE BY SPECIAL POTIONS,LEVEL ADVANCEMENT ECT..EACH SPELL HAS ITS OWN `RUNELORE` RATING WHICH DETERMINES THE RUNELORE A CHARACTER NEEDS TO CAST IT, FOR EXAMPLE THE SPELL `DETECT TRAPS` REQUIRES A RUNELORE LESS THAN 10 TRIES TO DECIPHER THE SCROLL CONTANING THE SPELL HE WILL ONLY BE SHOWN THE RUNES.IF HIS RUNELORE IS SUFFIECIENT THE SCROLL WILL BE TRANSLATED AND YOU WILL BE ABLE TO CAST IT.ONCE A SCROLL HAS BEEN TRANSLATED IT STILL MAY ONLY BE CAST BY SOMEBODY WITH SUFFICIENT RUNELORE ABILITY. SPELLS COME IN 3 CATEGORIES. ---------------------------- 1) COMBAT ONLY- CAN ONLY BE USED IN COMBAT 2) ROOMS ONLY - (VIA THE ITEMS SCREEN) - CAN ONLY BE USED IN 1 OF THE ROOMS. IE DISARM TRAPS ECT... 3) USEABLE IN BOTH THE ABOVE- FOR EXAMPLE `ENERGY REPLENISH (1) WHICH RESTORES THE ENERGY OF ONE CHARACTER CHEST TRAPS. ------------ DURING THE GAME YOU WILL ENCOUNTER A NUMBER OF CHESTS.THESE CHESTS SOMETIMES CONTAIN USEFUL ITEMS..IE GOLD OR SCROLLS.HOWEVER,IT MAY BE A TRAP. WHEN YOU APPROACH A CHEST YOU WILL BE ASKED IF YOU WISH TO OPEN IT,IF YOU SELECT `YES` YOU WILL THEN BE ASKED IF YOU WISH TO CAST A `DISARM TRAP` SPELL ON IT. IF YOU HAVE SUFFICIENT RUNELORE AND A `DISARM TRAP`SPELL YOU WILL BE ABLE TO CAST THE SPELL TO DISARM ANY TRAPS RELATED TO THE CHEST.IF YOU DO NOT HAVE SUFFICIENT RUNELORE OR ARE NOT IN POSSESSION OF A `DISARM TRAP` SPELL THEN YOU ILL BE TOLD SO. IF THERE IS NO TRAP RELATED TO THE CHEST THEN THE `DISARM TRAP` SPELL WILL HAVE BEEN WASTED. IF THE CHEST DOES CONTAIN A TRAP AND IS OPENED WITHOUT BEING DISARMED,THE TRAP WILL BE ACTIVATED AND THE CHEST WILL THEN BE OPENED. CONTROLS. --------- YOU WILLNEED BOTH A JOYSTICK AND A MOUSE CONNECTED TO YOUR COMPUTER.(WITH THE EXCEPTION OF THE PC VERSION). WE RECOMMEND THAT THE MOUSE IS USED FOR ALL THE CONTROLS IN THE MAIN GAME WITH THE EXCEPTION OF CONTROLLING HEIMDALL. AXE THROWING SECTION. --------------------- USE THE JOYSTICK TO MOVE THE CURSOR AROUND THE SCREEN.PRESS FIRE BUTTON TO RELEASE THE AXE. PIG CHASING CONTROLS. --------------------- ALL YOUR MOVEMENT IS CONTROLLED BY THE JOYSTICK. WHEN YOU THINK THAT YOU ARE IN A POSITION TO BE ABLE TO GRAB A PIG. PRESS FIRE ON THE JOYSTICK AND YOU WILL DIVE TOWARDS IT. BOAT FIGHTING CONTROLS. ----------------------- USE THE JOYSTICK TO POINT THE HEIMDALL IN THE DIRECTION YOU ISH TO MOVE OR HIT. IF THERE IS A GUARD IN FRONT OF YOU IN THE DIRECTION YOU ARE FACING YOU WILL HIT HIM WITH YOUR SWORD WHEN YOU PRESS THE FIRE BUTTON. IF THERE IS NOT A GUARD IN FRONT OF YOU THEN YOU WILL JUMP IN THE DIRECTION YOU ARE FACING WHEN YOU PRESS THE FIRE BUTTON. CHARACTER SELECTION SCREEN CONTROLS. ------------------------------------ TO SELECT BETWEEN THE AVAILABLE CHARACTERS,USING THE MOUSE MOVE THE POINTER OVER THE GREY ARROW ICONS AND PRESS THE LEFT MOUSE BUTTON. THE AVAILABLE CHARACTERS WILL BE SHOWN IN THE BOX TO THE RIGHT OF THE ARROWS,ALONG WITH THEIR NAME. IN THE BOX BELOW YOU ARE SHOWN HOW MANY MORE CREW YOU NEED TO CHOOSE TO MAKE UP THE FULL COMPLEMENT OF 6. THE BOXES AT THE BOTTOM OF THE SCREEN SHOW THE CURRENT CHARACTERS STATISTICS. WHEN YOU HAVE CHSOEN THE 6TH CREW MEMBER THE NEXT PART OF THE GAME WILL LOAD AUTOMATICALLY. MAP SCREEN CONTROLS. -------------------- ALL MOVEMENT ON THE MAP IS CONTROLLED BY THE MOUSE. TO MOVE FROM ISLAND TO ISLAND, MOVE THE POINTER OVER THE BOAT ICON AT THE RIGHT HAND SIDE OF THE SCREEN,AND PRESS THE LEFT MOUSE BUTTON. ONCE YOU HAVE CLICKED ON THE BOAT ICON YOU WLL BE ASKED TO CHOOSE THE ISLAND YOU WISH TO SAIL TO. MOVE THE POINTER OVER THE ISLAND YOU WISH TO SAIL TO AND PRESS THE LEFT MOUSE BUTTON. IF YOU TRAVEL TO AN ISLAND WHICH IS FURTHER AWAY THAN THE NUMBER OF DAYS FOOD YOU ARE CARRYING, YOU WILL LOSE ENERGY DURING THE JOURNEY. YOU WILL NOT KNOW HOW MUCH ENERGY YOU HAVE LOST UNTIL YOU HAVE ARRIVED AT YOUR DESTINATION. IF YOU HAVE A NAVIGATOR AMONGST YOUR CREW THEN HE WILL WARN YOU IF YOU ARE LIKELY TO LOSE ENERGY DURING THE TRIP. SOME ISLANDS ARE SIMPLY TO FAR AWAY AND IF YOU CLICK ON ONE OF THESE YOU WILL BE TOLD IT IS IMPOSSIBLE TO TRAVEL THERE. WHEN YOU LEAVE AN ISLAND AN ICON THE SHAPE OF A VIKING HELMET WILL BE PLACED ON THE ISLAND TO INDICATE THAT YOU HAVE BEEN THERE. ITEMS SCREEN CONTROLS. ---------------------- ALL MOVEMENTS AROUND THE ITEMS SCREEN ARE CONTROLLED BY THE MOUSE. TO SELECT AN OPTION MOVE THE POINTER OVER THE REQUIRED ICON AND PRESS THE LEFT MOUSE BUTTON. SEE THE SECTION HEADED `THE ITEMS SCREEN` FOR FURTHER DETAILS OF THE OPTIONS ON THIS SCREEN. THE MAIN GAME CONTROLS. ----------------------- IN ADDITION TO CONTROLLING HEIMDALL,YOU CAN ALSO SELECT ONE OF THE OTHER 5 CHARACTERS IN YOUR CREW TO CONTROL AT ANY TIME. ONCE YOU ARE IN THE MAIN GAME, ALL MOVEMENT CONTROLS OF THE CHARACTER ARE MADE WITH THE JOYSTICK. THERE ARE A FEW CONTROLS ON THE KEYBOARD WHICH ARE USED. F1) F2) SELECT CHARACTER TO CONTROL F3) M SOUND EFFECTS ON/OFF Q QUIT I GOTO ITEMS SCREEN P PAUSE ON/OFF F TURN FOOTSTEPS ON/OFF COMBAT SCREEN CONTROLS. ----------------------- WHEN COMBAT IS INITIATED, YOU WILL GO ONTO THE COMBAT SCREEN,WHERE THE MOVEMENT OF THE SWORD ICON IS CONTROLLED BY THE MOUSE, FOR FURTHER INFO ON THIS SECTION GOTO `THE COMBAT SCREEN` INFO SHOP SCREENS CONTROLS. ---------------------- ON EACH LEVEL ONE OF THE ISLANDS CONTAINS A SHOP, THE SHOP IS FOUND BY ENTERING A CERTAIN HUT IN ONE OF THE VILLAGES. ONCE IN THE SHOP YOU WILL BE SHOWN A SCREEN WITH YOUR CURRENTLY SELECTED CHARACTER DISPLAYED IN THE TOP LEFT CORNER. YOU CAN CHANGE THE CHARCTER BY CLICKING ON THE LEFT AND RIGHT ARROWS BELOW THE CHARACTERS NAME. IN THE BOX BELOW THIS IS A LIST OF THE ITEMS CARRIED BY THE SELECTED CHARACTER. BELOW THAT IS A BOX SHOWING HOW MUCH GOLD THE CHARACTER IS CARRYING. BELOW THAT IS A LIST OF OPTIONS AVAILABLE, THESE ARE; BUY.......... TO BUY AN ITEM FROM THE SHOP, CLICK ON THE CHOSEN ITEM FROM THE LIST IN THE CENTRE OF THE MAIN SCREEN. THEN CLICK ON THE BUY ICON. SELL......... EXACTLY AS THAT OF BUYING..EXCEPT THE ITEM WILL BE REMOVED FROM YOUR LIST. EXAMINE...... IF YOU CLICK ON AN ITEM IN THE LIST IN THE CENTRE OF THE SCREEN THEN CLICK ON THE EXAMINE ICON YOU WILL BE GIVEN A BRIEF DESCRIPTION OF THAT ITEM. POOL GOLD.... HE GOLD BEING CARRIED BY THE PARTY ON THE ISLAND CAN BE POOLED TOGETHER AND WILL BE GIVEMN TO THE CURRENTLY SELECTED CHARACTER IF YOU CLICK ON THE `POOL GOLD` ICON EXIT......... TO LEAVE THE SHOP..CLICK ON THE `EXIT` ICON. AND THATS THE END.......ANOTHER DOC TYPED IN BY SCOOOOOOOOOOOOOOTER!! SKID ROW X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X Another file downloaded from: The NIRVANAnet(tm) Seven & the Temple of the Screaming Electron Taipan Enigma 510/935-5845 Burn This Flag Zardoz 408/363-9766 realitycheck Poindexter Fortran 510/527-1662 Lies Unlimited Mick Freen 801/278-2699 The New Dork Sublime Biffnix 415/864-DORK The Shrine Rif Raf 206/794-6674 Planet Mirth Simon Jester 510/786-6560 "Raw Data for Raw Nerves" X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X