---------------------------------------
--  How to modify the 16k Ram Board  --
             By: Axe Man 
---------------------------------------

WRITE PROTECT:
    LIFT PIN #3 FROM U18 CHIP & CONNECT
    TO ONE SIDE OF SWITCH.
    CONNECT SOCKET AND PIN #13 74LS175
    TO CENTER OF SWITCH
    CONNECT TOP OF R3 TO OTHER SIDE OF
    THE SWITCH

R3---------------------O
                       !
                       /  NORMAL OPEN
                       !
PIN #13----------------O
74LS175                !
                       /  NORMAL CLOSED
                       !
PIN #3-----------------0
U18

CHANGES FOR RAM & ROM
    LIFT PIN #3 FROM U14 CHIP & CONNECT
    TO ONE SIDE OF SWITCH
    CONNECT SOCKET AND PIN #5 74LS175
    TO CENTER OF SWITCH
    CONNECT GROUND TO OTHER SIDE

GROUND-----------------O
                       !
                       /  NORMAL OPEN
                       !
PIN #5-----------------O
74LS175                !
                       /  NORMAL CLOSED
                       !
PIN #3-----------------O
U14

* * * * * * * W A R N I N G * * * * * *
THIS IS DONE AT YOUR OWN RISK
IT WILL VOID YOUR GUARANTEE
WE ASSUME NO RESPONSIBILITY FOR RESULTS
* * * * * * * W A R N I N G * * * * * *

IT SEEMS THERE'S A DEMAND FOR A W/P
SWITCH ON THE ANDROMEDA -- SO HERE IT
IS ...
 
 LOCATED ON THE ANDROMEDA RAM CARD IS
 A PIN NUMBER 25 WHICH HAPPENS TO BE 
 THE POWER (+5V) PIN. IF THIS PIN IS
 FOLLOWED ONTO THE PC BOARD, THERE WILL
 BE TWO RESISTORS (SMALL TUBE-LIKE 
THINGS WITH COLOR BANDS AND ONE LEAD
OUT OF EACH END). AT ONE END THE POWER
WILL GO INTO THIS RESISTOR, AT THE OTHE
R ANOTHER TRACE WILL GO OFF TO SOME
OF THE OTHER ELECTRONICS ON THE BOARD.
WE WANT TO USE THE END THAT HAS THE
TRACES GOING TO OTHER CHIPS ON THE 
BOARD. (CALL THIS POINT #1 (USE EITHER
RESISTOR - THERE ARE TWO)). POINT NUMBE
R TWO IS WHERE PIN 18 FROM THE APPLE
CONNECTOR (7 PINS DOWN FROM 25 ON THE
SAME SIDE) ENTERS ONTO THE PC BOARD
AND IMMEDIATELY GOES THROUGH TO THE
OTHER SIDE (AFTER ABT 1/2 "). THIS
IS POINT #2.  IF YOU TRACE WHERE TH
E THING COMES OUT ON THE OTHER SIDE, 
YOU'LL FIND OUT THAT IT POPS BACK ON
THE SIDE IT STARTED FROM ABOUT 1/2" 
LATER... THIS LITTLE LINK IS WHEERE WE
CUT THE TRACE TO INSERT THE SWITCH.
OK, WE CUT THE TRACE BETWEEN THE TWO
POINTS THAT IT GOES THROUGH THE PC
BOARD. LABEL THE OTHER PLACE WHERE THE
TRACE GOES THROUGH POINT#3.  NOW WE
WILL ATTACH AN SPDT SWITCH TO THE BOARD
 SOLDER ONE WIRE TO POINT 3, AND ATTACH
IT TO THE CENTER TERMINAL OF THE SWITCH
THEN SOLDER A WIRE TO POINT 1 AND 
ATTACH IT TO EITHER SIDE OF THE CENTER
SWITCH. LASTLY, TAKE A WIRE AND SOLDER
IT TO POINT 2 AND THEN TO THE UNUSED
PIN ON THE SWITCH. THERE YOU HAVE IT!
WHEN THE SWITCH HANDLE IS ON THE SAME
SIDE AS THE WIRE FROM POINT #1, REG-
ULAR OPERATION WILL TAKE PLACE. IF THE
SWITCH IS THROWN IN THE OTHER DIRECTION
THE CARD WILL BE WRITE PROTECTED.
(*PLEASE NOTE THAT THIS MODIFICATION
 WILL VOID YOUR WARRANTY AND THAT THE
USER ASSUMES AND WILL BE RESPONSIBLE
FOR ALL RISKS AND DAMAGES INCURRED IN
THE MAKING OR THE USE OF THIS MOD-
IFICATION, AND THAT THIS MODIFICATION
IS NOT GUARANTEED TO BE SUITABLE FOR
ANY PARTICULAR PURPOSE*)
----------------------------------------
                                >THE SPACE BAR<
                          Compleat Nationwide AE List
                                  Version 2.0
                                March 10th 1985

Completely revised in late February-early March of 1985 by

                >SPACE<
                (prop.) of >THE SPACE BAR<  505-265-5178  pw:BANZAI
and
                /\/oo\/\  Count Nibble  /\/oo\/\
                future sysop of >PLANET 10< AE/CS/CF

Got any adds, deletions, or changes to this list?  Post them on >THE SPACE BAR<
and we'll confirm them and make the appropriate changes!

To the User: A Key To Abbreviations, Notations, etc...
------------------------------------------------------
>>         = More than just an AE or a BBS
b          = Board has been busy for a while and we didn't get through
n          = System has n drives
Rn         = System has n drives and a Ramdisk
nM         = System has an n Meg hard disk
(-Ind Pw-) = Passwords are assigned individually
(-Unk Pw-) = We don't know the password -- let us know if you do
(-No Pw-)  = Lucky you!  No password to memorize!
SS         = Saturday and Sunday (Weekend, you dweeb!)
3/12       = Board runs at both 300 and 1200 baud

Please only call boards during their stated operating hours!

To the Sysop: How We Compile This List
--------------------------------------
Every two months or so, we go through our current list of confirmed and
reputed ae's and CALL EVERY ONE TWICE; once on a weekend, then a second
time a week later.  All calls are made during the board's claimed operating
schedule.  If the number RINGS both times we call, the AE is removed from
the list (we usually allow 5 or 6 rings when we're checking numbers).  If
the number is BUSY it stays on the list.  For this reason, if you are a sysop
and your board is down temporarily we ask that you leave your phone off the
hook during operating hours if you want your board to remain on the list.
If you decide to go down for good, PLEASE PLEASE PLEASE call the phone company
and have the line disconnected, or your number changed.  This makes it easier
for everyone involved, as constantly ringing numbers are an annoyance to all
of us.  Better yet, let us know, and we'll do our best to eliminate unwanted
late-night wake-up calls.

DISCLAIMER:  We can't be responsible for mistakes unless you have called
             them to our attention.  If there is a problem with the entry
             for your AE then call us and let us know.  We'll fix it!
             Remember, we aren't perfect yet!

                                   /\/oo\/\  Count Nibble  /\/oo\/\

-------------------------------------------------------------------------------
A/C  Number Up? Dvs PASSWD      <* System Info *>
-------------------------------------------------------------------------------
201:New Jersey (Northern/Newark)
    221-0222 b      FALCON      <* Number has been busy for some time *>
    267-1207=BA     (-Ind Pw-)  <* Armoury BBS/AE *>
    347-7325    10M (-Ind Pw-)  <* The Fire House BBS/AE, 3/12 *>
    464-3598=AE   2 SKA         <* Princebuster's AE, M-F=12A-3P SS=24Hr *>
    528-6647=AE  R2 ZANDAR      <* Mordor AE, 7dy=24hr *>
    529-4381=AE     LAIR        <* 1200 only *>
    543-6139=AE     TREKKY      <* Connection's I/O, 3/12 *>
    567-1325=AE  R2 TATE        <* Tate's AE *>
    762-0075=AE  R2 (-Ind Pw-)  <* Hell AE, SS=AE, M-F=BBS (?) *>
    763-4956 b   R2 KNIGHT      <* Silicon Valley AE, 7dy=24hr *>
    879-6668=CS  R2 (-Ind Pw-)  <* The Metal Catsend (Sometimes AE) *>
    891-3695=AE  R2 GUIDO       <* Guido's Hideout *>
    896-1328 b    4 (-Ind Pw-)  <* Starship BBS/AE, AE:Su=12A-M=7A, 3/12 *>
    925-2728=AE   2 AGENT       <* 7dy=24hr *>
202:Washington, D.C.
203:Connecticut
    387-2906 b      (-No pw-)   <* BBS/AE *>
204:Manitoba, Canada
205:Alabama
    870-4358=AE   3 DUNE        <* Rebel's Hideout, M-F=6P-6A, SS=24Hr, 3/12 *>
    870-9075=AE  R2 PASCAL      <* Castle Red AE *>
    967-8484=AE   2 PRODOS      <* 2-Ring Circus ProDOS AE (V4.3P Required) *>
206:Washington (Western/Seattle)
    246-9098=AE   2 ATC         <* The Institute AE *>
    435-8690=CS     (-Ind Pw-)  <* Double-Shot #2 *>
    734-7468=BA 10M REMOTE      <* The Pirate's Chip *>
    783-9798=BA     (-Ind Pw-)  <* Pirates of Pugetsound BBS/AE *>
    878-1519=CS     (-Ind Pw-)  <* Double-Shot #1 *>
207:Maine
208:Idaho
    746-0071=CS 10M (-Ind Pw-)  <* Medicine Shop Catsend *>
209:California (Central/Fresno)
    533-2391=BC     (-Ind Pw-)  <* BBS/Catsend *>
212:New York City
    535-8144=AE     ART         <* The Cave, 7dy=24hr *>
    886-5035 b
213:California (LA Area)
    393-5247 b      (-Ind Pw-)  <* Private *>
    395-3667 b      STUD        <* Party Plaza *>
    395-9496 o      (-UNK PW-)  <* Got carrier, nothing else *>
214:Texas (Northeast/Dallas)
    252-6903=AE  R6 HACKER      <* Red Light Inn, 3/12 *>
    263-9017 b    2 (-Ind Pw-)  <* Cracksmith's Forge AE/CS, 7dy=24hr *>
    341-1972=AE  R2 (-Ind Pw-)  <* Kandiman's Keep, 7dy=24hr *>
215:Pennsylvania (Southeast/Philadelphia)
    269-8303=AE   3 YO BUM      <* AE/CS, SS=6P-7A (Just one pw:'YO BUM') *>
    357-5120=BA     (-Ind Pw-)  <* Pirate's Ship BBS/AE, 7dy=24hr *>
    363-2546=AE   2 KNIGHT      <* M-F=9P-2:30P SS=12P-7A *>
    386-6696=AE   2 DUO         <* Dynamic Duo II AE, 7dy=24hr *>
    436-8311=BA     (-Ind Pw-)  <* BBS/AE, AE:M-F=12A-7A SS=12A-12P *>
    582-4773=AE   2 (-Ind Pw-)  <* Air Logic Express, 7dy=24hr, 3/12 *>
    775-4058=BA 10M (-Ind Pw-)  <* USS Enterprise BBS/AE *>
    926-1661=AE   2 PIRACY
    926-3007=AE   2 MAGIC       <* The Spaniard's Magical AE *>
216:Ohio (Northeast/Cleveland)
    871-0437=AE     LIGHT       <* Pw wrong *>
217:Illinois (Central/Springfield)
218:Minnesota (Northern/Duluth)
219:Indiana (Northern/South Bend)
301:Maryland
302:Delaware
303:Colorado
    278-1487=>> 10M (-Ind Pw-)  <* Gold Strike BBS/AE/CS *>
    279-6134=AE  R2 LANCE       <* 1200 only *>
    693-5508=AE   2 LEONOV      <* Dragon's Hoard #1 *>
    699-6517=>>     (-Ind Pw-)  <* Shadow House AE/BBS/CS *>
    777-6811=AC     (-Ind Pw-)  <* AE/CS, M-F=10:30P-9A SS=24Hr *>
    797-6616 b      WIZ         <* Dragon's Hoard #2 *>
304:West Virginia
305:Florida (Eastern/Miami)
    229-9508=AE   2 PHONE       <* Long Distance AE, 7dy=24hr, 3/12 *>
    472-7909 b      CABIN       <* F-Su *>
    564-9999=CS     (-Ind Pw-)  <* Black Market Catsend *>
    753-5479 b      (-Ind Pw-)  <* Twilight Zone CS, 7Dy=6P-6A *>
    777-3202=AE   1 (-Ind Pw-)  <* Surfrat's AE, 7Dy=9P-7A *>
    871-1461=AE     (-Ind Pw-)  <* Dark Dungeon Catsend, 7dy=24hr *>
306:Saskatchewan, Canada
307:Wyoming
308:Nebraska (Western/North Platte)
309:Illinois (Central/Peoria)
    787-0016=CS   1 (-No Pw-)   <* 7dy=24hr *>
312:Illinois (Chicago Area)
    295-8706 b      OAKLEY
    323-0915=BA     (-Ind Pw-)  <* Lost Island *>
    325-0021=AE  R2 666         <* Hell AE, 7Dy=8P-? *>
    382-1369=AE   2 PURINA      <* Doghouse AE *>
    441-9374 b      MODEM
    469-7737=>>  R2 (-Ind Pw-)  <* Space Station 2 AE/CS/BBS, 7Dy=5:30P-3P *>
    564-0931=AE   2 SPY         <* 7dy=24hr *>
    564-3004=AE     SPY         <* 7dy=24hr *>
    665-0364=BC 10M (-Ind Pw-)  <* Homer Bros. BBS/Catsend, 7dy=24hr *>
    665-6122=AE     VOYAGE      <* Frontiers AE, M-F=3P-10P SS=10A-10P *>
    724-2766=AE     (-Ind Pw-)  <* 7Dy=6P-11P *>
    893-6211=AE     (-Unk Pw-)
    893-7346=AE  R2 *2010*      <* Space Station 1, 7dy=24hr, ID on D2 *>
    897-4221=AE     (-Ind Pw-)  <* Kevin's Watch, M-F=10P-3P SS=8P-12P *>
    998-5706=CS   2 RIPCO       <* Pirate Palace, M-F=24Hr SS=VARY *>
313:Michigan (Eastern/Detroit)
    662-9638=AC  R2 (-Ind Pw-)  <* ATC #4 AE/CS, 7dy=24hr, 3/12 *>
    994-5940=AE  R2 DIME        <* Rad AE, 7dy=24hr *>
314:Missouri (Eastern/St. Louis)
    874-1890=AE  R2 (-No Pw-)   <* Bumone AE, 7dy=24hr, 1200 only *>
315:New York (North Central/Syracuse)
316:Kansas (Southern/Wichita)
317:Indiana (Central/Indianapolis)
    783-7686=AE     (-Ind Pw-)
318:Louisiana (Western/Shreveport)
    981-7402 b      SR25!#      <* Private BBS/AE *>
319:Iowa (Eastern/Dubuque)
401:Rhode Island
402:Nebraska (Eastern/Omaha)
    333-4632=AE  R2 (-No Pw-)   <* Brass Dragon Tavern *>
403:Alberta, Canada
    251-4527=AE   3 (-Ind Pw-)  <* Sysop claims 50MHD on April 1 *>
    271-8810=AE   3 (-Ind Pw-)  <* Data Domain *>
404:Georgia (Northern/Atlanta)
    231-0583=AC   1 (-Ind Pw-)  <* Blackhawk's AE/Catsend *>
    296-7026=AE  R2 ATOMIC      <* Atomic AE, 7dy=24hr, R5 on weekends *>
    325-0358=AE     (-Ind Pw-)  <* Thieve's Guild, 7Dy=8P-7A *>
    395-9184=CS     (-Ind Pw-)
    399-0526=CS   2 MASTER      <* AE/CS, Weekends only *>
    449-5986=BA 10M (-Ind Pw-)  <* BBS/AE, M-F=7P-8A SS=24Hr, 3/12 *>
    843-2537=AE 10M KING        <* Basher AE, Hrs vary *>
405:Oklahoma (Western/Oklahoma City)
406:Montana
408:California (San Jose Area)
    246-7239=AE     (-Ind Pw-)
    662-0702=AE  R1 SHADOW      <* 7dy=24hr, 1200 only *>
    726-2469=AE  R4 TITAN
409:Texas (Southeast/Galveston)
    693-6019=AE 10M CHEESE      <* The Cheese Board free access 10 Meg AE *>
    693-7908=AE  R2 DHARMA      <* Blue Oyster Bay, 326k dvs, 7dy=24hr, 3/12 *>
    846-3072=AE   6 BURGUL      <* 7Dy=3P-?, 1200 only *>
    846-6697=AE   5 HACKER      <* Red-Light Inn, 3/12 *>
    892-8206=CS  R2 (-No Pw-)   <* The Final Cut Catsend *>
412:Pennsylvania (Western/Pittsburgh)
413:Massacheusetts (Western/Springfield)
414:Wisconsin (Eastern/Milwaukee)
    242-1184 b      FEMMES
    272-0369 b
    352-0844=AE  R2 DR MAD      <* F=6A-Su=11P, 3/12, one pw='DR MAD' *>
    462-8978=AE     (-Unk Pw-)  <* 7dy=24hr *>
    552-9401=AE     (-Ind Pw-)
    729-5954=CS     SKULL
    781-8653=BA 10M (-Ind Pw-)  <* John's Bar And Grill BBS/AE *>
415:California (San Francisco Bay Area)
    472-3097=AE  R2 POLO        <* Mariner AE (soon 10M AE/BBS) *>
    574-0481=AE  R2 WAVE
    858-2840=AE     (-Unk Pw-)
    961-9337=AE     (-Unk Pw-)  <* Rogue's Gallery, 7dy=24hr *>
416:Ontario, Canada (South Central/Totonto)
417:Missouri (Southwestern/Springfield)
418:Quebec, Canada (Eastern/Quebec)
419:Ohio (Northwest/Toledo)
501:Arkansas
502:Kentucky (Western/Louisville)
503:Oregon
    538-0761=AE     METAL       <* Metaland, 7dy=24hr, 10M AE/CS/BBS soon *>
    635-3010=AE     (-Ind Pw-)  <* International Wareport, 7dy=24hr, 3/12 *>
    635-8443=AE  R2 (-Ind Pw-)  <* London Calling, 7dy=24hr, 3/12 *>
    649-7950=AC   2 (-No Pw-)   <* Satan's Hollow AE/CS, 7dy=24hr, 3/12 *>
    682-0686=AE   4 (-Unk Pw-)  <* Whispering Pines GBBS/AE, 7dy=24hr *>
    838-3535=AE  R2 CLOVER      <* Clovernet 1, 7dy=24hr *>
504:Louisiana (Southeast/New Orleans)
    275-8184=AE     BOSUN       <* MWFSa=8P-12P *>
    291-5690=AE  R2 OCEAN       <* Lighthouse AE, 3/12 *>
505:New Mexico
    265-5178=AE   2 BANZAI      <* The Space Bar, 7dy=24hr *>
506:New Brunswick, Canada
507:Minnesota (Southern/Rochester)
509:Washington (Eastern/Spokane)
512:Texas (Southern/San Antonio)
    629-3040=AE  R2 2112        <* Software Palace AE, 7dy=24hr *>
    680-7912=AE  R4 (-Ind Pw-)  <* Repository AE, 7dy=24hr, M-F=3/12 SS=1200 *>
513:Ohio (Southwest/Cincinnati)
514:Quebec, Canada (South Central/Montreal)
516:New York (Long Island)
    348-7482=AE   4 (-Ind Pw-)  <* Linefeed's Lair, 7dy=24hr, 3/12 *>
    361-6744=AE     (-Ind Pw-)  <* Middle Earth AE *>
    365-8189=AE     DARK        <* Nightstalker's AE *>
    374-5071=BA 10M (-Ind Pw-)  <* Dragon's Lair BBS/AE, 7dy=24hr, 3/12 *>
    935-3613=AC     (-Ind Pw-)  <* Oven AE/CS *>
    944-5262=AE     (-Ind Pw-)  <* Awesome Harbor *>
517:Michigan (Central/Lansing)
518:New York (Eastern Upstate/Albany)
519:Ontario, Canada (Southwest/London)
    736-6838=AC     (-Ind Pw-)  <* 7dy=24hr *>
601:Mississippi
602:Arizona
    577-1157 b  10M (-Ind Pw-)  <* Barbary Coast BBS/AE *>
603:New Hampshire
604:British Columbia, Canada
    274-0893 b      (-Ind Pw-)  <* Ware Line #2 *>
    274-7900 b      (-Ind Pw-)  <* Ware Line #1 *>
    438-4714 b   R2 (-Ind Pw-)  <* Nite Line AE, 7dy=24hr *>
    926-0892=AE   2 X-MAN
605:South Dakota
606:Kentucky (Eastern/Covington)
607:New York (South Central/Binghamton)
608:Wisconsin (Southwestern/Madison)
609:New Jersey (Southern/Trenton)
612:Minnesota (Central/Minneapolis)
    253-6217=AE  R1 FISH        <* The Burnt Sushi AE *>
    544-3980=AE  R3 (-Ind Pw-)  <* 7dy=24hr *>
613:Ontario, Canada (Southeastern/Ottawa)
614:Ohio (Southeast/Columbus)
    235-5458=AE   2 (-Ind Pw-)  <* Point of Entry *>
    875-7399=AE 10M (-Ind Pw-)
615:Tennessee (Eastern/Nashville)
    886-3453=AE  R2 EXODUS      <* Rebel Alliance AE, 7dy=8P-7A *>
616:Michigan (Western/Grand Rapids)
617:Massachusetts (Eastern/Boston)
    527-4531=CS     RUFUS
    843-4705=AE   4 PIRATE      <* The A-Team AE *>
    862-5989 b      MBTA        <* Catsend, 7dy=8:30P-5P *>
    863-0677=CS 10M (-Ind Pw-)  <* Buckman's Tavern, 3/12 *>
618:Illinois (Southern/Centralia)
619:California (West and Far South/San Diego)
    571-3330=AE     (-Ind Pw-)  <* Gamblers' Casino *>
    728-0485=AC   3 SECTOR      <* Sector 7 AE/CS *>
701:North Dakota
    What?  You mean you expect an AE in North Dakota?  Get real, man!
702:Nevada
    827-9273=BA     (-Ind Pw-)  <* Pirate's Tavern BBS/AE *>
    831-4263=AE   2 BOMB        <* High Mountain Hackerz *>
703:Virginia (Northern/Arlington)
    827-0131 b      (-Ind Pw-)  <* Independence Catsend *>
    938-4147=AE     (-Ind Pw-)  <* The Buccaneer's AE *>
704:North Carolina (Western/Charlotte)
705:Ontario, Canada (Northeastern/North Bay)
706:Northwest Mexico
707:California (Northwest/Santa Rosa)
    527-5500=AE  R4 FRITZ       <* Fritz' AE, SS=24hr, 3/12 *>
709:Newfoundland, Canada
712:Iowa (Western/Council Bluffs)
713:Texas (Houston Area)
714:California (Anaheim Area)
    963-5752=AE     COMBAT      <* Frontline AE, 7dy=24hr *>
715:Wisconsin (Northern/Eau Claire)
716:New York (Western/Buffalo)
    343-6415=CS     PIRATE
    637-6068=AE     (-Unk Pw-)
    681-7638 b      (-Ind Pw-)  <* Inner Sanctum 2 CS, 7dy=24hr *>
717:Pennsylvania (East Central/Harrisburg)
718:New York City
    591-4244=AE   2 (-Ind Pw-)  <* Noah's Ark AE *>
801:Utah
    264-8201=BA 10M (-Ind Pw-)  <* CPU BBS/AE *>
    295-6021=AE   3 PIRATE      <* Pirate's Roost AE, 7dy=24hr *>
    484-2577=AE   2 JOLLY       <* Jolly Roger, Su-Th=10P-7:30A F-Sa=10P-9A *>
    969-9546=AE   2 AABUSE      <* Apple Abusers' AE, 7dy=24hr *>
802:Vermont
803:South Carolina
804:Virginia (Southern/Richmond)
    744-5384=AE   2 JUNKIE      <* 7dy=24hr *>
    784-3884=CS     (-Ind Pw-)  <* Franklin's Tower CS *>
805:California (South Central/Bakersfield)
806:Texas (Northern/Amarillo)
807:Ontario, Canada (Western/Ft. Williams)
808:Hawaii
    377-5012=AE 10M (-Ind Pw-)  <* 11:30P-12P *>
    422-1269=CS     (-Ind Pw-)  <* Excalibur Catsend *>
    737-5943=AE   2 ALOHA
809:Caribbean States (Bermuda/Virgin Islands/Puerto Rico)
812:Indiana (Southern/Evansville)
813:Florida (Southern/Ft. Myers)
814:Pennsylvania (West Central/Altoona)
815:Illinois (Northwest/Rockford)
816:Missouri (Northern/Kansas City)
    228-6711=AE   3 ASYLUM      <* Insane Asylum, M-F=11:30P-3:30P SS=24hr *>
    373-8227=AE 10M MAGE        <* The Wizard's Keep, (-Ind Pw-) soon *>
    942-4832=AE   2 ANALOG      <* ESP (Exchangeable Software Prototypes) *>
817:Texas (Central/Fort Worth)
    732-8813=AE     COVE        <* Pap Cove, M-Sa=9P-7A Su=24hr *>
818:California (Pasadena Area)
    794-8916=BA     (-Ind Pw-)
    999-4278=AE     (-Unk Pw-)
819:Quebec, Canada (Central/Sherbrooke)
901:Tennessee (Western/Memphis)
902:Prince Edward Island/Nova Scotia, Canada
904:Florida (Northern/Jacksonville)
905:Mexico City
906:Michigan (Peninsula/Escanaba)
907:Alaska
912:Georgia (Southern/Savannah)
913:Kansas (Nothern/Topeka)
    492-9427=AE     KCPL        <* 7dy=24hr *>
    649-2732=AE     CROM!       <* Platinum Dragon Inn, 7dy=24hr *>
914:New York (Southeast/White Plains)
    357-8791=AE   2 GRAPES
    638-4248=BA     (-Ind Pw-)  <* Apple Orchard AE/BBS, AE:SS=8P-? *>
915:Texas (Western/El Paso)
    677-5510=AE     SHADOW      <* Shadowland AE, 1200 only *>
    698-7796=CS     (-Ind Pw-)
916:California (Northeast/Sacramento)
918:Oklahoma (Northeast/Tulsa)
919:North Carolina (Eastern/Raliegh)
------------------------------------
Call us with changes:
>THE SPACE BAR< 505-265-5178 pw:BANZAI

>SPACE<
(prop.)         /\/oo\/\  Count Nibble  /\/oo\/\
                (Co-Sysop -- general malcontent)

-30-

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

FOR YE WITH SCANNERS IN NEW JERSEY-
N.J. BELL SECURITY CAN BE FOUND AT
 
462.55   462.575   462.600   462.625
462.65   462.675   462.700   462.725
 
ABOVE FREQUENCYS ARE IN MHZ.
 
NUFF SAID-
BOOTLEG

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

THATS RIGHT! IF YA WANT A CATALOG OF YE
BELL DOCUMENTATION CATALOG FER FREE-
THEN CALL 1-800-432-6600 
 
THIS CATALOG LISTS AT&T DOCS FOR SALE!
 
IF YA GET ANY-LETS TRADE-CALL ME VIA
VOICE AT 503-592-4461
 
NUFF SAID-
BOOTLEG





OK-TO ALL OF YOU FOOLISH ENOUGH TO
ASK  

     NO-NO-NO FREE SAMPLE ISSUES!

BUT BACK ISSUES ARE AVAILABLE FOR
$10 EACH.

IF YOU HAVE PROBLEMS WITH ANY DISK
NOT WORKING-MAIL IT BACK WITH AN
EXPLANATION OF THE PROBLEM.
ILL REMAIL A FRESH COPY UPON GETTING
THE OLD ONE.

AND TELL YOUR FRIENDS-NO FREE SAMPLES
(UNLESS THEY FEEL LIKE MAILING FREE
SAMPLES OF 10 DOLLAR BILLS FIRST!)

NUFF SAID-
BOOTLEG

MSG LEFT BY: SALLY RIDE
DATE POSTED: 

AN INTERESTING MESSAGE POSTED ON TEXCON
CAUGHT MY EYE..IN LIGHT OF THE NAZI BBS
THE MOLESTERS BBS AND THE BUST IN N.J..
A NEW FEDERAL LAW THAT WOULD OUTLAW OR
SEVERELY RESTRICT BBS ACTIVITY IS BEING
PUSHED THROUGH CONGRESS, ACCORDING TO 
TWO SOURCES THE METAL DETECTOR AND JOHN
EDENS. ANOMG THE RESTRICTIONS DISCUSSED
ARE: *REGISTRATION OF ALL BBS AS PUBLIC
      UTILITIES.
     *SYSOPS REQUIRED TO KEEP LOGS OF 
      ALL USERS "VERIFIED" NAMES AND
      ADDRESSES.
     *SYSOPS REQUIRED TO KEEP LOGS OF
      ALL MESSAGE POSTINGS AND TIMES OF
      POSITNG
     *CRIMINAL PENALTIES FOR SYSOPS WHO
      ALLOW ILLEGAL MESSAGE POSTINGS
      WHETHER OR NOT THEY HAVE KNOW OF
      THE CONTENT OR HAVE HAD A CHANCE
      TO REMOVE IT.
     *BBS USERS WOULD BE "REQUIRED" TO
      USE THEIR LEGAL NAMES.
I HAVE NO WAY TO BE SURE THIS DATA IS 
CORRECT, BUT I SUSPECT IT IS CLOSE TO 
THE TRUTH. CONTACT YOUR CONGRESSIONAL
REPRESENTATIVE, THEY ALMOST ALL HAVE 
800 #'S, AND FIND OUT AND EXPRESS YOUR
OPINION, TOO, WHILE YOU HAVE THE CHANCE
SALLY RIDE:::SPACE CADET

MSG LEFT BY: THE WARLOCK LORD
DATE POSTED: 

IS SO DAMN UNCONSTITUTIONAL IT MAKES ME SICK.  THE SYSOP SHOULD NOT BE HELD
RESPONSIBLE FOR MESSAGES, HE IS PROTECTED BY THE FIRST AMENDMENT.  IT'LL
NEVER PASS.
 
THE WARLOCK LORD
WHEW-

WHAT A YEAR SO FAR-
BOARDS BEING BUSTED THROUGHOUT THE U.S.
NEW COMPUTER CRIME LAWS BEING ABUSED BY
COPS IN MOST STATES (THOUGH MOST OF THESE LAWS CERTAINLY WILL PROVE
UN-CONSTITUTIONAL IF EVER TAKEN TO THE SUPREME COURT).
AND-NEW FEDERAL LAWS IN THE FEDERAL SUB-COMMITTEES WAITIN TO BE VOTED ON!
ALSO,YE SECRET SERVICE HAS TAKEN OVER
FEDERAL COMPUTER INVESTIGATIONS FROM
THE FBI.

SEEMS LIKE EVERY PREDICTION I MADE IN
EARLIER ISSUES HAS COME TRUE!

NOW LET ME TELL YA WHATS HAPPENIN AND
WHY. THE FEDS KNOW EVERYTHING IS GOIN
COMPUTER IN THE NEAR FUTURE,AND NATURALLY LAW ENFORCEMENT AGENCYS WANTED THE
WORST LAWS POSSIBLE ON THE BOOKS SO
THEY COULD RUN AMOK WITHOUT ANY CONCERN
OF OUR CONSTITUTIONAL RIGHTS.
SINCE OUR LEGISLATORS KNOW LITTLE OF
COMPUTER HAPPENINGS,YE SNEAKY FEDS 
DECIDED TO RAID VIRTUALLY EVERY KID
THAT RAN A GOOD BOARD THIS SPRING.
NATURALLY,THEY SPENT MEGA-THOUSANDS
ON THESE RAIDS AND THEN WERE KIND
ENOUGH TO MIS-INFORM THE PRESS AS
TO FABLES LIKE HACKERS MOVIN SATELITES,
ETC.NOW WHEN OUR INK HUNGRY MEDIA GOT
HOLD OF ALL THESE LIES, THEY TRUMP
EM UP EVEN FURTHER IN A BLITZ THAT
INCLUDED FRONT PAGE HEADLINES,UPI,
AND NATIONAL TV.
 O.K. SO HERE SITS MR & MRS CITIZEN
BELIEVIN THAT GARBAGE AN CALLIN MR
CONGRESSMAN SCREAMIN BLOODY MURDER.
 AN YA CAN GUESS WHATS HAPPENIN NOW-
YEP-THEYRE TRYIN TO DEPRIVE US OF
CONSTITUTIONAL RIGHTS (1ST & 4TH
AMMENDMENTS) THROUGH NEW PENDING
LEGISLATION......

NOW YA SAY-WHAT CAN BE DONE?

OK-WRITE EVERY CONGRESSMAN IN YOUR
STATE AND ALSO OTHER STATES AN EVEN
THE PRESIDENT TELLIN THEM YOU DONT
WANT ANY LAWS PASSED THAT WILL
INFRINGE ON YOUR RIGHTS RE COMPUTERS.
MASS PRODUCE THOSE LETTERS & SEND EM
OUT NOW-THESE BAD LAWS CAN ONLY BE
STOPPED BY DOIN SOMETHING RIGHT AWAY.

ALSO-BITCH ABOUT SPENDING ALL OUR
TAX MONEY HARASSING KIDS.THERE IS
A LOT OF CROOKS RUNNIN ROUND THEY
SHOULD BE AFTER WITH THOSE FEDERAL
AGENTS.

AND MAKE UP PETITIONS SIGNED BY 
ANYONE FROM ADULTS TO YOUR CLASSMATES
TO SEND IN ALSO. HECK-SEND THOSE
LETTERS IN EVERY WEEK TILL WE GET
RESULTS.ALSO-POST THIS FILE EVERYWHERE.

         

         THE BOOTLEGGER MAGAZINE
         1080 HAYS CUT-OFF ROAD
         CAVE JCT.OR.97523

NUFF SAID-
BOOTLEG
---------------------------------------
--  How to modify the 16k Ram Board  --
             By: Axe Man 
---------------------------------------

WRITE PROTECT:
    LIFT PIN #3 FROM U18 CHIP & CONNECT
    TO ONE SIDE OF SWITCH.
    CONNECT SOCKET AND PIN #13 74LS175
    TO CENTER OF SWITCH
    CONNECT TOP OF R3 TO OTHER SIDE OF
    THE SWITCH

R3---------------------O
                       !
                       /  NORMAL OPEN
                       !
PIN #13----------------O
74LS175                !
                       /  NORMAL CLOSED
                       !
PIN #3-----------------0
U18

CHANGES FOR RAM & ROM
    LIFT PIN #3 FROM U14 CHIP & CONNECT
    TO ONE SIDE OF SWITCH
    CONNECT SOCKET AND PIN #5 74LS175
    TO CENTER OF SWITCH
    CONNECT GROUND TO OTHER SIDE

GROUND-----------------O
                       !
                       /  NORMAL OPEN
                       !
PIN #5-----------------O
74LS175                !
                       /  NORMAL CLOSED
                       !
PIN #3-----------------O
U14

* * * * * * * W A R N I N G * * * * * *
THIS IS DONE AT YOUR OWN RISK
IT WILL VOID YOUR GUARANTEE
WE ASSUME NO RESPONSIBILITY FOR RESULTS
* * * * * * * W A R N I N G * * * * * *

IT SEEMS THERE'S A DEMAND FOR A W/P
SWITCH ON THE ANDROMEDA -- SO HERE IT
IS ...
 
 LOCATED ON THE ANDROMEDA RAM CARD IS
 A PIN NUMBER 25 WHICH HAPPENS TO BE 
 THE POWER (+5V) PIN. IF THIS PIN IS
 FOLLOWED ONTO THE PC BOARD, THERE WILL
 BE TWO RESISTORS (SMALL TUBE-LIKE 
THINGS WITH COLOR BANDS AND ONE LEAD
OUT OF EACH END). AT ONE END THE POWER
WILL GO INTO THIS RESISTOR, AT THE OTHE
R ANOTHER TRACE WILL GO OFF TO SOME
OF THE OTHER ELECTRONICS ON THE BOARD.
WE WANT TO USE THE END THAT HAS THE
TRACES GOING TO OTHER CHIPS ON THE 
BOARD. (CALL THIS POINT #1 (USE EITHER
RESISTOR - THERE ARE TWO)). POINT NUMBE
R TWO IS WHERE PIN 18 FROM THE APPLE
CONNECTOR (7 PINS DOWN FROM 25 ON THE
SAME SIDE) ENTERS ONTO THE PC BOARD
AND IMMEDIATELY GOES THROUGH TO THE
OTHER SIDE (AFTER ABT 1/2 "). THIS
IS POINT #2.  IF YOU TRACE WHERE TH
E THING COMES OUT ON THE OTHER SIDE, 
YOU'LL FIND OUT THAT IT POPS BACK ON
THE SIDE IT STARTED FROM ABOUT 1/2" 
LATER... THIS LITTLE LINK IS WHEERE WE
CUT THE TRACE TO INSERT THE SWITCH.
OK, WE CUT THE TRACE BETWEEN THE TWO
POINTS THAT IT GOES THROUGH THE PC
BOARD. LABEL THE OTHER PLACE WHERE THE
TRACE GOES THROUGH POINT#3.  NOW WE
WILL ATTACH AN SPDT SWITCH TO THE BOARD
 SOLDER ONE WIRE TO POINT 3, AND ATTACH
IT TO THE CENTER TERMINAL OF THE SWITCH
THEN SOLDER A WIRE TO POINT 1 AND 
ATTACH IT TO EITHER SIDE OF THE CENTER
SWITCH. LASTLY, TAKE A WIRE AND SOLDER
IT TO POINT 2 AND THEN TO THE UNUSED
PIN ON THE SWITCH. THERE YOU HAVE IT!
WHEN THE SWITCH HANDLE IS ON THE SAME
SIDE AS THE WIRE FROM POINT #1, REG-
ULAR OPERATION WILL TAKE PLACE. IF THE
SWITCH IS THROWN IN THE OTHER DIRECTION
THE CARD WILL BE WRITE PROTECTED.
(*PLEASE NOTE THAT THIS MODIFICATION
 WILL VOID YOUR WARRANTY AND THAT THE
USER ASSUMES AND WILL BE RESPONSIBLE
FOR ALL RISKS AND DAMAGES INCURRED IN
THE MAKING OR THE USE OF THIS MOD-
IFICATION, AND THAT THIS MODIFICATION
IS NOT GUARANTEED TO BE SUITABLE FOR
ANY PARTICULAR PURPOSE*)
----------------------------------------
                                >THE SPACE BAR<
                          Compleat Nationwide AE List
                                  Version 2.0
                                March 10th 1985

Completely revised in late February-early March of 1985 by

                >SPACE<
                (prop.) of >THE SPACE BAR<  505-265-5178  pw:BANZAI
and
                /\/oo\/\  Count Nibble  /\/oo\/\
                future sysop of >PLANET 10< AE/CS/CF

Got any adds, deletions, or changes to this list?  Post them on >THE SPACE BAR<
and we'll confirm them and make the appropriate changes!

To the User: A Key To Abbreviations, Notations, etc...
------------------------------------------------------
>>         = More than just an AE or a BBS
b          = Board has been busy for a while and we didn't get through
n          = System has n drives
Rn         = System has n drives and a Ramdisk
nM         = System has an n Meg hard disk
(-Ind Pw-) = Passwords are assigned individually
(-Unk Pw-) = We don't know the password -- let us know if you do
(-No Pw-)  = Lucky you!  No password to memorize!
SS         = Saturday and Sunday (Weekend, you dweeb!)
3/12       = Board runs at both 300 and 1200 baud

Please only call boards during their stated operating hours!

To the Sysop: How We Compile This List
--------------------------------------
Every two months or so, we go through our current list of confirmed and
reputed ae's and CALL EVERY ONE TWICE; once on a weekend, then a second
time a week later.  All calls are made during the board's claimed operating
schedule.  If the number RINGS both times we call, the AE is removed from
the list (we usually allow 5 or 6 rings when we're checking numbers).  If
the number is BUSY it stays on the list.  For this reason, if you are a sysop
and your board is down temporarily we ask that you leave your phone off the
hook during operating hours if you want your board to remain on the list.
If you decide to go down for good, PLEASE PLEASE PLEASE call the phone company
and have the line disconnected, or your number changed.  This makes it easier
for everyone involved, as constantly ringing numbers are an annoyance to all
of us.  Better yet, let us know, and we'll do our best to eliminate unwanted
late-night wake-up calls.

DISCLAIMER:  We can't be responsible for mistakes unless you have called
             them to our attention.  If there is a problem with the entry
             for your AE then call us and let us know.  We'll fix it!
             Remember, we aren't perfect yet!

                                   /\/oo\/\  Count Nibble  /\/oo\/\

-------------------------------------------------------------------------------
A/C  Number Up? Dvs PASSWD      <* System Info *>
-------------------------------------------------------------------------------
201:New Jersey (Northern/Newark)
    221-0222 b      FALCON      <* Number has been busy for some time *>
    267-1207=BA     (-Ind Pw-)  <* Armoury BBS/AE *>
    347-7325    10M (-Ind Pw-)  <* The Fire House BBS/AE, 3/12 *>
    464-3598=AE   2 SKA         <* Princebuster's AE, M-F=12A-3P SS=24Hr *>
    528-6647=AE  R2 ZANDAR      <* Mordor AE, 7dy=24hr *>
    529-4381=AE     LAIR        <* 1200 only *>
    543-6139=AE     TREKKY      <* Connection's I/O, 3/12 *>
    567-1325=AE  R2 TATE        <* Tate's AE *>
    762-0075=AE  R2 (-Ind Pw-)  <* Hell AE, SS=AE, M-F=BBS (?) *>
    763-4956 b   R2 KNIGHT      <* Silicon Valley AE, 7dy=24hr *>
    879-6668=CS  R2 (-Ind Pw-)  <* The Metal Catsend (Sometimes AE) *>
    891-3695=AE  R2 GUIDO       <* Guido's Hideout *>
    896-1328 b    4 (-Ind Pw-)  <* Starship BBS/AE, AE:Su=12A-M=7A, 3/12 *>
    925-2728=AE   2 AGENT       <* 7dy=24hr *>
202:Washington, D.C.
203:Connecticut
    387-2906 b      (-No pw-)   <* BBS/AE *>
204:Manitoba, Canada
205:Alabama
    870-4358=AE   3 DUNE        <* Rebel's Hideout, M-F=6P-6A, SS=24Hr, 3/12 *>
    870-9075=AE  R2 PASCAL      <* Castle Red AE *>
    967-8484=AE   2 PRODOS      <* 2-Ring Circus ProDOS AE (V4.3P Required) *>
206:Washington (Western/Seattle)
    246-9098=AE   2 ATC         <* The Institute AE *>
    435-8690=CS     (-Ind Pw-)  <* Double-Shot #2 *>
    734-7468=BA 10M REMOTE      <* The Pirate's Chip *>
    783-9798=BA     (-Ind Pw-)  <* Pirates of Pugetsound BBS/AE *>
    878-1519=CS     (-Ind Pw-)  <* Double-Shot #1 *>
207:Maine
208:Idaho
    746-0071=CS 10M (-Ind Pw-)  <* Medicine Shop Catsend *>
209:California (Central/Fresno)
    533-2391=BC     (-Ind Pw-)  <* BBS/Catsend *>
212:New York City
    535-8144=AE     ART         <* The Cave, 7dy=24hr *>
    886-5035 b
213:California (LA Area)
    393-5247 b      (-Ind Pw-)  <* Private *>
    395-3667 b      STUD        <* Party Plaza *>
    395-9496 o      (-UNK PW-)  <* Got carrier, nothing else *>
214:Texas (Northeast/Dallas)
    252-6903=AE  R6 HACKER      <* Red Light Inn, 3/12 *>
    263-9017 b    2 (-Ind Pw-)  <* Cracksmith's Forge AE/CS, 7dy=24hr *>
    341-1972=AE  R2 (-Ind Pw-)  <* Kandiman's Keep, 7dy=24hr *>
215:Pennsylvania (Southeast/Philadelphia)
    269-8303=AE   3 YO BUM      <* AE/CS, SS=6P-7A (Just one pw:'YO BUM') *>
    357-5120=BA     (-Ind Pw-)  <* Pirate's Ship BBS/AE, 7dy=24hr *>
    363-2546=AE   2 KNIGHT      <* M-F=9P-2:30P SS=12P-7A *>
    386-6696=AE   2 DUO         <* Dynamic Duo II AE, 7dy=24hr *>
    436-8311=BA     (-Ind Pw-)  <* BBS/AE, AE:M-F=12A-7A SS=12A-12P *>
    582-4773=AE   2 (-Ind Pw-)  <* Air Logic Express, 7dy=24hr, 3/12 *>
    775-4058=BA 10M (-Ind Pw-)  <* USS Enterprise BBS/AE *>
    926-1661=AE   2 PIRACY
    926-3007=AE   2 MAGIC       <* The Spaniard's Magical AE *>
216:Ohio (Northeast/Cleveland)
    871-0437=AE     LIGHT       <* Pw wrong *>
217:Illinois (Central/Springfield)
218:Minnesota (Northern/Duluth)
219:Indiana (Northern/South Bend)
301:Maryland
302:Delaware
303:Colorado
    278-1487=>> 10M (-Ind Pw-)  <* Gold Strike BBS/AE/CS *>
    279-6134=AE  R2 LANCE       <* 1200 only *>
    693-5508=AE   2 LEONOV      <* Dragon's Hoard #1 *>
    699-6517=>>     (-Ind Pw-)  <* Shadow House AE/BBS/CS *>
    777-6811=AC     (-Ind Pw-)  <* AE/CS, M-F=10:30P-9A SS=24Hr *>
    797-6616 b      WIZ         <* Dragon's Hoard #2 *>
304:West Virginia
305:Florida (Eastern/Miami)
    229-9508=AE   2 PHONE       <* Long Distance AE, 7dy=24hr, 3/12 *>
    472-7909 b      CABIN       <* F-Su *>
    564-9999=CS     (-Ind Pw-)  <* Black Market Catsend *>
    753-5479 b      (-Ind Pw-)  <* Twilight Zone CS, 7Dy=6P-6A *>
    777-3202=AE   1 (-Ind Pw-)  <* Surfrat's AE, 7Dy=9P-7A *>
    871-1461=AE     (-Ind Pw-)  <* Dark Dungeon Catsend, 7dy=24hr *>
306:Saskatchewan, Canada
307:Wyoming
308:Nebraska (Western/North Platte)
309:Illinois (Central/Peoria)
    787-0016=CS   1 (-No Pw-)   <* 7dy=24hr *>
312:Illinois (Chicago Area)
    295-8706 b      OAKLEY
    323-0915=BA     (-Ind Pw-)  <* Lost Island *>
    325-0021=AE  R2 666         <* Hell AE, 7Dy=8P-? *>
    382-1369=AE   2 PURINA      <* Doghouse AE *>
    441-9374 b      MODEM
    469-7737=>>  R2 (-Ind Pw-)  <* Space Station 2 AE/CS/BBS, 7Dy=5:30P-3P *>
    564-0931=AE   2 SPY         <* 7dy=24hr *>
    564-3004=AE     SPY         <* 7dy=24hr *>
    665-0364=BC 10M (-Ind Pw-)  <* Homer Bros. BBS/Catsend, 7dy=24hr *>
    665-6122=AE     VOYAGE      <* Frontiers AE, M-F=3P-10P SS=10A-10P *>
    724-2766=AE     (-Ind Pw-)  <* 7Dy=6P-11P *>
    893-6211=AE     (-Unk Pw-)
    893-7346=AE  R2 *2010*      <* Space Station 1, 7dy=24hr, ID on D2 *>
    897-4221=AE     (-Ind Pw-)  <* Kevin's Watch, M-F=10P-3P SS=8P-12P *>
    998-5706=CS   2 RIPCO       <* Pirate Palace, M-F=24Hr SS=VARY *>
313:Michigan (Eastern/Detroit)
    662-9638=AC  R2 (-Ind Pw-)  <* ATC #4 AE/CS, 7dy=24hr, 3/12 *>
    994-5940=AE  R2 DIME        <* Rad AE, 7dy=24hr *>
314:Missouri (Eastern/St. Louis)
    874-1890=AE  R2 (-No Pw-)   <* Bumone AE, 7dy=24hr, 1200 only *>
315:New York (North Central/Syracuse)
316:Kansas (Southern/Wichita)
317:Indiana (Central/Indianapolis)
    783-7686=AE     (-Ind Pw-)
318:Louisiana (Western/Shreveport)
    981-7402 b      SR25!#      <* Private BBS/AE *>
319:Iowa (Eastern/Dubuque)
401:Rhode Island
402:Nebraska (Eastern/Omaha)
    333-4632=AE  R2 (-No Pw-)   <* Brass Dragon Tavern *>
403:Alberta, Canada
    251-4527=AE   3 (-Ind Pw-)  <* Sysop claims 50MHD on April 1 *>
    271-8810=AE   3 (-Ind Pw-)  <* Data Domain *>
404:Georgia (Northern/Atlanta)
    231-0583=AC   1 (-Ind Pw-)  <* Blackhawk's AE/Catsend *>
    296-7026=AE  R2 ATOMIC      <* Atomic AE, 7dy=24hr, R5 on weekends *>
    325-0358=AE     (-Ind Pw-)  <* Thieve's Guild, 7Dy=8P-7A *>
    395-9184=CS     (-Ind Pw-)
    399-0526=CS   2 MASTER      <* AE/CS, Weekends only *>
    449-5986=BA 10M (-Ind Pw-)  <* BBS/AE, M-F=7P-8A SS=24Hr, 3/12 *>
    843-2537=AE 10M KING        <* Basher AE, Hrs vary *>
405:Oklahoma (Western/Oklahoma City)
406:Montana
408:California (San Jose Area)
    246-7239=AE     (-Ind Pw-)
    662-0702=AE  R1 SHADOW      <* 7dy=24hr, 1200 only *>
    726-2469=AE  R4 TITAN
409:Texas (Southeast/Galveston)
    693-6019=AE 10M CHEESE      <* The Cheese Board free access 10 Meg AE *>
    693-7908=AE  R2 DHARMA      <* Blue Oyster Bay, 326k dvs, 7dy=24hr, 3/12 *>
    846-3072=AE   6 BURGUL      <* 7Dy=3P-?, 1200 only *>
    846-6697=AE   5 HACKER      <* Red-Light Inn, 3/12 *>
    892-8206=CS  R2 (-No Pw-)   <* The Final Cut Catsend *>
412:Pennsylvania (Western/Pittsburgh)
413:Massacheusetts (Western/Springfield)
414:Wisconsin (Eastern/Milwaukee)
    242-1184 b      FEMMES
    272-0369 b
    352-0844=AE  R2 DR MAD      <* F=6A-Su=11P, 3/12, one pw='DR MAD' *>
    462-8978=AE     (-Unk Pw-)  <* 7dy=24hr *>
    552-9401=AE     (-Ind Pw-)
    729-5954=CS     SKULL
    781-8653=BA 10M (-Ind Pw-)  <* John's Bar And Grill BBS/AE *>
415:California (San Francisco Bay Area)
    472-3097=AE  R2 POLO        <* Mariner AE (soon 10M AE/BBS) *>
    574-0481=AE  R2 WAVE
    858-2840=AE     (-Unk Pw-)
    961-9337=AE     (-Unk Pw-)  <* Rogue's Gallery, 7dy=24hr *>
416:Ontario, Canada (South Central/Totonto)
417:Missouri (Southwestern/Springfield)
418:Quebec, Canada (Eastern/Quebec)
419:Ohio (Northwest/Toledo)
501:Arkansas
502:Kentucky (Western/Louisville)
503:Oregon
    538-0761=AE     METAL       <* Metaland, 7dy=24hr, 10M AE/CS/BBS soon *>
    635-3010=AE     (-Ind Pw-)  <* International Wareport, 7dy=24hr, 3/12 *>
    635-8443=AE  R2 (-Ind Pw-)  <* London Calling, 7dy=24hr, 3/12 *>
    649-7950=AC   2 (-No Pw-)   <* Satan's Hollow AE/CS, 7dy=24hr, 3/12 *>
    682-0686=AE   4 (-Unk Pw-)  <* Whispering Pines GBBS/AE, 7dy=24hr *>
    838-3535=AE  R2 CLOVER      <* Clovernet 1, 7dy=24hr *>
504:Louisiana (Southeast/New Orleans)
    275-8184=AE     BOSUN       <* MWFSa=8P-12P *>
    291-5690=AE  R2 OCEAN       <* Lighthouse AE, 3/12 *>
505:New Mexico
    265-5178=AE   2 BANZAI      <* The Space Bar, 7dy=24hr *>
506:New Brunswick, Canada
507:Minnesota (Southern/Rochester)
509:Washington (Eastern/Spokane)
512:Texas (Southern/San Antonio)
    629-3040=AE  R2 2112        <* Software Palace AE, 7dy=24hr *>
    680-7912=AE  R4 (-Ind Pw-)  <* Repository AE, 7dy=24hr, M-F=3/12 SS=1200 *>
513:Ohio (Southwest/Cincinnati)
514:Quebec, Canada (South Central/Montreal)
516:New York (Long Island)
    348-7482=AE   4 (-Ind Pw-)  <* Linefeed's Lair, 7dy=24hr, 3/12 *>
    361-6744=AE     (-Ind Pw-)  <* Middle Earth AE *>
    365-8189=AE     DARK        <* Nightstalker's AE *>
    374-5071=BA 10M (-Ind Pw-)  <* Dragon's Lair BBS/AE, 7dy=24hr, 3/12 *>
    935-3613=AC     (-Ind Pw-)  <* Oven AE/CS *>
    944-5262=AE     (-Ind Pw-)  <* Awesome Harbor *>
517:Michigan (Central/Lansing)
518:New York (Eastern Upstate/Albany)
519:Ontario, Canada (Southwest/London)
    736-6838=AC     (-Ind Pw-)  <* 7dy=24hr *>
601:Mississippi
602:Arizona
    577-1157 b  10M (-Ind Pw-)  <* Barbary Coast BBS/AE *>
603:New Hampshire
604:British Columbia, Canada
    274-0893 b      (-Ind Pw-)  <* Ware Line #2 *>
    274-7900 b      (-Ind Pw-)  <* Ware Line #1 *>
    438-4714 b   R2 (-Ind Pw-)  <* Nite Line AE, 7dy=24hr *>
    926-0892=AE   2 X-MAN
605:South Dakota
606:Kentucky (Eastern/Covington)
607:New York (South Central/Binghamton)
608:Wisconsin (Southwestern/Madison)
609:New Jersey (Southern/Trenton)
612:Minnesota (Central/Minneapolis)
    253-6217=AE  R1 FISH        <* The Burnt Sushi AE *>
    544-3980=AE  R3 (-Ind Pw-)  <* 7dy=24hr *>
613:Ontario, Canada (Southeastern/Ottawa)
614:Ohio (Southeast/Columbus)
    235-5458=AE   2 (-Ind Pw-)  <* Point of Entry *>
    875-7399=AE 10M (-Ind Pw-)
615:Tennessee (Eastern/Nashville)
    886-3453=AE  R2 EXODUS      <* Rebel Alliance AE, 7dy=8P-7A *>
616:Michigan (Western/Grand Rapids)
617:Massachusetts (Eastern/Boston)
    527-4531=CS     RUFUS
    843-4705=AE   4 PIRATE      <* The A-Team AE *>
    862-5989 b      MBTA        <* Catsend, 7dy=8:30P-5P *>
    863-0677=CS 10M (-Ind Pw-)  <* Buckman's Tavern, 3/12 *>
618:Illinois (Southern/Centralia)
619:California (West and Far South/San Diego)
    571-3330=AE     (-Ind Pw-)  <* Gamblers' Casino *>
    728-0485=AC   3 SECTOR      <* Sector 7 AE/CS *>
701:North Dakota
    What?  You mean you expect an AE in North Dakota?  Get real, man!
702:Nevada
    827-9273=BA     (-Ind Pw-)  <* Pirate's Tavern BBS/AE *>
    831-4263=AE   2 BOMB        <* High Mountain Hackerz *>
703:Virginia (Northern/Arlington)
    827-0131 b      (-Ind Pw-)  <* Independence Catsend *>
    938-4147=AE     (-Ind Pw-)  <* The Buccaneer's AE *>
704:North Carolina (Western/Charlotte)
705:Ontario, Canada (Northeastern/North Bay)
706:Northwest Mexico
707:California (Northwest/Santa Rosa)
    527-5500=AE  R4 FRITZ       <* Fritz' AE, SS=24hr, 3/12 *>
709:Newfoundland, Canada
712:Iowa (Western/Council Bluffs)
713:Texas (Houston Area)
714:California (Anaheim Area)
    963-5752=AE     COMBAT      <* Frontline AE, 7dy=24hr *>
715:Wisconsin (Northern/Eau Claire)
716:New York (Western/Buffalo)
    343-6415=CS     PIRATE
    637-6068=AE     (-Unk Pw-)
    681-7638 b      (-Ind Pw-)  <* Inner Sanctum 2 CS, 7dy=24hr *>
717:Pennsylvania (East Central/Harrisburg)
718:New York City
    591-4244=AE   2 (-Ind Pw-)  <* Noah's Ark AE *>
801:Utah
    264-8201=BA 10M (-Ind Pw-)  <* CPU BBS/AE *>
    295-6021=AE   3 PIRATE      <* Pirate's Roost AE, 7dy=24hr *>
    484-2577=AE   2 JOLLY       <* Jolly Roger, Su-Th=10P-7:30A F-Sa=10P-9A *>
    969-9546=AE   2 AABUSE      <* Apple Abusers' AE, 7dy=24hr *>
802:Vermont
803:South Carolina
804:Virginia (Southern/Richmond)
    744-5384=AE   2 JUNKIE      <* 7dy=24hr *>
    784-3884=CS     (-Ind Pw-)  <* Franklin's Tower CS *>
805:California (South Central/Bakersfield)
806:Texas (Northern/Amarillo)
807:Ontario, Canada (Western/Ft. Williams)
808:Hawaii
    377-5012=AE 10M (-Ind Pw-)  <* 11:30P-12P *>
    422-1269=CS     (-Ind Pw-)  <* Excalibur Catsend *>
    737-5943=AE   2 ALOHA
809:Caribbean States (Bermuda/Virgin Islands/Puerto Rico)
812:Indiana (Southern/Evansville)
813:Florida (Southern/Ft. Myers)
814:Pennsylvania (West Central/Altoona)
815:Illinois (Northwest/Rockford)
816:Missouri (Northern/Kansas City)
    228-6711=AE   3 ASYLUM      <* Insane Asylum, M-F=11:30P-3:30P SS=24hr *>
    373-8227=AE 10M MAGE        <* The Wizard's Keep, (-Ind Pw-) soon *>
    942-4832=AE   2 ANALOG      <* ESP (Exchangeable Software Prototypes) *>
817:Texas (Central/Fort Worth)
    732-8813=AE     COVE        <* Pap Cove, M-Sa=9P-7A Su=24hr *>
818:California (Pasadena Area)
    794-8916=BA     (-Ind Pw-)
    999-4278=AE     (-Unk Pw-)
819:Quebec, Canada (Central/Sherbrooke)
901:Tennessee (Western/Memphis)
902:Prince Edward Island/Nova Scotia, Canada
904:Florida (Northern/Jacksonville)
905:Mexico City
906:Michigan (Peninsula/Escanaba)
907:Alaska
912:Georgia (Southern/Savannah)
913:Kansas (Nothern/Topeka)
    492-9427=AE     KCPL        <* 7dy=24hr *>
    649-2732=AE     CROM!       <* Platinum Dragon Inn, 7dy=24hr *>
914:New York (Southeast/White Plains)
    357-8791=AE   2 GRAPES
    638-4248=BA     (-Ind Pw-)  <* Apple Orchard AE/BBS, AE:SS=8P-? *>
915:Texas (Western/El Paso)
    677-5510=AE     SHADOW      <* Shadowland AE, 1200 only *>
    698-7796=CS     (-Ind Pw-)
916:California (Northeast/Sacramento)
918:Oklahoma (Northeast/Tulsa)
919:North Carolina (Eastern/Raliegh)
------------------------------------
Call us with changes:
>THE SPACE BAR< 505-265-5178 pw:BANZAI

>SPACE<
(prop.)         /\/oo\/\  Count Nibble  /\/oo\/\
                (Co-Sysop -- general malcontent)

-30-

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

FOR YE WITH SCANNERS IN NEW JERSEY-
N.J. BELL SECURITY CAN BE FOUND AT
 
462.55   462.575   462.600   462.625
462.65   462.675   462.700   462.725
 
ABOVE FREQUENCYS ARE IN MHZ.
 
NUFF SAID-
BOOTLEG

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

THATS RIGHT! IF YA WANT A CATALOG OF YE
BELL DOCUMENTATION CATALOG FER FREE-
THEN CALL 1-800-432-6600 
 
THIS CATALOG LISTS AT&T DOCS FOR SALE!
 
IF YA GET ANY-LETS TRADE-CALL ME VIA
VOICE AT 503-592-4461
 
NUFF SAID-
BOOTLEG





OK-TO ALL OF YOU FOOLISH ENOUGH TO
ASK  

     NO-NO-NO FREE SAMPLE ISSUES!

BUT BACK ISSUES ARE AVAILABLE FOR
$10 EACH.

IF YOU HAVE PROBLEMS WITH ANY DISK
NOT WORKING-MAIL IT BACK WITH AN
EXPLANATION OF THE PROBLEM.
ILL REMAIL A FRESH COPY UPON GETTING
THE OLD ONE.

AND TELL YOUR FRIENDS-NO FREE SAMPLES
(UNLESS THEY FEEL LIKE MAILING FREE
SAMPLES OF 10 DOLLAR BILLS FIRST!)

NUFF SAID-
BOOTLEG

MSG LEFT BY: SALLY RIDE
DATE POSTED: 

AN INTERESTING MESSAGE POSTED ON TEXCON
CAUGHT MY EYE..IN LIGHT OF THE NAZI BBS
THE MOLESTERS BBS AND THE BUST IN N.J..
A NEW FEDERAL LAW THAT WOULD OUTLAW OR
SEVERELY RESTRICT BBS ACTIVITY IS BEING
PUSHED THROUGH CONGRESS, ACCORDING TO 
TWO SOURCES THE METAL DETECTOR AND JOHN
EDENS. ANOMG THE RESTRICTIONS DISCUSSED
ARE: *REGISTRATION OF ALL BBS AS PUBLIC
      UTILITIES.
     *SYSOPS REQUIRED TO KEEP LOGS OF 
      ALL USERS "VERIFIED" NAMES AND
      ADDRESSES.
     *SYSOPS REQUIRED TO KEEP LOGS OF
      ALL MESSAGE POSTINGS AND TIMES OF
      POSITNG
     *CRIMINAL PENALTIES FOR SYSOPS WHO
      ALLOW ILLEGAL MESSAGE POSTINGS
      WHETHER OR NOT THEY HAVE KNOW OF
      THE CONTENT OR HAVE HAD A CHANCE
      TO REMOVE IT.
     *BBS USERS WOULD BE "REQUIRED" TO
      USE THEIR LEGAL NAMES.
I HAVE NO WAY TO BE SURE THIS DATA IS 
CORRECT, BUT I SUSPECT IT IS CLOSE TO 
THE TRUTH. CONTACT YOUR CONGRESSIONAL
REPRESENTATIVE, THEY ALMOST ALL HAVE 
800 #'S, AND FIND OUT AND EXPRESS YOUR
OPINION, TOO, WHILE YOU HAVE THE CHANCE
SALLY RIDE:::SPACE CADET

MSG LEFT BY: THE WARLOCK LORD
DATE POSTED: 

IS SO DAMN UNCONSTITUTIONAL IT MAKES ME SICK.  THE SYSOP SHOULD NOT BE HELD
RESPONSIBLE FOR MESSAGES, HE IS PROTECTED BY THE FIRST AMENDMENT.  IT'LL
NEVER PASS.
 
THE WARLOCK LORD
WHEW-

WHAT A YEAR SO FAR-
BOARDS BEING BUSTED THROUGHOUT THE U.S.
NEW COMPUTER CRIME LAWS BEING ABUSED BY
COPS IN MOST STATES (THOUGH MOST OF THESE LAWS CERTAINLY WILL PROVE
UN-CONSTITUTIONAL IF EVER TAKEN TO THE SUPREME COURT).
AND-NEW FEDERAL LAWS IN THE FEDERAL SUB-COMMITTEES WAITIN TO BE VOTED ON!
ALSO,YE SECRET SERVICE HAS TAKEN OVER
FEDERAL COMPUTER INVESTIGATIONS FROM
THE FBI.

SEEMS LIKE EVERY PREDICTION I MADE IN
EARLIER ISSUES HAS COME TRUE!

NOW LET ME TELL YA WHATS HAPPENIN AND
WHY. THE FEDS KNOW EVERYTHING IS GOIN
COMPUTER IN THE NEAR FUTURE,AND NATURALLY LAW ENFORCEMENT AGENCYS WANTED THE
WORST LAWS POSSIBLE ON THE BOOKS SO
THEY COULD RUN AMOK WITHOUT ANY CONCERN
OF OUR CONSTITUTIONAL RIGHTS.
SINCE OUR LEGISLATORS KNOW LITTLE OF
COMPUTER HAPPENINGS,YE SNEAKY FEDS 
DECIDED TO RAID VIRTUALLY EVERY KID
THAT RAN A GOOD BOARD THIS SPRING.
NATURALLY,THEY SPENT MEGA-THOUSANDS
ON THESE RAIDS AND THEN WERE KIND
ENOUGH TO MIS-INFORM THE PRESS AS
TO FABLES LIKE HACKERS MOVIN SATELITES,
ETC.NOW WHEN OUR INK HUNGRY MEDIA GOT
HOLD OF ALL THESE LIES, THEY TRUMP
EM UP EVEN FURTHER IN A BLITZ THAT
INCLUDED FRONT PAGE HEADLINES,UPI,
AND NATIONAL TV.
 O.K. SO HERE SITS MR & MRS CITIZEN
BELIEVIN THAT GARBAGE AN CALLIN MR
CONGRESSMAN SCREAMIN BLOODY MURDER.
 AN YA CAN GUESS WHATS HAPPENIN NOW-
YEP-THEYRE TRYIN TO DEPRIVE US OF
CONSTITUTIONAL RIGHTS (1ST & 4TH
AMMENDMENTS) THROUGH NEW PENDING
LEGISLATION......

NOW YA SAY-WHAT CAN BE DONE?

OK-WRITE EVERY CONGRESSMAN IN YOUR
STATE AND ALSO OTHER STATES AN EVEN
THE PRESIDENT TELLIN THEM YOU DONT
WANT ANY LAWS PASSED THAT WILL
INFRINGE ON YOUR RIGHTS RE COMPUTERS.
MASS PRODUCE THOSE LETTERS & SEND EM
OUT NOW-THESE BAD LAWS CAN ONLY BE
STOPPED BY DOIN SOMETHING RIGHT AWAY.

ALSO-BITCH ABOUT SPENDING ALL OUR
TAX MONEY HARASSING KIDS.THERE IS
A LOT OF CROOKS RUNNIN ROUND THEY
SHOULD BE AFTER WITH THOSE FEDERAL
AGENTS.

AND MAKE UP PETITIONS SIGNED BY 
ANYONE FROM ADULTS TO YOUR CLASSMATES
TO SEND IN ALSO. HECK-SEND THOSE
LETTERS IN EVERY WEEK TILL WE GET
RESULTS.ALSO-POST THIS FILE EVERYWHERE.

         

         THE BOOTLEGGER MAGAZINE
         1080 HAYS CUT-OFF ROAD
         CAVE JCT.OR.97523

NUFF SAID-
BOOTLEG
3



*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

[[ PRESS SPACEBAR TO QUIT ]]


99


*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*

-PRESS SPACEBAR TO QUIT-



COPY II PLUS 4.1  DISK-BACKUP INSTRUCTI
ONS
1/19/83

'T' INDICATES A TRACK NUMBER.  WHEN A
RANGE OF TRACKS ARE TO BE COPIED, YOU
WILL SEE "TX-TXX".  THIS MEANS SET THE
START TRACK TO "X", AND THE END TRACK
TO "XX".  IF ONLY A SINGLE TRACK IS TO
BE COPIED, YOU WILL SEE "TX".  THIS
MEANS USE "X" FOR BOTH START AND END
TRACKS.  NUMBERS TO THE RIGHT ARE
PARAMETER CHANGES THAT SHOULD BE MADE
BEFORE COPYING THE TRACKS SHOWN.
"STEP" MEANS TRACK INCREMENT.

WHEN MAKING A BACKUP, BE SURE TO FOLLOW
THE STEPS IN ORDER.  OFTEN A PARAMETER
WILL NOT BE RE-LISTED IF IT IS SET FOR
A PRIOR RANGE OF TRACKS.

IF A PARAMETER LISTING INCLUDES "SECTOR
EDIT", USE THE COPY II PLUS SECTOR EDIT
OR TO MODIFY THE TRACK AND SECTOR
SHOWN.  BE SURE TO PATCH THE READ/WRITE
ROUTINES IF THE LISTING SHOWS "PATCHED"
AND TO USE THE CORRECT DOS (3.2 OR 3.3)
.

SOME DISKETTES CAN BE DUPLICATED USING
THE DEFAULT PARAMETERS (OR COPY DISK
FROM THE MAIN MENU).  IF THE DISKETTE
YOU WISH TO BACKUP IS NOT LISTED, TRY
THE DEFAULT SETTINGS OR COPY DISK FIRST
.

A "*" NEXT TO THE PRODUCT NAME IN-
DICATES THESE PARAMETERS WERE USER
SUBMITTED AND HAVE NOT BEEN VERIFIED BY
CENTRAL POINT SOFTWARE.  WE ENCOURAGE
OUR CUSTOMERS TO LET US KNOW WHEN THEY
BACKUP A DISK NOT ON THIS LIST.  THIS
INFORMATION IS MADE AVAILABLE TO ALL
COPY II PLUS OWNERS.

NOTE TO ALL IBM PC OWNERS: COPY II PC
IS NOW AVAILABLE.  SAME PRICE AS COPY
II PLUS FOR THE APPLE, AND IT IS HANDS-
DOWN THE FASTEST, MOST RELIABLE AND
MOST POWERFUL COPY PROGRAM FOR THE
PERSONAL COMPUTER.


ALIEN RAIN & TYPHOON    (BRODERBUND)
        T0-T5           9=0, 31=0, D=D5
, F=0
        T6-TE           E=DE

APPLE ADVENTURE *
        T0-T22          D=1, 10=96, 24=
96

APPLE LOGO *            (APPLE COMPUTER
)
        T0-T22
        T1              A=1, 4B=1, 50=1
  (ERROR 6 OK)

APPLE PANIC *           (BRODERBUND)
        T0-TD

APPLE WORLD *           (USA)
        T0-T23

APPLEWRITER II          (APPLE)
        T0-T22          10=96

APPLEWRITER ///         (APPLE)
        T0-T22          D=1, 10=96, 24=
96

A2-PB1  (PINBALL)       (SUB LOGIC)
        T0              10=96
        T1-T15          A=3, E=DB, F=AB
, 10=BF, 44=1,
                        45=D, 46=F

AZTEC *
        T0-22           D=1, 10=96, 24=
96

BACK-IT-UP II *         (SENSIBLE)
        T0              10=96, 9=0
        T1.5-TB.5       10=B5, A=3

BEER RUN
        T0              9=0
        T1.5-TD.5       D=1, 3B=40

CANNONBALL BLITZ *
        T0-T22
        T3-TF           3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

CANNONBALL BLITZ (ALTERNATE)
        T0-T22          10=96
        SECTOR EDIT DOS 3.3 PATCHED
          TRACK 17, SECTOR E.
          CHANGE ADDRESS CD FROM 49 TO 
60

CASTLE WOLFENSTEIN      (MUSE)
        T0-T22          D=1, 31=0

CEILING ZERO *
        T0-T2
        T3-T11          9=0, E=D6, 1C=D
6, 34=1, 38=F9, 4F=1

CHESS 7.0 *             (ODESTA)
        T0-T22          10=96, 9=0

CHOPLIFTER & SERPENTINE (BRODERBUND)
        T0              A=3, 44=1, 45=D
, 9=0, 0=F, 50=3
        T1-T8           4=FD, 31=0, 43=
0, 45=10, 4F=1, 46=12
        T9              45=8, 46=D
        TA-TB           45=2
        TC-T1E.5 STEP .5        45=8, 1
0=D4, 51=1, D=1
        T20             45=6, D=0, 4F=0

NOTE: CHOPLIFTER, SERPENTINE, DAVID'S M
IDNIGHT MAGIC AND STARBLAZER USE TRACK A
RCING AND ARE VERY SENSITIVE TO DRIVE SP
EED.  IF YOU HAVE PROBLEMS, TRY REVERSIN
G DRIVES.

COLOSSAL CAVE ADVENTURE *
        T0-T22

CRANSTON MANOR          (ON-LINE)
        T0-T22
        T18             3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

CROSSFIRE               (ON-LINE)
        T0-TB           9=0
        T1              3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

CRUSH, CRUMBLE AND CHOMP *
        T0-T22          10=96, 9=0

DAVID'S MIDNIGHT MAGIC  (BRODERBUND)
        T0              A=3, 44=1, 45=D
, 9=0, 0=F, 50=3
        T1-TA           44=0
        TB              44=1, 31=0, 43=
0, 45=8
        TC-T19 STEP .5  10=F5, F=FD, 51
=1, 4F=1, D=1
        SEE NOTES FOR CHOPLIFTER

DB MASTER               (STONEWARE)
        T0-T5           10=96, 24=96, D
=1
        T6.5-T22.5      D=0

DEADLINE *              (INFOCOM)
        T0-T22

DESKTOP PLAN II         (VISICORP)
        T0-T22          10=96, 34=1, 36
=2A

DISK ORGANIZER *
        T0
        T1              3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)
        T2-T4           D=1
        TA-TB

ELECTRIC DUET *         (INSOFT)
        USE COPY DISK FROM MAIN MENU

ESCAPE *
        T0-T22

EXECUTIVE SECRETARY *
        T0-T22          9=0, 8=1, 10=96

EXPEDITOR               (ON-LINE)
        T0-22           10=96
        T3 & T1F        3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

FORMAT II *
        USE COPY DISK FROM MAIN MENU

FS-1 (FLIGHT SIMULATOR) (SUB LOGIC)
        T0                      10=96
        T1.5-T21 STEP 1.5       E=DB, F
=AB, 10=BF, A=3, 4E=1
        T7-T8
        T9.5

GALACTIC GLADIATORS *
        T0-T20          10=B7, E=D7, 9=
0, 31=0
        T21-T22         34=1

GORGON                  (SIRIUS)
        T0              10=96, 9=0
        T1.5-E.5        D=1, 24=96, A=3
, E=DD, F=AD,
                        10=DA, 3B=40

HYPERSPACE WARS *       (CONTINENTAL)
        T0-T22          9=0

JAW BREAKER *           (ON-LINE)
        T0-T22          9=0
        T3              3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

KRELL LOGO *
        T0-T22

LIST HANDLER AND UTILITY *
        T1-T11
        T0              9=0, A=3, 44=1,
 45=D, 50=3
        T12-T22.5 STEP .5       D=1, E=
F5, F=D7, 10=F7
                                45=8, 4
6=D, 51=1
        (SEE NOTES FOR CHOPLIFTER)

MAGIC WINDOW *
        T0-T22

MICRO WAVE *            (CAVALIER)
        T0-T22
        T11             3B=1, A=1, 4B=1
, 4D=8, 50=1

MOUSKATTACK *           (SIERRA ON-LINE
)
        T0-T22          10=96
        SECTOR EDIT DOS 3.3 PATCHED
          TRACK 18, SECTOR 3
          CHANGE ADDRESS B1 FROM 49 TO 
60

MULTI PLAN              (MICROSOFT)
        T0-T22          10=96

OLYMPIC DECATHALON *    (MICROSOFT)
        T0-T22          9=0

ORBITRON *
        T0-T1           9=0, 31=0
        T1.5-TF.5
        WRITE PROTECT COPY!

PFS & PFS REPORT        (SOFTWARE PUBLI
SHING CORP.)
        USE "COPY DISK" FROM MAIN MENU.
 AFTER COPYING AND BEFORE
        USING, PUT A TAB OVER THE WRITE
 PROTECT NOTCH OR  THE
        COPY WILL NOT WORK.

PHANTOMS FIVE           (SIRIUS)
        T0              9=0
        T2-T1C          3A=0, 50=20

PRISM *
        T0-T22

PRISONER *
        T0-T22

RASTER BLASTER          (OLD & NEW VERS
IONS - BUDGECO)
        T0              10=96
        T5-T11  STEP 4  D=1, 9=0, 31=0,
 A=2, E=AD,
                        F=DE, 3B=40
        T6-T12  STEP 4
        T7.5-TF.5  STEP 4
        T1.5-T3.5  STEP 2

SABATOGE *
        T0-T22
        T3              3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

SARGON *                (HAYDEN)
        T0-T1A

SCREENWRITER II *
        COPY DISK, THEN SECTOR EDIT
          DOS 3.3 PATCHED
          TRACK 3, SECTOR B
          CHANGE ADDRESSES 94, 95, 96 T
O EA EA EA

SNOGGLE *               (BRODERBUND)
        T0-T9           9=0, 8=1

SPACE INVADERS *
        T0-T22          10=96

SNACK ATTACK            (DATA MOST)
        T0-T12
        SECTOR EDIT DOS 3.2 PATCHED
          TRACK 0 SECTOR 3
          CHANGE ADDRESS 63 FROM 38 TO 
18

SNEAKERS                (SIRIUS)
        T0              9=0, 10=96, 44=
1, 45=10, D=1
        T1.5-TC.5       44=0
        TD.5            44=1

SOFTPORN ADVENTURE      (ON-LINE)
        T0-T22          9=0
        T3              3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

SPACE EGGS *            (SIRIUS)
        T0              9=0
        T2-T6
        T11-1A

SPACE VIKINGS *
        T0-T22

SPEED READING *
        T0-T22          9=0, 10=96

SPIDER RAID *           (INSOFT)
        T0
        T1-T17          A=3, E=92, F=93
, 4F=1, 10=95, 44=1
                        46=A, 9=0, 8=1,
 D=1, 24=96
                        3F=1, 34=1, 36=
2A, 37=97
                        31=0, 43=0
        T1.5-T17.5      E=95, 10=92
        (SEE NOTES FOR CHOPLIFTER)
        (ONLY WORKS ON NEW VERSIONS)

STARBLASTER *
        T0              10=96, 9=0
        T7-T20 STEP 1.5 E=DF, F=AD, 10=
DE

STARBLAZER              (BRODERBUND)
        SAME AS CHOPLIFTER

STARCROSS *             (INFOCOM)
        T0-T22          10=96

STELLAR INVADERS *      (APPLE)
        T0-T22

STOCK PORTFOLIO SYSTEM *
        T3-T22
        T0-T2           4=FD, 8=1, 10=A
D

TAX MANAGER *           (MICROLAB)
        USE COPY DISK FROM MAIN MENU

TAX PREPARER *          (HOWARDSOFT)
        USE COPY DISK FROM MAIN MENU

THRESHOLD               (ON-LINE)
        T0-T22
        T1-T23 STEP 22  3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

TUBE WAY *
        T0-T22

TYPING TUTOR *          (MICROSOFT)
        USE COPY DISK FROM MAIN MENU

ULTIMA II *
        COPY DISK, THEN SECTOR EDIT
          TRACK 3, SECTOR 0C
          CHANGE ADDRESSES 84, 85, 86 A
LL TO EA.

ULTIMA II *
        T0-T22          10=96, 9=0, 34=
1, 31=0

VERSAFORM *
        T0-T22

VISICALC                (VISICORP)
        T0-T16

VISICALC ///            (APPLE COMPUTER
)
        T0-T22          10=96, 24=96, D
=1

VISIDEX, VISISCHEDULE, VISITERM, VISITR
END/VISIPLOT  (VISICORP)
        DON'T USE BIT COPY.  USE "COPY 
DISK" FROM MAIN MENU.

VISIFILE                (VISICORP)
        T0-T22          10=96, 34=1, 36
=2A, 37=EB, 3E=2

WIZARDRY * (FRONT SIDE)
        COPY DISK THEN USE BIT COPY:
        T3-T23          10=96, 24=96, D
=1
        NOTE: WRITE PROTECT BACKUP OR I
T WILL NOT WORK.

WIZARDRY * (BACK SIDE)
        T1-T22          10=96, 24=96, D
=1

WORD HANDLER *
        USE COPY DISK FROM MAIN MENU

ZARGS *                 (INOSFT)
        SAME AS SPIDER RAID


(?=MENU, 1-9) ->: 


---------------------------------------
       COPY II+ PLUS PARAMETERS 
---------------------------------------

FROM:
     THE FORBIDDEN ZONE
     THE ROM RAIDER


UPDATE:3/28/83


3-D Graphics System * (Cal Pacific Computer)
     T0-T8
     T11-T12
     T15-T17

3-D Graphics System *
     T0-T2
     T4-T8
     T11-T18

Adventure To Atlantis * (Synergistic)
     T0-T22             10=96 24=96 9=0 31=0 D=1

Air Simulator *         (Mind Systems)
     T0-TF

Air Traffic Controller *
     T0-T22             10=96
     T23                31=0 50=1 10=96

Akalabeth *
     T0                 9=0 31=0
     T2-T3              E=DE F=AA 10=AD
     T6-T18

Alien Rain & Typhoon     Broderbund)
     T0=T5              9=0 31=0 D=D5 F=0
     T6-TE              E=DE

Alkem Stones *
     T0-T22             A=3 10=96

Apple Adventure *
     T0-T22             D=1 10=96 24=96

Apple Cillin II *
     T0-TC

Apple //e  Business Graphics *
     T0-T22             D=1 10=96 24=96

Apple /// Business Graphics *
     T0-T22  (error 2 OK)

Apple Logo *
     T0-T22
     T1                 A=1 4B=1 50=1 E=FC 19=FD 1C=AA 1F=EE
            or for T1
     T1                 A=1 4B=1 50=1 E=AA 1C=AA
               or
     T1                 A=1 4B=1 50=1 3B=1 4D=8

NOTE:  We have been told that Apple Logo requires persistance!
Keep trying
track 1 until the disk works.

Apple Panic *           (Broderbund)
     T0-TD

Apple Panic *
     T0-T5              9=0 F=0
     T6-TD              E=DE

Apple Pilot and Super Pilot *
     T0-T22

Apple World *           (USA)
     T0-T23

Apple Writer II (and IIe)
     T0-T22             10=96

Apple Writer II Pre-Boot *
     T0-T22             10=96 9=0

Apple Writer ///        (Apple)
     T0-T22             D=1 10=96 24=96

A2-PB1 (Pinball)        (Sub-Logic)
     T0                 10=96
     T1-T15             A=3 E=DB F=AB 10=BF 44=1 45=D 46=F

AZTEC *
     T0-T22             D=1 10=96 24=96

Back-It-Up II *         (Sensible)
     T0                 10=96 9=0
     T1.5-TB.5          10=b5 A=3

Battle of Shilo *
     T0-T22             E=D4 10=b7

Beer Run
     T0                 9=0
     T1.5-TD.5          D=1 3B=40

Bomb Alley *
     T0-T22             E=D4 10=B7 34=1 37=6E 38=fe

Borg *                  (Sirius)
     T0                 10=96 9=0
     T1.5-TB.5          D=1 24=96 A=3 E=DD F=AD 10=DA 3B=40
     TD-T20

Cannonball Blitz *
     T0-T22
     T3-TF              3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)

Cannonball Blitz (alternate)
     T0-T22             10=96
     Sector Edit Dos 3.3 Patched
       Track 17, Sector E
       Change Address CD From 49 to 60

Castle Wolfenstein      (Muse)
     T0-T22             D=1 31=0

Caves of Olympus *
     T0-T22             10=96 9=0

Ceiling Zero *
     T0-T2
     T3-T11             9=0 E=D6 1C=D6 34=1 38=F9 4F=1

Chess 7.0 *             (Odesta)
     T0-T22             10=96 9=0

Chess 7.0 *
     T0-T22             10=96 9=0 8=1 3E=2

Choplifter, Serpentine, & Starblazer (Broderbund)
     T0                 A=3 44=1 45=d 9=0 0=F 50=3
     T1-T8              4=FD 31=0 43=0 45=10 4F=1 46=12
     T9                 45=8 46=D
     TA-TB              45=2
     TC-T1E.5 Step .5   45=8 10=D4 51=1 D=1
     T20                45=6 D=0 4F=0

NOTE:  Choplifter, Serpentine, David's Midnight Magic and
Starblazer use track
arcing and are very sensitive to drive speed. If you have
problems, try
reversing drives.
       -- Sea Fox may also copy using these parameters --

Colossal Cave Adventure *
     T0-T22

Congo *
     T0-T22             D=1 9=0 24=96 10=96

Cranson Manor           (On-Line)
     T0-T22
     T18                3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)

Crossfire               (On-Line)
     T0-T8              9=0
     T1                 3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)

If you want CRUSH, CRUMBLE AND CHOMP you're crazy! That game
sucks!

Dark Crystal            (On-Line)
     Copy all 4 sides from main menu
     Sector Edit side 1A as follows:
       Track 5, Sector F change address A8-AA all to EA
       Track 7, Sec C, change addressess 22-24 all to EA

David's Midnight Magic  (Broderbund)
        T0              A=3, 44=1, 45=D, 9=0, 0=F, 50=3
        T1-TA           44=0
        TB              44=1, 31=0, 43=0, 45=8
        TC-T19 STEP .5  10=F5, F=FD, 51=1, 4F=1, D=1
        SEE NOTES FOR CHOPLIFTER

DB MASTER               (STONEWARE)
        T0-T5           10=96, 24=96, D=1
        T6.5-T22.5      D=0

DEADLINE *              (INFOCOM)
        T0-T22

DESKTOP PLAN II         (VISICORP)
        T0-T22          10=96, 34=1, 36=2A

DISK ORGANIZER *
        T0
        T1              3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)
        T2-T4           D=1
        TA-TB

DLM Software *
        T0-T22

Dragon Fire *
        T0-T22          10=96 9=0

Early Games *
        Use Copy Disk from Main Menu

Education Activities Software *
        T0-T22

Einstein Computer *
        Copy Disk from Main Menu
        Sector Edit Track 8, Sector 4
        Change Addresses 2A-2C from BD 8C C0 to 4C E2 91

ELECTRIC DUET *         (INSOFT)
        USE COPY DISK FROM MAIN MENU

ESCAPE *
        T0-T22

EXECUTIVE SECRETARY *
        T0-T22          9=0, 8=1, 10=96

EXPEDITOR               (ON-LINE)
        T0-22           10=96
        T3 & T1F        3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)

First Class Mail *
        Use Copy Disk from Main Menu

FORMAT II *
        USE COPY DISK FROM MAIN MENU

FS-1 (FLIGHT SIMULATOR) (SUB LOGIC)
        T0                      10=96
        T1.5-T21 STEP 1.5       E=DB, F=AB, 10=BF, A=3, 4E=1
        T7-T8
        T9.5

GALACTIC GLADIATORS *
        T0-T20          10=B7, E=D7, 9=0, 31=0
        T21-T22         34=1

GORGON                  (SIRIUS)
        T0              10=96, 9=0
        T1.5-E.5        D=1, 24=96, A=3, E=DD, F=AD,
                        10=DA, 3B=40

HYPERSPACE WARS *       (CONTINENTAL)
        T0-T22          9=0

JAW BREAKER *           (ON-LINE)
        T0-T22          9=0
        T3              3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)

KRELL LOGO *
        T0-T22

LIST HANDLER AND UTILITY *
        T1-T11
        T0              9=0, A=3, 44=1, 45=D, 50=3
        T12-T22.5 STEP .5       D=1, E=F5, F=D7, 10=F7
                                45=8, 46=D, 51=1
        (SEE NOTES FOR CHOPLIFTER)

MAGIC WINDOW *
        T0-T22

MICRO WAVE *            (CAVALIER)
        T0-T22
        T11             3B=1, A=1, 4B=1, 4D=8, 50=1

MOUSKATTACK *           (SIERRA ON-LINE)
        T0-T22          10=96
        SECTOR EDIT DOS 3.3 PATCHED
          TRACK 18, SECTOR 3
          CHANGE ADDRESS B1 FROM 49 TO 60

MULTI PLAN              (MICROSOFT)
        T0-T22          10=96

OLYMPIC DECATHALON *    (MICROSOFT)
        T0-T22          9=0

ORBITRON *
        T0-T1           9=0, 31=0
        T1.5-TF.5
        WRITE PROTECT COPY!

PFS & PFS REPORT        (SOFTWARE PUBLISHING CORP.)
        USE "COPY DISK" FROM MAIN MENU. AFTER COPYING AND BEFORE
        USING, PUT A TAB OVER THE WRITE PROTECT NOTCH OR  THE
        COPY WILL NOT WORK.

PHANTOMS FIVE           (SIRIUS)
        T0              9=0
        T2-T1C          3A=0, 50=20

PRISM *
        T0-T22

PRISONER *
        T0-T22

RASTER BLASTER          (OLD & NEW VERSIONS - BUDGECO)
        T0              10=96
        T5-T11  STEP 4  D=1, 9=0, 31=0, A=2, E=AD,
                        F=DE, 3B=40
        T6-T12  STEP 4
        T7.5-TF.5  STEP 4
        T1.5-T3.5  STEP 2

SABATOGE *
        T0-T22
        T3              3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)

SARGON *                (HAYDEN)
        T0-T1A

SCREENWRITER II *
        COPY DISK, THEN SECTOR EDIT
          DOS 3.3 PATCHED
          TRACK 3, SECTOR B
          CHANGE ADDRESSES 94, 95, 96 TO EA EA EA

SNOGGLE *               (BRODERBUND)
        T0-T9           9=0, 8=1

SPACE INVADERS *
        T0-T22          10=96

SNACK ATTACK            (DATA MOST)
        T0-T12
        SECTOR EDIT DOS 3.2 PATCHED
          TRACK 0 SECTOR 3
          CHANGE ADDRESS 63 FROM 38 TO 18

SNEAKERS                (SIRIUS)
        T0              9=0, 10=96, 44=1, 45=10, D=1
        T1.5-TC.5       44=0
        TD.5            44=1

SOFTPORN ADVENTURE      (ON-LINE)
        T0-T22          9=0
        T3              3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)

SPACE EGGS *            (SIRIUS)
        T0              9=0
        T2-T6
        T11-1A

SPACE VIKINGS *
        T0-T22

SPEED READING *
        T0-T22          9=0, 10=96

SPIDER RAID *           (INSOFT)
        T0
        T1-T17          A=3, E=92, F=93, 4F=1, 10=95, 44=1
                        46=A, 9=0, 8=1, D=1, 24=96
                        3F=1, 34=1, 36=2A, 37=97
                        31=0, 43=0
        T1.5-T17.5      E=95, 10=92
        (SEE NOTES FOR CHOPLIFTER)
        (ONLY WORKS ON NEW VERSIONS)

STARBLASTER *
        T0              10=96, 9=0
        T7-T20 STEP 1.5 E=DF, F=AD, 10=DE

STARBLAZER              (BRODERBUND)
        SAME AS CHOPLIFTER

STARCROSS *             (INFOCOM)
        T0-T22          10=96

STELLAR INVADERS *      (APPLE)
        T0-T22

STOCK PORTFOLIO SYSTEM *
        T3-T22
        T0-T2           4=FD, 8=1, 10=AD

TAX MANAGER *           (MICROLAB)
        USE COPY DISK FROM MAIN MENU

TAX PREPARER *          (HOWARDSOFT)
        USE COPY DISK FROM MAIN MENU

THRESHOLD               (ON-LINE)
        T0-T22
        T1-T23 STEP 22  3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)

TUBE WAY *
        T0-T22

TYPING TUTOR *          (MICROSOFT)
        USE COPY DISK FROM MAIN MENU

ULTIMA II *
        COPY DISK, THEN SECTOR EDIT
          TRACK 3, SECTOR 0C
          CHANGE ADDRESSES 84, 85, 86 ALL TO EA.

ULTIMA II *
        T0-T22          10=96, 9=0, 34=1, 31=0

VERSAFORM *
        T0-T22

VISICALC                (VISICORP)
        T0-T16

VISICALC ///            (APPLE COMPUTER)
        T0-T22          10=96, 24=96, D=1

VISIDEX, VISISCHEDULE, VISITERM, VISITREND/VISIPLOT  (VISICORP)
        DON'T USE BIT COPY.  USE "COPY DISK" FROM MAIN MENU.

VISIFILE                (VISICORP)
        T0-T22          10=96, 34=1, 36=2A, 37=EB, 3E=2

WIZARDRY * (FRONT SIDE)
        COPY DISK THEN USE BIT COPY:
        T3-T23          10=96, 24=96, D=1
        NOTE: WRITE PROTECT BACKUP OR IT WILL NOT WORK.

WIZARDRY * (BACK SIDE)
        T1-T22          10=96, 24=96, D=1

WORD HANDLER *
        USE COPY DISK FROM MAIN MENU

ZARGS *                 (INOSFT)
        SAME AS SPIDER RAID
---------------------------------------

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

STARTING IN 86,SEARS WILL ISSUE THE
"DISCOVER" CREDIT CARDS.THESE SHOULD
SOON PROVE BETTER THAN VISA AND MASTER
CARD WITH CONSUMER AND DEALER DISCOUNTS
AND 35 BILLION IN CREDIT AVAILABLE.
 REMEMBER THE CHAOS WHEN VISA MAILED
OUT MILLIONS OF CREDIT CARDS! WATCH
YOUR MAILBOX (AND YOUR NEIGHBORS) IN
86 FOR YOUR VERY OWN UNUSED "DISCOVER"
CREDIT CARD(S).
 
NUFF SAID-
BOOTLEG
        ======================
        DOS Notes & Pointers..
        ======================

        -=> By THE FREEZE <=-

Suggested reading: Beneath Apple DOS
                   The DOS Manual

Needed equipment: Apple, Drive
                  IQ > 60

  I will start this article by giving
you an overview of what is in DOS and
what it does. First of all there is
the RWTS. This allows you to read or
write a sector at a time. All oper-
ations are done either directly or
indirectly through this. Starting at
$B600 and ending at $BFFF RWTS takes
up about 2.5K. Next is the File
Manager. This goes from $AAC9 to $B5FF
This is a bunch of subroutines which
execute your commands from basic.
Then there are the main DOS routines.
These interpret your commands and tell
the file manager what to do, which in
turn uses the RWTS to do them. These
routines go from $9D00 to $AAC8.
When you have MAXFILES set to 3, DOS
reserves memory from $9600 to $9CFF.
Setting MAXFILES higher will take up
more memory, lower than $9600.
There is another part of DOS, which
resides in the latter part of page 3
or from $3D0 to $3FF. This is called
the Dos Vector Table. I will go into
detail on that later.

 Well now, lets say you put a disk in
the drive and turned your computer on.
Then you loaded a file, edited it and
saved it. Why don't we take a look and
see exactly what is happening.

 When you turn your computer on (if
you have autostart) the code on your
drive controller prom takes over.
This loads in a routine at $800.
This is called Boot 0. Then it jumps
to $801 and executes that code (boot
1). That code loads in sectors 1
through 9 which in turn loads in the
rest of DOS. Then it looks to see if
you have a HELLO program and jumps
to it. The first thing it does when
loading in a program, in this case
the HELLO program, is look at the
catalog track. Then after it finds
the file and the track and sector it
starts on, it reads in the first
sector. The first sector of a program
is called the Track Sector List or
TSL. This is a listing of all tracks
and sectors that have data for that
program. DOS reads this into memory
and then starts loading the program
in. But where does it know where to
load the program in and how does it
know what file type it is?
The file type was back on the catalog,
more (lots more) on that later...
On the first sector of data, not the
TSL, in the first two bytes is the
address to start loading in at. These
bytes as usual are in reverse order.
Well, now you know a little of how
DOS works. Lets go into more detail.

 Here is where I will probably lose
you. If it gets confusing hang on.
 Now we will look at track $11, which
is the catalog track. The VTOC or
Volume Table Of Contents is stored
at track $11, sector $00. This tells
DOS such things as: what sectors are
free, volume #, DOS version, first
link to catalog sector...
Bytes $01 & $02 of the VTOC tells us
 where to find the
first catalog sector. This usually is
track $11, sector $0F. Byte $02 is
the DOS version. Either a "1", "2",
"3", for DOS 3.1, 3.2, 3.3, consec-
utively. Byte $07 is the volume #
usually $FE (254). The next thing of
interest is the Bit Map. Starting at
byte $38 you will see "FFFF0000".
For now, ignore the last two bytes.
The "FFFF" is a binary representation
of what sectors are free on a certain
track. In the two bytes there are
16 bits. Makes sense doesn't it, 16
bits and 16 sectors. If the bit is
set or a "1" then that sector is free.
If it is a "0" then it's used.
Now lets look at the catalog link.
On track $11, sector $0F, byte $01,
are two bytes that tell what track
and sector to find the first catalog
sector. This is almost always track 11
sector $0F. On track $11, sector $0F,
bytes 1 and 2, is a pointer to the
next sector, track $11, sector $0E.
The links continue until sector $01
where you will see zero's in those
bytes. I have been asked many times
how to get more than 105 files onto
a disk. If you edit the second and
third bytes on track $11, sector $01
to "100F", you will be able to use
track $10, sector $0F for a catalog
sector. You can continue on track
10 sector F and make a link to the
next sector and so on. Be sure to
mark it on the bit map or it will
get wiped out when DOS has to write
there. Well, we have covered most
of the VTOC, lets look at how the
catalog sectors are formatted.

 Starting at byte $0B on any catalog
sector, is the entry for a file.
The first two bytes after that, tells
what track and sector the program
starts on. Then is the file type (more
on that later). Next comes the file
name, up to 30 characters. The last
byte before the next entry tells us
how many sectors the file takes.
This usually never goes over 255
sectors, however text files can take
more than 255 sectors. Now we can
look at the file type. We have to look
at this at the binary level. If the
first bit is set, it is a text file.
If the second is set, it's Integer.
Third is applesoft, fourth is binary.
If the eigth or MSB is set, the file
is locked. It's really quite simple.
$00 means a text file. $80 means a
locked text file. If it is a $84,
we have a locked binary file.

 Now for the complicated stuff, how
DOS writes sectors, INITs a disk,
the "6 & 2" split. Lets say you put a
blank disk in the drive, initialized
it, and saved a file onto it. Lets see
what happens. First off, at $A54F is
the INIT routine. If you did A54FG
from monitor, it would INIT your disk
without a hello program. This lets
your disk boot faster because it does
not have to load in that file.
Ok. So you type in "INIT HELLO". DOS
takes over and starts formatting your
disk starting with track 0 and ending
with track $23. Then it writes the
catalog track and VTOC. Last it writes
in DOS. Lets take a close look at a
disk at the track level. First off we
have what is called a GAP. This is made
up of "FF"'s. Then we have the prolouge
marks, ye olde "D5 AA 96". After that
comes the volume, track, sector, check-
sum, epilouge "DE AA EB". Then comes a
smaller GAP with a different prolouge
"D5 AA AD". Then $342 bytes of user
data. Oops! $342 bytes of user data?
I thought there were only $FF or 255
bytes per sector! (more on this later).
Then we have the checksum. And last
we have the epilouge "DE AA EB".
There are certain bytes that DOS
doesn't write as data. These bytes are
used in proulouge and epilouge marks.
DOS looks for these when trying to find
a sector. Now for the "6 & 2" split.
The hardware on the apple doesn't allow
for more than $3F different bytes to
be written. That's why they used the
"5 & 3" split on 3.2 disks. What that
means is that from one byte, five bits
are taken out and form one byte. The
other three bits form one byte also.
The six and two split is the same thing
as the five and three but allows for
more combinations.

 Now for a little on copy protection.
Back in the good 'ol days we could just
demuffin everything. All they had was
a modified DOS or changed address marks
etc. After that they got a little
smarter and some wrote their own DOS
or used a modified RWTS. But nothing
stops us pirates, all you had to do
is read in data through their RWTS and
write it back out standard. Then they
got dirty, using the text page and the
input buffer for data or code. They
even used the stack (page 1) for code.
To get around this, NMI card like
crackshot and cracking chips were made.
these dumped all memory to disk allow-
ing the text page and the input buffer
to be undisturbed. The newest thing
seems to be SPIRAL TRACKING. The first
game I saw this on was Maze Craze.
Cracking it was quite easy though. All
you had to do is cut out one part of
disk access (at $855) that wasn't even
needed. But who knows what we will be
up against in the future.

 I suggest you read "Beneath Apple DOS"
 and look at the DOS manual supplied
with your Apple. This is for beginners
or people who are too lazy to read
a book...

 I would appreciate lots of questions,
I may not have made myself too clear
or you may want to know more about
a certain area. Just leave me e-mail.

   The Freeze

       D O S     T R I C K S        
 
 TRY THIS TO SEE ANY DOS, REMOVE THE
REAR MOST SET OF RAM CHIPS FROM YOUR
APPLE (THE ONES NEAR THE I/O SLOTS).
THEN INIT A DISK, REPLACE THE RAM AND
BOOT UP UNDER THE PROGRAM YOU WISH TO
DEPROTECT. THEN FORCE A REBOOT WITH THE
DISK YOU INITED IN DRIVE 1. THE DOS 
FROM THE PROTECTED DISK WILL (IN MOST
CASES) STILL BE IN THE RAM UP TOP....
 
THIS NEW DOS IS A SLAVE AT 32 K AND
THE OLD (AND PROTECTED DOS) IS STILL
AT 48 K. THIS WILL WORK ON ABOUT 50%
OF THE PROGRAMS.  ENJOY
 

YOU CAN ALSO REMOVE THE TOP 32K AND
GET TWICE AS MUCH.

=======================================
CHECKSUM TRICK

A  VERY  HANDY TECHNIQUE FOR  TAKING  A
LOOK AT THE DATA ON A PROTECTED DISK IS
TO  DISABLE  THE CHECKSUM IN THE  RWTS.
THE  FORMATS  OF MANY  PROTECTED  DISKS
VARY ONLY IN THIS CHECKSUM,  SO TURNING
IT   OFF  SHOULD  ALLOW  ANY   STANDARD
TRACK/SECTOR  UTILITY  TO LOOK  AT  THE
DISK!  TO DO THIS, BOOT UP THE DOS THAT
YOU WISH TO USE, AND ENTER THE MONITOR.
THEN  ENTER   B942:18 FOR  DOS  3.3  OR
B963:18  FOR DOS 3.2.   THIS CHANGES  A
SET  CARRY INSTRUCTION TO A CLEAR CARRY
INSTRUCTION.  NOW RETURN TO DOS AND RUN
YOUR  EDITOR.   IF  THE  DISK  YOU  ARE
LOOKING  AT  IS  PROTECTED  WITH   THIS
SYSTEM,  YOU  SHOULD BE ABLE TO READ IT
NOW. TO MAKE  THIS CHANGE TO A DOS ON A
DISK, THIS DATA IS CONTAINED IN TRACK 0
SECTOR  3,  AT EITHER BYTE $42 OR  BYTE
$63, FOR DOS 3.3 OR 3.2, RESPECTIVELY.
GOOD LUCK.......
                     RANDY

=======================================

TO AVOID RE-LOADING THE LANGUAGE CARD
ON BOOTUP ( A MAJOR IRRITATION )
CHANGE THE FOLLOWING :
 
 
IN A 48K SYSTEM, CHANGE $BFCC TO 00 AND
$BFCF TO 00 : THIS WILL PREVENT THE 
LANGUAGE CARD FROM BEING WRITTEN TO.
(INITIALIZE A DISKETTE WITH THIS DO
 TO MAKE IT BOOT UP IN THIS FASHION)
 
(IF YOU LOOK AT THE CODE, YOU CAN MAKE 
THE SAME MODS IN A COPY OF A SYST
MASTER ON THE DISK ITSELF, SO A MASTER
CREATE WILL PUT THIS DOS ON A DISKETTE.
CHANGE THE CODE THAT SAYS LDA C081 WITH
LDA C000 -- THAT SSHOULD WORK FINE.
 
=======================================

GET INTO MONITOR FROM A NORMAL DISK.
TYPE:   400<A800.ABFFM
 
POOF THERE YOU HAVE ALL THE DOS COMANDS
NOTICE THAT ALL THE LETTERS IN THE
COMAND ARE FLASHING BUT THE LAST ONE
THAT IS TO TELL YOU WHERE THE COMAND
ENDS. NOW NOTICE WHERE THE INIT,LOAD,
BLOAD,SAVE,BSAVE,CATALOG, ETC...
THEN BOOT SOMETHING LIKE BRAIN SURGEON
OR SOMETHING THAT HAS SOMETHING LIKE
A NORMAL FORMAT THEN TYPE THAT LINE
AND THEN YOU CAN SEE IF THEY CHANGED
ANY OF THE COMANDS! 
---------------------------------------

=======================================
           E.D.D. PARMAMETERS
---------------------------------------

A2-FS1:
   T0 - T6   INC 1.5
   T7 - T8
   T9.5-TA.5
   TC - T21  INC 1.5
ABM:NORM
A.E SIDE A:
   T1.5-TD.5
   TE -T18.5 INC 1.5
    SIDE B:NORM
ASCII EXPRESS PROFESSIONAL:NORM
ADVENTURE:NORM
AIRSIM-1:NORM
 WRITE-PROTECT BEFORE BOOTING!
ALGEBRA 1:NORM
ALKEMSTONE:NORM
APPLE PRESENTS- ERNIE'S QUIZ:NORM
APPLE PRESENTS- INSTANT ZOO:NORM
APPLE PRESENTS- SPOTLIGHT:NORM
APPLE PRESENTS- MIX AND MATCH:NORM
APPLE WORLD:
   T0-T23
APPLE WRITER:NORM
APPLE WRITER II:NORM
APPLE WRITER IIE:NORM
APPLE WRITER 80 COLMN PRE-BOOT:NORM
APVENTURE TO ATLANTIS:NORM
ARCADE MACHINE:
   T0 -T11
   T12.25-T21.25
ASTEROID FIELD:NORM
AUDEX:NORM
AZTEC:NORM
BANK STREET WRITER:
   T0 -T1A
   T1B-T22 PPM#3 OR #4
BATTLE FOR NORMANDY:SEE MINER 2049ER
BEER RUN:
   T0 PARM 28=2 OR 3
   T1.5-TD.5  PPM#2
BENEATH APPLE MANOR:(SPECIAL EDITION)
   T0-T22  PARM 0=3
BILL BUDGE 3-D GRAPHICS:NORM
BILL BUDGE SPACE ALBUM:NORM
BILL BUDGE TRILOGY OF GAMES:NORM
BORG:
   T1.5-TB.5
   TD-TE
   T0 PARM 28=2 OR 3
BUG ATTACK:
   T0-T22
   T1.5 =PPM#2
   T22 =PPM#2
BUSINESS GRAPHICS:NORM
CAMPAIGN TRILOGY:NORM
CANNONBALL BLITZ:NORM
CANYON CLIMBER:NORM
CARTELS AND CUTTHROATS:NORM
CASTLE WOLFENSTEIN:NORM
CCA DATA MANAGEMENT:NORM
CHECKERS (ODESTA):NORM (T0-T6)
CHESS 7.0 (ODESTA):NORM
CHOPLIFTER:
 NOTE:SOMETIMES VERY HARD TO COPY
   T0-TB PARM 28=2  00=3
   TC.25-T21.25
   T22
COMPUTER AMBUSH:NORM
COMPUTER AMBUSH VER 2:NORM
COMPUTER BISMARK:NORM
CONGO:NORM
COPTS & ROBBERS:SEE EPOCH
COPY II PLUS:NORM
CRANSTON MANOR:
   T0-T22
   T18 PPM#3
CRIME WAVE:NORM (T0-T11)
CRISIS MOUNTAIN:NORM
CRITICAL MASS:
 SIDE A:
   T0-TA
   T22  PPM#3
 SIDE B:NORM
CROSSFIRE:
   T0-T22
   T1 PPM#3
CROSSWORD MAGIC (BOTH SIDES):
   T0-T22 PPM#2
CUSTOM MICRO SYSTEMS ASSEMBLER:
   T0-T23:NORM
D.B. MASTER AND UTILITIES:
   T0 - T5
   T6.5-T22.5
DARK CRYSTAL:NORM
DATA TREE:NORM
DEADLINE:NORM
DESKTOP PLAN II:NORM
DISK EDIT 2.0 (DISK EDITOR):
   T0
   T1.5 -T5.5
   T21.25-T22.25
DISK RECOVERY:NORM
 IF THAT DOESN'T WORK, TRY:
   T0
   T1.25-T10.25  PPM#2
DOS ENHANCER:NORM
DUNG BEETLES:NORM
EASY-WRITER:NORM
EDU-PAINT:NORM
EINSTEIN COMPILER:NORM
ELECTRIC DUET:NORM
EMPIRE I: WORLD BUILDERS:NORM
EPOCH:
   T0 PARM 28=2 OR 3
   T1.5-TF.5 PPM#2
EVOLUTION:
   T0.25-T18.25
E-Z DRAW:NORM
FINANCIAL MANAGMENT SYSTEM III:
   T0-22
   T3 PARM 4=10 9=3 A=14 B=13 11=3;
      PPM#3 OR #4
FIRE BUG:NORM
GALACTIC EMPIRE:NORM
GALACTIC REVOLUTION:NORM
GAMMA GOBLINS:SEE BEER RUN
GAME SHOW & SUBJECTS:NORM
GERMAN/ENGLISH HANGMAN:NORM
GERMANY 1985:NORM
GORGON:
   T0  PARM 28=2 OR 3
   T1.5-TE.5  PPM#2
HADRON:SEE GORGON
HAIL:NORM
HEAD-ON:NORM
HELLFIRE WARRIOR:NORM
HOME ACCOUNTANT:NORM
INFORMATION MASTER:NORM
JAWBREAKER:
   T0-T22
   T3 PPM#3
KNIGHT OF DIAMONDS:PPM#2
L.A. LAND MONOPOLY:NORM
LABYRINTH:SEE CHOPLIFTER
LETTER PERFECT:NORM
LINGUIST:NORM
LIST HANDLER & UTILITIES:
   T11
   T12.25-T22.25  PARM 0=3
   T0  PARM 0=0 28=2
MASTER TYPE:NORM
MATH GAMES:NORM
MERLIN ASSEMBLER:NORM
MICROBE:NORM
MIDNIGHT MAGIC:
   T0 - T12
   T13.25-T15.25
   T22
MINER 2049ER:
   T1-T22
   T0  PPM#3 OR #4
MINGS CHALLENGE:SEE MINER 2049ER
MISSION ASTEROID:NORM
MOPTOWN:
   T0-T22  PARM 28=3
MILTIPLAN:
   T0-T22
   TA PPM#3 OR #4
MUSICOMP:NORM
NIBBLES AWAY II:NORM
NIGHT MISSION PINBALL:NORM
ODYSSEY:NORM
OLYMPIC DECATHALON:NORM
OLYMPIC INSURANCE SYSTEMS:NORM
PEGASUS II:SEE JAWBREAKER
PFM:NORM
PFS-FILE:
   T1-T22
   T0  PPM#3 OR #4
 >> WRITE-PROTECT BEFORE BOOTING !!! <<
PFS-FILE IIE:SEE PFS-FILE
PFS-GRAPH:SEE PFS-FILE
PFS-REPORT:SEE PFS FILE
PHANTOMS FIVE:SEE EPOCH
PINBALL CONSTRUCTION SET:NORM
POOL 1.5:PPM#2
PRESIDENT ELECT:NORM
PRISONER:NORM
PULSAR II:
   T: - T19
   T1A.5-T1D.5
QUEEN OF PHOBOS:NORM (T0-T1A)
REAR GUARD:NORM
RENDEZVOUS:SEE MINER 2049ER
RESCUE AT RIGEL:NORM
ROBOTWAR:NORM
SABATOGE:SEE JAWBREAKER
SARGON II:NORM
SCREENWRITER II:NORM
SEA FOX:SEE CHOPLIFTER
SENSIBLE SPELLER:NORM
SERIES RU-2:NORM
SERIES SP-2:NORM
SERIES FR-2:NORM
SERPENTINE:SEE CHOPLIFTER
SNEAKERS:SEE BEER RUN
SOFTPORN ADVENTURE:SEE JAWBREAKER
SORCEROR OF SIVA:NORM
SPACE EGGS:NORM
SPANISH/ENGLISH HANGMAN:NORM
SPECTRE:NORM
SPITFIRE SIMULATOR:NORM
SPY'S DEMISE:NORM
STARCROSS:NORM
STAR THIEF:
   T0-T13
   T22  PPM#3
SWASHBUCKLER:PARM 28=10
SUPER DISK COPY III:NORM
TWALA'S LAST REDOUT:PPM #2
TAXMAN:NORM
TEMPLE OF APSHAI:NORM
TERRORIST:NORM
 IF THAT DOESN'T WORK, TRY:
   T0-T1F
   T20.75-T22.75
THE ROUTINE MACHINE:NORM
THIEF:
   T0-T22
   T4-T5  PPM#2
THREE MILE ISLAND:NORM
THRESHHOLD:SEE CROSSFIRE
THUNDER BOMB:NORM (T0-T11)
TIC TAC SHOW:
   T0
   T1.5-T4.5
   T6-T22
  SERIES DISKS:NORM
TIME ZONE SIDE A:SEE MINER 2049ER
          SIDES B-L:NORM
TORPEDO FIRE:NORM
TRACK ATTACK:SEE CHOPLIFTER
TRANSEND: PPM#2
TRANSYLVANIA:NORM
TUBEWAY:NORM
TYPING TUTOR:NORM
ULTIMA:NORM
ULTIMA II:SEE RENDEZVOUS
ULYSSES:NORM
VISICALC 3.3:NORM
VISICALC 80 COLMN PRE-BOOT:NORM
VISICALC IIE:NORM
VISIDEX:NORM
VISIFILE:NORM
VISIPLOT:NORM
VISISCHEDULE:NORM
VISITERM:NORM
VOCABULARY BUILDER-FRENCH:NORM
VOCABULARY BUILDER-GERMAN:NORM
VOCABULARY BUILDER-SPANISH:NORM
WARP FACTOR:PPM#2
WIZARDRY:PPM#2
WORD HANDLER:
 NOTE: SOMETIMES VERY HARD TO COPY
   T11
   TB.25-T10.25
   T0-TA PARM 0=0 28=2
WORD RACE:PPM#2
WORLDS GREATEST BLACK-JACK:NORM
ZENITH:SEE CHOPLIFTER
ZOOM GRAPHICS:NORM
ZORK I:NORM
ZORK II:NORM
ZORK III:NORM
----------------------------------------


MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

CBS IN NYC HAS AN EXPERIMENTAL RESEARCH
STATION GOIN AT 149.195,149.220 AND
149.245 MHZ TO DETERMINE THE FEASIBILIT
Y OF MOBILE SATELITE USE.
 
OTHER RESEARCH STATION ARE-
 
MOTOROLA-SCHAUMBERG,ILL. 1359.6 AND
1360.06 MHZ.
 
MOTOROLA-CANTON,MASS. SAME AS ABOVE
 
MOTOROLA-CUPERTINO,CA. SAME AS ABOVE
 
NUFF SAID-
BOOTLEG
       ATTENTION ][ E hackers! Having problems doing serious disk snooping
because you can't reset to the monitor?  For just 19.95 + 2.00 s/h I will send
you the chip to make it all possible. Easily installed in 5 minutes with no
cutting or soldering. These chips come programmed, tested, and ready to go.
Cracking hints, tips and docs. included. Send check or money order to: Hacker
Chips Inc. P.O. Box 2571 Hag. Md. 21740-2571. Allow 2 to 3 weeks for delivery.
NOTE not available for the E or C YET!

MSG LEFT BY: SALLY RIDE
DATE POSTED: 

HERE IS THE NEWEST FILE FROM THE LEGION
OF DOOM:
HACKING THE COSMOS PART 1
HERE IS A BRIEF DESCRIIPTION OF THE 
MOST COMMONLY USED TRANSACTION CODES:
CAY-CREATE AN ASSEMBLY
DAY-DELETE AN ASSEMBLY
DRE-DENY AND RESTORE ESTABLISHMENT
FLR-FFRAME LAYOUT REPORT
ISH-INQUIRE ABOUT A CIRCUIT(PHONE #)
LO-LIST ORIGINATING LINE EQUIPMENT
MAL-MANUAL ASSIGNMENT LIST
MAY-MODIFY AN ASSEMBLY
MCH-MANUALLY CHANGE HUNT
MDC-MANUALLY DISCONNECT A CIRCUIT
SCA-SERVICE ORDER COMPLETION
SIR-SORTING INQUIRY BY RANGE
SLC-SUBSCRIBER LINE COUNTS FOR 
    CUSTOM CALLING FEATURES
US- LIST USOC FILE DATA
WC- WIRE CENTER CHANGE
THOSE WILL BE DISCUSSED IN FURTHER 
DETAIL IN PART 2.
 
PREFIXES, FORMATS AND CODE VALUES:
]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
COSMOS PROVIDES A LANGUAGE BY MEAN OF 
WHICH A USER CAN COMMUNICATE WITH THE 
SYSTEM. THE LANGUAGE INCLUDES VARIOUS
PREFIXES AS WELL AS INPUT FORMATS AND

MSG LEFT BY: SALLY RIDE
DATE POSTED: 

INPUT VALUES. PREFIXES ARE ABBREVIATION
WHICH REPRESENT SPECIFIC DATA CATAGORIE
TO THE SYSTEM WHEN INPUT BY THE USER. 
AN EXAMPLE OF A PREFIX IS "TN"WHICH 
MEANS "TELEPHONE NUMBER". AN INPUT 
FORMAT DETERMINES THE NUMBER OF CHARAC-
TERS FOLLOWING A PREFIX AS WELL AS THE
PATTERN IN WHICH THESE MUST BE ENTERED.
FOR EXAMPLE, "TN XXX-XXXX" MEANS THAT 
THE PREFIX "TN" MUST BE FOLLOWED BY 
SEVEN CHARACTERS IN THE FORMAT SHOWN.
 
INPUT VALUES ARE THE ALLOWABLE DATA
ENTERED FOR EACH PREFIX IN THE CORRECT
INPUT FORMAT. AS MENTIONED IN THE 
PREVIOUS PARAGRAPH THE INPUT FORMAT
FOR THE PREFIX "TN" IS "TN XXX-XXXX"
THE FIRST THREE CHARACTERS (XXX) MUST
BE ALPHANUMERIC; THE LAST FOUR (XXXX)
MUST BE NUMERIC. SO, COSMOS WOULD CON-
SIDER AN INPUT OF "TN 935-2481" AS
VALID INPUT. BUT YOU *MUST* USE THE
CORRECT WIRE CENTER FOR THE (XXX) IN 
QUESTION. IN HACKING COSMOS PART 2
LEX WILL HAVE A LIST OF THE MOST 
COMMONLY USED PREFIXES, FORMATS AND
PREFIX CODE VALUES WHICH ENABLE YOU
TO READ AND UNDERSTAND COSMOS TRANS-
ACTIONS.
SALLY RIDE:::SPACE CADET

MSG LEFT BY: SALLY RIDE
DATE POSTED: 

COSNIX IS THE MUTATED VERSION OF COSMOS
AND UNIX BOTH WRITTEN BY BELL LABS. 
COSNIX IS THE OPERATING SYSTEM OF THE
COSMOS SYSTEM. 
SYSTEM COMMANDS------AS SOME OF YOU 
WILL NOTICE, IF YOU READ THE BASICS OF
HACKING II, BY THE KNIGHTS OF SHADOW, 
ALOT OF THE COMMANDS USED ON UNIX ARE 
ALSO USED ON COSMOS. COMMANDS ARE AS 
FOLLOWS::
WHERE---GIVES LOCATION OF THE SYSTEM::
        THIS COMMAND CAN BE VERY USEFUL
        SINCE YOU CAN GO TRASHING AT 
        THE LOCATION THAT THE CENTER IS
        AT.
WC%WHERE====COSMOS 5
            STREET ADDRESS
            CITY, STATE  ZIP
WHAT----TELLS WHAT VERSION OF COSNIX 
        THE SYSTEM IS RUNNING ON.
WC%WHAT==COSNIX OPERATING SYSTEM9.2.3
         RELEASE DECEMBER 7, 19831.2.2
         ETC.
JUST LIKE ON UNIX, TO SEE WHO ELSE IS 
ON THE SYSTEM TYPE: WC%WHO
 COM3    TTOO  GB
 FW6     TTO4  HH, ETC.
COLUMN ONE BEING THE USERNAME, NEXT THE
TT#, AND LAST IS THE WIRE CENTER. SEE 
THE CONTINUED CONCLUSION NEXT POSTING.

MSG LEFT BY: SALLY RIDE
DATE POSTED: 

TO SEE WHAT YOU HAVE ACCESS TO TYPE:
WCLLS, OR WC%LS /* TO SEE ALL THE FILES
YOU HAVE ACCESS TO.
USE CAT/FILE-NAME TO SEE SOME MORE INFO
THIS WILL BE EXPLAINED IN MORE DETAIL
IN FUTURE EDITIONS.
DATE==SIMPLY GIVES THE DATE
USING CONTROL C WILL INTERUPT ANYTHING
YOU ARE EXECUTING AT THE TIME. YOU MAY
HAVE TO ENTER IT MORE THAN ONCE.
 
THAT IS ALL FOR PART 1, IT SHOULD GIVE
YOU A BASIC UNDERSTANDING OF COSMOS.
PART 2 WILL EXPLAIN AND SHOW YOU HOW TO
HOOK UP PHONE #'S AND SEE WHAT EQUIPMNT
IS ATTACHED, ALSO, WHAT THE ABBREVIA-
TIONS ARE SO YOU CAN UNDERSTAND IT ALL.
 
ACKNOWLEDGEMENTS: THE WARLOCK
                  BIOC AGENT 003
                  TUC-TUCBBS
WRITTEN BY: LEX LUTHOR
 
UPLOADED HERE BY: 
     SALLY RIDE:::SPACE CADET
POST SOME DAMN MESSAGES YOU SLUGS!




















APPLE CLONES

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CPM
NUMERIC KEYPAD
FUNCTION KEYS
AUTO REPEAT
100% APPLE COMPATABLE

$650

IBM CLONES
128K RAM
ROM CHIPS NOT INCLUDED
AVAILABLE IN PC OR XT VERSIONS

$650

CALL FOR DETAILS- 503-592-4461

NUFF SAID-
BOOTLEG

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
       LOCKSMITH PARAMETERS LIST    
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
       
     DONATED BY: SHERLOCK APPLE
 
ZORK (OLD VERSIONS)
     T0-T22: 1E=0B
     T3:    4C=1B (PATCH NC30 FOR VERSI
ON 4.0)
            4C=1B 57=00
E9=02  (USES NIBBLE COUNT SEE TECH NOTE
S) (VERSION 4.1 ONLY)
ZORK I AND ZORK II (NEW VERSIONS)
     T0-T22: 46=96 40=14

WARP FACTOR **     SAME AS TORPEDO FIRE
.FF4
WORD HANDLER
     T0: 46=96 54=12
-T22
     T1-TC: 44=FF 45=DF 46=DE (8 ERRORS
 O.K.)
.FF5
WORD HANDLER II
     T0: 46=96 54=12 53=00
     T11-T22
     T1-TC: 44=FF 45=DF 46=DE
     (NOTE-IF
AN 8 ERROR OCCURS RECOPY TRACK IT HAPPE
NED ON UNTIL GOOD.)

VISICALC (DOS 3.3 VERSION)
     T0-T15 NORMAL (T1 ERR IS OK)
VISICALC (APPLE ///)
     T0-T22 SYNC
VISIDEX (CHANGE AS OF 11-18-81)
     T0-T22: 40=04 16=08 41=FF 19=00 58
=0B 59=FF 81=AA 82=EB
83=FD 21=02
             46=96 54=12
VISIFILE     SAME AS DESK TOP PLAN II E
XCEPT PARM C0=FD SHOULD BE
C0=EC
VISISCHEDULE
     T0-T22: 40=04 16=08 41=FF 19=00 58
=0B 59=FF 81=AA 82=EB
83=EC 21=02 46=96 54=12
.FF3
VISITERM
     T0-T22 NORMAL
     T6: 40=08 16=08 41=FF 19=00 58=0B 
59=FF 81=AA 82=EB 83=FC
.FF3
VISITREND/VISIPLOT
     T0-T22 NORMAL
     T7: 40=08 16=08 41=FF 19=00 81=DE 
82=AA 58=0B 59=FF

U-BOAT COMMAND  **
     T0-T22: 4E=00 51=00 52=00 40=02 1E
=30 1B=19 1D=18 44=00
45=00 46=EB 47=AF
             48=FB 49=EB
.FF2
ULTIMA
     T0-T22: 1E=0B
ULYSIS **
     T0-T22 NORM
     T3: 4C=1B APPLY PATCH NC30 (VERSIO
N4.0 ONLY)
         4C=1B 57=00 E9=02  (USES NIBBL
E COUNT SEE TECH NOTES)
(VERSION 4.1 ONLY)

TAX PREPARER
     T0-T22: 46=96 54=12 4C=19
.FF4
THRESHOLD
     T0-T22 NORMAL
     T1-T23 BY 22: 4C=1B (PATCH NC30 FO
R VERSION 4.0)
                   4C=1B 57=00 E9=02  (
USES NIBBLE COUNT SEE TECH
NOTES) (VERSION 4.1 ONLY)
.FF2
TINY TROL
     T0-T22 NORMAL     T3.5-T5 BY 1.5
.FF2
TORPEDO FIRE
     T0 NORMAL     T1-T22: 4F=0B
.FF3
TWERPS **
     SAME AS GORGON
     PLUS T1C: 4C=1B 57=00 E9=02 D2=00
TWERPS  **
     T0: 18=20 19=00 46=96 4D=00 4E=00 
52=00 53=00 54=12 57=00
40=20
     T1.5-TE.5 BY 1 SYNC: 72=00 73=00 7
7=00 78=00 79=12 7C=00
44=DD 45=AD 46=DA

SABATOGE **
     T0-T22 NORM
     T3: 4C=1B  APPLY PATCH NC30 (VERSI
ON 4.0 ONLY)
         4C=1B 57=00 E9=02  (USES NIBBL
E COUNT SEE TECH NOTES)
(VERSION 4.1 ONLY)
SARGON II **
     T0-T1A NORM: 19=00 54=12 47=FF 4C=
18 48=FF 50=00 51=00 52=00
53=00
SCREENWRITER II **
     T0-T2: 4D=00
SHATTERED ALLIANCE
     T0-T22: 25=19
SHATTERED ALLIANCE (NEW)
     T0: 4C=18 47=FF 53=0B 54=12
     T1-T22: 44=D4 46=B7
.FF2
SINGA SHAPE MANAGER **
     T0-T22 SYNC
SNAKEBITE ** SAME AS GORGON
SNEAKERS
     T0: 18=20 19=00 46=96 4D=00 4E=00 
52=00 53=00 54=12 57=00
40=20
     T1.5-TD.5 BY 1 SYNC: 72=00 73=00 7
7=00 78=00 79=12 7C=00
40=20 19=00 44=DD 45=AD 46=DA
.FF5
SNOGGLE **
     T0-T9 NORM
        OR
     T0-TF NORM     T10.5-T11.5 SYNC
.FF4
SOFTPORN ADVENTURE
     T0-T22 NORMAL (ALL VERSIONS)
     T3: 4C=1B APPLY PATCH NC30 (VERSIO
N 4.0 ONLY)
         4C=1B 57=00 E9=02  (USES NIBBL
E COUNT SEE TECH NOTES)
(VERSION 4.1 ONLY)
.FF2
SOUTHERN COMMAND **
     T0-T22: 25=19 6B=00 34=D5 35=AB
.FF3
SPACE EGGS
     T0 NORM     T2-6 NORM     T11-13 N
ORM
     T14-1A: 44=DD
SPACE QUARKS
     T0: 18=50 19=00 40=20 46=96 4D=00 
4E=00 52=00 53=00 54=12
57=00
     T1-T2: 44=AB 45=D4 46=AB
     T3.5-T5.5 BY 1     T7
     T9: 44=FE 45=DD 46=AF
     TA.5-B.5 BY 1: 44=AA 45=DE 46=BB
     TD-15 BY 1
SPACE WARRIOR
     T0: 18=50 19=00 40=20 46=96 40=20 
4E=00 52=00 53=00 54=12
57=00
     T2.5-T3.5: 44=DF 45=AD 46=DE
     T5-T8 BY 3     T6.5     TA-T10 BY 
3
STAR BLASTER  **
     T0 NORM
     T7-T20.5 BY 1.5 SYNC: 72=00 73=00 
77=00 78=00 79=12 7C=00
40=20 19=00 44=DF 45=AD 46=DE
STAR CRUISER **
     T0-T3 BY 3 SYNC     T5-TB BY 1 SYN
C     T11-T12 BY 1 SYNC
     T4 SYNC: 44=AA 45=DD 46=BB
STAR MINES **
     T0 NORM
     T1-T2 NORM: 46=AD
     T4-TA NORM
STAR RATERS **
     T0-T5 NORM (TRACK 5 ERROR MAY OCCU
R)
STAR THIEF
     T0-T13 NORMAL (TRACK E-13 ERRORS M
AY OCCUR) (ALL VERSIONS)
     T22: 4C=1B APPLY PATCH NC30 (VERSI
ON 4.0 ONLY)
          4C=1B 57=00 E9=02  (USES NIBB
LE COUNT SEE TECH NOTES)
(VERSION 4.1 ONLY)
.FF2
SUPER APPLE BASIC **
     T0-T22 NORM     T3 NORM-EXTENDED R
ETRY
.FF3
SUPERSCRIBE II
     T0-T22 NORM
     T3 NORM: 45=00 50=00
SUPERSCRIBE II **     SAME AS PEGASUS I
I
.FF2

RASTER BLASTER (FOR OLD RASTER BLASTER 
ONLY)
     T0 NORMAL
     T5-T11 BY 4 SYNC: 44=AD 45=DE 53=0
0
     T6-T12  BY 4 SYNC     T7.5-TF.5 BY
 4 SYNC     T1.5-T3.5 BY 2
SYNC
.FF4
RASTER BLASTER (NEW VERSIONS)
     T0: 46=96 54=12
     T5-T11 BY 4 SYNC: 44=AD 45=DE 46=0
0 72=00 73=00 75=00 78=00
79=12
     T6-T12 BY 4 SYNC     T7.5-TF.5 BY 
4 SYNC     T1.5-T3.5 BY 2
SYNC
.FF3
RETROBALL  **
     T0, T4-T6, T
----------------------------------------










YEP-WEVE BEEN A LITTLE LATE WITH THIS
ISSUE DUE TO MOVING.
STILL HAVE THE SAME PHONE NUMBERS,
BUT OUR CURRENT ADDRESS TIS-

     THE BOOTLEGGER/HACKER MAGAZINE
         
         1080 HAYS CUT-OFF ROAD
         CAVE JUCTION,OR.97523
2



*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

[[ PRESS SPACEBAR TO QUIT ]]


        NIBBLES AWAY  PARAMETERS


COMPANY NAME:                          
                    AUTO-LOAD FILE
PROGRAM NAME        COPY TRACKS    PARA
METERS TO CHANGE        TO USE
----------------    -----------    ----
----------------   ----------------
A P P L E   C O M P U T E R
SUPER PILOT ------- 0-0............ADDR
=D5 AA 96
                    2-22
                        SECTMOD [F=16,C
=OFF,T=0,S=0A]
                          CHANGE ADDRES
S 79 FROM 43 TO EA
                          CHANGE ADDRES
S 7A FROM 41 TO EA
                          CHANGE ADDRES
S 7B FROM C6 TO EA

A U T O M A T E D   S I M U L A T I O N
 S:
TEMPLE OF APSHAI -- 0-22...........ADDR
=D5 AA B5

A V A N T E - G A R D E
HI-RES SECRETS ---- 0-22...........ADDR
=D5 AA 96

B R O D E R B U N D   S O F T W A R E:
WARLORDS ---------- 0-F............ADDR
=D5 AA B5

C E N T R A L   P O I N T   S O F T W A
 R E:
COPY ][ PLUS ------ 0-2............NORM
AL
                                   DEL 
BYTE =20
D A T A   M O S T:
SPACE KADET ------- 0-22...........ADDR
=D5 AA 96
MARS CARS                          OVER
IDE STANDARDIZER
CRAZY MAZEY
TAX BEATER -------- 0-22...........ADDR
=D5 AA 96
REAP                    SECTMOD [F=16,C
=OFF,T=0,S=03]
                          CHANGE ADDRES
S 42 FROM 38 TO 18
MONEY MUNCHER ----- 0-22...........ADDR
=D5 AA 96

E D U W A R E:
THE PRISONER ------ 0-22...........SYNC
ALGEBRA I --------- 0-22...........ADDR
=D5 AA B5
EMPIRE 1 WORLD ---- 0-22...........ADDR
=D5 AA 96
BUILDERS            3-3............NIBB
LE COUNT
PRISONER ][ ------- 0-22...........ADDR
=D5 AA 96
                        SECTMOD [F=16,C
=ON,T=1F,S=0E]
                         CHANGE ADDRESS
 D5 FROM AD TO 2F
                         CHANGE ADDRESS
 D6 FROM 99 TO AF
                         CHANGE ADDRESS
 D7 FROM F0 TO 32
I N F O C O M:
STARCROSS --------- 0-22...........ADDR
=D5 AA 96

I N S O F T:
ELECTRIC DUET ----- 0-22...........ADDR
=D5 AA 96
                                   INS=
 DE AA EB
                                   OVER
IDE STANDARDIZER
                                   FIX 
AMNT=04
I N T ' L   S O F T W A R E   M K T G
MATH MAGIC -------- 0-22...........NORM
AL

I D S:
PRISM PRINT ------- 0-21...........ADDR
=D5 AA 96
                                   OVER
IDE STANDARDIZER
                        SECTMOD [F=16,C
=ON,T=21,S=00]
                          CHANGE ADDRES
S 27 FROM FB TO 22

L E A R N I N G   C O M P A N Y
BUMBLE GAMES ------ 0-22...........ADDR
=D5 AA 96
BUMBLE PLOT         NOTE: WRITE PROTECT
 BEFORE BOOTING!
ROCKY'S BOOTS
JUGGLER'S RAINBOW

M I C R O L A B
JIGSAW ------------ 0-0............NORM
AL
                    A-17...........NORM
AL
                    1-9............ADDR
=D3 96 F2
M U S E:
BEST OF MUSE ------ 0-22...........SYNC
THREE MILE ISLAND
GLOBAL WAR

M I C R O S O F T:
OLYMPIC DECATHALON  0-22...........ADDR
=D5 AA B5

O N L I N E   S Y S T E M S:
GENERAL MANAGER --- 0-22...........ADDR
=D5 AA 96
V1.5                    SECTMOD [F=16,C
=ON,T=1F,S=0E]
                          CHANGE ADDRES
S C1 FROM -- TO 4B
                          CHANGE ADDRES
S C2 FROM -- TO E0
                          CHANGE ADDRES
S C3 FROM -- TO 49
                        SECTMOD [F=16,C
=ON,T=21,S=01]
                          CHANGE ADDRES
S 2E FROM -- TO 60
SABOTAGE ---------- 0-22...........NORM
AL
ALIEN RAIN
SNOGGLE ----------- 0-22...........ADDR
=D5 AA B5

TIME ZONE V1.1 ---- 0-22...........ADDR
=D5 AA 96
                        SECTMOD [F=16,C
=ON,T=03,S=0B]
                         CHANGE ADDRESS
 F0 FROM 20 TO EA
                         CHANGE ADDRESS
 F1 FROM 00 TO EA
                         CHANGE ADDRESS
 F2 FROM 17 TO EA

P E N G U I N   S O F T W A R E:
PIE MAN ----------- 0-22...........ADDR
=D5 AA 96

P H O E N I X   S O F T W A R E:
ZOOM GRAPHICS ----- 0-22 BY 2......ADDR
=D5 AA 96
2ND EDITION                        INS=
DD AA ED B5
                    1-21 BY 2......ADDR
=D4 AA 96
                    N O T E: WRITE PROT
ECT BEFORE BOOTING!!

ADVENTURE IN TIME - 0-C...........NORMA
L
BIRTH OF THE ------ 0-9...........NORMA
L
PHOENIX

P I C A D I L L Y   S O F T W A R E:
FALCONS ----------- 0-0............ADDR
=D5 AA B5
                    1.5-4.5X1.5....ADDR
 DF AD DE
                    5.5-5.5X1
                    7-AX1
                    B.5-E.5X1.5
                    10-12X1
                    13.5-14.5X1
                    16-19X1.5
                    1A-1B.5X1.5

S E N S I B L E   S O F T W A R E:
IMAGE PRINTER ----- 0-2............ADDR
=D5 AA 96
                    3-7............ADDR
=F7 AA 96
                    9-22
                     SECTMOD [F=16,C=OF
F,T=0,S=03]
                       CHANGE ADDRESS 4
2 FROM 38 TO 18
                     SECTMOD [F=16,C=OF
F,T=2,S=03]
                       CHANGE ADDRESS 2
A FROM 2C TO 4C
                       CHANGE ADDRESS 2
B FROM 06 TO 5D
                       CHANGE ADDRESS 2
C FROM B7 TO B4
SUPER DISK COPY --- 0-22...........ADDR
=D5 AA 96
(VERSION 3.7)                       ERR
ORS OK
THE BUG ----------- 0-0............NORM
AL
                    15-15..........GAP 
BYTE 2=FF
                                   GAP 
SIZE=10
                    16.5-16.5

S E R I U S   S O F T W A R E:
KABUL SPY --------- 0-21...........ADDR
=D5 AA 96
(BOTH SIDES)         SECTMOD [F=16,C=OF
F,T=0,S=0
                       CHANGE ADDRESS 4
9 FROM -- TO EA
                       CHANGE ADDRESS 4
A FROM -- TO EA
                       CHANGE ADDRESS 4
B FROM -- TO EA
DARK FOREST ------- 0-22...........ADDR
=D5 AA B5
                                   OVER
IDE GLITCH DETECT

S I L I C O N   V A L L E Y   S O F T W
 A R E:
WORD HANDLER ][ --- 0-0C...........ADDR
=FF DF DE
                    11-22..........ADDR
=D5 AA 96
S O F T A P E:
DRAW POKER -------- 0-22...........ADDR
=D5 AA B5

S O F T W A R E   P U B L I S H I N G  
 C O R P.:
PFS/PFS REPORT ---- 0-13...........ADDR
=D5 AA 96
(REVISED)                          OVER
IDE STANDARDIZER
                                   GAP 
BYTE 1=C0, GAP BYTE 2=D0
                                   FILT
ER=C0-C8 (NO INVERSE)
                    N O T E: WRITE PROT
ECT BEFORE BOOTING!!
PFS GRAPH --------- 0-22...........ADDR
=D5 AA 96
                                   OVER
IDE STANDARDIZER
                                   GAP 
BYTE 1=C0, GAP BYTE 2=D0
                                   FILT
ER=C0-C8 (NO INVERSE)

S P E C I A L   D E L I V E R Y   S O F
 T W A R E:
UTOPIA GRAPHICS --- 0-22...........ADDR
=D5 AA 96
SYSTEM                             TURN
 ON 3.3 FILTER
                       SECTMOD [F=16,C=
ON,T=0,S=0]
                         CHANGE ADDRESS
 42 FROM 38 TO 18
GALACTIC WARS ----- 0-22...........ADDR
=D5 AA 96
BRIDGE TUTOR

S T O N E W A R E:
D B MASTER -------- 0-5............ADDR
=D5 AA 96, SYNC
UTILITY PAC #1      6.5-22.5.......SYNC

S T R A T E G I C   S I M U L A T I O N
 S:
BATTLE OF SHILOH -- 0-22...........ADDR
=D4 AA B7
WARP FACTOR

S Y T O N I C   S O F T W A R E:
INTERLUDE ----------0-22...........ADDR
=D5 AA B5

X P S:
APPLE CILLIN ------ 0-0............ADDR
=D5 AA 96
                    1-22...........ADDR
=D5 AA B5
                    11-11..........ADDR
=D5 AA 96

                PARAMETERS:  OCTOBER 19
82


COMPANY NAME:
PROGRAM NAME        COPY TRACKS    PARA
METERS TO CHANGE
----------------    -----------    ----
----------------
A D V E N T U R E   I N T E R N A T I O
 N A L:
ELIMINATOR -------- 0-21...........ADDR
=D5 AA 96
                        SECTMOD [F=16,C
=OFF,T=03,S=0D]
                          CHANGE ADDRES
S 2E FROM 20 TO EA
                          CHANGE ADDRES
S 2F FROM 30 TO EA
                          CHANGE ADDRES
S 30 FROM 72 TO EA

A P P L E   C O M P U T E R:
VISICALC /// ------ 0-22...........SYNC
APPLE WRITER /// -- 0-22...........SYNC
APPLE LOGO -------- 0-22...........ADDR
 D5 AA 96
                    1-1............ADDR
 AA D6 EE
                                  NIBBL
E COUNT=Y
                                     FI
ND MAX=03
                                   SHIF
T N+ = 08
                                   SHIF
T N- = 00

APPLE WRITER ][ --- 0-3............ADDR
 D5 AA DA (OR D5 AA DB)
                    4-22...........ADDR
 D5 AA 96

A V A N T E - G A R D E   C R E A T I O
 N S
ZERO GRAVITY PINBALL 0-22...........ADD
R=D5 AA B5

B P I:
   (REVISED)
ACCOUNTING -------- 0-22...........ADDR
=D5 AA 96
  SYSTEM                    FIX AMNT=04
,  GAPBYTE1=C8
                            GLOBAL MOD 
BYTE D972 FROM 03 TO 00
                    11-11..........INS=
AD FB E6 FF E6
                                   SYNC
 SIZ=0A

B R O D E R B U N D   S O F T W A R E:
APPLE PANIC ------- 0-D
GENETIC DRIFT ----- 0-0............ADDR
=D5 AA B5
                    1-3............ADDR
=BB D5 BB
                    4.5-6 BY 1.5
                    7.5-B.5
                    D-D............ADDR
=D4 D5 BB
                    E.5-12.5.......ADDR
=AD B5 DE

SPACE QUARKS ------ 0-0............ADDR
=D5 AA B5
                    1-2............ADDR
=FF DF DE, DATA MAX=25
                    3.5-5.5
                    7-9 BY 2
                    A.5-B.5
                    D-15

SPACE WARRIOR ----- 0-0............ADDR
=D5 AA B5, DATA MAX=30
                    2.5-3.5........ADDR
=DF AD DE
                    5-8 BY 3
                    6.5-6.5
                    A-10 BY 3

B U D G C O:
RASTER BLASTER ---- 0-0............ADDR
=D5 AA 96, SYNC
                                   DATA
 MIN=18, DATA MAX=40
                    5-11 BY 4......ADDR
=AD DE, DATA MIN=13, SYNC
                    6-12 BY 4......SYNC
                    7.5-F.5 BY 4...SYNC
                    1.5-3.5 BY 2...SYNC

C A V A L I E R   C O M P U T E R:
MICROWAVE --------- 0-22...........ADDR
=D5 AA 96
                      SECTMOD [F=16,C=O
N,T=02,S=01]
                         CHANGE ADDRESS
 DA FROM A9 TO AD
                         CHANGE ADDRESS
 DB FROM 60 TO 03
                         CHANGE ADDRESS
 DC FROM 8D TO 81
                         CHANGE ADDRESS
 DD FROM 7E TO 60

C O N T I N E N T A L   S O F T W A R E
:
GUARDIAN ---------- 0-1............ADDR
=D5 AA B5
                    2-11...........ADDR
=D6 AA B5
                                   INS=
DF AA EB F7, SYNC SIZ=0A
D A T A   M O S T:
COUNTY FAIR ------- 0-22...........ADDR
=D5 AA B5
SNACK ATTACK         SECTMOD [F=13,C=OF
F,S=03,T=00]
                       CHANGE ADDRESS 6
3 FROM 38 TO 18
SNACK ATTACK ------ 0-22...........ADDR
=D5 AA B5
(REVISED)            SECTMOD [F=13,C=OF
F,S=01,T=00]
                       CHANGE ADDRESS 3
9 FROM 38 TO 18

SWASHBUCKLER ------ 0-22...........ADDR
=D5 AA 96
CASINO 21            SECTMOD [F=16,C=OF
F,S=03,T=00]
                       CHANGE ADDRESS 4
2 FROM 38 TO 18

D A T A   S O F T:
DUNG BEETLES ------ 0-0............ADDR
=D5 AA B5
                    1-1............ADDR
=F5 F6 F7
                    4-22
                     SECTMOD [F=13,C=ON
,T=00,S=01]
                         CHANGE ADDRESS
 6D FROM 01 TO 7B
                         CHANGE ADDRESS
 6E FROM 61 TO 69

G E B E L L I   S O F T W A R E:
FIREBIRD ---------- 0-0............ADDR
=DD AD DA, SYNC
                    1.5-B.5........SYNC

H O W A R D S O F T:
TAX PREPARER ------ 0-22...........ADDR
=D5 AA 96

I N F O C O M:
DEADLINE ---------- 0-22...........ADDR
=D5 AA 96

I N N O V A T I V E   D E S I G N   S O
 F T W A R E:
POOL 1.5 ---------- 0-15...........ADDR
=D5 AA B5
                    1E-21
                      SECTMOD[F=13,C=OF
F,T=0B,S=07]
                         CHANGE ADDRESS
 6A FROM 8D TO 60

------------------------------------------------------------------------------

             STEP BY STEP GUIDE TO BACKING-UP DISKS
                              WITH
                         NIBBLES AWAY ][

     THERE ARE THREE BASIC STEPS TO BACKUP A DISKETTE:

1. LOCATE THE TRACKS WHICH CONTAIN DATA.
2. FIND THE ADDRESS MARKER FOR THE SECTORS THERE.
3. FIGURE OUT ANY ADDITIONAL PROTECTION.

(HINT: #3 IS THE HARD ONE!)

     FOR  MOST  OF  THE PROCEDURES BELOW,  A BASIC WORKING  KNOWLEDGE  OF  THE
TRACK/BIT EDITOR (TBE) IS REQUIRED.   FOR THOSE WHO ARE NOT FAMILIAR WITH  THE
TBE,  AN OVERALL DESCRIPTION AND SOME EXAMPLES ARE GIVEN BELOW.   THE EXAMPLES
ARE  EASIER TO UNDERSTAND IF THEY ARE PERFORMED AS YOU READ THIS,  SO YOU  MAY
WANT TO BOOT UP NIBBLES AWAY ][ AND TRY THEM OUT TO GET A BETTER UNDERSTANDING
OF WHAT IS GOING ON.

     ENTER  THE  TBE  BY SELECTING OPTION 'T' FROM THE  MAIN  MENU.   A  LARGE
SECTION  OF  NUMBERS WILL APPEAR ON THE SCREEN,  WITH TWO DASHED LINES AT  THE
TOP.   THE  INFORMATION IN BETWEEN THESE LINES IS THE STATUS  INFORMATION  AND
INFORMS YOU OF SUCH THINGS AS CURSOR POSITION,  TRACK NUMBER,  AND IS ALSO THE
LOCATION  WHERE VARIOUS PROMPTS APPEAR FOR CERTAIN FUNCTIONS.   THE NUMBERS AT
THE  BOTTOM  ARE SEPARATED INTO TWO SECTIONS.   ON THE LEFT ARE  THE  STARTING
MEMORY  ADDRESS'S FOR EACH LINE TO THE RIGHT.   MOVE THE CURSOR  AROUND  USING
I,J,K OR M, AND WATCH THE ADDR INDICATOR IN THE STATUS LINE.  IT WILL TELL YOU
EXACTLY WHAT MEMORY ADDRESS THE VALUE UNDER THE CURSOR REPRESENTS.   THE ARROW
KEYS  CHANGE THE AREA OF MEMORY WHICH YOU CAN SEE.   THEY SHIFT YOUR VIEW  256
BYTES FORWARD OR BACKWARD AT A TIME.   THE ONLY REALLY IMPORTANT THING TO KNOW
FOR  THIS DISCUSSION IS HOW TO USE THE ARROW KEYS TO MOVE THE VIEWING 'WINDOW'
AROUND IN MEMORY.
     THE  ';'  (UNSHIFTED '+') AND THE '-' KEYS INCREMENT  AND  DECREMENT  THE
TRACK  NUMBER IN THE STATUS LINE.   PRESSING 'R' WILL CAUSE DRIVE ONE TO  READ
THE  DATA FROM THE TRACK INDICATED IN THE STATUS LINE INTO MEMORY.   THE BYTES
ON THE SCREEN WILL CHANGE,  SINCE DIFFERENT DATA HAS BEEN READ  IN.   PRESSING
THE  'R'  KEY  MULTIPLE TIMES WILL RESULT IN DIFFERENT DATA  BEING  DISPLAYED.
THIS IS BECAUSE NIBBLES AWAY ][ STARTS READING AT WHATEVER POINT HAPPENS TO BE
UNDER THE HEAD WHEN THE DRIVE IS TURNED ON,  WHICH IS RANDOM, HENCE THE CHANGE
IN  THE  DISPLAYED DATA (THE DATA IS NOT ACTUALLY DIFFERENT,  IT IS  JUST  NOT
LOADED AT THE SAME MEMORY LOCATION AS IT WAS PREVIOUSLY).

STEP 1:
     TO  DO  THIS WE MUST LOCATE ALL OF THE TRACKS ON THE DISK  WHICH  CONTAIN
DATA.   TO DO THIS WE SHOULD HAVE THE TRACK POINTER SET TO TRACK 00.  PRESSING
'R'  WILL READ IN THE TRACK AND SHOW IT ON THE SCREEN.   THE ARROW KEYS SHOULD
BE  USED  TO MOVE THE VIEWING 'WINDOW' TO START AT $2000.   NOW WE  WILL  MOVE
FORWARD  AND TRY TO DETERMINE IF THIS TRACK CONTAINS  VALID  DATA.   ACTUALLY,
TRACK 00 MUST CONTAIN SOME DATA IN ORDER FOR THE DISK TO BOOT,  BUT WE WILL BE
USING THIS PROCEDURE ON OTHER TRACKS WHICH DO NOT NECESSARILY CONTAIN DATA.
     THE  MAIN  THING  WHICH WILL IDENTIFY A TRACK AS CONTAINING DATA  IS  THE
PRESENCE OF GAPS.   GAPS ARE SECTIONS OF THE SAME BYTE REPEATED SEVERAL TIMES.
NORMALLY THEY ARE MADE UP OF $FF'S AND ARE 6-20 IN LENGTH.   TO SEE WHAT THESE
LOOK  LIKE,  INSERT YOUR SYSTEM MASTER DISK AND READ IN TRACK 00 AS  DESCRIBED
ABOVE.   MOVING  THROUGH  THE BUFFER WITH THE ARROW KEYS WILL REVEAL  A  LARGE
VARIETY  OF VALUES.   SPACED OUT AMONG THESE SHOULD BE SECTIONS OF FF'S  WHICH
CONTAIN ABOUT 6-20 IN A ROW,  DEPENDING ON THE EXACT DISK.   NORMALLY DOS  3.2
DISKS HAVE LARGER GAPS THAN DOS 3.3 DISKS.  THERE SHOULD BE MANY OCCURANCES OF
THE  GAPS,  SPACED OUT SO THAT YOU SEE ONE ABOUT EVERY OTHER TIME THAT YOU USE
THE ARROW KEYS TO MOVE FORWARD OR BACKWARD.

NOTE:YOU  MAY SEE A SECOND,  SMALLER (2-5 $FF'S),  GAP FOLLOWING A LARGE  GAP,
     WITH  A SMALL SECTION OF DATA IN BETWEEN.   THIS IS CALLED THE  SECONDARY
     GAP.   WHEN  REFERING TO A GAP HERE,  WE WILL ALWAYS BE TALKING ABOUT THE
     PRIMARY GAP, NOT THE SECONDARY ONE.

     NOW TRY LOOKING AT OTHER TRACKS ON THE DISK.  FIRST LOOK ONLY AT THE FULL
TRACKS  (NO .5 ON THE END).   ALL OF THEM WILL BE SIMILAR TO TRACK 00  IN  THE
APPEARANCE  OF  THE GAPS.   YOU MAY WANT TO TRY THIS SEVERAL TIMES  TO  BECOME
COMFORTABLE WITH LOCATING GAPS ON A GIVEN TRACK.
     NOW READ IN A HALF TRACK (.5 ON THE END).   SCAN MEMORY TO LACATE SOME OF
THE GAPS.  SINCE SYSTEM MASTER DISKS DO NOT USE HALF-TRACKS, THE DATA WHICH WE
SEE HERE IS REALLY 'CROSS-TALK'.  IN OTHER WORDS, DATA WAS WRITTEN ON THE FULL
TRACK,  BUT  THE  MAGNETIC PATTERN SPREAD OUT A BIT,  AND SO WE SEE SOME  DATA
HERE.   THE TELL-TALE SIGN OF THIS PHENOMENA IS THAT THE GAPS WILL NOT BE  ALL
THE  SAME.   THAT IS,  THEY MAY HAVE ONE OR MORE VALUES IN THEM WHICH ARE  NOT
CONSISTENT.   THIS TELLS US THAT THERE IS SOME DATA ON THIS TRACK, BUT THAT IT
IS NOT VALID DATA.  TAKE A LOOK AT SOME OTHER HALF-TRACKS SO THAT YOU CAN TELL
IF YOU ARE LOOKING AT A FULL TRACK OR A HALF TRACK BY EXAMINING THE GAPS.
     THE NEXT ITEM WHICH YOU NEED TO BE ABLE TO IDENTIFY IS A BLANK TRACK.  TO
DO THIS, INSERT A BLANK (NON-INITIALIZED) DISK INTO DRIVE ONE.  READ ANY TRACK
ON  THIS  DISK AND SCAN THROUGH THE MEMORY ADDRESSES.   THERE WILL BE NO  GAPS
FOUND,  AND  MANY OF THE BYTES SEEN ON A TRACK LIKE THIS WILL END IN  0  (I.E.
$A0,$B0,$E0),  WHICH ARE NOT LEGAL DISK BYTES.  THIS MEANS THAT THE CONTROLLER
CAN FIND NO VALID DATA ON THE TRACK.  SOME DISKS HAVE PORTIONS OF TRACKS WHICH
ARE NOT USED,  SO YOU SHOULD ALWAYS BE SURE TO EXAMINE AT LEAST 24 SCREENFULLS
OF INFORMATION TO MAKE SURE THAT THERE IS NO DATA AT ANY POINT ON THE TRACK.
     OUR  NEXT  TOOL FOR FINDING DATA IS THE FACT THAT VALID DATA MUST  BE  AT
LEAST 1 TRACK APART.   IN OTHER WORDS,  IF YOU LOCATE DATA ON TRACK 3.5,  THEN
TRACK  4  CANNOT HAVE DATA AND THE NEXT PLACE WHERE DATA CAN BE IS TRACK  4.5.
THIS IS VERY HELPFUL FOR FINDING TRACKS WITH DATA.

NOTE: IF  YOU LOCATE DATA ON A GIVEN TRACK,  IT IS A GOOD IDEA TO LOOK AT  THE
     TRACKS  ONE HALF TRACK TO EITHER SIDE,  TO MAKE SURE THAT THEY LOOK  LESS
     VALID THAN THE ONE THAT YOU HAVE SELECTED AS THE REAL ONE.

     WELL,  NOW THAT WE KNOW HOW TO LOACATE DATA ON A TRACK,  WE CAN BEGIN  AT
TRACK 0 AND STEP TOWARDS TRACK 22, CHECKING EACH TRACK TO SEE IF IT APPEARS TO
HAVE DATA ON IT.   MOST DISKS HAVE A PATTERN TO THE POSITION OF THE DATA,  AND
IF  YOU CAN FIGURE IT OUT,  YOU MAY BE ABLE TO JUST CHECK A FEW TRACKS TO MAKE
SURE,  AND THEN GO ON TO STEP 2.  OTHERWISE THE DATA MUST BE LOCATED ONE TRACK
AT A TIME.
     MOST  DISKS USE THE STANDARD TRACKS (1,2,3,...,22),  BUT THERE  ARE  SOME
WHICH  USE HALF-TRACKS AND SOME WHICH USE ALL THE WAY OUT TO TRACK 23  (WHICH,
BY  THE WAY CANNOT BE READ ON ALL DRIVES SINCE NO DRIVES WERE EVER DESIGNED TO
GO OUT THAT FAR).
     WHEN ALL TRACKS WHICH CONTAIN SOME TYPE OF DATA ARE LOCATED,  WE CAN MOVE
ON TO STEP 2.

STEP 2:
     NOW  WE  MUST  TELL NIBBLES AWAY ][ HOW TO READ THE  INFORMATION  ON  THE
TRACKS WHICH WE HAVE FOUND TO CONTAIN VALID DATA.   THIS IS DONE BY GOING BACK
TO  EACH  OF THESE TRACKS WITH THE TBE AND FINDING THE ADDRESS MARK  FOR  EACH
ONE.   THE ADDRESS MARK WILL BE THE FIRST 3 BYTES FOLLOWING THE GAP.   TO  SEE
THIS IN OPERATION, TAKE A LOOK AT A TRACK FROM YOUR SYSTEM MASTER DISK.  AFTER
EACH  GAP YOU WILL SEE EITHER 'D5 AA 96' FOR A DOS 3.3 MASTER DISK,  OR 'D5 AA
B5' FOR A DOS 3.2 DISK.   THESE VALUES SHOULD BE NOTED DOWN ALONGSIDE OF  EACH
TRACK NUMBER WHICH CONTAINS DATA.  MANY TIMES THERE WILL BE ONLY ONE, OR MAYBE
2 PATTERNS FOR ALL TRACKS.
     AFTER  THIS,  WE  ARE  READY TO BACK-UP THESE TRACKS.   THIS IS  DONE  BY
EXITING THE TBE (USE 'Q') AND THEN SELECTING 'M' FOR THE MODIFIERS MENU.  THEN
SELECT 'B' FOR BACKUP MODIFIER.   WHEN ASKED 'USE ADDRESS MARK' ANSWER 'Y' AND
THEN TYPE IN THE ADDRESS MARK WHICH YOU NOTED DOWN FOR THE RANGE OF TRACKS  TO
BE  BACKED-UP.   SIMPLY  PRESS  RETURN TO THE REST OF THE QUESTIONS  AND  THEN
RETURN TO THE MAIN MENU.   SELECT 'N' TO ENTER NIBBLES AWAY ][, AND ANSWER 'Y'
TO THE QUESTION 'CHANGE DEFAULT OPTIONS'.  USE THE <RETURN> KEY TO MOVE TO THE
'START TRACK' PROMPT,  AND THEN ENTER THE FIRST TRACK TO BE BACKED-UP.   PRESS
RETURN  AND  THEN  TYPE IN THE LAST TRACK TO BE  BACKED-UP  WITH  THE  CURRENT
ADDRESS  MARKER SETTING.   IF THE TRACKS IN THE SPECIFIED RANGE ARE NOT SPACED
AT  1  TRACK INTERVALS,  ENTER THE INTERVAL AT THE 'TRACK  INCREMENT'  PROMPT.
PRESS RETURN FOR THE FOLLOWING QUESTIONS AND BEGIN THE BACKUP AFTER  INSERTING
THE DISKS WHEN PROMPTED.   WHEN YOU RETURN TO THE MAIN MENU,  REPEAT THE ABOVE
PROCEDURE  FOR EACH RANGE OF TRACKS WHICH CONTAINS A DIFFERENT ADDRESS MARKER.
     NOW COMES THE MOMENT OF TRUTH!  TRY TO BOOT UP THE BACKED-UP DISK (IF THE
ORIGINAL  HAD A WRITE-PROTECT TAB,  THE BACK-UP SHOULD TOO!).   IF THE  BACKUP
BOOTS, THEN ALL WENT SUCCESFULLY.

STEP 3:
     IF THE BACK-UP DID NOT WORK PROPERLY THEN THERE ARE A FEW THINGS TO  LOOK
FOR.

1....DID  ALL  OF THE TRACKS WHICH SHOULD HAVE BACKED-UP DO SO?   THIS CAN  BE
     SEEN  WHILE THE BACK-UP TAKES PLACE AS A 'Y' OR AN 'N' UNDER THAT  TRACKS
     STATUS LOCATION.   IF SOME DID NOT,  THEN THE ADDRESS MARKER WAS PROBABLY
     NOT DETERMINED PROPERLY.   IF THIS IS THE CASE,  THEN GO BACK TO THE  TBE
     AND TRY THOSE TRACKS AGAIN.
2....IF EVERYTHING SEEMED TO GO WELL,  BUT THE BACKUP REFUSES TO WORK (YOU MAY
     WANT  TO TRY THE PROCEDURE AGAIN,  MAYBE WITH THE SOURCE AND  DESTINATION
     DRIVES  REVERSED,  TO  MAKE SURE IT WAS NOT A POWER GLITCH OR OTHER  SUCH
     OCCURANCE  WHICH MESSED THINGS UP) THE NEXT STEP IS TO TRY THE  PROCEDURE
     WITH  THE  'SYNCHRONIZED COPY' OPTION SELECTED.   DISKS  WHICH  USE  THIS
     METHOD  OFTEN  MAKE VIOLENT HEAD MOVEMENTS DURING THEIR  BOOT  PROCEDURE.
     THIS CAN BE A CLUE TO THIS TYPE OF PROTECTION.

ADDITIONAL INFORMATION:
     ON  SOME DOS 3.3 DISKETTES,  THE GAPS BETWEEN THE SECTORS ARE REDUCED  IN
SIZE.   IN  SOME  CASES  THEY  CAN  BE  AS  SMALL  AS  4  OR  5  BYTES.   WHEN
NIBBLES  AWAY ][ FINDS THE BEGINNING OF A SECTION OF DATA,  IT NORMALLY ADDS 8
BYTES  OF SYNC JUST BEFORE THE DATA.   THIS WILL NORMALLY PUT SYNC BYTES  INTO
THE  GAP BEFORE THE DATA,  WHERE IT SHOULD BE.   HOWEVER,  IF A DISK HAS  VERY
SMALL GAPS,  THEN THE ADDED SYNC CAN OVERWRITE THE END OF THE PREVIOUS SECTOR.
THE PARAMETER FIX AMNT CONTROLS THE NUMBER OF SYNC BYTES WHICH ARE  ADDED,  SO
THIS  VALUE  CAN BE REDUCED TO PREVENT ANY DATA FROM BEING  OVERWRITTEN.   THE
VALUE THAT NIBBLES AWAY ][ USES FOR THE SYNC WHICH IT PUTS IN IS CONTAINED  IN
THE  PARAMETER  FIX VALU.   NORMALLY THIS IS A $7F,  BUT IT CAN BE SET TO  ANY
DESIRED VALUE.
    IT  SHOULD BE NOTED THAT NIBBLES AWAY ][ REGARDS ANY DATA BYTE  WHICH  HAS
ITS HIGH BIT CLEARED TO BE A SYNC BYTE.   SO THE $7F WHICH IS NORMALLY IN THIS
PARAMETER MEANS THAT A SYNC $FF IS TO BE ADDED.  IF THE 'OVERIDE STANDARDIZER'
OPTION  IS  SELECTED,  THEN NIBBLES AWAY ][ WILL NOT ADD ANY  BYTES,  IT  WILL
SIMPLY  CONVERT THE DATA WHICH IS PRESENT BEFORE A SECTOR INTO  SYNC,  WITHOUT
CHANGING ITS VALUE.   THIS TECHNIQUE CAN ALSO BE USED FOR DISKS WHOSE GAPS ARE
VERY SMALL.

     ANOTHER  ITEM TO WATCH FOR IS DISKS WHOSE TRACKS APPEAR TO BE VERY  LONG.
SOME DISK PROTECTION SCHEMES PUT GARBAGE ON A PORTION OF THE TRACK.  WHEN THIS
GARBAGE  IS  READ BACK,  MORE BYTES ARE READ IN THAN WERE WRITTEN  OUT.   THIS
CAUSES  THE TRACK TO BE LONGER THAN NORMAL,  AND IN SOME CASES IT  BECOMES  SO
LONG  THAT  THE  DEFAULT PARAMETERS FOR NIBBLES AWAY ][ CANNOT FIND  THE  DATA
PROPERLY.   THE  PARAMETERS  DATA  MIN AND DATA MAX CONTROL  THE  MINUMUM  AND
MAXIMUM TRACK LENGTHS (IN INCREMENTS OF 256 BYTES) WHICH NIBBLES AWAY ][  WILL
ACCOMODATE.   THE  NORMAL VALUE OF DATA MAX IS $1D,  BUT THIS CAN BE SET TO  A
HIGHER VALUE,  SUCH AS $25,  IF A TRACK APPEARS TO BE VERY LONG.   EVEN THOUGH
THE  TRACK  MAY  READ IN AS A LARGE NUMBER OF BYTES,  MANY OF  THESE  WILL  BE
REMOVED BY THE NIBBLE FILTER,  SINCE THEY ARE GARBAGE BYTES.  THIS WILL ASSURE
THAT  THE  AMOUNT OF DATA WRITTEN BACK OUT WILL NOT BE TO LARGE TO FIT ON  THE
DESTINATION TRACK.

     WHEN NIBBLES AWAY ][ FINDS A SECTOR OF DATA, IT LOOKS FORWARD IN THE DATA
TO FIND A SECOND OCCURANCE OF THE SAME PATTERN.   THIS INSURES THAT THE SECTOR
HAS  BEEN READ IN AND LOCATED CORRECTLY.   ON MANY DISKS,  THERE IS A  PRIMARY
SECTION  OF  DATA,  CALLED THE ADDRESS FIELD,  AND THE THE ACTUAL  DATA  FIELD
FOLLOWS.   IN BETWEEN THESE IS A SMALL GAP,  AND MANY TIMES IT CONTAINS RANDOM
INFORMATION.   THIS MEANS THAT NIBBLES AWAY ][ SHOULD ONLY MATCH THE NUMBER OF
BYTES WHICH ARE FOUND IN THE ADDRESS FIELD, SINCE THE BYTES IN THE GAP MAY NOT
READ AS THE SAME VALUE EVERY TIME.  THE PARAMETER FIND MAX CONTROLS THE NUMBER
OF  BYTES WHICH ARE CHECKED DURING THIS PROCEDURE.   THE DEFAULT VALUE OF  $0C
WORKS  IN  MOST CASES,  BUT SOME DISKS USE A SMALLER ADDRESS FIELD  WHICH  MAY
REQUIRE  THIS  PARAMETER  TO BE SET TO A  SMALLER  VALUE.   HOWEVER,  IF  THIS
PARAMETER  IS SET TOO LOW,  THEN NIBBLES AWAY ][ MAY IDENTIFY THE MATCH FOR  A
SECTION OF DATA WHOSE FIRST FEW BYTES ARE THE SAME, BUT WHICH DIFFER LATER ON.
THEREFORE ONE SHOULD EXCERSIZE CAUTION WHEN LOWERING THIS VALUE.
---------------------------------------

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

OK,HERE TIS SOME BASIC SATELITE TELCO
TUTORIALS NEVER BEFORE WRITTEN!
 
FIRST OF ALL EVERY SATELITE HAS 24
TRANSPONDERS EACH 36 MHZ WIDE.
INDIVIDUAL TELCO CARRIERS ARE 4KHZ
WIDE.THE VOICE/DATA CARRIER IS USED
TO MODULATE A DOUBLE BALANCED MODULATOR
WHERE ONE OF THE 2 SIDEBANDS TIS ELIMIN
ATED WITH A FILTER.THE REMAINING SIDE
BAND SIGNAL IS APPLIED TO ANOTHER
CARRIER FREQUENCY BETWEEN 64-108 KHZ.
 THESE CARRIERS ARE THEN MULTIPLEXED
TOGETHER IN GROUPS OF 12.SUPERGROUPS
CONTAIN 5 GROUPS AND MASTERGROUPS
CONTAIN 5 SUPERGROUPS.(300 CARRIERS)
 THESE ARE THEN SENT VIA SATELITE IN
"PACKETS" CONTAINING EITHER GROUPS,
SUPERGROUPS,OR MASTERGROUPS IN THE
0 TO 10.75 MHZ RANGE ON A TRANSPONDER.
MASTERGROUPS ARE 5 SUPERGROUPS MULTIPLE
XED AND 1 MIXING CARRIER PER SUPERGROUP
 WHICH ARE UPLINKED BY THE TOC(TOLL
OPERATIONS CENTER) LOCATED IN VARIOUS
AREAS OF THE U.S.
 BLOCK CONVERSION IS USED TO EXTRACT
GROUPS DURING DOWNLINKING.
 
CONTINUED NEXT MSG

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

THEN THE GROUP IS MICROWAVED VIA
TERRESTIAL MICROWAVE CIRCUIT TO THE
DESTINATION TOC WHICH DEMODULATES THE
GROUP USING A LOWER SIDEBAND RECEIVER.
THE CARRIERS ARE THEN SENT TO THEIR
FINAL DESTINATION VIA LEASED TELCO
LINE OR RADIO CIRCUIT.
 
SCPC (SINGLE CHANNEL PER CARRIER)
MAY OPERATE BY THEMSELVES OR BE SLTTED
(OOPS)SLOTTED NEXT TO GROUPS.THESE ARE
60 KHZ WIDE WITHIN 65 TO 85 MHZ
 
AS SMALL AS AN 4.5 METER DISH WITH 30-
100 WATTS POWER WILL ACHIEVE UPLINK
CAPABILITIES.
 
TVRO RECIEVES 3.7-4.2 GHZ AND DOWNCONVE
RTS TO SOME IF(SUCH AS 70MHZ) THEN
DEMODULATES TO 0-10.75 MHZ(BASEBAND)
IF YA OWN A TVRO-RUN CABLE FROM THE
VIDEO/DEMODULATED/BASEBAND OUTPUT OF
THE RECEIVER TO A HAM RECEIVER (SUCH
AS AN ICOM R-71A) TO TUNE IN THE
0-10.75 MHZ RANGE OF YOUR SATELITE
OF CHOICE.HEE-HEE-HEE
 
NUFF SAID-
BOOTLEG

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

OK-NOW YA GOTTA FIND OUT WHERE TO LOOK
FOR TELCO TRANSPONDERS.BELOW TIS YE
MAIN SATELITE/TELCO INFO-
 
SATELITE             TELCO TRANSPONDERS
 
SATCOM V             3-5-7-11-17-13
SATCOM IR            5-7-9-10-17-23
COMSTAR IV     1-3-4-6-7-15-16-19-22-23
WESTAR IV            14-20-24
TELSTAR IIIA         ALL
COMSTAR III          2-5-6-7-9-14-15-16
                     18-20-21-22-23
WESTAR II            1-4-5-8-9
GALAXY II      12 MCI TRANSPONDERS HERE
COMSTAR 01/02        ALL
SATCOM IIR           3-4-7-19-21-22-23-
 
REMEMBER EACH CARRIER MAY USE TO 2700
VOICE CHANNELS WITH NUMBERS GROWING.
DUPLEX FM OR SSB/SCPC CARRIERS ARE
YE FUTURE PHREAKERS TARGETS.
 
 TRYING TO TRACE YE NEW GENERATION OF
SATELITE PHREAKS WILL LEAD TELCO SECUR
ITY STRAIGHT TO A LOCATION IN OUTER
SPACE!!!  HAR-HAR-HAR
 
NUFF SAID-
BOOTLEG



DUE TO POPULAR DEMAND AND THE HUGE
AMOUNT OF INFORMATION NOW AVAILABLE
TO ME,I HAVE DECIDED TO PUBLISH A
SISTER MAGAZINE TO THE BOOTLEGGER
CALLED-

          "THE HACKER"

SAME SUBSCRIPTION PRICE AS THE
BOOTLEGGER.SAME ADDRESS ALSO,BUT
THE HACKER WILL BE PUBLISHED IN
BETWEEN BOOTLEGGER ISSUES SO THAT
YOU CAN GET INFO A LOT QUICKER!
 NATURALLY THE HACKER WILL PUBLISH
A LOT OF GREAT INFO PERTAINING TO
THE UNDERGROUND HACKING WORLD-
SUBSCRIBE NOW-DON'T MISS ISSUE #1.

(SOME OF THE HACKERS INFO WILL
INCLUDE FILES TAKEN RIGHT OUT OF
THE LATEST ESS MANUALS!)

NUFF SAID-
BOOTLEG
-------------------------------------
         FUN STUFF FOR SYSOPS
---------------------------------------
First, you must be a sysop. 
(Obviously!) Or, you may be at a 
sysop's house (When he or she is not
around.)

Second, you must be VERY popular,
or VERY daring. Either way, your
victim will have a strong dendency
to: a) crash your board, b) hate you, 
or c) spread malicious rumors about
you, and, or your board to everyone
in the world that will listen.
 
    I am going to write about AE
fun first, and then Net-Worx. 
 
 
                AE Fun
                -- ---
 
    So you are bored, and want to
have some fun, huh?
    Go into your room, or wherever
you have your apple, and sit down.
Turn on the monitor, and lets see
if there is a leech on the line.
(-note: if you are the unlucky type,
I suggest that you give this up,
because for all you know, that sysop
of the 20meg board is on your line,
and he's going to be your victim!!)
   Now for some of these pranks, you
will need to make things before-
hand. I suggest you read this through,
and make the necessary mods. 
 
1) This one is probably my meanest
trick, and should only be used on
people like Matt Ackerett, or Little
Al.
   Your victim has to be leeching
a game off of your AE for this to
work.
   You wait until your victim is at
his last 2 blocks of memeory to go
until the transfer is done, and
you take out the disk. 
   This will ruin the >entire<
transmission. It won't piss them off
too bad if it is only 50 or so blocks,
but can you imagine:
 
Send: Matt Ackerett is a fag
290 blocks
crc=167
<289>
 
    Note- The victim has to get 290
blocks, you only let the victim get
289!
 
 
   At that point, take out the disk!
They have just waited 1/2 hour for
nothing! They can't get the last block
and have to go through the whole
thing again!! Ha ha!  
   This is very mean, especially if
they aren't phreaking, they have
been >paying< for it all!
 
             
2) If you want to see if the person
on is intelligent...simply let him
catalog your drive once, then when he
is done, take the disk out, and 
put in the disk from the other drive.
When they catalog the disk next, it 
will be different!
   This will freak them out, they will
think that they have switched to d1
somehow. The victim will then L)og the
drive, and find it still on D2. Wow!
   Hopefully they will catalog D1 
anyway, thinking that they were
originally on D1 and it switched.
Now comes the fun. 
   Put the right disk back in D2, 
and put the disk that used to be in D2
into D1, so they will get the same 
catalog.
   Now they are confused. Now
they will catalog D2, and find the
normal stuff. Hopefull they will
read something, now take the disk
out while they are typing in the name,
and slip the other disk in. It
will say 'file not found.'
   Good. Now they will catalog it,
and look! The wares have changed!
Now something is wrong here! They
will say:
 
hey! stop it!
 
   Oh no! They are on to your scheme!
But, 1 last joke! Get a copy-protected
type disk, one that you <gasp> bought.
They won't be able to catalog this
at all! Ha!
   If they get mad, they might
say something like:
 
        Hey! Stop it!
   
   But will you listen? nnnoooooo!
Take the disk out, and slip something
totally new, preferably the disk that
has "sneakers" or some ancient wares.
Maybe they will think these are the
latest! Watch them post!:
 
      Hey! I just got some new 
      Warez! Do you want to trade??
 
hah hah!
 
  Satisfied, you may put the normal
disks back in and walk off to see
some football game.
 
3) Lock out the space-bar. This will
make it so that they can't type a
<space>. Then, they can't read
anything that requires a space. 
Most likely the victim will think that
there is something wrong with >his< 
computer. Thusly sending him/her/it
into a 1/2 hour scan of their install
program to see what is wrong.
 
4) Change the commands...such as:
 
d)irectory= c)irectory
-           -
 
   They will have to hack at the 
commands! This won't be too funny,
because they won't do anything stupid
like posting:
 
     hey your commands are screwed!
  
   Most likely they wont find the 
command for 'copy'.
 
 
5) lock out the "ctrl-c". This will
piss them off when the victim just
can't exit from posting. Ha!
 
6) Change the ring count, most, or
almost >all< AE lines are set to 
pick up after just 1 ring. Change it
to...say...5 rings, and only tell your
friends that it is at 5 rings. When
they call, they will only wait for 
about 2 rings, and hang up thinking
that the line is down. Only the people
you like will get on, because they 
will be the only ones to wait 5 rings.
Mean huh?
 
7) When someone is posting, or c)opy-
ing a message, pick up the voice line,
and blow into the reciever. This will
put all of these weird characters onto
the screen. He will save a gay looking
message, that will make it look like
the victim can't type!! 
 
 
               Net Works
               --- -----
 
   I don't have as many fun tricks
with net-worx as I do with AE, but
here are a couple of my favorites...
 
1) In the program, make a bug, like
"ctrl-k" that when pushed (like ctrl-t
for chat) it will dump you into basic.
take out the disks, and put in like 
the "bare-bones" net-worx disk and let
them have fun reading fake messages,
mail, and passwords. Ooooh! They will
think:
 
oh yay! I have everyone's pass!
 
Now, see if he/she will init the 
disks, if they do, you know what type
of user it is. If they are nice,
and 'hang' the line for you so that
no one wil be able to get on after,
or they try to beep you, then give 
them a level raise.
 
2) Be a tyrant. Juggle their levels
while they are on. Like break into
chat, change their level, and watch
them get all mad. 
 
3) Break into chat, and just walk off,
leaving a frustrated user sitting
there.
 
4) break into chat, and change the
time. In other words, leave them
with -10 minutes, instead of 35 or
so.
 
5) when they log off, and they get
that stupid message about:
 
            Thank you for
              calling
 
and all of that, press 'ctrl-c' a
few times, and they will be brought
back. Wow! What happened? Let them
try to log off a few times nd keep
pressing ctrl-c. Finally they should
just press 'reset'. He he!
 
 
    I hope you have enjoyed these
little pranks. Your users will hate
you if you do this too often, unless
they are like Matt Ackeret or Little
Al. Then it doesn't matter much.
    Remember! I hold no responsibilty
for people wanting to crash your 
system because they are so pissed
at you!
 
Sysop fun- A Surf Rat file.
 
Call The Realm of the Rogues!
             415/941-1990  20 megs!!
 
Call The Twilight Zone!
             408/253-2140  C00L!
 
Call The Gossip Line! (AE)
             415/949-1049:pw/gossip
 
 
And hey! dont put >your< name in here!
 
Surf..
 -BFB

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-




A LOT OF YOU HAVE BEEN ASKING FOR
PROGRAMS THAT WILL HACK OUT VARIOUS
CODES,NUMBERS,PSWDS,ETC.

OK-IVE COMPILED THE MOST POPULAR
AND EFFICIENT HACKING PROGRAMS
EVER ASSEMBLED!THESE INCLUDE SUCH
INFAMOUS PROGRAMS AS THE OUTLAWED
"TSPS" AND THE NOTORIOUS "JOSHUA".
ALONG WITH THESE FAVORATES,INCLUDED
ARE THE 600 CODE PER NIGHT HACKING
PROGRAM BY THE PROFESSOR.ALSO,ALL THE
OTHER UNDERGROUND HACKING PROGRAMS
THAT HAVE EARNED THEIR FAME IN THE
SPIRIT OF WARGAMES!!!

TO ORDER "THE HACKER" SEND $100
TO-

          THE HACKER
 
        1080 HAYS CUT-OFF ROAD
        CAVE JCT.OR.97523


NUFF SAID-
BOOTLEG

P.S. THIS COLLECTION OF HACKING
     PROGRAMS WILL DEFINATELY TAKE
     UP SEVERAL DISKS OF SPACE!
THE BOOTLEGGER HAS A FOOLPROOF METHOD
OF SAFELY TRADING DISKS WITHOUT BEING
RIPPED OFF!
SIMPLY SEND 10 OR MORE DISKS TO ME
WITH $2 TO COVER POSTAGE,AND I WILL
HOLD THEM UNTILL THE PERSON YOU ARE TRADING WITH ALSO SENDS THE DISKS YOU
WANTED! WHEN BOTH PARCELS ARE RECEIVED-I'LL
MAIL THEM OUT.IF ONLY ONE PARCEL IS RECEIVED- AFTER 2 WEEKS ILL MAIL IT BACK,OR
 FILL YOUR DISKS WITH NEW PROGRAMS!
I RESERVE THE RIGHT TO COPY ANY PROGRAMS WHILE WAITING! HEE-HEE

NUFF SAID-
BOOTLEG

P.S. AT LEAST ONE PARTY TO THE TRADE
     MUST BE A CURRENT SUBSCRIBER!
ALSO-FILL BOTH SIDES OF YOUR DISKS.
I'VE BEEN GETTING SOME OLD STUFF
IN THE TRADE CLUB LATELY,SO WHAT IM
DOING IS EXCHANGING OLD FOR OLD,NEW
FOR NEW! (GET THE HINT?)

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

VA (VARIABLE ANI ROUTE TREATMENT) IS
USED TO PROVIDE THE START SIGNALS AND
CATAGORY SIGNALS AS REQUIRED FOR
VARIOUS PULSING FORMATS,SUCH AS BELL
SYSTEM STANDARD AND NT-500.THE SYSTEM
OUTPUT AND INPUT PARMS FOR THIS ROUTE
TREATMENT ARE-
 
ANIFST & ONIST
 
 START SIGNALS FOR AN ANI/ONI FAIL TYPE
CALL ARE 15 FOR KP,12 FOR ST,13 FOR
STP,14 FOR ST2P,11 FOR ST3P,OR 0 FOR
SENDING THE START SIGNAL PASSED BY THE
TRANSLATOR.
 
NUFF SAID-
BOOTLEG

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

WANT DTMF DECODER FER YER COMPUTER?
 
THEY CAN BE HAD FROM $22.95 TO $89.95
FROM ENGINEERING CONSULTING AT
714-671-2009
 
LOTS OF PHUN WITH YE STUFF THIS COMPANY
SELLS.ASK FOR CATALOG
 
OH YEA- VISA AND MASTERCARD ACCEPTED!
 
             HAR-HAR-HAR
 
NUFF SAID-
BOOTLEG
---------------------------------------
--  How to modify the 16k Ram Board  --
             By: Axe Man 
---------------------------------------

WRITE PROTECT:
    LIFT PIN #3 FROM U18 CHIP & CONNECT
    TO ONE SIDE OF SWITCH.
    CONNECT SOCKET AND PIN #13 74LS175
    TO CENTER OF SWITCH
    CONNECT TOP OF R3 TO OTHER SIDE OF
    THE SWITCH

R3---------------------O
                       !
                       /  NORMAL OPEN
                       !
PIN #13----------------O
74LS175                !
                       /  NORMAL CLOSED
                       !
PIN #3-----------------0
U18

CHANGES FOR RAM & ROM
    LIFT PIN #3 FROM U14 CHIP & CONNECT
    TO ONE SIDE OF SWITCH
    CONNECT SOCKET AND PIN #5 74LS175
    TO CENTER OF SWITCH
    CONNECT GROUND TO OTHER SIDE

GROUND-----------------O
                       !
                       /  NORMAL OPEN
                       !
PIN #5-----------------O
74LS175                !
                       /  NORMAL CLOSED
                       !
PIN #3-----------------O
U14

* * * * * * * W A R N I N G * * * * * *
THIS IS DONE AT YOUR OWN RISK
IT WILL VOID YOUR GUARANTEE
WE ASSUME NO RESPONSIBILITY FOR RESULTS
* * * * * * * W A R N I N G * * * * * *

IT SEEMS THERE'S A DEMAND FOR A W/P
SWITCH ON THE ANDROMEDA -- SO HERE IT
IS ...
 
 LOCATED ON THE ANDROMEDA RAM CARD IS
 A PIN NUMBER 25 WHICH HAPPENS TO BE 
 THE POWER (+5V) PIN. IF THIS PIN IS
 FOLLOWED ONTO THE PC BOARD, THERE WILL
 BE TWO RESISTORS (SMALL TUBE-LIKE 
THINGS WITH COLOR BANDS AND ONE LEAD
OUT OF EACH END). AT ONE END THE POWER
WILL GO INTO THIS RESISTOR, AT THE OTHE
R ANOTHER TRACE WILL GO OFF TO SOME
OF THE OTHER ELECTRONICS ON THE BOARD.
WE WANT TO USE THE END THAT HAS THE
TRACES GOING TO OTHER CHIPS ON THE 
BOARD. (CALL THIS POINT #1 (USE EITHER
RESISTOR - THERE ARE TWO)). POINT NUMBE
R TWO IS WHERE PIN 18 FROM THE APPLE
CONNECTOR (7 PINS DOWN FROM 25 ON THE
SAME SIDE) ENTERS ONTO THE PC BOARD
AND IMMEDIATELY GOES THROUGH TO THE
OTHER SIDE (AFTER ABT 1/2 "). THIS
IS POINT #2.  IF YOU TRACE WHERE TH
E THING COMES OUT ON THE OTHER SIDE, 
YOU'LL FIND OUT THAT IT POPS BACK ON
THE SIDE IT STARTED FROM ABOUT 1/2" 
LATER... THIS LITTLE LINK IS WHEERE WE
CUT THE TRACE TO INSERT THE SWITCH.
OK, WE CUT THE TRACE BETWEEN THE TWO
POINTS THAT IT GOES THROUGH THE PC
BOARD. LABEL THE OTHER PLACE WHERE THE
TRACE GOES THROUGH POINT#3.  NOW WE
WILL ATTACH AN SPDT SWITCH TO THE BOARD
 SOLDER ONE WIRE TO POINT 3, AND ATTACH
IT TO THE CENTER TERMINAL OF THE SWITCH
THEN SOLDER A WIRE TO POINT 1 AND 
ATTACH IT TO EITHER SIDE OF THE CENTER
SWITCH. LASTLY, TAKE A WIRE AND SOLDER
IT TO POINT 2 AND THEN TO THE UNUSED
PIN ON THE SWITCH. THERE YOU HAVE IT!
WHEN THE SWITCH HANDLE IS ON THE SAME
SIDE AS THE WIRE FROM POINT #1, REG-
ULAR OPERATION WILL TAKE PLACE. IF THE
SWITCH IS THROWN IN THE OTHER DIRECTION
THE CARD WILL BE WRITE PROTECTED.
(*PLEASE NOTE THAT THIS MODIFICATION
 WILL VOID YOUR WARRANTY AND THAT THE
USER ASSUMES AND WILL BE RESPONSIBLE
FOR ALL RISKS AND DAMAGES INCURRED IN
THE MAKING OR THE USE OF THIS MOD-
IFICATION, AND THAT THIS MODIFICATION
IS NOT GUARANTEED TO BE SUITABLE FOR
ANY PARTICULAR PURPOSE*)
----------------------------------------
                                >THE SPACE BAR<
                          Compleat Nationwide AE List
                                  Version 2.0
                                March 10th 1985

Completely revised in late February-early March of 1985 by

                >SPACE<
                (prop.) of >THE SPACE BAR<  505-265-5178  pw:BANZAI
and
                /\/oo\/\  Count Nibble  /\/oo\/\
                future sysop of >PLANET 10< AE/CS/CF

Got any adds, deletions, or changes to this list?  Post them on >THE SPACE BAR<
and we'll confirm them and make the appropriate changes!

To the User: A Key To Abbreviations, Notations, etc...
------------------------------------------------------
>>         = More than just an AE or a BBS
b          = Board has been busy for a while and we didn't get through
n          = System has n drives
Rn         = System has n drives and a Ramdisk
nM         = System has an n Meg hard disk
(-Ind Pw-) = Passwords are assigned individually
(-Unk Pw-) = We don't know the password -- let us know if you do
(-No Pw-)  = Lucky you!  No password to memorize!
SS         = Saturday and Sunday (Weekend, you dweeb!)
3/12       = Board runs at both 300 and 1200 baud

Please only call boards during their stated operating hours!

To the Sysop: How We Compile This List
--------------------------------------
Every two months or so, we go through our current list of confirmed and
reputed ae's and CALL EVERY ONE TWICE; once on a weekend, then a second
time a week later.  All calls are made during the board's claimed operating
schedule.  If the number RINGS both times we call, the AE is removed from
the list (we usually allow 5 or 6 rings when we're checking numbers).  If
the number is BUSY it stays on the list.  For this reason, if you are a sysop
and your board is down temporarily we ask that you leave your phone off the
hook during operating hours if you want your board to remain on the list.
If you decide to go down for good, PLEASE PLEASE PLEASE call the phone company
and have the line disconnected, or your number changed.  This makes it easier
for everyone involved, as constantly ringing numbers are an annoyance to all
of us.  Better yet, let us know, and we'll do our best to eliminate unwanted
late-night wake-up calls.

DISCLAIMER:  We can't be responsible for mistakes unless you have called
             them to our attention.  If there is a problem with the entry
             for your AE then call us and let us know.  We'll fix it!
             Remember, we aren't perfect yet!

                                   /\/oo\/\  Count Nibble  /\/oo\/\

-------------------------------------------------------------------------------
A/C  Number Up? Dvs PASSWD      <* System Info *>
-------------------------------------------------------------------------------
201:New Jersey (Northern/Newark)
    221-0222 b      FALCON      <* Number has been busy for some time *>
    267-1207=BA     (-Ind Pw-)  <* Armoury BBS/AE *>
    347-7325    10M (-Ind Pw-)  <* The Fire House BBS/AE, 3/12 *>
    464-3598=AE   2 SKA         <* Princebuster's AE, M-F=12A-3P SS=24Hr *>
    528-6647=AE  R2 ZANDAR      <* Mordor AE, 7dy=24hr *>
    529-4381=AE     LAIR        <* 1200 only *>
    543-6139=AE     TREKKY      <* Connection's I/O, 3/12 *>
    567-1325=AE  R2 TATE        <* Tate's AE *>
    762-0075=AE  R2 (-Ind Pw-)  <* Hell AE, SS=AE, M-F=BBS (?) *>
    763-4956 b   R2 KNIGHT      <* Silicon Valley AE, 7dy=24hr *>
    879-6668=CS  R2 (-Ind Pw-)  <* The Metal Catsend (Sometimes AE) *>
    891-3695=AE  R2 GUIDO       <* Guido's Hideout *>
    896-1328 b    4 (-Ind Pw-)  <* Starship BBS/AE, AE:Su=12A-M=7A, 3/12 *>
    925-2728=AE   2 AGENT       <* 7dy=24hr *>
202:Washington, D.C.
203:Connecticut
    387-2906 b      (-No pw-)   <* BBS/AE *>
204:Manitoba, Canada
205:Alabama
    870-4358=AE   3 DUNE        <* Rebel's Hideout, M-F=6P-6A, SS=24Hr, 3/12 *>
    870-9075=AE  R2 PASCAL      <* Castle Red AE *>
    967-8484=AE   2 PRODOS      <* 2-Ring Circus ProDOS AE (V4.3P Required) *>
206:Washington (Western/Seattle)
    246-9098=AE   2 ATC         <* The Institute AE *>
    435-8690=CS     (-Ind Pw-)  <* Double-Shot #2 *>
    734-7468=BA 10M REMOTE      <* The Pirate's Chip *>
    783-9798=BA     (-Ind Pw-)  <* Pirates of Pugetsound BBS/AE *>
    878-1519=CS     (-Ind Pw-)  <* Double-Shot #1 *>
207:Maine
208:Idaho
    746-0071=CS 10M (-Ind Pw-)  <* Medicine Shop Catsend *>
209:California (Central/Fresno)
    533-2391=BC     (-Ind Pw-)  <* BBS/Catsend *>
212:New York City
    535-8144=AE     ART         <* The Cave, 7dy=24hr *>
    886-5035 b
213:California (LA Area)
    393-5247 b      (-Ind Pw-)  <* Private *>
    395-3667 b      STUD        <* Party Plaza *>
    395-9496 o      (-UNK PW-)  <* Got carrier, nothing else *>
214:Texas (Northeast/Dallas)
    252-6903=AE  R6 HACKER      <* Red Light Inn, 3/12 *>
    263-9017 b    2 (-Ind Pw-)  <* Cracksmith's Forge AE/CS, 7dy=24hr *>
    341-1972=AE  R2 (-Ind Pw-)  <* Kandiman's Keep, 7dy=24hr *>
215:Pennsylvania (Southeast/Philadelphia)
    269-8303=AE   3 YO BUM      <* AE/CS, SS=6P-7A (Just one pw:'YO BUM') *>
    357-5120=BA     (-Ind Pw-)  <* Pirate's Ship BBS/AE, 7dy=24hr *>
    363-2546=AE   2 KNIGHT      <* M-F=9P-2:30P SS=12P-7A *>
    386-6696=AE   2 DUO         <* Dynamic Duo II AE, 7dy=24hr *>
    436-8311=BA     (-Ind Pw-)  <* BBS/AE, AE:M-F=12A-7A SS=12A-12P *>
    582-4773=AE   2 (-Ind Pw-)  <* Air Logic Express, 7dy=24hr, 3/12 *>
    775-4058=BA 10M (-Ind Pw-)  <* USS Enterprise BBS/AE *>
    926-1661=AE   2 PIRACY
    926-3007=AE   2 MAGIC       <* The Spaniard's Magical AE *>
216:Ohio (Northeast/Cleveland)
    871-0437=AE     LIGHT       <* Pw wrong *>
217:Illinois (Central/Springfield)
218:Minnesota (Northern/Duluth)
219:Indiana (Northern/South Bend)
301:Maryland
302:Delaware
303:Colorado
    278-1487=>> 10M (-Ind Pw-)  <* Gold Strike BBS/AE/CS *>
    279-6134=AE  R2 LANCE       <* 1200 only *>
    693-5508=AE   2 LEONOV      <* Dragon's Hoard #1 *>
    699-6517=>>     (-Ind Pw-)  <* Shadow House AE/BBS/CS *>
    777-6811=AC     (-Ind Pw-)  <* AE/CS, M-F=10:30P-9A SS=24Hr *>
    797-6616 b      WIZ         <* Dragon's Hoard #2 *>
304:West Virginia
305:Florida (Eastern/Miami)
    229-9508=AE   2 PHONE       <* Long Distance AE, 7dy=24hr, 3/12 *>
    472-7909 b      CABIN       <* F-Su *>
    564-9999=CS     (-Ind Pw-)  <* Black Market Catsend *>
    753-5479 b      (-Ind Pw-)  <* Twilight Zone CS, 7Dy=6P-6A *>
    777-3202=AE   1 (-Ind Pw-)  <* Surfrat's AE, 7Dy=9P-7A *>
    871-1461=AE     (-Ind Pw-)  <* Dark Dungeon Catsend, 7dy=24hr *>
306:Saskatchewan, Canada
307:Wyoming
308:Nebraska (Western/North Platte)
309:Illinois (Central/Peoria)
    787-0016=CS   1 (-No Pw-)   <* 7dy=24hr *>
312:Illinois (Chicago Area)
    295-8706 b      OAKLEY
    323-0915=BA     (-Ind Pw-)  <* Lost Island *>
    325-0021=AE  R2 666         <* Hell AE, 7Dy=8P-? *>
    382-1369=AE   2 PURINA      <* Doghouse AE *>
    441-9374 b      MODEM
    469-7737=>>  R2 (-Ind Pw-)  <* Space Station 2 AE/CS/BBS, 7Dy=5:30P-3P *>
    564-0931=AE   2 SPY         <* 7dy=24hr *>
    564-3004=AE     SPY         <* 7dy=24hr *>
    665-0364=BC 10M (-Ind Pw-)  <* Homer Bros. BBS/Catsend, 7dy=24hr *>
    665-6122=AE     VOYAGE      <* Frontiers AE, M-F=3P-10P SS=10A-10P *>
    724-2766=AE     (-Ind Pw-)  <* 7Dy=6P-11P *>
    893-6211=AE     (-Unk Pw-)
    893-7346=AE  R2 *2010*      <* Space Station 1, 7dy=24hr, ID on D2 *>
    897-4221=AE     (-Ind Pw-)  <* Kevin's Watch, M-F=10P-3P SS=8P-12P *>
    998-5706=CS   2 RIPCO       <* Pirate Palace, M-F=24Hr SS=VARY *>
313:Michigan (Eastern/Detroit)
    662-9638=AC  R2 (-Ind Pw-)  <* ATC #4 AE/CS, 7dy=24hr, 3/12 *>
    994-5940=AE  R2 DIME        <* Rad AE, 7dy=24hr *>
314:Missouri (Eastern/St. Louis)
    874-1890=AE  R2 (-No Pw-)   <* Bumone AE, 7dy=24hr, 1200 only *>
315:New York (North Central/Syracuse)
316:Kansas (Southern/Wichita)
317:Indiana (Central/Indianapolis)
    783-7686=AE     (-Ind Pw-)
318:Louisiana (Western/Shreveport)
    981-7402 b      SR25!#      <* Private BBS/AE *>
319:Iowa (Eastern/Dubuque)
401:Rhode Island
402:Nebraska (Eastern/Omaha)
    333-4632=AE  R2 (-No Pw-)   <* Brass Dragon Tavern *>
403:Alberta, Canada
    251-4527=AE   3 (-Ind Pw-)  <* Sysop claims 50MHD on April 1 *>
    271-8810=AE   3 (-Ind Pw-)  <* Data Domain *>
404:Georgia (Northern/Atlanta)
    231-0583=AC   1 (-Ind Pw-)  <* Blackhawk's AE/Catsend *>
    296-7026=AE  R2 ATOMIC      <* Atomic AE, 7dy=24hr, R5 on weekends *>
    325-0358=AE     (-Ind Pw-)  <* Thieve's Guild, 7Dy=8P-7A *>
    395-9184=CS     (-Ind Pw-)
    399-0526=CS   2 MASTER      <* AE/CS, Weekends only *>
    449-5986=BA 10M (-Ind Pw-)  <* BBS/AE, M-F=7P-8A SS=24Hr, 3/12 *>
    843-2537=AE 10M KING        <* Basher AE, Hrs vary *>
405:Oklahoma (Western/Oklahoma City)
406:Montana
408:California (San Jose Area)
    246-7239=AE     (-Ind Pw-)
    662-0702=AE  R1 SHADOW      <* 7dy=24hr, 1200 only *>
    726-2469=AE  R4 TITAN
409:Texas (Southeast/Galveston)
    693-6019=AE 10M CHEESE      <* The Cheese Board free access 10 Meg AE *>
    693-7908=AE  R2 DHARMA      <* Blue Oyster Bay, 326k dvs, 7dy=24hr, 3/12 *>
    846-3072=AE   6 BURGUL      <* 7Dy=3P-?, 1200 only *>
    846-6697=AE   5 HACKER      <* Red-Light Inn, 3/12 *>
    892-8206=CS  R2 (-No Pw-)   <* The Final Cut Catsend *>
412:Pennsylvania (Western/Pittsburgh)
413:Massacheusetts (Western/Springfield)
414:Wisconsin (Eastern/Milwaukee)
    242-1184 b      FEMMES
    272-0369 b
    352-0844=AE  R2 DR MAD      <* F=6A-Su=11P, 3/12, one pw='DR MAD' *>
    462-8978=AE     (-Unk Pw-)  <* 7dy=24hr *>
    552-9401=AE     (-Ind Pw-)
    729-5954=CS     SKULL
    781-8653=BA 10M (-Ind Pw-)  <* John's Bar And Grill BBS/AE *>
415:California (San Francisco Bay Area)
    472-3097=AE  R2 POLO        <* Mariner AE (soon 10M AE/BBS) *>
    574-0481=AE  R2 WAVE
    858-2840=AE     (-Unk Pw-)
    961-9337=AE     (-Unk Pw-)  <* Rogue's Gallery, 7dy=24hr *>
416:Ontario, Canada (South Central/Totonto)
417:Missouri (Southwestern/Springfield)
418:Quebec, Canada (Eastern/Quebec)
419:Ohio (Northwest/Toledo)
501:Arkansas
502:Kentucky (Western/Louisville)
503:Oregon
    538-0761=AE     METAL       <* Metaland, 7dy=24hr, 10M AE/CS/BBS soon *>
    635-3010=AE     (-Ind Pw-)  <* International Wareport, 7dy=24hr, 3/12 *>
    635-8443=AE  R2 (-Ind Pw-)  <* London Calling, 7dy=24hr, 3/12 *>
    649-7950=AC   2 (-No Pw-)   <* Satan's Hollow AE/CS, 7dy=24hr, 3/12 *>
    682-0686=AE   4 (-Unk Pw-)  <* Whispering Pines GBBS/AE, 7dy=24hr *>
    838-3535=AE  R2 CLOVER      <* Clovernet 1, 7dy=24hr *>
504:Louisiana (Southeast/New Orleans)
    275-8184=AE     BOSUN       <* MWFSa=8P-12P *>
    291-5690=AE  R2 OCEAN       <* Lighthouse AE, 3/12 *>
505:New Mexico
    265-5178=AE   2 BANZAI      <* The Space Bar, 7dy=24hr *>
506:New Brunswick, Canada
507:Minnesota (Southern/Rochester)
509:Washington (Eastern/Spokane)
512:Texas (Southern/San Antonio)
    629-3040=AE  R2 2112        <* Software Palace AE, 7dy=24hr *>
    680-7912=AE  R4 (-Ind Pw-)  <* Repository AE, 7dy=24hr, M-F=3/12 SS=1200 *>
513:Ohio (Southwest/Cincinnati)
514:Quebec, Canada (South Central/Montreal)
516:New York (Long Island)
    348-7482=AE   4 (-Ind Pw-)  <* Linefeed's Lair, 7dy=24hr, 3/12 *>
    361-6744=AE     (-Ind Pw-)  <* Middle Earth AE *>
    365-8189=AE     DARK        <* Nightstalker's AE *>
    374-5071=BA 10M (-Ind Pw-)  <* Dragon's Lair BBS/AE, 7dy=24hr, 3/12 *>
    935-3613=AC     (-Ind Pw-)  <* Oven AE/CS *>
    944-5262=AE     (-Ind Pw-)  <* Awesome Harbor *>
517:Michigan (Central/Lansing)
518:New York (Eastern Upstate/Albany)
519:Ontario, Canada (Southwest/London)
    736-6838=AC     (-Ind Pw-)  <* 7dy=24hr *>
601:Mississippi
602:Arizona
    577-1157 b  10M (-Ind Pw-)  <* Barbary Coast BBS/AE *>
603:New Hampshire
604:British Columbia, Canada
    274-0893 b      (-Ind Pw-)  <* Ware Line #2 *>
    274-7900 b      (-Ind Pw-)  <* Ware Line #1 *>
    438-4714 b   R2 (-Ind Pw-)  <* Nite Line AE, 7dy=24hr *>
    926-0892=AE   2 X-MAN
605:South Dakota
606:Kentucky (Eastern/Covington)
607:New York (South Central/Binghamton)
608:Wisconsin (Southwestern/Madison)
609:New Jersey (Southern/Trenton)
612:Minnesota (Central/Minneapolis)
    253-6217=AE  R1 FISH        <* The Burnt Sushi AE *>
    544-3980=AE  R3 (-Ind Pw-)  <* 7dy=24hr *>
613:Ontario, Canada (Southeastern/Ottawa)
614:Ohio (Southeast/Columbus)
    235-5458=AE   2 (-Ind Pw-)  <* Point of Entry *>
    875-7399=AE 10M (-Ind Pw-)
615:Tennessee (Eastern/Nashville)
    886-3453=AE  R2 EXODUS      <* Rebel Alliance AE, 7dy=8P-7A *>
616:Michigan (Western/Grand Rapids)
617:Massachusetts (Eastern/Boston)
    527-4531=CS     RUFUS
    843-4705=AE   4 PIRATE      <* The A-Team AE *>
    862-5989 b      MBTA        <* Catsend, 7dy=8:30P-5P *>
    863-0677=CS 10M (-Ind Pw-)  <* Buckman's Tavern, 3/12 *>
618:Illinois (Southern/Centralia)
619:California (West and Far South/San Diego)
    571-3330=AE     (-Ind Pw-)  <* Gamblers' Casino *>
    728-0485=AC   3 SECTOR      <* Sector 7 AE/CS *>
701:North Dakota
    What?  You mean you expect an AE in North Dakota?  Get real, man!
702:Nevada
    827-9273=BA     (-Ind Pw-)  <* Pirate's Tavern BBS/AE *>
    831-4263=AE   2 BOMB        <* High Mountain Hackerz *>
703:Virginia (Northern/Arlington)
    827-0131 b      (-Ind Pw-)  <* Independence Catsend *>
    938-4147=AE     (-Ind Pw-)  <* The Buccaneer's AE *>
704:North Carolina (Western/Charlotte)
705:Ontario, Canada (Northeastern/North Bay)
706:Northwest Mexico
707:California (Northwest/Santa Rosa)
    527-5500=AE  R4 FRITZ       <* Fritz' AE, SS=24hr, 3/12 *>
709:Newfoundland, Canada
712:Iowa (Western/Council Bluffs)
713:Texas (Houston Area)
714:California (Anaheim Area)
    963-5752=AE     COMBAT      <* Frontline AE, 7dy=24hr *>
715:Wisconsin (Northern/Eau Claire)
716:New York (Western/Buffalo)
    343-6415=CS     PIRATE
    637-6068=AE     (-Unk Pw-)
    681-7638 b      (-Ind Pw-)  <* Inner Sanctum 2 CS, 7dy=24hr *>
717:Pennsylvania (East Central/Harrisburg)
718:New York City
    591-4244=AE   2 (-Ind Pw-)  <* Noah's Ark AE *>
801:Utah
    264-8201=BA 10M (-Ind Pw-)  <* CPU BBS/AE *>
    295-6021=AE   3 PIRATE      <* Pirate's Roost AE, 7dy=24hr *>
    484-2577=AE   2 JOLLY       <* Jolly Roger, Su-Th=10P-7:30A F-Sa=10P-9A *>
    969-9546=AE   2 AABUSE      <* Apple Abusers' AE, 7dy=24hr *>
802:Vermont
803:South Carolina
804:Virginia (Southern/Richmond)
    744-5384=AE   2 JUNKIE      <* 7dy=24hr *>
    784-3884=CS     (-Ind Pw-)  <* Franklin's Tower CS *>
805:California (South Central/Bakersfield)
806:Texas (Northern/Amarillo)
807:Ontario, Canada (Western/Ft. Williams)
808:Hawaii
    377-5012=AE 10M (-Ind Pw-)  <* 11:30P-12P *>
    422-1269=CS     (-Ind Pw-)  <* Excalibur Catsend *>
    737-5943=AE   2 ALOHA
809:Caribbean States (Bermuda/Virgin Islands/Puerto Rico)
812:Indiana (Southern/Evansville)
813:Florida (Southern/Ft. Myers)
814:Pennsylvania (West Central/Altoona)
815:Illinois (Northwest/Rockford)
816:Missouri (Northern/Kansas City)
    228-6711=AE   3 ASYLUM      <* Insane Asylum, M-F=11:30P-3:30P SS=24hr *>
    373-8227=AE 10M MAGE        <* The Wizard's Keep, (-Ind Pw-) soon *>
    942-4832=AE   2 ANALOG      <* ESP (Exchangeable Software Prototypes) *>
817:Texas (Central/Fort Worth)
    732-8813=AE     COVE        <* Pap Cove, M-Sa=9P-7A Su=24hr *>
818:California (Pasadena Area)
    794-8916=BA     (-Ind Pw-)
    999-4278=AE     (-Unk Pw-)
819:Quebec, Canada (Central/Sherbrooke)
901:Tennessee (Western/Memphis)
902:Prince Edward Island/Nova Scotia, Canada
904:Florida (Northern/Jacksonville)
905:Mexico City
906:Michigan (Peninsula/Escanaba)
907:Alaska
912:Georgia (Southern/Savannah)
913:Kansas (Nothern/Topeka)
    492-9427=AE     KCPL        <* 7dy=24hr *>
    649-2732=AE     CROM!       <* Platinum Dragon Inn, 7dy=24hr *>
914:New York (Southeast/White Plains)
    357-8791=AE   2 GRAPES
    638-4248=BA     (-Ind Pw-)  <* Apple Orchard AE/BBS, AE:SS=8P-? *>
915:Texas (Western/El Paso)
    677-5510=AE     SHADOW      <* Shadowland AE, 1200 only *>
    698-7796=CS     (-Ind Pw-)
916:California (Northeast/Sacramento)
918:Oklahoma (Northeast/Tulsa)
919:North Carolina (Eastern/Raliegh)
------------------------------------
Call us with changes:
>THE SPACE BAR< 505-265-5178 pw:BANZAI

>SPACE<
(prop.)         /\/oo\/\  Count Nibble  /\/oo\/\
                (Co-Sysop -- general malcontent)

-30-

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

FOR YE WITH SCANNERS IN NEW JERSEY-
N.J. BELL SECURITY CAN BE FOUND AT
 
462.55   462.575   462.600   462.625
462.65   462.675   462.700   462.725
 
ABOVE FREQUENCYS ARE IN MHZ.
 
NUFF SAID-
BOOTLEG

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

THATS RIGHT! IF YA WANT A CATALOG OF YE
BELL DOCUMENTATION CATALOG FER FREE-
THEN CALL 1-800-432-6600 
 
THIS CATALOG LISTS AT&T DOCS FOR SALE!
 
IF YA GET ANY-LETS TRADE-CALL ME VIA
VOICE AT 503-592-4461
 
NUFF SAID-
BOOTLEG





OK-TO ALL OF YOU FOOLISH ENOUGH TO
ASK  

     NO-NO-NO FREE SAMPLE ISSUES!

BUT BACK ISSUES ARE AVAILABLE FOR
$10 EACH.

IF YOU HAVE PROBLEMS WITH ANY DISK
NOT WORKING-MAIL IT BACK WITH AN
EXPLANATION OF THE PROBLEM.
ILL REMAIL A FRESH COPY UPON GETTING
THE OLD ONE.

AND TELL YOUR FRIENDS-NO FREE SAMPLES
(UNLESS THEY FEEL LIKE MAILING FREE
SAMPLES OF 10 DOLLAR BILLS FIRST!)

NUFF SAID-
BOOTLEG

MSG LEFT BY: SALLY RIDE
DATE POSTED: 

AN INTERESTING MESSAGE POSTED ON TEXCON
CAUGHT MY EYE..IN LIGHT OF THE NAZI BBS
THE MOLESTERS BBS AND THE BUST IN N.J..
A NEW FEDERAL LAW THAT WOULD OUTLAW OR
SEVERELY RESTRICT BBS ACTIVITY IS BEING
PUSHED THROUGH CONGRESS, ACCORDING TO 
TWO SOURCES THE METAL DETECTOR AND JOHN
EDENS. ANOMG THE RESTRICTIONS DISCUSSED
ARE: *REGISTRATION OF ALL BBS AS PUBLIC
      UTILITIES.
     *SYSOPS REQUIRED TO KEEP LOGS OF 
      ALL USERS "VERIFIED" NAMES AND
      ADDRESSES.
     *SYSOPS REQUIRED TO KEEP LOGS OF
      ALL MESSAGE POSTINGS AND TIMES OF
      POSITNG
     *CRIMINAL PENALTIES FOR SYSOPS WHO
      ALLOW ILLEGAL MESSAGE POSTINGS
      WHETHER OR NOT THEY HAVE KNOW OF
      THE CONTENT OR HAVE HAD A CHANCE
      TO REMOVE IT.
     *BBS USERS WOULD BE "REQUIRED" TO
      USE THEIR LEGAL NAMES.
I HAVE NO WAY TO BE SURE THIS DATA IS 
CORRECT, BUT I SUSPECT IT IS CLOSE TO 
THE TRUTH. CONTACT YOUR CONGRESSIONAL
REPRESENTATIVE, THEY ALMOST ALL HAVE 
800 #'S, AND FIND OUT AND EXPRESS YOUR
OPINION, TOO, WHILE YOU HAVE THE CHANCE
SALLY RIDE:::SPACE CADET

MSG LEFT BY: THE WARLOCK LORD
DATE POSTED: 

IS SO DAMN UNCONSTITUTIONAL IT MAKES ME SICK.  THE SYSOP SHOULD NOT BE HELD
RESPONSIBLE FOR MESSAGES, HE IS PROTECTED BY THE FIRST AMENDMENT.  IT'LL
NEVER PASS.
 
THE WARLOCK LORD
WHEW-

WHAT A YEAR SO FAR-
BOARDS BEING BUSTED THROUGHOUT THE U.S.
NEW COMPUTER CRIME LAWS BEING ABUSED BY
COPS IN MOST STATES (THOUGH MOST OF THESE LAWS CERTAINLY WILL PROVE
UN-CONSTITUTIONAL IF EVER TAKEN TO THE SUPREME COURT).
AND-NEW FEDERAL LAWS IN THE FEDERAL SUB-COMMITTEES WAITIN TO BE VOTED ON!
ALSO,YE SECRET SERVICE HAS TAKEN OVER
FEDERAL COMPUTER INVESTIGATIONS FROM
THE FBI.

SEEMS LIKE EVERY PREDICTION I MADE IN
EARLIER ISSUES HAS COME TRUE!

NOW LET ME TELL YA WHATS HAPPENIN AND
WHY. THE FEDS KNOW EVERYTHING IS GOIN
COMPUTER IN THE NEAR FUTURE,AND NATURALLY LAW ENFORCEMENT AGENCYS WANTED THE
WORST LAWS POSSIBLE ON THE BOOKS SO
THEY COULD RUN AMOK WITHOUT ANY CONCERN
OF OUR CONSTITUTIONAL RIGHTS.
SINCE OUR LEGISLATORS KNOW LITTLE OF
COMPUTER HAPPENINGS,YE SNEAKY FEDS 
DECIDED TO RAID VIRTUALLY EVERY KID
THAT RAN A GOOD BOARD THIS SPRING.
NATURALLY,THEY SPENT MEGA-THOUSANDS
ON THESE RAIDS AND THEN WERE KIND
ENOUGH TO MIS-INFORM THE PRESS AS
TO FABLES LIKE HACKERS MOVIN SATELITES,
ETC.NOW WHEN OUR INK HUNGRY MEDIA GOT
HOLD OF ALL THESE LIES, THEY TRUMP
EM UP EVEN FURTHER IN A BLITZ THAT
INCLUDED FRONT PAGE HEADLINES,UPI,
AND NATIONAL TV.
 O.K. SO HERE SITS MR & MRS CITIZEN
BELIEVIN THAT GARBAGE AN CALLIN MR
CONGRESSMAN SCREAMIN BLOODY MURDER.
 AN YA CAN GUESS WHATS HAPPENIN NOW-
YEP-THEYRE TRYIN TO DEPRIVE US OF
CONSTITUTIONAL RIGHTS (1ST & 4TH
AMMENDMENTS) THROUGH NEW PENDING
LEGISLATION......

NOW YA SAY-WHAT CAN BE DONE?

OK-WRITE EVERY CONGRESSMAN IN YOUR
STATE AND ALSO OTHER STATES AN EVEN
THE PRESIDENT TELLIN THEM YOU DONT
WANT ANY LAWS PASSED THAT WILL
INFRINGE ON YOUR RIGHTS RE COMPUTERS.
MASS PRODUCE THOSE LETTERS & SEND EM
OUT NOW-THESE BAD LAWS CAN ONLY BE
STOPPED BY DOIN SOMETHING RIGHT AWAY.

ALSO-BITCH ABOUT SPENDING ALL OUR
TAX MONEY HARASSING KIDS.THERE IS
A LOT OF CROOKS RUNNIN ROUND THEY
SHOULD BE AFTER WITH THOSE FEDERAL
AGENTS.

AND MAKE UP PETITIONS SIGNED BY 
ANYONE FROM ADULTS TO YOUR CLASSMATES
TO SEND IN ALSO. HECK-SEND THOSE
LETTERS IN EVERY WEEK TILL WE GET
RESULTS.ALSO-POST THIS FILE EVERYWHERE.

         

         THE BOOTLEGGER MAGAZINE
         1080 HAYS CUT-OFF ROAD
         CAVE JCT.OR.97523

NUFF SAID-
BOOTLEG
3



*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

[[ PRESS SPACEBAR TO QUIT ]]


99


*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*

-PRESS SPACEBAR TO QUIT-



COPY II PLUS 4.1  DISK-BACKUP INSTRUCTI
ONS
1/19/83

'T' INDICATES A TRACK NUMBER.  WHEN A
RANGE OF TRACKS ARE TO BE COPIED, YOU
WILL SEE "TX-TXX".  THIS MEANS SET THE
START TRACK TO "X", AND THE END TRACK
TO "XX".  IF ONLY A SINGLE TRACK IS TO
BE COPIED, YOU WILL SEE "TX".  THIS
MEANS USE "X" FOR BOTH START AND END
TRACKS.  NUMBERS TO THE RIGHT ARE
PARAMETER CHANGES THAT SHOULD BE MADE
BEFORE COPYING THE TRACKS SHOWN.
"STEP" MEANS TRACK INCREMENT.

WHEN MAKING A BACKUP, BE SURE TO FOLLOW
THE STEPS IN ORDER.  OFTEN A PARAMETER
WILL NOT BE RE-LISTED IF IT IS SET FOR
A PRIOR RANGE OF TRACKS.

IF A PARAMETER LISTING INCLUDES "SECTOR
EDIT", USE THE COPY II PLUS SECTOR EDIT
OR TO MODIFY THE TRACK AND SECTOR
SHOWN.  BE SURE TO PATCH THE READ/WRITE
ROUTINES IF THE LISTING SHOWS "PATCHED"
AND TO USE THE CORRECT DOS (3.2 OR 3.3)
.

SOME DISKETTES CAN BE DUPLICATED USING
THE DEFAULT PARAMETERS (OR COPY DISK
FROM THE MAIN MENU).  IF THE DISKETTE
YOU WISH TO BACKUP IS NOT LISTED, TRY
THE DEFAULT SETTINGS OR COPY DISK FIRST
.

A "*" NEXT TO THE PRODUCT NAME IN-
DICATES THESE PARAMETERS WERE USER
SUBMITTED AND HAVE NOT BEEN VERIFIED BY
CENTRAL POINT SOFTWARE.  WE ENCOURAGE
OUR CUSTOMERS TO LET US KNOW WHEN THEY
BACKUP A DISK NOT ON THIS LIST.  THIS
INFORMATION IS MADE AVAILABLE TO ALL
COPY II PLUS OWNERS.

NOTE TO ALL IBM PC OWNERS: COPY II PC
IS NOW AVAILABLE.  SAME PRICE AS COPY
II PLUS FOR THE APPLE, AND IT IS HANDS-
DOWN THE FASTEST, MOST RELIABLE AND
MOST POWERFUL COPY PROGRAM FOR THE
PERSONAL COMPUTER.


ALIEN RAIN & TYPHOON    (BRODERBUND)
        T0-T5           9=0, 31=0, D=D5
, F=0
        T6-TE           E=DE

APPLE ADVENTURE *
        T0-T22          D=1, 10=96, 24=
96

APPLE LOGO *            (APPLE COMPUTER
)
        T0-T22
        T1              A=1, 4B=1, 50=1
  (ERROR 6 OK)

APPLE PANIC *           (BRODERBUND)
        T0-TD

APPLE WORLD *           (USA)
        T0-T23

APPLEWRITER II          (APPLE)
        T0-T22          10=96

APPLEWRITER ///         (APPLE)
        T0-T22          D=1, 10=96, 24=
96

A2-PB1  (PINBALL)       (SUB LOGIC)
        T0              10=96
        T1-T15          A=3, E=DB, F=AB
, 10=BF, 44=1,
                        45=D, 46=F

AZTEC *
        T0-22           D=1, 10=96, 24=
96

BACK-IT-UP II *         (SENSIBLE)
        T0              10=96, 9=0
        T1.5-TB.5       10=B5, A=3

BEER RUN
        T0              9=0
        T1.5-TD.5       D=1, 3B=40

CANNONBALL BLITZ *
        T0-T22
        T3-TF           3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

CANNONBALL BLITZ (ALTERNATE)
        T0-T22          10=96
        SECTOR EDIT DOS 3.3 PATCHED
          TRACK 17, SECTOR E.
          CHANGE ADDRESS CD FROM 49 TO 
60

CASTLE WOLFENSTEIN      (MUSE)
        T0-T22          D=1, 31=0

CEILING ZERO *
        T0-T2
        T3-T11          9=0, E=D6, 1C=D
6, 34=1, 38=F9, 4F=1

CHESS 7.0 *             (ODESTA)
        T0-T22          10=96, 9=0

CHOPLIFTER & SERPENTINE (BRODERBUND)
        T0              A=3, 44=1, 45=D
, 9=0, 0=F, 50=3
        T1-T8           4=FD, 31=0, 43=
0, 45=10, 4F=1, 46=12
        T9              45=8, 46=D
        TA-TB           45=2
        TC-T1E.5 STEP .5        45=8, 1
0=D4, 51=1, D=1
        T20             45=6, D=0, 4F=0

NOTE: CHOPLIFTER, SERPENTINE, DAVID'S M
IDNIGHT MAGIC AND STARBLAZER USE TRACK A
RCING AND ARE VERY SENSITIVE TO DRIVE SP
EED.  IF YOU HAVE PROBLEMS, TRY REVERSIN
G DRIVES.

COLOSSAL CAVE ADVENTURE *
        T0-T22

CRANSTON MANOR          (ON-LINE)
        T0-T22
        T18             3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

CROSSFIRE               (ON-LINE)
        T0-TB           9=0
        T1              3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

CRUSH, CRUMBLE AND CHOMP *
        T0-T22          10=96, 9=0

DAVID'S MIDNIGHT MAGIC  (BRODERBUND)
        T0              A=3, 44=1, 45=D
, 9=0, 0=F, 50=3
        T1-TA           44=0
        TB              44=1, 31=0, 43=
0, 45=8
        TC-T19 STEP .5  10=F5, F=FD, 51
=1, 4F=1, D=1
        SEE NOTES FOR CHOPLIFTER

DB MASTER               (STONEWARE)
        T0-T5           10=96, 24=96, D
=1
        T6.5-T22.5      D=0

DEADLINE *              (INFOCOM)
        T0-T22

DESKTOP PLAN II         (VISICORP)
        T0-T22          10=96, 34=1, 36
=2A

DISK ORGANIZER *
        T0
        T1              3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)
        T2-T4           D=1
        TA-TB

ELECTRIC DUET *         (INSOFT)
        USE COPY DISK FROM MAIN MENU

ESCAPE *
        T0-T22

EXECUTIVE SECRETARY *
        T0-T22          9=0, 8=1, 10=96

EXPEDITOR               (ON-LINE)
        T0-22           10=96
        T3 & T1F        3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

FORMAT II *
        USE COPY DISK FROM MAIN MENU

FS-1 (FLIGHT SIMULATOR) (SUB LOGIC)
        T0                      10=96
        T1.5-T21 STEP 1.5       E=DB, F
=AB, 10=BF, A=3, 4E=1
        T7-T8
        T9.5

GALACTIC GLADIATORS *
        T0-T20          10=B7, E=D7, 9=
0, 31=0
        T21-T22         34=1

GORGON                  (SIRIUS)
        T0              10=96, 9=0
        T1.5-E.5        D=1, 24=96, A=3
, E=DD, F=AD,
                        10=DA, 3B=40

HYPERSPACE WARS *       (CONTINENTAL)
        T0-T22          9=0

JAW BREAKER *           (ON-LINE)
        T0-T22          9=0
        T3              3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

KRELL LOGO *
        T0-T22

LIST HANDLER AND UTILITY *
        T1-T11
        T0              9=0, A=3, 44=1,
 45=D, 50=3
        T12-T22.5 STEP .5       D=1, E=
F5, F=D7, 10=F7
                                45=8, 4
6=D, 51=1
        (SEE NOTES FOR CHOPLIFTER)

MAGIC WINDOW *
        T0-T22

MICRO WAVE *            (CAVALIER)
        T0-T22
        T11             3B=1, A=1, 4B=1
, 4D=8, 50=1

MOUSKATTACK *           (SIERRA ON-LINE
)
        T0-T22          10=96
        SECTOR EDIT DOS 3.3 PATCHED
          TRACK 18, SECTOR 3
          CHANGE ADDRESS B1 FROM 49 TO 
60

MULTI PLAN              (MICROSOFT)
        T0-T22          10=96

OLYMPIC DECATHALON *    (MICROSOFT)
        T0-T22          9=0

ORBITRON *
        T0-T1           9=0, 31=0
        T1.5-TF.5
        WRITE PROTECT COPY!

PFS & PFS REPORT        (SOFTWARE PUBLI
SHING CORP.)
        USE "COPY DISK" FROM MAIN MENU.
 AFTER COPYING AND BEFORE
        USING, PUT A TAB OVER THE WRITE
 PROTECT NOTCH OR  THE
        COPY WILL NOT WORK.

PHANTOMS FIVE           (SIRIUS)
        T0              9=0
        T2-T1C          3A=0, 50=20

PRISM *
        T0-T22

PRISONER *
        T0-T22

RASTER BLASTER          (OLD & NEW VERS
IONS - BUDGECO)
        T0              10=96
        T5-T11  STEP 4  D=1, 9=0, 31=0,
 A=2, E=AD,
                        F=DE, 3B=40
        T6-T12  STEP 4
        T7.5-TF.5  STEP 4
        T1.5-T3.5  STEP 2

SABATOGE *
        T0-T22
        T3              3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

SARGON *                (HAYDEN)
        T0-T1A

SCREENWRITER II *
        COPY DISK, THEN SECTOR EDIT
          DOS 3.3 PATCHED
          TRACK 3, SECTOR B
          CHANGE ADDRESSES 94, 95, 96 T
O EA EA EA

SNOGGLE *               (BRODERBUND)
        T0-T9           9=0, 8=1

SPACE INVADERS *
        T0-T22          10=96

SNACK ATTACK            (DATA MOST)
        T0-T12
        SECTOR EDIT DOS 3.2 PATCHED
          TRACK 0 SECTOR 3
          CHANGE ADDRESS 63 FROM 38 TO 
18

SNEAKERS                (SIRIUS)
        T0              9=0, 10=96, 44=
1, 45=10, D=1
        T1.5-TC.5       44=0
        TD.5            44=1

SOFTPORN ADVENTURE      (ON-LINE)
        T0-T22          9=0
        T3              3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

SPACE EGGS *            (SIRIUS)
        T0              9=0
        T2-T6
        T11-1A

SPACE VIKINGS *
        T0-T22

SPEED READING *
        T0-T22          9=0, 10=96

SPIDER RAID *           (INSOFT)
        T0
        T1-T17          A=3, E=92, F=93
, 4F=1, 10=95, 44=1
                        46=A, 9=0, 8=1,
 D=1, 24=96
                        3F=1, 34=1, 36=
2A, 37=97
                        31=0, 43=0
        T1.5-T17.5      E=95, 10=92
        (SEE NOTES FOR CHOPLIFTER)
        (ONLY WORKS ON NEW VERSIONS)

STARBLASTER *
        T0              10=96, 9=0
        T7-T20 STEP 1.5 E=DF, F=AD, 10=
DE

STARBLAZER              (BRODERBUND)
        SAME AS CHOPLIFTER

STARCROSS *             (INFOCOM)
        T0-T22          10=96

STELLAR INVADERS *      (APPLE)
        T0-T22

STOCK PORTFOLIO SYSTEM *
        T3-T22
        T0-T2           4=FD, 8=1, 10=A
D

TAX MANAGER *           (MICROLAB)
        USE COPY DISK FROM MAIN MENU

TAX PREPARER *          (HOWARDSOFT)
        USE COPY DISK FROM MAIN MENU

THRESHOLD               (ON-LINE)
        T0-T22
        T1-T23 STEP 22  3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

TUBE WAY *
        T0-T22

TYPING TUTOR *          (MICROSOFT)
        USE COPY DISK FROM MAIN MENU

ULTIMA II *
        COPY DISK, THEN SECTOR EDIT
          TRACK 3, SECTOR 0C
          CHANGE ADDRESSES 84, 85, 86 A
LL TO EA.

ULTIMA II *
        T0-T22          10=96, 9=0, 34=
1, 31=0

VERSAFORM *
        T0-T22

VISICALC                (VISICORP)
        T0-T16

VISICALC ///            (APPLE COMPUTER
)
        T0-T22          10=96, 24=96, D
=1

VISIDEX, VISISCHEDULE, VISITERM, VISITR
END/VISIPLOT  (VISICORP)
        DON'T USE BIT COPY.  USE "COPY 
DISK" FROM MAIN MENU.

VISIFILE                (VISICORP)
        T0-T22          10=96, 34=1, 36
=2A, 37=EB, 3E=2

WIZARDRY * (FRONT SIDE)
        COPY DISK THEN USE BIT COPY:
        T3-T23          10=96, 24=96, D
=1
        NOTE: WRITE PROTECT BACKUP OR I
T WILL NOT WORK.

WIZARDRY * (BACK SIDE)
        T1-T22          10=96, 24=96, D
=1

WORD HANDLER *
        USE COPY DISK FROM MAIN MENU

ZARGS *                 (INOSFT)
        SAME AS SPIDER RAID


(?=MENU, 1-9) ->: 


---------------------------------------
       COPY II+ PLUS PARAMETERS 
---------------------------------------

FROM:
     THE FORBIDDEN ZONE
     THE ROM RAIDER


UPDATE:3/28/83


3-D Graphics System * (Cal Pacific Computer)
     T0-T8
     T11-T12
     T15-T17

3-D Graphics System *
     T0-T2
     T4-T8
     T11-T18

Adventure To Atlantis * (Synergistic)
     T0-T22             10=96 24=96 9=0 31=0 D=1

Air Simulator *         (Mind Systems)
     T0-TF

Air Traffic Controller *
     T0-T22             10=96
     T23                31=0 50=1 10=96

Akalabeth *
     T0                 9=0 31=0
     T2-T3              E=DE F=AA 10=AD
     T6-T18

Alien Rain & Typhoon     Broderbund)
     T0=T5              9=0 31=0 D=D5 F=0
     T6-TE              E=DE

Alkem Stones *
     T0-T22             A=3 10=96

Apple Adventure *
     T0-T22             D=1 10=96 24=96

Apple Cillin II *
     T0-TC

Apple //e  Business Graphics *
     T0-T22             D=1 10=96 24=96

Apple /// Business Graphics *
     T0-T22  (error 2 OK)

Apple Logo *
     T0-T22
     T1                 A=1 4B=1 50=1 E=FC 19=FD 1C=AA 1F=EE
            or for T1
     T1                 A=1 4B=1 50=1 E=AA 1C=AA
               or
     T1                 A=1 4B=1 50=1 3B=1 4D=8

NOTE:  We have been told that Apple Logo requires persistance!
Keep trying
track 1 until the disk works.

Apple Panic *           (Broderbund)
     T0-TD

Apple Panic *
     T0-T5              9=0 F=0
     T6-TD              E=DE

Apple Pilot and Super Pilot *
     T0-T22

Apple World *           (USA)
     T0-T23

Apple Writer II (and IIe)
     T0-T22             10=96

Apple Writer II Pre-Boot *
     T0-T22             10=96 9=0

Apple Writer ///        (Apple)
     T0-T22             D=1 10=96 24=96

A2-PB1 (Pinball)        (Sub-Logic)
     T0                 10=96
     T1-T15             A=3 E=DB F=AB 10=BF 44=1 45=D 46=F

AZTEC *
     T0-T22             D=1 10=96 24=96

Back-It-Up II *         (Sensible)
     T0                 10=96 9=0
     T1.5-TB.5          10=b5 A=3

Battle of Shilo *
     T0-T22             E=D4 10=b7

Beer Run
     T0                 9=0
     T1.5-TD.5          D=1 3B=40

Bomb Alley *
     T0-T22             E=D4 10=B7 34=1 37=6E 38=fe

Borg *                  (Sirius)
     T0                 10=96 9=0
     T1.5-TB.5          D=1 24=96 A=3 E=DD F=AD 10=DA 3B=40
     TD-T20

Cannonball Blitz *
     T0-T22
     T3-TF              3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)

Cannonball Blitz (alternate)
     T0-T22             10=96
     Sector Edit Dos 3.3 Patched
       Track 17, Sector E
       Change Address CD From 49 to 60

Castle Wolfenstein      (Muse)
     T0-T22             D=1 31=0

Caves of Olympus *
     T0-T22             10=96 9=0

Ceiling Zero *
     T0-T2
     T3-T11             9=0 E=D6 1C=D6 34=1 38=F9 4F=1

Chess 7.0 *             (Odesta)
     T0-T22             10=96 9=0

Chess 7.0 *
     T0-T22             10=96 9=0 8=1 3E=2

Choplifter, Serpentine, & Starblazer (Broderbund)
     T0                 A=3 44=1 45=d 9=0 0=F 50=3
     T1-T8              4=FD 31=0 43=0 45=10 4F=1 46=12
     T9                 45=8 46=D
     TA-TB              45=2
     TC-T1E.5 Step .5   45=8 10=D4 51=1 D=1
     T20                45=6 D=0 4F=0

NOTE:  Choplifter, Serpentine, David's Midnight Magic and
Starblazer use track
arcing and are very sensitive to drive speed. If you have
problems, try
reversing drives.
       -- Sea Fox may also copy using these parameters --

Colossal Cave Adventure *
     T0-T22

Congo *
     T0-T22             D=1 9=0 24=96 10=96

Cranson Manor           (On-Line)
     T0-T22
     T18                3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)

Crossfire               (On-Line)
     T0-T8              9=0
     T1                 3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)

If you want CRUSH, CRUMBLE AND CHOMP you're crazy! That game
sucks!

Dark Crystal            (On-Line)
     Copy all 4 sides from main menu
     Sector Edit side 1A as follows:
       Track 5, Sector F change address A8-AA all to EA
       Track 7, Sec C, change addressess 22-24 all to EA

David's Midnight Magic  (Broderbund)
        T0              A=3, 44=1, 45=D, 9=0, 0=F, 50=3
        T1-TA           44=0
        TB              44=1, 31=0, 43=0, 45=8
        TC-T19 STEP .5  10=F5, F=FD, 51=1, 4F=1, D=1
        SEE NOTES FOR CHOPLIFTER

DB MASTER               (STONEWARE)
        T0-T5           10=96, 24=96, D=1
        T6.5-T22.5      D=0

DEADLINE *              (INFOCOM)
        T0-T22

DESKTOP PLAN II         (VISICORP)
        T0-T22          10=96, 34=1, 36=2A

DISK ORGANIZER *
        T0
        T1              3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)
        T2-T4           D=1
        TA-TB

DLM Software *
        T0-T22

Dragon Fire *
        T0-T22          10=96 9=0

Early Games *
        Use Copy Disk from Main Menu

Education Activities Software *
        T0-T22

Einstein Computer *
        Copy Disk from Main Menu
        Sector Edit Track 8, Sector 4
        Change Addresses 2A-2C from BD 8C C0 to 4C E2 91

ELECTRIC DUET *         (INSOFT)
        USE COPY DISK FROM MAIN MENU

ESCAPE *
        T0-T22

EXECUTIVE SECRETARY *
        T0-T22          9=0, 8=1, 10=96

EXPEDITOR               (ON-LINE)
        T0-22           10=96
        T3 & T1F        3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)

First Class Mail *
        Use Copy Disk from Main Menu

FORMAT II *
        USE COPY DISK FROM MAIN MENU

FS-1 (FLIGHT SIMULATOR) (SUB LOGIC)
        T0                      10=96
        T1.5-T21 STEP 1.5       E=DB, F=AB, 10=BF, A=3, 4E=1
        T7-T8
        T9.5

GALACTIC GLADIATORS *
        T0-T20          10=B7, E=D7, 9=0, 31=0
        T21-T22         34=1

GORGON                  (SIRIUS)
        T0              10=96, 9=0
        T1.5-E.5        D=1, 24=96, A=3, E=DD, F=AD,
                        10=DA, 3B=40

HYPERSPACE WARS *       (CONTINENTAL)
        T0-T22          9=0

JAW BREAKER *           (ON-LINE)
        T0-T22          9=0
        T3              3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)

KRELL LOGO *
        T0-T22

LIST HANDLER AND UTILITY *
        T1-T11
        T0              9=0, A=3, 44=1, 45=D, 50=3
        T12-T22.5 STEP .5       D=1, E=F5, F=D7, 10=F7
                                45=8, 46=D, 51=1
        (SEE NOTES FOR CHOPLIFTER)

MAGIC WINDOW *
        T0-T22

MICRO WAVE *            (CAVALIER)
        T0-T22
        T11             3B=1, A=1, 4B=1, 4D=8, 50=1

MOUSKATTACK *           (SIERRA ON-LINE)
        T0-T22          10=96
        SECTOR EDIT DOS 3.3 PATCHED
          TRACK 18, SECTOR 3
          CHANGE ADDRESS B1 FROM 49 TO 60

MULTI PLAN              (MICROSOFT)
        T0-T22          10=96

OLYMPIC DECATHALON *    (MICROSOFT)
        T0-T22          9=0

ORBITRON *
        T0-T1           9=0, 31=0
        T1.5-TF.5
        WRITE PROTECT COPY!

PFS & PFS REPORT        (SOFTWARE PUBLISHING CORP.)
        USE "COPY DISK" FROM MAIN MENU. AFTER COPYING AND BEFORE
        USING, PUT A TAB OVER THE WRITE PROTECT NOTCH OR  THE
        COPY WILL NOT WORK.

PHANTOMS FIVE           (SIRIUS)
        T0              9=0
        T2-T1C          3A=0, 50=20

PRISM *
        T0-T22

PRISONER *
        T0-T22

RASTER BLASTER          (OLD & NEW VERSIONS - BUDGECO)
        T0              10=96
        T5-T11  STEP 4  D=1, 9=0, 31=0, A=2, E=AD,
                        F=DE, 3B=40
        T6-T12  STEP 4
        T7.5-TF.5  STEP 4
        T1.5-T3.5  STEP 2

SABATOGE *
        T0-T22
        T3              3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)

SARGON *                (HAYDEN)
        T0-T1A

SCREENWRITER II *
        COPY DISK, THEN SECTOR EDIT
          DOS 3.3 PATCHED
          TRACK 3, SECTOR B
          CHANGE ADDRESSES 94, 95, 96 TO EA EA EA

SNOGGLE *               (BRODERBUND)
        T0-T9           9=0, 8=1

SPACE INVADERS *
        T0-T22          10=96

SNACK ATTACK            (DATA MOST)
        T0-T12
        SECTOR EDIT DOS 3.2 PATCHED
          TRACK 0 SECTOR 3
          CHANGE ADDRESS 63 FROM 38 TO 18

SNEAKERS                (SIRIUS)
        T0              9=0, 10=96, 44=1, 45=10, D=1
        T1.5-TC.5       44=0
        TD.5            44=1

SOFTPORN ADVENTURE      (ON-LINE)
        T0-T22          9=0
        T3              3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)

SPACE EGGS *            (SIRIUS)
        T0              9=0
        T2-T6
        T11-1A

SPACE VIKINGS *
        T0-T22

SPEED READING *
        T0-T22          9=0, 10=96

SPIDER RAID *           (INSOFT)
        T0
        T1-T17          A=3, E=92, F=93, 4F=1, 10=95, 44=1
                        46=A, 9=0, 8=1, D=1, 24=96
                        3F=1, 34=1, 36=2A, 37=97
                        31=0, 43=0
        T1.5-T17.5      E=95, 10=92
        (SEE NOTES FOR CHOPLIFTER)
        (ONLY WORKS ON NEW VERSIONS)

STARBLASTER *
        T0              10=96, 9=0
        T7-T20 STEP 1.5 E=DF, F=AD, 10=DE

STARBLAZER              (BRODERBUND)
        SAME AS CHOPLIFTER

STARCROSS *             (INFOCOM)
        T0-T22          10=96

STELLAR INVADERS *      (APPLE)
        T0-T22

STOCK PORTFOLIO SYSTEM *
        T3-T22
        T0-T2           4=FD, 8=1, 10=AD

TAX MANAGER *           (MICROLAB)
        USE COPY DISK FROM MAIN MENU

TAX PREPARER *          (HOWARDSOFT)
        USE COPY DISK FROM MAIN MENU

THRESHOLD               (ON-LINE)
        T0-T22
        T1-T23 STEP 22  3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)

TUBE WAY *
        T0-T22

TYPING TUTOR *          (MICROSOFT)
        USE COPY DISK FROM MAIN MENU

ULTIMA II *
        COPY DISK, THEN SECTOR EDIT
          TRACK 3, SECTOR 0C
          CHANGE ADDRESSES 84, 85, 86 ALL TO EA.

ULTIMA II *
        T0-T22          10=96, 9=0, 34=1, 31=0

VERSAFORM *
        T0-T22

VISICALC                (VISICORP)
        T0-T16

VISICALC ///            (APPLE COMPUTER)
        T0-T22          10=96, 24=96, D=1

VISIDEX, VISISCHEDULE, VISITERM, VISITREND/VISIPLOT  (VISICORP)
        DON'T USE BIT COPY.  USE "COPY DISK" FROM MAIN MENU.

VISIFILE                (VISICORP)
        T0-T22          10=96, 34=1, 36=2A, 37=EB, 3E=2

WIZARDRY * (FRONT SIDE)
        COPY DISK THEN USE BIT COPY:
        T3-T23          10=96, 24=96, D=1
        NOTE: WRITE PROTECT BACKUP OR IT WILL NOT WORK.

WIZARDRY * (BACK SIDE)
        T1-T22          10=96, 24=96, D=1

WORD HANDLER *
        USE COPY DISK FROM MAIN MENU

ZARGS *                 (INOSFT)
        SAME AS SPIDER RAID
---------------------------------------

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

STARTING IN 86,SEARS WILL ISSUE THE
"DISCOVER" CREDIT CARDS.THESE SHOULD
SOON PROVE BETTER THAN VISA AND MASTER
CARD WITH CONSUMER AND DEALER DISCOUNTS
AND 35 BILLION IN CREDIT AVAILABLE.
 REMEMBER THE CHAOS WHEN VISA MAILED
OUT MILLIONS OF CREDIT CARDS! WATCH
YOUR MAILBOX (AND YOUR NEIGHBORS) IN
86 FOR YOUR VERY OWN UNUSED "DISCOVER"
CREDIT CARD(S).
 
NUFF SAID-
BOOTLEG
        ======================
        DOS Notes & Pointers..
        ======================

        -=> By THE FREEZE <=-

Suggested reading: Beneath Apple DOS
                   The DOS Manual

Needed equipment: Apple, Drive
                  IQ > 60

  I will start this article by giving
you an overview of what is in DOS and
what it does. First of all there is
the RWTS. This allows you to read or
write a sector at a time. All oper-
ations are done either directly or
indirectly through this. Starting at
$B600 and ending at $BFFF RWTS takes
up about 2.5K. Next is the File
Manager. This goes from $AAC9 to $B5FF
This is a bunch of subroutines which
execute your commands from basic.
Then there are the main DOS routines.
These interpret your commands and tell
the file manager what to do, which in
turn uses the RWTS to do them. These
routines go from $9D00 to $AAC8.
When you have MAXFILES set to 3, DOS
reserves memory from $9600 to $9CFF.
Setting MAXFILES higher will take up
more memory, lower than $9600.
There is another part of DOS, which
resides in the latter part of page 3
or from $3D0 to $3FF. This is called
the Dos Vector Table. I will go into
detail on that later.

 Well now, lets say you put a disk in
the drive and turned your computer on.
Then you loaded a file, edited it and
saved it. Why don't we take a look and
see exactly what is happening.

 When you turn your computer on (if
you have autostart) the code on your
drive controller prom takes over.
This loads in a routine at $800.
This is called Boot 0. Then it jumps
to $801 and executes that code (boot
1). That code loads in sectors 1
through 9 which in turn loads in the
rest of DOS. Then it looks to see if
you have a HELLO program and jumps
to it. The first thing it does when
loading in a program, in this case
the HELLO program, is look at the
catalog track. Then after it finds
the file and the track and sector it
starts on, it reads in the first
sector. The first sector of a program
is called the Track Sector List or
TSL. This is a listing of all tracks
and sectors that have data for that
program. DOS reads this into memory
and then starts loading the program
in. But where does it know where to
load the program in and how does it
know what file type it is?
The file type was back on the catalog,
more (lots more) on that later...
On the first sector of data, not the
TSL, in the first two bytes is the
address to start loading in at. These
bytes as usual are in reverse order.
Well, now you know a little of how
DOS works. Lets go into more detail.

 Here is where I will probably lose
you. If it gets confusing hang on.
 Now we will look at track $11, which
is the catalog track. The VTOC or
Volume Table Of Contents is stored
at track $11, sector $00. This tells
DOS such things as: what sectors are
free, volume #, DOS version, first
link to catalog sector...
Bytes $01 & $02 of the VTOC tells us
 where to find the
first catalog sector. This usually is
track $11, sector $0F. Byte $02 is
the DOS version. Either a "1", "2",
"3", for DOS 3.1, 3.2, 3.3, consec-
utively. Byte $07 is the volume #
usually $FE (254). The next thing of
interest is the Bit Map. Starting at
byte $38 you will see "FFFF0000".
For now, ignore the last two bytes.
The "FFFF" is a binary representation
of what sectors are free on a certain
track. In the two bytes there are
16 bits. Makes sense doesn't it, 16
bits and 16 sectors. If the bit is
set or a "1" then that sector is free.
If it is a "0" then it's used.
Now lets look at the catalog link.
On track $11, sector $0F, byte $01,
are two bytes that tell what track
and sector to find the first catalog
sector. This is almost always track 11
sector $0F. On track $11, sector $0F,
bytes 1 and 2, is a pointer to the
next sector, track $11, sector $0E.
The links continue until sector $01
where you will see zero's in those
bytes. I have been asked many times
how to get more than 105 files onto
a disk. If you edit the second and
third bytes on track $11, sector $01
to "100F", you will be able to use
track $10, sector $0F for a catalog
sector. You can continue on track
10 sector F and make a link to the
next sector and so on. Be sure to
mark it on the bit map or it will
get wiped out when DOS has to write
there. Well, we have covered most
of the VTOC, lets look at how the
catalog sectors are formatted.

 Starting at byte $0B on any catalog
sector, is the entry for a file.
The first two bytes after that, tells
what track and sector the program
starts on. Then is the file type (more
on that later). Next comes the file
name, up to 30 characters. The last
byte before the next entry tells us
how many sectors the file takes.
This usually never goes over 255
sectors, however text files can take
more than 255 sectors. Now we can
look at the file type. We have to look
at this at the binary level. If the
first bit is set, it is a text file.
If the second is set, it's Integer.
Third is applesoft, fourth is binary.
If the eigth or MSB is set, the file
is locked. It's really quite simple.
$00 means a text file. $80 means a
locked text file. If it is a $84,
we have a locked binary file.

 Now for the complicated stuff, how
DOS writes sectors, INITs a disk,
the "6 & 2" split. Lets say you put a
blank disk in the drive, initialized
it, and saved a file onto it. Lets see
what happens. First off, at $A54F is
the INIT routine. If you did A54FG
from monitor, it would INIT your disk
without a hello program. This lets
your disk boot faster because it does
not have to load in that file.
Ok. So you type in "INIT HELLO". DOS
takes over and starts formatting your
disk starting with track 0 and ending
with track $23. Then it writes the
catalog track and VTOC. Last it writes
in DOS. Lets take a close look at a
disk at the track level. First off we
have what is called a GAP. This is made
up of "FF"'s. Then we have the prolouge
marks, ye olde "D5 AA 96". After that
comes the volume, track, sector, check-
sum, epilouge "DE AA EB". Then comes a
smaller GAP with a different prolouge
"D5 AA AD". Then $342 bytes of user
data. Oops! $342 bytes of user data?
I thought there were only $FF or 255
bytes per sector! (more on this later).
Then we have the checksum. And last
we have the epilouge "DE AA EB".
There are certain bytes that DOS
doesn't write as data. These bytes are
used in proulouge and epilouge marks.
DOS looks for these when trying to find
a sector. Now for the "6 & 2" split.
The hardware on the apple doesn't allow
for more than $3F different bytes to
be written. That's why they used the
"5 & 3" split on 3.2 disks. What that
means is that from one byte, five bits
are taken out and form one byte. The
other three bits form one byte also.
The six and two split is the same thing
as the five and three but allows for
more combinations.

 Now for a little on copy protection.
Back in the good 'ol days we could just
demuffin everything. All they had was
a modified DOS or changed address marks
etc. After that they got a little
smarter and some wrote their own DOS
or used a modified RWTS. But nothing
stops us pirates, all you had to do
is read in data through their RWTS and
write it back out standard. Then they
got dirty, using the text page and the
input buffer for data or code. They
even used the stack (page 1) for code.
To get around this, NMI card like
crackshot and cracking chips were made.
these dumped all memory to disk allow-
ing the text page and the input buffer
to be undisturbed. The newest thing
seems to be SPIRAL TRACKING. The first
game I saw this on was Maze Craze.
Cracking it was quite easy though. All
you had to do is cut out one part of
disk access (at $855) that wasn't even
needed. But who knows what we will be
up against in the future.

 I suggest you read "Beneath Apple DOS"
 and look at the DOS manual supplied
with your Apple. This is for beginners
or people who are too lazy to read
a book...

 I would appreciate lots of questions,
I may not have made myself too clear
or you may want to know more about
a certain area. Just leave me e-mail.

   The Freeze

       D O S     T R I C K S        
 
 TRY THIS TO SEE ANY DOS, REMOVE THE
REAR MOST SET OF RAM CHIPS FROM YOUR
APPLE (THE ONES NEAR THE I/O SLOTS).
THEN INIT A DISK, REPLACE THE RAM AND
BOOT UP UNDER THE PROGRAM YOU WISH TO
DEPROTECT. THEN FORCE A REBOOT WITH THE
DISK YOU INITED IN DRIVE 1. THE DOS 
FROM THE PROTECTED DISK WILL (IN MOST
CASES) STILL BE IN THE RAM UP TOP....
 
THIS NEW DOS IS A SLAVE AT 32 K AND
THE OLD (AND PROTECTED DOS) IS STILL
AT 48 K. THIS WILL WORK ON ABOUT 50%
OF THE PROGRAMS.  ENJOY
 

YOU CAN ALSO REMOVE THE TOP 32K AND
GET TWICE AS MUCH.

=======================================
CHECKSUM TRICK

A  VERY  HANDY TECHNIQUE FOR  TAKING  A
LOOK AT THE DATA ON A PROTECTED DISK IS
TO  DISABLE  THE CHECKSUM IN THE  RWTS.
THE  FORMATS  OF MANY  PROTECTED  DISKS
VARY ONLY IN THIS CHECKSUM,  SO TURNING
IT   OFF  SHOULD  ALLOW  ANY   STANDARD
TRACK/SECTOR  UTILITY  TO LOOK  AT  THE
DISK!  TO DO THIS, BOOT UP THE DOS THAT
YOU WISH TO USE, AND ENTER THE MONITOR.
THEN  ENTER   B942:18 FOR  DOS  3.3  OR
B963:18  FOR DOS 3.2.   THIS CHANGES  A
SET  CARRY INSTRUCTION TO A CLEAR CARRY
INSTRUCTION.  NOW RETURN TO DOS AND RUN
YOUR  EDITOR.   IF  THE  DISK  YOU  ARE
LOOKING  AT  IS  PROTECTED  WITH   THIS
SYSTEM,  YOU  SHOULD BE ABLE TO READ IT
NOW. TO MAKE  THIS CHANGE TO A DOS ON A
DISK, THIS DATA IS CONTAINED IN TRACK 0
SECTOR  3,  AT EITHER BYTE $42 OR  BYTE
$63, FOR DOS 3.3 OR 3.2, RESPECTIVELY.
GOOD LUCK.......
                     RANDY

=======================================

TO AVOID RE-LOADING THE LANGUAGE CARD
ON BOOTUP ( A MAJOR IRRITATION )
CHANGE THE FOLLOWING :
 
 
IN A 48K SYSTEM, CHANGE $BFCC TO 00 AND
$BFCF TO 00 : THIS WILL PREVENT THE 
LANGUAGE CARD FROM BEING WRITTEN TO.
(INITIALIZE A DISKETTE WITH THIS DO
 TO MAKE IT BOOT UP IN THIS FASHION)
 
(IF YOU LOOK AT THE CODE, YOU CAN MAKE 
THE SAME MODS IN A COPY OF A SYST
MASTER ON THE DISK ITSELF, SO A MASTER
CREATE WILL PUT THIS DOS ON A DISKETTE.
CHANGE THE CODE THAT SAYS LDA C081 WITH
LDA C000 -- THAT SSHOULD WORK FINE.
 
=======================================

GET INTO MONITOR FROM A NORMAL DISK.
TYPE:   400<A800.ABFFM
 
POOF THERE YOU HAVE ALL THE DOS COMANDS
NOTICE THAT ALL THE LETTERS IN THE
COMAND ARE FLASHING BUT THE LAST ONE
THAT IS TO TELL YOU WHERE THE COMAND
ENDS. NOW NOTICE WHERE THE INIT,LOAD,
BLOAD,SAVE,BSAVE,CATALOG, ETC...
THEN BOOT SOMETHING LIKE BRAIN SURGEON
OR SOMETHING THAT HAS SOMETHING LIKE
A NORMAL FORMAT THEN TYPE THAT LINE
AND THEN YOU CAN SEE IF THEY CHANGED
ANY OF THE COMANDS! 
---------------------------------------

=======================================
           E.D.D. PARMAMETERS
---------------------------------------

A2-FS1:
   T0 - T6   INC 1.5
   T7 - T8
   T9.5-TA.5
   TC - T21  INC 1.5
ABM:NORM
A.E SIDE A:
   T1.5-TD.5
   TE -T18.5 INC 1.5
    SIDE B:NORM
ASCII EXPRESS PROFESSIONAL:NORM
ADVENTURE:NORM
AIRSIM-1:NORM
 WRITE-PROTECT BEFORE BOOTING!
ALGEBRA 1:NORM
ALKEMSTONE:NORM
APPLE PRESENTS- ERNIE'S QUIZ:NORM
APPLE PRESENTS- INSTANT ZOO:NORM
APPLE PRESENTS- SPOTLIGHT:NORM
APPLE PRESENTS- MIX AND MATCH:NORM
APPLE WORLD:
   T0-T23
APPLE WRITER:NORM
APPLE WRITER II:NORM
APPLE WRITER IIE:NORM
APPLE WRITER 80 COLMN PRE-BOOT:NORM
APVENTURE TO ATLANTIS:NORM
ARCADE MACHINE:
   T0 -T11
   T12.25-T21.25
ASTEROID FIELD:NORM
AUDEX:NORM
AZTEC:NORM
BANK STREET WRITER:
   T0 -T1A
   T1B-T22 PPM#3 OR #4
BATTLE FOR NORMANDY:SEE MINER 2049ER
BEER RUN:
   T0 PARM 28=2 OR 3
   T1.5-TD.5  PPM#2
BENEATH APPLE MANOR:(SPECIAL EDITION)
   T0-T22  PARM 0=3
BILL BUDGE 3-D GRAPHICS:NORM
BILL BUDGE SPACE ALBUM:NORM
BILL BUDGE TRILOGY OF GAMES:NORM
BORG:
   T1.5-TB.5
   TD-TE
   T0 PARM 28=2 OR 3
BUG ATTACK:
   T0-T22
   T1.5 =PPM#2
   T22 =PPM#2
BUSINESS GRAPHICS:NORM
CAMPAIGN TRILOGY:NORM
CANNONBALL BLITZ:NORM
CANYON CLIMBER:NORM
CARTELS AND CUTTHROATS:NORM
CASTLE WOLFENSTEIN:NORM
CCA DATA MANAGEMENT:NORM
CHECKERS (ODESTA):NORM (T0-T6)
CHESS 7.0 (ODESTA):NORM
CHOPLIFTER:
 NOTE:SOMETIMES VERY HARD TO COPY
   T0-TB PARM 28=2  00=3
   TC.25-T21.25
   T22
COMPUTER AMBUSH:NORM
COMPUTER AMBUSH VER 2:NORM
COMPUTER BISMARK:NORM
CONGO:NORM
COPTS & ROBBERS:SEE EPOCH
COPY II PLUS:NORM
CRANSTON MANOR:
   T0-T22
   T18 PPM#3
CRIME WAVE:NORM (T0-T11)
CRISIS MOUNTAIN:NORM
CRITICAL MASS:
 SIDE A:
   T0-TA
   T22  PPM#3
 SIDE B:NORM
CROSSFIRE:
   T0-T22
   T1 PPM#3
CROSSWORD MAGIC (BOTH SIDES):
   T0-T22 PPM#2
CUSTOM MICRO SYSTEMS ASSEMBLER:
   T0-T23:NORM
D.B. MASTER AND UTILITIES:
   T0 - T5
   T6.5-T22.5
DARK CRYSTAL:NORM
DATA TREE:NORM
DEADLINE:NORM
DESKTOP PLAN II:NORM
DISK EDIT 2.0 (DISK EDITOR):
   T0
   T1.5 -T5.5
   T21.25-T22.25
DISK RECOVERY:NORM
 IF THAT DOESN'T WORK, TRY:
   T0
   T1.25-T10.25  PPM#2
DOS ENHANCER:NORM
DUNG BEETLES:NORM
EASY-WRITER:NORM
EDU-PAINT:NORM
EINSTEIN COMPILER:NORM
ELECTRIC DUET:NORM
EMPIRE I: WORLD BUILDERS:NORM
EPOCH:
   T0 PARM 28=2 OR 3
   T1.5-TF.5 PPM#2
EVOLUTION:
   T0.25-T18.25
E-Z DRAW:NORM
FINANCIAL MANAGMENT SYSTEM III:
   T0-22
   T3 PARM 4=10 9=3 A=14 B=13 11=3;
      PPM#3 OR #4
FIRE BUG:NORM
GALACTIC EMPIRE:NORM
GALACTIC REVOLUTION:NORM
GAMMA GOBLINS:SEE BEER RUN
GAME SHOW & SUBJECTS:NORM
GERMAN/ENGLISH HANGMAN:NORM
GERMANY 1985:NORM
GORGON:
   T0  PARM 28=2 OR 3
   T1.5-TE.5  PPM#2
HADRON:SEE GORGON
HAIL:NORM
HEAD-ON:NORM
HELLFIRE WARRIOR:NORM
HOME ACCOUNTANT:NORM
INFORMATION MASTER:NORM
JAWBREAKER:
   T0-T22
   T3 PPM#3
KNIGHT OF DIAMONDS:PPM#2
L.A. LAND MONOPOLY:NORM
LABYRINTH:SEE CHOPLIFTER
LETTER PERFECT:NORM
LINGUIST:NORM
LIST HANDLER & UTILITIES:
   T11
   T12.25-T22.25  PARM 0=3
   T0  PARM 0=0 28=2
MASTER TYPE:NORM
MATH GAMES:NORM
MERLIN ASSEMBLER:NORM
MICROBE:NORM
MIDNIGHT MAGIC:
   T0 - T12
   T13.25-T15.25
   T22
MINER 2049ER:
   T1-T22
   T0  PPM#3 OR #4
MINGS CHALLENGE:SEE MINER 2049ER
MISSION ASTEROID:NORM
MOPTOWN:
   T0-T22  PARM 28=3
MILTIPLAN:
   T0-T22
   TA PPM#3 OR #4
MUSICOMP:NORM
NIBBLES AWAY II:NORM
NIGHT MISSION PINBALL:NORM
ODYSSEY:NORM
OLYMPIC DECATHALON:NORM
OLYMPIC INSURANCE SYSTEMS:NORM
PEGASUS II:SEE JAWBREAKER
PFM:NORM
PFS-FILE:
   T1-T22
   T0  PPM#3 OR #4
 >> WRITE-PROTECT BEFORE BOOTING !!! <<
PFS-FILE IIE:SEE PFS-FILE
PFS-GRAPH:SEE PFS-FILE
PFS-REPORT:SEE PFS FILE
PHANTOMS FIVE:SEE EPOCH
PINBALL CONSTRUCTION SET:NORM
POOL 1.5:PPM#2
PRESIDENT ELECT:NORM
PRISONER:NORM
PULSAR II:
   T: - T19
   T1A.5-T1D.5
QUEEN OF PHOBOS:NORM (T0-T1A)
REAR GUARD:NORM
RENDEZVOUS:SEE MINER 2049ER
RESCUE AT RIGEL:NORM
ROBOTWAR:NORM
SABATOGE:SEE JAWBREAKER
SARGON II:NORM
SCREENWRITER II:NORM
SEA FOX:SEE CHOPLIFTER
SENSIBLE SPELLER:NORM
SERIES RU-2:NORM
SERIES SP-2:NORM
SERIES FR-2:NORM
SERPENTINE:SEE CHOPLIFTER
SNEAKERS:SEE BEER RUN
SOFTPORN ADVENTURE:SEE JAWBREAKER
SORCEROR OF SIVA:NORM
SPACE EGGS:NORM
SPANISH/ENGLISH HANGMAN:NORM
SPECTRE:NORM
SPITFIRE SIMULATOR:NORM
SPY'S DEMISE:NORM
STARCROSS:NORM
STAR THIEF:
   T0-T13
   T22  PPM#3
SWASHBUCKLER:PARM 28=10
SUPER DISK COPY III:NORM
TWALA'S LAST REDOUT:PPM #2
TAXMAN:NORM
TEMPLE OF APSHAI:NORM
TERRORIST:NORM
 IF THAT DOESN'T WORK, TRY:
   T0-T1F
   T20.75-T22.75
THE ROUTINE MACHINE:NORM
THIEF:
   T0-T22
   T4-T5  PPM#2
THREE MILE ISLAND:NORM
THRESHHOLD:SEE CROSSFIRE
THUNDER BOMB:NORM (T0-T11)
TIC TAC SHOW:
   T0
   T1.5-T4.5
   T6-T22
  SERIES DISKS:NORM
TIME ZONE SIDE A:SEE MINER 2049ER
          SIDES B-L:NORM
TORPEDO FIRE:NORM
TRACK ATTACK:SEE CHOPLIFTER
TRANSEND: PPM#2
TRANSYLVANIA:NORM
TUBEWAY:NORM
TYPING TUTOR:NORM
ULTIMA:NORM
ULTIMA II:SEE RENDEZVOUS
ULYSSES:NORM
VISICALC 3.3:NORM
VISICALC 80 COLMN PRE-BOOT:NORM
VISICALC IIE:NORM
VISIDEX:NORM
VISIFILE:NORM
VISIPLOT:NORM
VISISCHEDULE:NORM
VISITERM:NORM
VOCABULARY BUILDER-FRENCH:NORM
VOCABULARY BUILDER-GERMAN:NORM
VOCABULARY BUILDER-SPANISH:NORM
WARP FACTOR:PPM#2
WIZARDRY:PPM#2
WORD HANDLER:
 NOTE: SOMETIMES VERY HARD TO COPY
   T11
   TB.25-T10.25
   T0-TA PARM 0=0 28=2
WORD RACE:PPM#2
WORLDS GREATEST BLACK-JACK:NORM
ZENITH:SEE CHOPLIFTER
ZOOM GRAPHICS:NORM
ZORK I:NORM
ZORK II:NORM
ZORK III:NORM
----------------------------------------


MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

CBS IN NYC HAS AN EXPERIMENTAL RESEARCH
STATION GOIN AT 149.195,149.220 AND
149.245 MHZ TO DETERMINE THE FEASIBILIT
Y OF MOBILE SATELITE USE.
 
OTHER RESEARCH STATION ARE-
 
MOTOROLA-SCHAUMBERG,ILL. 1359.6 AND
1360.06 MHZ.
 
MOTOROLA-CANTON,MASS. SAME AS ABOVE
 
MOTOROLA-CUPERTINO,CA. SAME AS ABOVE
 
NUFF SAID-
BOOTLEG
       ATTENTION ][ E hackers! Having problems doing serious disk snooping
because you can't reset to the monitor?  For just 19.95 + 2.00 s/h I will send
you the chip to make it all possible. Easily installed in 5 minutes with no
cutting or soldering. These chips come programmed, tested, and ready to go.
Cracking hints, tips and docs. included. Send check or money order to: Hacker
Chips Inc. P.O. Box 2571 Hag. Md. 21740-2571. Allow 2 to 3 weeks for delivery.
NOTE not available for the E or C YET!

MSG LEFT BY: SALLY RIDE
DATE POSTED: 

HERE IS THE NEWEST FILE FROM THE LEGION
OF DOOM:
HACKING THE COSMOS PART 1
HERE IS A BRIEF DESCRIIPTION OF THE 
MOST COMMONLY USED TRANSACTION CODES:
CAY-CREATE AN ASSEMBLY
DAY-DELETE AN ASSEMBLY
DRE-DENY AND RESTORE ESTABLISHMENT
FLR-FFRAME LAYOUT REPORT
ISH-INQUIRE ABOUT A CIRCUIT(PHONE #)
LO-LIST ORIGINATING LINE EQUIPMENT
MAL-MANUAL ASSIGNMENT LIST
MAY-MODIFY AN ASSEMBLY
MCH-MANUALLY CHANGE HUNT
MDC-MANUALLY DISCONNECT A CIRCUIT
SCA-SERVICE ORDER COMPLETION
SIR-SORTING INQUIRY BY RANGE
SLC-SUBSCRIBER LINE COUNTS FOR 
    CUSTOM CALLING FEATURES
US- LIST USOC FILE DATA
WC- WIRE CENTER CHANGE
THOSE WILL BE DISCUSSED IN FURTHER 
DETAIL IN PART 2.
 
PREFIXES, FORMATS AND CODE VALUES:
]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
COSMOS PROVIDES A LANGUAGE BY MEAN OF 
WHICH A USER CAN COMMUNICATE WITH THE 
SYSTEM. THE LANGUAGE INCLUDES VARIOUS
PREFIXES AS WELL AS INPUT FORMATS AND

MSG LEFT BY: SALLY RIDE
DATE POSTED: 

INPUT VALUES. PREFIXES ARE ABBREVIATION
WHICH REPRESENT SPECIFIC DATA CATAGORIE
TO THE SYSTEM WHEN INPUT BY THE USER. 
AN EXAMPLE OF A PREFIX IS "TN"WHICH 
MEANS "TELEPHONE NUMBER". AN INPUT 
FORMAT DETERMINES THE NUMBER OF CHARAC-
TERS FOLLOWING A PREFIX AS WELL AS THE
PATTERN IN WHICH THESE MUST BE ENTERED.
FOR EXAMPLE, "TN XXX-XXXX" MEANS THAT 
THE PREFIX "TN" MUST BE FOLLOWED BY 
SEVEN CHARACTERS IN THE FORMAT SHOWN.
 
INPUT VALUES ARE THE ALLOWABLE DATA
ENTERED FOR EACH PREFIX IN THE CORRECT
INPUT FORMAT. AS MENTIONED IN THE 
PREVIOUS PARAGRAPH THE INPUT FORMAT
FOR THE PREFIX "TN" IS "TN XXX-XXXX"
THE FIRST THREE CHARACTERS (XXX) MUST
BE ALPHANUMERIC; THE LAST FOUR (XXXX)
MUST BE NUMERIC. SO, COSMOS WOULD CON-
SIDER AN INPUT OF "TN 935-2481" AS
VALID INPUT. BUT YOU *MUST* USE THE
CORRECT WIRE CENTER FOR THE (XXX) IN 
QUESTION. IN HACKING COSMOS PART 2
LEX WILL HAVE A LIST OF THE MOST 
COMMONLY USED PREFIXES, FORMATS AND
PREFIX CODE VALUES WHICH ENABLE YOU
TO READ AND UNDERSTAND COSMOS TRANS-
ACTIONS.
SALLY RIDE:::SPACE CADET

MSG LEFT BY: SALLY RIDE
DATE POSTED: 

COSNIX IS THE MUTATED VERSION OF COSMOS
AND UNIX BOTH WRITTEN BY BELL LABS. 
COSNIX IS THE OPERATING SYSTEM OF THE
COSMOS SYSTEM. 
SYSTEM COMMANDS------AS SOME OF YOU 
WILL NOTICE, IF YOU READ THE BASICS OF
HACKING II, BY THE KNIGHTS OF SHADOW, 
ALOT OF THE COMMANDS USED ON UNIX ARE 
ALSO USED ON COSMOS. COMMANDS ARE AS 
FOLLOWS::
WHERE---GIVES LOCATION OF THE SYSTEM::
        THIS COMMAND CAN BE VERY USEFUL
        SINCE YOU CAN GO TRASHING AT 
        THE LOCATION THAT THE CENTER IS
        AT.
WC%WHERE====COSMOS 5
            STREET ADDRESS
            CITY, STATE  ZIP
WHAT----TELLS WHAT VERSION OF COSNIX 
        THE SYSTEM IS RUNNING ON.
WC%WHAT==COSNIX OPERATING SYSTEM9.2.3
         RELEASE DECEMBER 7, 19831.2.2
         ETC.
JUST LIKE ON UNIX, TO SEE WHO ELSE IS 
ON THE SYSTEM TYPE: WC%WHO
 COM3    TTOO  GB
 FW6     TTO4  HH, ETC.
COLUMN ONE BEING THE USERNAME, NEXT THE
TT#, AND LAST IS THE WIRE CENTER. SEE 
THE CONTINUED CONCLUSION NEXT POSTING.

MSG LEFT BY: SALLY RIDE
DATE POSTED: 

TO SEE WHAT YOU HAVE ACCESS TO TYPE:
WCLLS, OR WC%LS /* TO SEE ALL THE FILES
YOU HAVE ACCESS TO.
USE CAT/FILE-NAME TO SEE SOME MORE INFO
THIS WILL BE EXPLAINED IN MORE DETAIL
IN FUTURE EDITIONS.
DATE==SIMPLY GIVES THE DATE
USING CONTROL C WILL INTERUPT ANYTHING
YOU ARE EXECUTING AT THE TIME. YOU MAY
HAVE TO ENTER IT MORE THAN ONCE.
 
THAT IS ALL FOR PART 1, IT SHOULD GIVE
YOU A BASIC UNDERSTANDING OF COSMOS.
PART 2 WILL EXPLAIN AND SHOW YOU HOW TO
HOOK UP PHONE #'S AND SEE WHAT EQUIPMNT
IS ATTACHED, ALSO, WHAT THE ABBREVIA-
TIONS ARE SO YOU CAN UNDERSTAND IT ALL.
 
ACKNOWLEDGEMENTS: THE WARLOCK
                  BIOC AGENT 003
                  TUC-TUCBBS
WRITTEN BY: LEX LUTHOR
 
UPLOADED HERE BY: 
     SALLY RIDE:::SPACE CADET
POST SOME DAMN MESSAGES YOU SLUGS!




















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NUFF SAID-
BOOTLEG

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
       LOCKSMITH PARAMETERS LIST    
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
       
     DONATED BY: SHERLOCK APPLE
 
ZORK (OLD VERSIONS)
     T0-T22: 1E=0B
     T3:    4C=1B (PATCH NC30 FOR VERSI
ON 4.0)
            4C=1B 57=00
E9=02  (USES NIBBLE COUNT SEE TECH NOTE
S) (VERSION 4.1 ONLY)
ZORK I AND ZORK II (NEW VERSIONS)
     T0-T22: 46=96 40=14

WARP FACTOR **     SAME AS TORPEDO FIRE
.FF4
WORD HANDLER
     T0: 46=96 54=12
-T22
     T1-TC: 44=FF 45=DF 46=DE (8 ERRORS
 O.K.)
.FF5
WORD HANDLER II
     T0: 46=96 54=12 53=00
     T11-T22
     T1-TC: 44=FF 45=DF 46=DE
     (NOTE-IF
AN 8 ERROR OCCURS RECOPY TRACK IT HAPPE
NED ON UNTIL GOOD.)

VISICALC (DOS 3.3 VERSION)
     T0-T15 NORMAL (T1 ERR IS OK)
VISICALC (APPLE ///)
     T0-T22 SYNC
VISIDEX (CHANGE AS OF 11-18-81)
     T0-T22: 40=04 16=08 41=FF 19=00 58
=0B 59=FF 81=AA 82=EB
83=FD 21=02
             46=96 54=12
VISIFILE     SAME AS DESK TOP PLAN II E
XCEPT PARM C0=FD SHOULD BE
C0=EC
VISISCHEDULE
     T0-T22: 40=04 16=08 41=FF 19=00 58
=0B 59=FF 81=AA 82=EB
83=EC 21=02 46=96 54=12
.FF3
VISITERM
     T0-T22 NORMAL
     T6: 40=08 16=08 41=FF 19=00 58=0B 
59=FF 81=AA 82=EB 83=FC
.FF3
VISITREND/VISIPLOT
     T0-T22 NORMAL
     T7: 40=08 16=08 41=FF 19=00 81=DE 
82=AA 58=0B 59=FF

U-BOAT COMMAND  **
     T0-T22: 4E=00 51=00 52=00 40=02 1E
=30 1B=19 1D=18 44=00
45=00 46=EB 47=AF
             48=FB 49=EB
.FF2
ULTIMA
     T0-T22: 1E=0B
ULYSIS **
     T0-T22 NORM
     T3: 4C=1B APPLY PATCH NC30 (VERSIO
N4.0 ONLY)
         4C=1B 57=00 E9=02  (USES NIBBL
E COUNT SEE TECH NOTES)
(VERSION 4.1 ONLY)

TAX PREPARER
     T0-T22: 46=96 54=12 4C=19
.FF4
THRESHOLD
     T0-T22 NORMAL
     T1-T23 BY 22: 4C=1B (PATCH NC30 FO
R VERSION 4.0)
                   4C=1B 57=00 E9=02  (
USES NIBBLE COUNT SEE TECH
NOTES) (VERSION 4.1 ONLY)
.FF2
TINY TROL
     T0-T22 NORMAL     T3.5-T5 BY 1.5
.FF2
TORPEDO FIRE
     T0 NORMAL     T1-T22: 4F=0B
.FF3
TWERPS **
     SAME AS GORGON
     PLUS T1C: 4C=1B 57=00 E9=02 D2=00
TWERPS  **
     T0: 18=20 19=00 46=96 4D=00 4E=00 
52=00 53=00 54=12 57=00
40=20
     T1.5-TE.5 BY 1 SYNC: 72=00 73=00 7
7=00 78=00 79=12 7C=00
44=DD 45=AD 46=DA

SABATOGE **
     T0-T22 NORM
     T3: 4C=1B  APPLY PATCH NC30 (VERSI
ON 4.0 ONLY)
         4C=1B 57=00 E9=02  (USES NIBBL
E COUNT SEE TECH NOTES)
(VERSION 4.1 ONLY)
SARGON II **
     T0-T1A NORM: 19=00 54=12 47=FF 4C=
18 48=FF 50=00 51=00 52=00
53=00
SCREENWRITER II **
     T0-T2: 4D=00
SHATTERED ALLIANCE
     T0-T22: 25=19
SHATTERED ALLIANCE (NEW)
     T0: 4C=18 47=FF 53=0B 54=12
     T1-T22: 44=D4 46=B7
.FF2
SINGA SHAPE MANAGER **
     T0-T22 SYNC
SNAKEBITE ** SAME AS GORGON
SNEAKERS
     T0: 18=20 19=00 46=96 4D=00 4E=00 
52=00 53=00 54=12 57=00
40=20
     T1.5-TD.5 BY 1 SYNC: 72=00 73=00 7
7=00 78=00 79=12 7C=00
40=20 19=00 44=DD 45=AD 46=DA
.FF5
SNOGGLE **
     T0-T9 NORM
        OR
     T0-TF NORM     T10.5-T11.5 SYNC
.FF4
SOFTPORN ADVENTURE
     T0-T22 NORMAL (ALL VERSIONS)
     T3: 4C=1B APPLY PATCH NC30 (VERSIO
N 4.0 ONLY)
         4C=1B 57=00 E9=02  (USES NIBBL
E COUNT SEE TECH NOTES)
(VERSION 4.1 ONLY)
.FF2
SOUTHERN COMMAND **
     T0-T22: 25=19 6B=00 34=D5 35=AB
.FF3
SPACE EGGS
     T0 NORM     T2-6 NORM     T11-13 N
ORM
     T14-1A: 44=DD
SPACE QUARKS
     T0: 18=50 19=00 40=20 46=96 4D=00 
4E=00 52=00 53=00 54=12
57=00
     T1-T2: 44=AB 45=D4 46=AB
     T3.5-T5.5 BY 1     T7
     T9: 44=FE 45=DD 46=AF
     TA.5-B.5 BY 1: 44=AA 45=DE 46=BB
     TD-15 BY 1
SPACE WARRIOR
     T0: 18=50 19=00 40=20 46=96 40=20 
4E=00 52=00 53=00 54=12
57=00
     T2.5-T3.5: 44=DF 45=AD 46=DE
     T5-T8 BY 3     T6.5     TA-T10 BY 
3
STAR BLASTER  **
     T0 NORM
     T7-T20.5 BY 1.5 SYNC: 72=00 73=00 
77=00 78=00 79=12 7C=00
40=20 19=00 44=DF 45=AD 46=DE
STAR CRUISER **
     T0-T3 BY 3 SYNC     T5-TB BY 1 SYN
C     T11-T12 BY 1 SYNC
     T4 SYNC: 44=AA 45=DD 46=BB
STAR MINES **
     T0 NORM
     T1-T2 NORM: 46=AD
     T4-TA NORM
STAR RATERS **
     T0-T5 NORM (TRACK 5 ERROR MAY OCCU
R)
STAR THIEF
     T0-T13 NORMAL (TRACK E-13 ERRORS M
AY OCCUR) (ALL VERSIONS)
     T22: 4C=1B APPLY PATCH NC30 (VERSI
ON 4.0 ONLY)
          4C=1B 57=00 E9=02  (USES NIBB
LE COUNT SEE TECH NOTES)
(VERSION 4.1 ONLY)
.FF2
SUPER APPLE BASIC **
     T0-T22 NORM     T3 NORM-EXTENDED R
ETRY
.FF3
SUPERSCRIBE II
     T0-T22 NORM
     T3 NORM: 45=00 50=00
SUPERSCRIBE II **     SAME AS PEGASUS I
I
.FF2

RASTER BLASTER (FOR OLD RASTER BLASTER 
ONLY)
     T0 NORMAL
     T5-T11 BY 4 SYNC: 44=AD 45=DE 53=0
0
     T6-T12  BY 4 SYNC     T7.5-TF.5 BY
 4 SYNC     T1.5-T3.5 BY 2
SYNC
.FF4
RASTER BLASTER (NEW VERSIONS)
     T0: 46=96 54=12
     T5-T11 BY 4 SYNC: 44=AD 45=DE 46=0
0 72=00 73=00 75=00 78=00
79=12
     T6-T12 BY 4 SYNC     T7.5-TF.5 BY 
4 SYNC     T1.5-T3.5 BY 2
SYNC
.FF3
RETROBALL  **
     T0, T4-T6, T
----------------------------------------










YEP-WEVE BEEN A LITTLE LATE WITH THIS
ISSUE DUE TO MOVING.
STILL HAVE THE SAME PHONE NUMBERS,
BUT OUR CURRENT ADDRESS TIS-

     THE BOOTLEGGER/HACKER MAGAZINE
         
         1080 HAYS CUT-OFF ROAD
         CAVE JUCTION,OR.97523
2



*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

[[ PRESS SPACEBAR TO QUIT ]]


        NIBBLES AWAY  PARAMETERS


COMPANY NAME:                          
                    AUTO-LOAD FILE
PROGRAM NAME        COPY TRACKS    PARA
METERS TO CHANGE        TO USE
----------------    -----------    ----
----------------   ----------------
A P P L E   C O M P U T E R
SUPER PILOT ------- 0-0............ADDR
=D5 AA 96
                    2-22
                        SECTMOD [F=16,C
=OFF,T=0,S=0A]
                          CHANGE ADDRES
S 79 FROM 43 TO EA
                          CHANGE ADDRES
S 7A FROM 41 TO EA
                          CHANGE ADDRES
S 7B FROM C6 TO EA

A U T O M A T E D   S I M U L A T I O N
 S:
TEMPLE OF APSHAI -- 0-22...........ADDR
=D5 AA B5

A V A N T E - G A R D E
HI-RES SECRETS ---- 0-22...........ADDR
=D5 AA 96

B R O D E R B U N D   S O F T W A R E:
WARLORDS ---------- 0-F............ADDR
=D5 AA B5

C E N T R A L   P O I N T   S O F T W A
 R E:
COPY ][ PLUS ------ 0-2............NORM
AL
                                   DEL 
BYTE =20
D A T A   M O S T:
SPACE KADET ------- 0-22...........ADDR
=D5 AA 96
MARS CARS                          OVER
IDE STANDARDIZER
CRAZY MAZEY
TAX BEATER -------- 0-22...........ADDR
=D5 AA 96
REAP                    SECTMOD [F=16,C
=OFF,T=0,S=03]
                          CHANGE ADDRES
S 42 FROM 38 TO 18
MONEY MUNCHER ----- 0-22...........ADDR
=D5 AA 96

E D U W A R E:
THE PRISONER ------ 0-22...........SYNC
ALGEBRA I --------- 0-22...........ADDR
=D5 AA B5
EMPIRE 1 WORLD ---- 0-22...........ADDR
=D5 AA 96
BUILDERS            3-3............NIBB
LE COUNT
PRISONER ][ ------- 0-22...........ADDR
=D5 AA 96
                        SECTMOD [F=16,C
=ON,T=1F,S=0E]
                         CHANGE ADDRESS
 D5 FROM AD TO 2F
                         CHANGE ADDRESS
 D6 FROM 99 TO AF
                         CHANGE ADDRESS
 D7 FROM F0 TO 32
I N F O C O M:
STARCROSS --------- 0-22...........ADDR
=D5 AA 96

I N S O F T:
ELECTRIC DUET ----- 0-22...........ADDR
=D5 AA 96
                                   INS=
 DE AA EB
                                   OVER
IDE STANDARDIZER
                                   FIX 
AMNT=04
I N T ' L   S O F T W A R E   M K T G
MATH MAGIC -------- 0-22...........NORM
AL

I D S:
PRISM PRINT ------- 0-21...........ADDR
=D5 AA 96
                                   OVER
IDE STANDARDIZER
                        SECTMOD [F=16,C
=ON,T=21,S=00]
                          CHANGE ADDRES
S 27 FROM FB TO 22

L E A R N I N G   C O M P A N Y
BUMBLE GAMES ------ 0-22...........ADDR
=D5 AA 96
BUMBLE PLOT         NOTE: WRITE PROTECT
 BEFORE BOOTING!
ROCKY'S BOOTS
JUGGLER'S RAINBOW

M I C R O L A B
JIGSAW ------------ 0-0............NORM
AL
                    A-17...........NORM
AL
                    1-9............ADDR
=D3 96 F2
M U S E:
BEST OF MUSE ------ 0-22...........SYNC
THREE MILE ISLAND
GLOBAL WAR

M I C R O S O F T:
OLYMPIC DECATHALON  0-22...........ADDR
=D5 AA B5

O N L I N E   S Y S T E M S:
GENERAL MANAGER --- 0-22...........ADDR
=D5 AA 96
V1.5                    SECTMOD [F=16,C
=ON,T=1F,S=0E]
                          CHANGE ADDRES
S C1 FROM -- TO 4B
                          CHANGE ADDRES
S C2 FROM -- TO E0
                          CHANGE ADDRES
S C3 FROM -- TO 49
                        SECTMOD [F=16,C
=ON,T=21,S=01]
                          CHANGE ADDRES
S 2E FROM -- TO 60
SABOTAGE ---------- 0-22...........NORM
AL
ALIEN RAIN
SNOGGLE ----------- 0-22...........ADDR
=D5 AA B5

TIME ZONE V1.1 ---- 0-22...........ADDR
=D5 AA 96
                        SECTMOD [F=16,C
=ON,T=03,S=0B]
                         CHANGE ADDRESS
 F0 FROM 20 TO EA
                         CHANGE ADDRESS
 F1 FROM 00 TO EA
                         CHANGE ADDRESS
 F2 FROM 17 TO EA

P E N G U I N   S O F T W A R E:
PIE MAN ----------- 0-22...........ADDR
=D5 AA 96

P H O E N I X   S O F T W A R E:
ZOOM GRAPHICS ----- 0-22 BY 2......ADDR
=D5 AA 96
2ND EDITION                        INS=
DD AA ED B5
                    1-21 BY 2......ADDR
=D4 AA 96
                    N O T E: WRITE PROT
ECT BEFORE BOOTING!!

ADVENTURE IN TIME - 0-C...........NORMA
L
BIRTH OF THE ------ 0-9...........NORMA
L
PHOENIX

P I C A D I L L Y   S O F T W A R E:
FALCONS ----------- 0-0............ADDR
=D5 AA B5
                    1.5-4.5X1.5....ADDR
 DF AD DE
                    5.5-5.5X1
                    7-AX1
                    B.5-E.5X1.5
                    10-12X1
                    13.5-14.5X1
                    16-19X1.5
                    1A-1B.5X1.5

S E N S I B L E   S O F T W A R E:
IMAGE PRINTER ----- 0-2............ADDR
=D5 AA 96
                    3-7............ADDR
=F7 AA 96
                    9-22
                     SECTMOD [F=16,C=OF
F,T=0,S=03]
                       CHANGE ADDRESS 4
2 FROM 38 TO 18
                     SECTMOD [F=16,C=OF
F,T=2,S=03]
                       CHANGE ADDRESS 2
A FROM 2C TO 4C
                       CHANGE ADDRESS 2
B FROM 06 TO 5D
                       CHANGE ADDRESS 2
C FROM B7 TO B4
SUPER DISK COPY --- 0-22...........ADDR
=D5 AA 96
(VERSION 3.7)                       ERR
ORS OK
THE BUG ----------- 0-0............NORM
AL
                    15-15..........GAP 
BYTE 2=FF
                                   GAP 
SIZE=10
                    16.5-16.5

S E R I U S   S O F T W A R E:
KABUL SPY --------- 0-21...........ADDR
=D5 AA 96
(BOTH SIDES)         SECTMOD [F=16,C=OF
F,T=0,S=0
                       CHANGE ADDRESS 4
9 FROM -- TO EA
                       CHANGE ADDRESS 4
A FROM -- TO EA
                       CHANGE ADDRESS 4
B FROM -- TO EA
DARK FOREST ------- 0-22...........ADDR
=D5 AA B5
                                   OVER
IDE GLITCH DETECT

S I L I C O N   V A L L E Y   S O F T W
 A R E:
WORD HANDLER ][ --- 0-0C...........ADDR
=FF DF DE
                    11-22..........ADDR
=D5 AA 96
S O F T A P E:
DRAW POKER -------- 0-22...........ADDR
=D5 AA B5

S O F T W A R E   P U B L I S H I N G  
 C O R P.:
PFS/PFS REPORT ---- 0-13...........ADDR
=D5 AA 96
(REVISED)                          OVER
IDE STANDARDIZER
                                   GAP 
BYTE 1=C0, GAP BYTE 2=D0
                                   FILT
ER=C0-C8 (NO INVERSE)
                    N O T E: WRITE PROT
ECT BEFORE BOOTING!!
PFS GRAPH --------- 0-22...........ADDR
=D5 AA 96
                                   OVER
IDE STANDARDIZER
                                   GAP 
BYTE 1=C0, GAP BYTE 2=D0
                                   FILT
ER=C0-C8 (NO INVERSE)

S P E C I A L   D E L I V E R Y   S O F
 T W A R E:
UTOPIA GRAPHICS --- 0-22...........ADDR
=D5 AA 96
SYSTEM                             TURN
 ON 3.3 FILTER
                       SECTMOD [F=16,C=
ON,T=0,S=0]
                         CHANGE ADDRESS
 42 FROM 38 TO 18
GALACTIC WARS ----- 0-22...........ADDR
=D5 AA 96
BRIDGE TUTOR

S T O N E W A R E:
D B MASTER -------- 0-5............ADDR
=D5 AA 96, SYNC
UTILITY PAC #1      6.5-22.5.......SYNC

S T R A T E G I C   S I M U L A T I O N
 S:
BATTLE OF SHILOH -- 0-22...........ADDR
=D4 AA B7
WARP FACTOR

S Y T O N I C   S O F T W A R E:
INTERLUDE ----------0-22...........ADDR
=D5 AA B5

X P S:
APPLE CILLIN ------ 0-0............ADDR
=D5 AA 96
                    1-22...........ADDR
=D5 AA B5
                    11-11..........ADDR
=D5 AA 96

                PARAMETERS:  OCTOBER 19
82


COMPANY NAME:
PROGRAM NAME        COPY TRACKS    PARA
METERS TO CHANGE
----------------    -----------    ----
----------------
A D V E N T U R E   I N T E R N A T I O
 N A L:
ELIMINATOR -------- 0-21...........ADDR
=D5 AA 96
                        SECTMOD [F=16,C
=OFF,T=03,S=0D]
                          CHANGE ADDRES
S 2E FROM 20 TO EA
                          CHANGE ADDRES
S 2F FROM 30 TO EA
                          CHANGE ADDRES
S 30 FROM 72 TO EA

A P P L E   C O M P U T E R:
VISICALC /// ------ 0-22...........SYNC
APPLE WRITER /// -- 0-22...........SYNC
APPLE LOGO -------- 0-22...........ADDR
 D5 AA 96
                    1-1............ADDR
 AA D6 EE
                                  NIBBL
E COUNT=Y
                                     FI
ND MAX=03
                                   SHIF
T N+ = 08
                                   SHIF
T N- = 00

APPLE WRITER ][ --- 0-3............ADDR
 D5 AA DA (OR D5 AA DB)
                    4-22...........ADDR
 D5 AA 96

A V A N T E - G A R D E   C R E A T I O
 N S
ZERO GRAVITY PINBALL 0-22...........ADD
R=D5 AA B5

B P I:
   (REVISED)
ACCOUNTING -------- 0-22...........ADDR
=D5 AA 96
  SYSTEM                    FIX AMNT=04
,  GAPBYTE1=C8
                            GLOBAL MOD 
BYTE D972 FROM 03 TO 00
                    11-11..........INS=
AD FB E6 FF E6
                                   SYNC
 SIZ=0A

B R O D E R B U N D   S O F T W A R E:
APPLE PANIC ------- 0-D
GENETIC DRIFT ----- 0-0............ADDR
=D5 AA B5
                    1-3............ADDR
=BB D5 BB
                    4.5-6 BY 1.5
                    7.5-B.5
                    D-D............ADDR
=D4 D5 BB
                    E.5-12.5.......ADDR
=AD B5 DE

SPACE QUARKS ------ 0-0............ADDR
=D5 AA B5
                    1-2............ADDR
=FF DF DE, DATA MAX=25
                    3.5-5.5
                    7-9 BY 2
                    A.5-B.5
                    D-15

SPACE WARRIOR ----- 0-0............ADDR
=D5 AA B5, DATA MAX=30
                    2.5-3.5........ADDR
=DF AD DE
                    5-8 BY 3
                    6.5-6.5
                    A-10 BY 3

B U D G C O:
RASTER BLASTER ---- 0-0............ADDR
=D5 AA 96, SYNC
                                   DATA
 MIN=18, DATA MAX=40
                    5-11 BY 4......ADDR
=AD DE, DATA MIN=13, SYNC
                    6-12 BY 4......SYNC
                    7.5-F.5 BY 4...SYNC
                    1.5-3.5 BY 2...SYNC

C A V A L I E R   C O M P U T E R:
MICROWAVE --------- 0-22...........ADDR
=D5 AA 96
                      SECTMOD [F=16,C=O
N,T=02,S=01]
                         CHANGE ADDRESS
 DA FROM A9 TO AD
                         CHANGE ADDRESS
 DB FROM 60 TO 03
                         CHANGE ADDRESS
 DC FROM 8D TO 81
                         CHANGE ADDRESS
 DD FROM 7E TO 60

C O N T I N E N T A L   S O F T W A R E
:
GUARDIAN ---------- 0-1............ADDR
=D5 AA B5
                    2-11...........ADDR
=D6 AA B5
                                   INS=
DF AA EB F7, SYNC SIZ=0A
D A T A   M O S T:
COUNTY FAIR ------- 0-22...........ADDR
=D5 AA B5
SNACK ATTACK         SECTMOD [F=13,C=OF
F,S=03,T=00]
                       CHANGE ADDRESS 6
3 FROM 38 TO 18
SNACK ATTACK ------ 0-22...........ADDR
=D5 AA B5
(REVISED)            SECTMOD [F=13,C=OF
F,S=01,T=00]
                       CHANGE ADDRESS 3
9 FROM 38 TO 18

SWASHBUCKLER ------ 0-22...........ADDR
=D5 AA 96
CASINO 21            SECTMOD [F=16,C=OF
F,S=03,T=00]
                       CHANGE ADDRESS 4
2 FROM 38 TO 18

D A T A   S O F T:
DUNG BEETLES ------ 0-0............ADDR
=D5 AA B5
                    1-1............ADDR
=F5 F6 F7
                    4-22
                     SECTMOD [F=13,C=ON
,T=00,S=01]
                         CHANGE ADDRESS
 6D FROM 01 TO 7B
                         CHANGE ADDRESS
 6E FROM 61 TO 69

G E B E L L I   S O F T W A R E:
FIREBIRD ---------- 0-0............ADDR
=DD AD DA, SYNC
                    1.5-B.5........SYNC

H O W A R D S O F T:
TAX PREPARER ------ 0-22...........ADDR
=D5 AA 96

I N F O C O M:
DEADLINE ---------- 0-22...........ADDR
=D5 AA 96

I N N O V A T I V E   D E S I G N   S O
 F T W A R E:
POOL 1.5 ---------- 0-15...........ADDR
=D5 AA B5
                    1E-21
                      SECTMOD[F=13,C=OF
F,T=0B,S=07]
                         CHANGE ADDRESS
 6A FROM 8D TO 60

------------------------------------------------------------------------------

             STEP BY STEP GUIDE TO BACKING-UP DISKS
                              WITH
                         NIBBLES AWAY ][

     THERE ARE THREE BASIC STEPS TO BACKUP A DISKETTE:

1. LOCATE THE TRACKS WHICH CONTAIN DATA.
2. FIND THE ADDRESS MARKER FOR THE SECTORS THERE.
3. FIGURE OUT ANY ADDITIONAL PROTECTION.

(HINT: #3 IS THE HARD ONE!)

     FOR  MOST  OF  THE PROCEDURES BELOW,  A BASIC WORKING  KNOWLEDGE  OF  THE
TRACK/BIT EDITOR (TBE) IS REQUIRED.   FOR THOSE WHO ARE NOT FAMILIAR WITH  THE
TBE,  AN OVERALL DESCRIPTION AND SOME EXAMPLES ARE GIVEN BELOW.   THE EXAMPLES
ARE  EASIER TO UNDERSTAND IF THEY ARE PERFORMED AS YOU READ THIS,  SO YOU  MAY
WANT TO BOOT UP NIBBLES AWAY ][ AND TRY THEM OUT TO GET A BETTER UNDERSTANDING
OF WHAT IS GOING ON.

     ENTER  THE  TBE  BY SELECTING OPTION 'T' FROM THE  MAIN  MENU.   A  LARGE
SECTION  OF  NUMBERS WILL APPEAR ON THE SCREEN,  WITH TWO DASHED LINES AT  THE
TOP.   THE  INFORMATION IN BETWEEN THESE LINES IS THE STATUS  INFORMATION  AND
INFORMS YOU OF SUCH THINGS AS CURSOR POSITION,  TRACK NUMBER,  AND IS ALSO THE
LOCATION  WHERE VARIOUS PROMPTS APPEAR FOR CERTAIN FUNCTIONS.   THE NUMBERS AT
THE  BOTTOM  ARE SEPARATED INTO TWO SECTIONS.   ON THE LEFT ARE  THE  STARTING
MEMORY  ADDRESS'S FOR EACH LINE TO THE RIGHT.   MOVE THE CURSOR  AROUND  USING
I,J,K OR M, AND WATCH THE ADDR INDICATOR IN THE STATUS LINE.  IT WILL TELL YOU
EXACTLY WHAT MEMORY ADDRESS THE VALUE UNDER THE CURSOR REPRESENTS.   THE ARROW
KEYS  CHANGE THE AREA OF MEMORY WHICH YOU CAN SEE.   THEY SHIFT YOUR VIEW  256
BYTES FORWARD OR BACKWARD AT A TIME.   THE ONLY REALLY IMPORTANT THING TO KNOW
FOR  THIS DISCUSSION IS HOW TO USE THE ARROW KEYS TO MOVE THE VIEWING 'WINDOW'
AROUND IN MEMORY.
     THE  ';'  (UNSHIFTED '+') AND THE '-' KEYS INCREMENT  AND  DECREMENT  THE
TRACK  NUMBER IN THE STATUS LINE.   PRESSING 'R' WILL CAUSE DRIVE ONE TO  READ
THE  DATA FROM THE TRACK INDICATED IN THE STATUS LINE INTO MEMORY.   THE BYTES
ON THE SCREEN WILL CHANGE,  SINCE DIFFERENT DATA HAS BEEN READ  IN.   PRESSING
THE  'R'  KEY  MULTIPLE TIMES WILL RESULT IN DIFFERENT DATA  BEING  DISPLAYED.
THIS IS BECAUSE NIBBLES AWAY ][ STARTS READING AT WHATEVER POINT HAPPENS TO BE
UNDER THE HEAD WHEN THE DRIVE IS TURNED ON,  WHICH IS RANDOM, HENCE THE CHANGE
IN  THE  DISPLAYED DATA (THE DATA IS NOT ACTUALLY DIFFERENT,  IT IS  JUST  NOT
LOADED AT THE SAME MEMORY LOCATION AS IT WAS PREVIOUSLY).

STEP 1:
     TO  DO  THIS WE MUST LOCATE ALL OF THE TRACKS ON THE DISK  WHICH  CONTAIN
DATA.   TO DO THIS WE SHOULD HAVE THE TRACK POINTER SET TO TRACK 00.  PRESSING
'R'  WILL READ IN THE TRACK AND SHOW IT ON THE SCREEN.   THE ARROW KEYS SHOULD
BE  USED  TO MOVE THE VIEWING 'WINDOW' TO START AT $2000.   NOW WE  WILL  MOVE
FORWARD  AND TRY TO DETERMINE IF THIS TRACK CONTAINS  VALID  DATA.   ACTUALLY,
TRACK 00 MUST CONTAIN SOME DATA IN ORDER FOR THE DISK TO BOOT,  BUT WE WILL BE
USING THIS PROCEDURE ON OTHER TRACKS WHICH DO NOT NECESSARILY CONTAIN DATA.
     THE  MAIN  THING  WHICH WILL IDENTIFY A TRACK AS CONTAINING DATA  IS  THE
PRESENCE OF GAPS.   GAPS ARE SECTIONS OF THE SAME BYTE REPEATED SEVERAL TIMES.
NORMALLY THEY ARE MADE UP OF $FF'S AND ARE 6-20 IN LENGTH.   TO SEE WHAT THESE
LOOK  LIKE,  INSERT YOUR SYSTEM MASTER DISK AND READ IN TRACK 00 AS  DESCRIBED
ABOVE.   MOVING  THROUGH  THE BUFFER WITH THE ARROW KEYS WILL REVEAL  A  LARGE
VARIETY  OF VALUES.   SPACED OUT AMONG THESE SHOULD BE SECTIONS OF FF'S  WHICH
CONTAIN ABOUT 6-20 IN A ROW,  DEPENDING ON THE EXACT DISK.   NORMALLY DOS  3.2
DISKS HAVE LARGER GAPS THAN DOS 3.3 DISKS.  THERE SHOULD BE MANY OCCURANCES OF
THE  GAPS,  SPACED OUT SO THAT YOU SEE ONE ABOUT EVERY OTHER TIME THAT YOU USE
THE ARROW KEYS TO MOVE FORWARD OR BACKWARD.

NOTE:YOU  MAY SEE A SECOND,  SMALLER (2-5 $FF'S),  GAP FOLLOWING A LARGE  GAP,
     WITH  A SMALL SECTION OF DATA IN BETWEEN.   THIS IS CALLED THE  SECONDARY
     GAP.   WHEN  REFERING TO A GAP HERE,  WE WILL ALWAYS BE TALKING ABOUT THE
     PRIMARY GAP, NOT THE SECONDARY ONE.

     NOW TRY LOOKING AT OTHER TRACKS ON THE DISK.  FIRST LOOK ONLY AT THE FULL
TRACKS  (NO .5 ON THE END).   ALL OF THEM WILL BE SIMILAR TO TRACK 00  IN  THE
APPEARANCE  OF  THE GAPS.   YOU MAY WANT TO TRY THIS SEVERAL TIMES  TO  BECOME
COMFORTABLE WITH LOCATING GAPS ON A GIVEN TRACK.
     NOW READ IN A HALF TRACK (.5 ON THE END).   SCAN MEMORY TO LACATE SOME OF
THE GAPS.  SINCE SYSTEM MASTER DISKS DO NOT USE HALF-TRACKS, THE DATA WHICH WE
SEE HERE IS REALLY 'CROSS-TALK'.  IN OTHER WORDS, DATA WAS WRITTEN ON THE FULL
TRACK,  BUT  THE  MAGNETIC PATTERN SPREAD OUT A BIT,  AND SO WE SEE SOME  DATA
HERE.   THE TELL-TALE SIGN OF THIS PHENOMENA IS THAT THE GAPS WILL NOT BE  ALL
THE  SAME.   THAT IS,  THEY MAY HAVE ONE OR MORE VALUES IN THEM WHICH ARE  NOT
CONSISTENT.   THIS TELLS US THAT THERE IS SOME DATA ON THIS TRACK, BUT THAT IT
IS NOT VALID DATA.  TAKE A LOOK AT SOME OTHER HALF-TRACKS SO THAT YOU CAN TELL
IF YOU ARE LOOKING AT A FULL TRACK OR A HALF TRACK BY EXAMINING THE GAPS.
     THE NEXT ITEM WHICH YOU NEED TO BE ABLE TO IDENTIFY IS A BLANK TRACK.  TO
DO THIS, INSERT A BLANK (NON-INITIALIZED) DISK INTO DRIVE ONE.  READ ANY TRACK
ON  THIS  DISK AND SCAN THROUGH THE MEMORY ADDRESSES.   THERE WILL BE NO  GAPS
FOUND,  AND  MANY OF THE BYTES SEEN ON A TRACK LIKE THIS WILL END IN  0  (I.E.
$A0,$B0,$E0),  WHICH ARE NOT LEGAL DISK BYTES.  THIS MEANS THAT THE CONTROLLER
CAN FIND NO VALID DATA ON THE TRACK.  SOME DISKS HAVE PORTIONS OF TRACKS WHICH
ARE NOT USED,  SO YOU SHOULD ALWAYS BE SURE TO EXAMINE AT LEAST 24 SCREENFULLS
OF INFORMATION TO MAKE SURE THAT THERE IS NO DATA AT ANY POINT ON THE TRACK.
     OUR  NEXT  TOOL FOR FINDING DATA IS THE FACT THAT VALID DATA MUST  BE  AT
LEAST 1 TRACK APART.   IN OTHER WORDS,  IF YOU LOCATE DATA ON TRACK 3.5,  THEN
TRACK  4  CANNOT HAVE DATA AND THE NEXT PLACE WHERE DATA CAN BE IS TRACK  4.5.
THIS IS VERY HELPFUL FOR FINDING TRACKS WITH DATA.

NOTE: IF  YOU LOCATE DATA ON A GIVEN TRACK,  IT IS A GOOD IDEA TO LOOK AT  THE
     TRACKS  ONE HALF TRACK TO EITHER SIDE,  TO MAKE SURE THAT THEY LOOK  LESS
     VALID THAN THE ONE THAT YOU HAVE SELECTED AS THE REAL ONE.

     WELL,  NOW THAT WE KNOW HOW TO LOACATE DATA ON A TRACK,  WE CAN BEGIN  AT
TRACK 0 AND STEP TOWARDS TRACK 22, CHECKING EACH TRACK TO SEE IF IT APPEARS TO
HAVE DATA ON IT.   MOST DISKS HAVE A PATTERN TO THE POSITION OF THE DATA,  AND
IF  YOU CAN FIGURE IT OUT,  YOU MAY BE ABLE TO JUST CHECK A FEW TRACKS TO MAKE
SURE,  AND THEN GO ON TO STEP 2.  OTHERWISE THE DATA MUST BE LOCATED ONE TRACK
AT A TIME.
     MOST  DISKS USE THE STANDARD TRACKS (1,2,3,...,22),  BUT THERE  ARE  SOME
WHICH  USE HALF-TRACKS AND SOME WHICH USE ALL THE WAY OUT TO TRACK 23  (WHICH,
BY  THE WAY CANNOT BE READ ON ALL DRIVES SINCE NO DRIVES WERE EVER DESIGNED TO
GO OUT THAT FAR).
     WHEN ALL TRACKS WHICH CONTAIN SOME TYPE OF DATA ARE LOCATED,  WE CAN MOVE
ON TO STEP 2.

STEP 2:
     NOW  WE  MUST  TELL NIBBLES AWAY ][ HOW TO READ THE  INFORMATION  ON  THE
TRACKS WHICH WE HAVE FOUND TO CONTAIN VALID DATA.   THIS IS DONE BY GOING BACK
TO  EACH  OF THESE TRACKS WITH THE TBE AND FINDING THE ADDRESS MARK  FOR  EACH
ONE.   THE ADDRESS MARK WILL BE THE FIRST 3 BYTES FOLLOWING THE GAP.   TO  SEE
THIS IN OPERATION, TAKE A LOOK AT A TRACK FROM YOUR SYSTEM MASTER DISK.  AFTER
EACH  GAP YOU WILL SEE EITHER 'D5 AA 96' FOR A DOS 3.3 MASTER DISK,  OR 'D5 AA
B5' FOR A DOS 3.2 DISK.   THESE VALUES SHOULD BE NOTED DOWN ALONGSIDE OF  EACH
TRACK NUMBER WHICH CONTAINS DATA.  MANY TIMES THERE WILL BE ONLY ONE, OR MAYBE
2 PATTERNS FOR ALL TRACKS.
     AFTER  THIS,  WE  ARE  READY TO BACK-UP THESE TRACKS.   THIS IS  DONE  BY
EXITING THE TBE (USE 'Q') AND THEN SELECTING 'M' FOR THE MODIFIERS MENU.  THEN
SELECT 'B' FOR BACKUP MODIFIER.   WHEN ASKED 'USE ADDRESS MARK' ANSWER 'Y' AND
THEN TYPE IN THE ADDRESS MARK WHICH YOU NOTED DOWN FOR THE RANGE OF TRACKS  TO
BE  BACKED-UP.   SIMPLY  PRESS  RETURN TO THE REST OF THE QUESTIONS  AND  THEN
RETURN TO THE MAIN MENU.   SELECT 'N' TO ENTER NIBBLES AWAY ][, AND ANSWER 'Y'
TO THE QUESTION 'CHANGE DEFAULT OPTIONS'.  USE THE <RETURN> KEY TO MOVE TO THE
'START TRACK' PROMPT,  AND THEN ENTER THE FIRST TRACK TO BE BACKED-UP.   PRESS
RETURN  AND  THEN  TYPE IN THE LAST TRACK TO BE  BACKED-UP  WITH  THE  CURRENT
ADDRESS  MARKER SETTING.   IF THE TRACKS IN THE SPECIFIED RANGE ARE NOT SPACED
AT  1  TRACK INTERVALS,  ENTER THE INTERVAL AT THE 'TRACK  INCREMENT'  PROMPT.
PRESS RETURN FOR THE FOLLOWING QUESTIONS AND BEGIN THE BACKUP AFTER  INSERTING
THE DISKS WHEN PROMPTED.   WHEN YOU RETURN TO THE MAIN MENU,  REPEAT THE ABOVE
PROCEDURE  FOR EACH RANGE OF TRACKS WHICH CONTAINS A DIFFERENT ADDRESS MARKER.
     NOW COMES THE MOMENT OF TRUTH!  TRY TO BOOT UP THE BACKED-UP DISK (IF THE
ORIGINAL  HAD A WRITE-PROTECT TAB,  THE BACK-UP SHOULD TOO!).   IF THE  BACKUP
BOOTS, THEN ALL WENT SUCCESFULLY.

STEP 3:
     IF THE BACK-UP DID NOT WORK PROPERLY THEN THERE ARE A FEW THINGS TO  LOOK
FOR.

1....DID  ALL  OF THE TRACKS WHICH SHOULD HAVE BACKED-UP DO SO?   THIS CAN  BE
     SEEN  WHILE THE BACK-UP TAKES PLACE AS A 'Y' OR AN 'N' UNDER THAT  TRACKS
     STATUS LOCATION.   IF SOME DID NOT,  THEN THE ADDRESS MARKER WAS PROBABLY
     NOT DETERMINED PROPERLY.   IF THIS IS THE CASE,  THEN GO BACK TO THE  TBE
     AND TRY THOSE TRACKS AGAIN.
2....IF EVERYTHING SEEMED TO GO WELL,  BUT THE BACKUP REFUSES TO WORK (YOU MAY
     WANT  TO TRY THE PROCEDURE AGAIN,  MAYBE WITH THE SOURCE AND  DESTINATION
     DRIVES  REVERSED,  TO  MAKE SURE IT WAS NOT A POWER GLITCH OR OTHER  SUCH
     OCCURANCE  WHICH MESSED THINGS UP) THE NEXT STEP IS TO TRY THE  PROCEDURE
     WITH  THE  'SYNCHRONIZED COPY' OPTION SELECTED.   DISKS  WHICH  USE  THIS
     METHOD  OFTEN  MAKE VIOLENT HEAD MOVEMENTS DURING THEIR  BOOT  PROCEDURE.
     THIS CAN BE A CLUE TO THIS TYPE OF PROTECTION.

ADDITIONAL INFORMATION:
     ON  SOME DOS 3.3 DISKETTES,  THE GAPS BETWEEN THE SECTORS ARE REDUCED  IN
SIZE.   IN  SOME  CASES  THEY  CAN  BE  AS  SMALL  AS  4  OR  5  BYTES.   WHEN
NIBBLES  AWAY ][ FINDS THE BEGINNING OF A SECTION OF DATA,  IT NORMALLY ADDS 8
BYTES  OF SYNC JUST BEFORE THE DATA.   THIS WILL NORMALLY PUT SYNC BYTES  INTO
THE  GAP BEFORE THE DATA,  WHERE IT SHOULD BE.   HOWEVER,  IF A DISK HAS  VERY
SMALL GAPS,  THEN THE ADDED SYNC CAN OVERWRITE THE END OF THE PREVIOUS SECTOR.
THE PARAMETER FIX AMNT CONTROLS THE NUMBER OF SYNC BYTES WHICH ARE  ADDED,  SO
THIS  VALUE  CAN BE REDUCED TO PREVENT ANY DATA FROM BEING  OVERWRITTEN.   THE
VALUE THAT NIBBLES AWAY ][ USES FOR THE SYNC WHICH IT PUTS IN IS CONTAINED  IN
THE  PARAMETER  FIX VALU.   NORMALLY THIS IS A $7F,  BUT IT CAN BE SET TO  ANY
DESIRED VALUE.
    IT  SHOULD BE NOTED THAT NIBBLES AWAY ][ REGARDS ANY DATA BYTE  WHICH  HAS
ITS HIGH BIT CLEARED TO BE A SYNC BYTE.   SO THE $7F WHICH IS NORMALLY IN THIS
PARAMETER MEANS THAT A SYNC $FF IS TO BE ADDED.  IF THE 'OVERIDE STANDARDIZER'
OPTION  IS  SELECTED,  THEN NIBBLES AWAY ][ WILL NOT ADD ANY  BYTES,  IT  WILL
SIMPLY  CONVERT THE DATA WHICH IS PRESENT BEFORE A SECTOR INTO  SYNC,  WITHOUT
CHANGING ITS VALUE.   THIS TECHNIQUE CAN ALSO BE USED FOR DISKS WHOSE GAPS ARE
VERY SMALL.

     ANOTHER  ITEM TO WATCH FOR IS DISKS WHOSE TRACKS APPEAR TO BE VERY  LONG.
SOME DISK PROTECTION SCHEMES PUT GARBAGE ON A PORTION OF THE TRACK.  WHEN THIS
GARBAGE  IS  READ BACK,  MORE BYTES ARE READ IN THAN WERE WRITTEN  OUT.   THIS
CAUSES  THE TRACK TO BE LONGER THAN NORMAL,  AND IN SOME CASES IT  BECOMES  SO
LONG  THAT  THE  DEFAULT PARAMETERS FOR NIBBLES AWAY ][ CANNOT FIND  THE  DATA
PROPERLY.   THE  PARAMETERS  DATA  MIN AND DATA MAX CONTROL  THE  MINUMUM  AND
MAXIMUM TRACK LENGTHS (IN INCREMENTS OF 256 BYTES) WHICH NIBBLES AWAY ][  WILL
ACCOMODATE.   THE  NORMAL VALUE OF DATA MAX IS $1D,  BUT THIS CAN BE SET TO  A
HIGHER VALUE,  SUCH AS $25,  IF A TRACK APPEARS TO BE VERY LONG.   EVEN THOUGH
THE  TRACK  MAY  READ IN AS A LARGE NUMBER OF BYTES,  MANY OF  THESE  WILL  BE
REMOVED BY THE NIBBLE FILTER,  SINCE THEY ARE GARBAGE BYTES.  THIS WILL ASSURE
THAT  THE  AMOUNT OF DATA WRITTEN BACK OUT WILL NOT BE TO LARGE TO FIT ON  THE
DESTINATION TRACK.

     WHEN NIBBLES AWAY ][ FINDS A SECTOR OF DATA, IT LOOKS FORWARD IN THE DATA
TO FIND A SECOND OCCURANCE OF THE SAME PATTERN.   THIS INSURES THAT THE SECTOR
HAS  BEEN READ IN AND LOCATED CORRECTLY.   ON MANY DISKS,  THERE IS A  PRIMARY
SECTION  OF  DATA,  CALLED THE ADDRESS FIELD,  AND THE THE ACTUAL  DATA  FIELD
FOLLOWS.   IN BETWEEN THESE IS A SMALL GAP,  AND MANY TIMES IT CONTAINS RANDOM
INFORMATION.   THIS MEANS THAT NIBBLES AWAY ][ SHOULD ONLY MATCH THE NUMBER OF
BYTES WHICH ARE FOUND IN THE ADDRESS FIELD, SINCE THE BYTES IN THE GAP MAY NOT
READ AS THE SAME VALUE EVERY TIME.  THE PARAMETER FIND MAX CONTROLS THE NUMBER
OF  BYTES WHICH ARE CHECKED DURING THIS PROCEDURE.   THE DEFAULT VALUE OF  $0C
WORKS  IN  MOST CASES,  BUT SOME DISKS USE A SMALLER ADDRESS FIELD  WHICH  MAY
REQUIRE  THIS  PARAMETER  TO BE SET TO A  SMALLER  VALUE.   HOWEVER,  IF  THIS
PARAMETER  IS SET TOO LOW,  THEN NIBBLES AWAY ][ MAY IDENTIFY THE MATCH FOR  A
SECTION OF DATA WHOSE FIRST FEW BYTES ARE THE SAME, BUT WHICH DIFFER LATER ON.
THEREFORE ONE SHOULD EXCERSIZE CAUTION WHEN LOWERING THIS VALUE.
---------------------------------------

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

OK,HERE TIS SOME BASIC SATELITE TELCO
TUTORIALS NEVER BEFORE WRITTEN!
 
FIRST OF ALL EVERY SATELITE HAS 24
TRANSPONDERS EACH 36 MHZ WIDE.
INDIVIDUAL TELCO CARRIERS ARE 4KHZ
WIDE.THE VOICE/DATA CARRIER IS USED
TO MODULATE A DOUBLE BALANCED MODULATOR
WHERE ONE OF THE 2 SIDEBANDS TIS ELIMIN
ATED WITH A FILTER.THE REMAINING SIDE
BAND SIGNAL IS APPLIED TO ANOTHER
CARRIER FREQUENCY BETWEEN 64-108 KHZ.
 THESE CARRIERS ARE THEN MULTIPLEXED
TOGETHER IN GROUPS OF 12.SUPERGROUPS
CONTAIN 5 GROUPS AND MASTERGROUPS
CONTAIN 5 SUPERGROUPS.(300 CARRIERS)
 THESE ARE THEN SENT VIA SATELITE IN
"PACKETS" CONTAINING EITHER GROUPS,
SUPERGROUPS,OR MASTERGROUPS IN THE
0 TO 10.75 MHZ RANGE ON A TRANSPONDER.
MASTERGROUPS ARE 5 SUPERGROUPS MULTIPLE
XED AND 1 MIXING CARRIER PER SUPERGROUP
 WHICH ARE UPLINKED BY THE TOC(TOLL
OPERATIONS CENTER) LOCATED IN VARIOUS
AREAS OF THE U.S.
 BLOCK CONVERSION IS USED TO EXTRACT
GROUPS DURING DOWNLINKING.
 
CONTINUED NEXT MSG

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

THEN THE GROUP IS MICROWAVED VIA
TERRESTIAL MICROWAVE CIRCUIT TO THE
DESTINATION TOC WHICH DEMODULATES THE
GROUP USING A LOWER SIDEBAND RECEIVER.
THE CARRIERS ARE THEN SENT TO THEIR
FINAL DESTINATION VIA LEASED TELCO
LINE OR RADIO CIRCUIT.
 
SCPC (SINGLE CHANNEL PER CARRIER)
MAY OPERATE BY THEMSELVES OR BE SLTTED
(OOPS)SLOTTED NEXT TO GROUPS.THESE ARE
60 KHZ WIDE WITHIN 65 TO 85 MHZ
 
AS SMALL AS AN 4.5 METER DISH WITH 30-
100 WATTS POWER WILL ACHIEVE UPLINK
CAPABILITIES.
 
TVRO RECIEVES 3.7-4.2 GHZ AND DOWNCONVE
RTS TO SOME IF(SUCH AS 70MHZ) THEN
DEMODULATES TO 0-10.75 MHZ(BASEBAND)
IF YA OWN A TVRO-RUN CABLE FROM THE
VIDEO/DEMODULATED/BASEBAND OUTPUT OF
THE RECEIVER TO A HAM RECEIVER (SUCH
AS AN ICOM R-71A) TO TUNE IN THE
0-10.75 MHZ RANGE OF YOUR SATELITE
OF CHOICE.HEE-HEE-HEE
 
NUFF SAID-
BOOTLEG

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

OK-NOW YA GOTTA FIND OUT WHERE TO LOOK
FOR TELCO TRANSPONDERS.BELOW TIS YE
MAIN SATELITE/TELCO INFO-
 
SATELITE             TELCO TRANSPONDERS
 
SATCOM V             3-5-7-11-17-13
SATCOM IR            5-7-9-10-17-23
COMSTAR IV     1-3-4-6-7-15-16-19-22-23
WESTAR IV            14-20-24
TELSTAR IIIA         ALL
COMSTAR III          2-5-6-7-9-14-15-16
                     18-20-21-22-23
WESTAR II            1-4-5-8-9
GALAXY II      12 MCI TRANSPONDERS HERE
COMSTAR 01/02        ALL
SATCOM IIR           3-4-7-19-21-22-23-
 
REMEMBER EACH CARRIER MAY USE TO 2700
VOICE CHANNELS WITH NUMBERS GROWING.
DUPLEX FM OR SSB/SCPC CARRIERS ARE
YE FUTURE PHREAKERS TARGETS.
 
 TRYING TO TRACE YE NEW GENERATION OF
SATELITE PHREAKS WILL LEAD TELCO SECUR
ITY STRAIGHT TO A LOCATION IN OUTER
SPACE!!!  HAR-HAR-HAR
 
NUFF SAID-
BOOTLEG



DUE TO POPULAR DEMAND AND THE HUGE
AMOUNT OF INFORMATION NOW AVAILABLE
TO ME,I HAVE DECIDED TO PUBLISH A
SISTER MAGAZINE TO THE BOOTLEGGER
CALLED-

          "THE HACKER"

SAME SUBSCRIPTION PRICE AS THE
BOOTLEGGER.SAME ADDRESS ALSO,BUT
THE HACKER WILL BE PUBLISHED IN
BETWEEN BOOTLEGGER ISSUES SO THAT
YOU CAN GET INFO A LOT QUICKER!
 NATURALLY THE HACKER WILL PUBLISH
A LOT OF GREAT INFO PERTAINING TO
THE UNDERGROUND HACKING WORLD-
SUBSCRIBE NOW-DON'T MISS ISSUE #1.

(SOME OF THE HACKERS INFO WILL
INCLUDE FILES TAKEN RIGHT OUT OF
THE LATEST ESS MANUALS!)

NUFF SAID-
BOOTLEG
-------------------------------------
         FUN STUFF FOR SYSOPS
---------------------------------------
First, you must be a sysop. 
(Obviously!) Or, you may be at a 
sysop's house (When he or she is not
around.)

Second, you must be VERY popular,
or VERY daring. Either way, your
victim will have a strong dendency
to: a) crash your board, b) hate you, 
or c) spread malicious rumors about
you, and, or your board to everyone
in the world that will listen.
 
    I am going to write about AE
fun first, and then Net-Worx. 
 
 
                AE Fun
                -- ---
 
    So you are bored, and want to
have some fun, huh?
    Go into your room, or wherever
you have your apple, and sit down.
Turn on the monitor, and lets see
if there is a leech on the line.
(-note: if you are the unlucky type,
I suggest that you give this up,
because for all you know, that sysop
of the 20meg board is on your line,
and he's going to be your victim!!)
   Now for some of these pranks, you
will need to make things before-
hand. I suggest you read this through,
and make the necessary mods. 
 
1) This one is probably my meanest
trick, and should only be used on
people like Matt Ackerett, or Little
Al.
   Your victim has to be leeching
a game off of your AE for this to
work.
   You wait until your victim is at
his last 2 blocks of memeory to go
until the transfer is done, and
you take out the disk. 
   This will ruin the >entire<
transmission. It won't piss them off
too bad if it is only 50 or so blocks,
but can you imagine:
 
Send: Matt Ackerett is a fag
290 blocks
crc=167
<289>
 
    Note- The victim has to get 290
blocks, you only let the victim get
289!
 
 
   At that point, take out the disk!
They have just waited 1/2 hour for
nothing! They can't get the last block
and have to go through the whole
thing again!! Ha ha!  
   This is very mean, especially if
they aren't phreaking, they have
been >paying< for it all!
 
             
2) If you want to see if the person
on is intelligent...simply let him
catalog your drive once, then when he
is done, take the disk out, and 
put in the disk from the other drive.
When they catalog the disk next, it 
will be different!
   This will freak them out, they will
think that they have switched to d1
somehow. The victim will then L)og the
drive, and find it still on D2. Wow!
   Hopefully they will catalog D1 
anyway, thinking that they were
originally on D1 and it switched.
Now comes the fun. 
   Put the right disk back in D2, 
and put the disk that used to be in D2
into D1, so they will get the same 
catalog.
   Now they are confused. Now
they will catalog D2, and find the
normal stuff. Hopefull they will
read something, now take the disk
out while they are typing in the name,
and slip the other disk in. It
will say 'file not found.'
   Good. Now they will catalog it,
and look! The wares have changed!
Now something is wrong here! They
will say:
 
hey! stop it!
 
   Oh no! They are on to your scheme!
But, 1 last joke! Get a copy-protected
type disk, one that you <gasp> bought.
They won't be able to catalog this
at all! Ha!
   If they get mad, they might
say something like:
 
        Hey! Stop it!
   
   But will you listen? nnnoooooo!
Take the disk out, and slip something
totally new, preferably the disk that
has "sneakers" or some ancient wares.
Maybe they will think these are the
latest! Watch them post!:
 
      Hey! I just got some new 
      Warez! Do you want to trade??
 
hah hah!
 
  Satisfied, you may put the normal
disks back in and walk off to see
some football game.
 
3) Lock out the space-bar. This will
make it so that they can't type a
<space>. Then, they can't read
anything that requires a space. 
Most likely the victim will think that
there is something wrong with >his< 
computer. Thusly sending him/her/it
into a 1/2 hour scan of their install
program to see what is wrong.
 
4) Change the commands...such as:
 
d)irectory= c)irectory
-           -
 
   They will have to hack at the 
commands! This won't be too funny,
because they won't do anything stupid
like posting:
 
     hey your commands are screwed!
  
   Most likely they wont find the 
command for 'copy'.
 
 
5) lock out the "ctrl-c". This will
piss them off when the victim just
can't exit from posting. Ha!
 
6) Change the ring count, most, or
almost >all< AE lines are set to 
pick up after just 1 ring. Change it
to...say...5 rings, and only tell your
friends that it is at 5 rings. When
they call, they will only wait for 
about 2 rings, and hang up thinking
that the line is down. Only the people
you like will get on, because they 
will be the only ones to wait 5 rings.
Mean huh?
 
7) When someone is posting, or c)opy-
ing a message, pick up the voice line,
and blow into the reciever. This will
put all of these weird characters onto
the screen. He will save a gay looking
message, that will make it look like
the victim can't type!! 
 
 
               Net Works
               --- -----
 
   I don't have as many fun tricks
with net-worx as I do with AE, but
here are a couple of my favorites...
 
1) In the program, make a bug, like
"ctrl-k" that when pushed (like ctrl-t
for chat) it will dump you into basic.
take out the disks, and put in like 
the "bare-bones" net-worx disk and let
them have fun reading fake messages,
mail, and passwords. Ooooh! They will
think:
 
oh yay! I have everyone's pass!
 
Now, see if he/she will init the 
disks, if they do, you know what type
of user it is. If they are nice,
and 'hang' the line for you so that
no one wil be able to get on after,
or they try to beep you, then give 
them a level raise.
 
2) Be a tyrant. Juggle their levels
while they are on. Like break into
chat, change their level, and watch
them get all mad. 
 
3) Break into chat, and just walk off,
leaving a frustrated user sitting
there.
 
4) break into chat, and change the
time. In other words, leave them
with -10 minutes, instead of 35 or
so.
 
5) when they log off, and they get
that stupid message about:
 
            Thank you for
              calling
 
and all of that, press 'ctrl-c' a
few times, and they will be brought
back. Wow! What happened? Let them
try to log off a few times nd keep
pressing ctrl-c. Finally they should
just press 'reset'. He he!
 
 
    I hope you have enjoyed these
little pranks. Your users will hate
you if you do this too often, unless
they are like Matt Ackeret or Little
Al. Then it doesn't matter much.
    Remember! I hold no responsibilty
for people wanting to crash your 
system because they are so pissed
at you!
 
Sysop fun- A Surf Rat file.
 
Call The Realm of the Rogues!
             415/941-1990  20 megs!!
 
Call The Twilight Zone!
             408/253-2140  C00L!
 
Call The Gossip Line! (AE)
             415/949-1049:pw/gossip
 
 
And hey! dont put >your< name in here!
 
Surf..
 -BFB

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-




A LOT OF YOU HAVE BEEN ASKING FOR
PROGRAMS THAT WILL HACK OUT VARIOUS
CODES,NUMBERS,PSWDS,ETC.

OK-IVE COMPILED THE MOST POPULAR
AND EFFICIENT HACKING PROGRAMS
EVER ASSEMBLED!THESE INCLUDE SUCH
INFAMOUS PROGRAMS AS THE OUTLAWED
"TSPS" AND THE NOTORIOUS "JOSHUA".
ALONG WITH THESE FAVORATES,INCLUDED
ARE THE 600 CODE PER NIGHT HACKING
PROGRAM BY THE PROFESSOR.ALSO,ALL THE
OTHER UNDERGROUND HACKING PROGRAMS
THAT HAVE EARNED THEIR FAME IN THE
SPIRIT OF WARGAMES!!!

TO ORDER "THE HACKER" SEND $100
TO-

          THE HACKER
 
        1080 HAYS CUT-OFF ROAD
        CAVE JCT.OR.97523


NUFF SAID-
BOOTLEG

P.S. THIS COLLECTION OF HACKING
     PROGRAMS WILL DEFINATELY TAKE
     UP SEVERAL DISKS OF SPACE!
THE BOOTLEGGER HAS A FOOLPROOF METHOD
OF SAFELY TRADING DISKS WITHOUT BEING
RIPPED OFF!
SIMPLY SEND 10 OR MORE DISKS TO ME
WITH $2 TO COVER POSTAGE,AND I WILL
HOLD THEM UNTILL THE PERSON YOU ARE TRADING WITH ALSO SENDS THE DISKS YOU
WANTED! WHEN BOTH PARCELS ARE RECEIVED-I'LL
MAIL THEM OUT.IF ONLY ONE PARCEL IS RECEIVED- AFTER 2 WEEKS ILL MAIL IT BACK,OR
 FILL YOUR DISKS WITH NEW PROGRAMS!
I RESERVE THE RIGHT TO COPY ANY PROGRAMS WHILE WAITING! HEE-HEE

NUFF SAID-
BOOTLEG

P.S. AT LEAST ONE PARTY TO THE TRADE
     MUST BE A CURRENT SUBSCRIBER!
ALSO-FILL BOTH SIDES OF YOUR DISKS.
I'VE BEEN GETTING SOME OLD STUFF
IN THE TRADE CLUB LATELY,SO WHAT IM
DOING IS EXCHANGING OLD FOR OLD,NEW
FOR NEW! (GET THE HINT?)

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

VA (VARIABLE ANI ROUTE TREATMENT) IS
USED TO PROVIDE THE START SIGNALS AND
CATAGORY SIGNALS AS REQUIRED FOR
VARIOUS PULSING FORMATS,SUCH AS BELL
SYSTEM STANDARD AND NT-500.THE SYSTEM
OUTPUT AND INPUT PARMS FOR THIS ROUTE
TREATMENT ARE-
 
ANIFST & ONIST
 
 START SIGNALS FOR AN ANI/ONI FAIL TYPE
CALL ARE 15 FOR KP,12 FOR ST,13 FOR
STP,14 FOR ST2P,11 FOR ST3P,OR 0 FOR
SENDING THE START SIGNAL PASSED BY THE
TRANSLATOR.
 
NUFF SAID-
BOOTLEG

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

WANT DTMF DECODER FER YER COMPUTER?
 
THEY CAN BE HAD FROM $22.95 TO $89.95
FROM ENGINEERING CONSULTING AT
714-671-2009
 
LOTS OF PHUN WITH YE STUFF THIS COMPANY
SELLS.ASK FOR CATALOG
 
OH YEA- VISA AND MASTERCARD ACCEPTED!
 
             HAR-HAR-HAR
 
NUFF SAID-
BOOTLEG
3



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[[ PRESS SPACEBAR TO QUIT ]]


99


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COPY II PLUS 4.1  DISK-BACKUP INSTRUCTI
ONS
1/19/83

'T' INDICATES A TRACK NUMBER.  WHEN A
RANGE OF TRACKS ARE TO BE COPIED, YOU
WILL SEE "TX-TXX".  THIS MEANS SET THE
START TRACK TO "X", AND THE END TRACK
TO "XX".  IF ONLY A SINGLE TRACK IS TO
BE COPIED, YOU WILL SEE "TX".  THIS
MEANS USE "X" FOR BOTH START AND END
TRACKS.  NUMBERS TO THE RIGHT ARE
PARAMETER CHANGES THAT SHOULD BE MADE
BEFORE COPYING THE TRACKS SHOWN.
"STEP" MEANS TRACK INCREMENT.

WHEN MAKING A BACKUP, BE SURE TO FOLLOW
THE STEPS IN ORDER.  OFTEN A PARAMETER
WILL NOT BE RE-LISTED IF IT IS SET FOR
A PRIOR RANGE OF TRACKS.

IF A PARAMETER LISTING INCLUDES "SECTOR
EDIT", USE THE COPY II PLUS SECTOR EDIT
OR TO MODIFY THE TRACK AND SECTOR
SHOWN.  BE SURE TO PATCH THE READ/WRITE
ROUTINES IF THE LISTING SHOWS "PATCHED"
AND TO USE THE CORRECT DOS (3.2 OR 3.3)
.

SOME DISKETTES CAN BE DUPLICATED USING
THE DEFAULT PARAMETERS (OR COPY DISK
FROM THE MAIN MENU).  IF THE DISKETTE
YOU WISH TO BACKUP IS NOT LISTED, TRY
THE DEFAULT SETTINGS OR COPY DISK FIRST
.

A "*" NEXT TO THE PRODUCT NAME IN-
DICATES THESE PARAMETERS WERE USER
SUBMITTED AND HAVE NOT BEEN VERIFIED BY
CENTRAL POINT SOFTWARE.  WE ENCOURAGE
OUR CUSTOMERS TO LET US KNOW WHEN THEY
BACKUP A DISK NOT ON THIS LIST.  THIS
INFORMATION IS MADE AVAILABLE TO ALL
COPY II PLUS OWNERS.

NOTE TO ALL IBM PC OWNERS: COPY II PC
IS NOW AVAILABLE.  SAME PRICE AS COPY
II PLUS FOR THE APPLE, AND IT IS HANDS-
DOWN THE FASTEST, MOST RELIABLE AND
MOST POWERFUL COPY PROGRAM FOR THE
PERSONAL COMPUTER.


ALIEN RAIN & TYPHOON    (BRODERBUND)
        T0-T5           9=0, 31=0, D=D5
, F=0
        T6-TE           E=DE

APPLE ADVENTURE *
        T0-T22          D=1, 10=96, 24=
96

APPLE LOGO *            (APPLE COMPUTER
)
        T0-T22
        T1              A=1, 4B=1, 50=1
  (ERROR 6 OK)

APPLE PANIC *           (BRODERBUND)
        T0-TD

APPLE WORLD *           (USA)
        T0-T23

APPLEWRITER II          (APPLE)
        T0-T22          10=96

APPLEWRITER ///         (APPLE)
        T0-T22          D=1, 10=96, 24=
96

A2-PB1  (PINBALL)       (SUB LOGIC)
        T0              10=96
        T1-T15          A=3, E=DB, F=AB
, 10=BF, 44=1,
                        45=D, 46=F

AZTEC *
        T0-22           D=1, 10=96, 24=
96

BACK-IT-UP II *         (SENSIBLE)
        T0              10=96, 9=0
        T1.5-TB.5       10=B5, A=3

BEER RUN
        T0              9=0
        T1.5-TD.5       D=1, 3B=40

CANNONBALL BLITZ *
        T0-T22
        T3-TF           3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

CANNONBALL BLITZ (ALTERNATE)
        T0-T22          10=96
        SECTOR EDIT DOS 3.3 PATCHED
          TRACK 17, SECTOR E.
          CHANGE ADDRESS CD FROM 49 TO 
60

CASTLE WOLFENSTEIN      (MUSE)
        T0-T22          D=1, 31=0

CEILING ZERO *
        T0-T2
        T3-T11          9=0, E=D6, 1C=D
6, 34=1, 38=F9, 4F=1

CHESS 7.0 *             (ODESTA)
        T0-T22          10=96, 9=0

CHOPLIFTER & SERPENTINE (BRODERBUND)
        T0              A=3, 44=1, 45=D
, 9=0, 0=F, 50=3
        T1-T8           4=FD, 31=0, 43=
0, 45=10, 4F=1, 46=12
        T9              45=8, 46=D
        TA-TB           45=2
        TC-T1E.5 STEP .5        45=8, 1
0=D4, 51=1, D=1
        T20             45=6, D=0, 4F=0

NOTE: CHOPLIFTER, SERPENTINE, DAVID'S M
IDNIGHT MAGIC AND STARBLAZER USE TRACK A
RCING AND ARE VERY SENSITIVE TO DRIVE SP
EED.  IF YOU HAVE PROBLEMS, TRY REVERSIN
G DRIVES.

COLOSSAL CAVE ADVENTURE *
        T0-T22

CRANSTON MANOR          (ON-LINE)
        T0-T22
        T18             3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

CROSSFIRE               (ON-LINE)
        T0-TB           9=0
        T1              3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

CRUSH, CRUMBLE AND CHOMP *
        T0-T22          10=96, 9=0

DAVID'S MIDNIGHT MAGIC  (BRODERBUND)
        T0              A=3, 44=1, 45=D
, 9=0, 0=F, 50=3
        T1-TA           44=0
        TB              44=1, 31=0, 43=
0, 45=8
        TC-T19 STEP .5  10=F5, F=FD, 51
=1, 4F=1, D=1
        SEE NOTES FOR CHOPLIFTER

DB MASTER               (STONEWARE)
        T0-T5           10=96, 24=96, D
=1
        T6.5-T22.5      D=0

DEADLINE *              (INFOCOM)
        T0-T22

DESKTOP PLAN II         (VISICORP)
        T0-T22          10=96, 34=1, 36
=2A

DISK ORGANIZER *
        T0
        T1              3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)
        T2-T4           D=1
        TA-TB

ELECTRIC DUET *         (INSOFT)
        USE COPY DISK FROM MAIN MENU

ESCAPE *
        T0-T22

EXECUTIVE SECRETARY *
        T0-T22          9=0, 8=1, 10=96

EXPEDITOR               (ON-LINE)
        T0-22           10=96
        T3 & T1F        3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

FORMAT II *
        USE COPY DISK FROM MAIN MENU

FS-1 (FLIGHT SIMULATOR) (SUB LOGIC)
        T0                      10=96
        T1.5-T21 STEP 1.5       E=DB, F
=AB, 10=BF, A=3, 4E=1
        T7-T8
        T9.5

GALACTIC GLADIATORS *
        T0-T20          10=B7, E=D7, 9=
0, 31=0
        T21-T22         34=1

GORGON                  (SIRIUS)
        T0              10=96, 9=0
        T1.5-E.5        D=1, 24=96, A=3
, E=DD, F=AD,
                        10=DA, 3B=40

HYPERSPACE WARS *       (CONTINENTAL)
        T0-T22          9=0

JAW BREAKER *           (ON-LINE)
        T0-T22          9=0
        T3              3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

KRELL LOGO *
        T0-T22

LIST HANDLER AND UTILITY *
        T1-T11
        T0              9=0, A=3, 44=1,
 45=D, 50=3
        T12-T22.5 STEP .5       D=1, E=
F5, F=D7, 10=F7
                                45=8, 4
6=D, 51=1
        (SEE NOTES FOR CHOPLIFTER)

MAGIC WINDOW *
        T0-T22

MICRO WAVE *            (CAVALIER)
        T0-T22
        T11             3B=1, A=1, 4B=1
, 4D=8, 50=1

MOUSKATTACK *           (SIERRA ON-LINE
)
        T0-T22          10=96
        SECTOR EDIT DOS 3.3 PATCHED
          TRACK 18, SECTOR 3
          CHANGE ADDRESS B1 FROM 49 TO 
60

MULTI PLAN              (MICROSOFT)
        T0-T22          10=96

OLYMPIC DECATHALON *    (MICROSOFT)
        T0-T22          9=0

ORBITRON *
        T0-T1           9=0, 31=0
        T1.5-TF.5
        WRITE PROTECT COPY!

PFS & PFS REPORT        (SOFTWARE PUBLI
SHING CORP.)
        USE "COPY DISK" FROM MAIN MENU.
 AFTER COPYING AND BEFORE
        USING, PUT A TAB OVER THE WRITE
 PROTECT NOTCH OR  THE
        COPY WILL NOT WORK.

PHANTOMS FIVE           (SIRIUS)
        T0              9=0
        T2-T1C          3A=0, 50=20

PRISM *
        T0-T22

PRISONER *
        T0-T22

RASTER BLASTER          (OLD & NEW VERS
IONS - BUDGECO)
        T0              10=96
        T5-T11  STEP 4  D=1, 9=0, 31=0,
 A=2, E=AD,
                        F=DE, 3B=40
        T6-T12  STEP 4
        T7.5-TF.5  STEP 4
        T1.5-T3.5  STEP 2

SABATOGE *
        T0-T22
        T3              3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

SARGON *                (HAYDEN)
        T0-T1A

SCREENWRITER II *
        COPY DISK, THEN SECTOR EDIT
          DOS 3.3 PATCHED
          TRACK 3, SECTOR B
          CHANGE ADDRESSES 94, 95, 96 T
O EA EA EA

SNOGGLE *               (BRODERBUND)
        T0-T9           9=0, 8=1

SPACE INVADERS *
        T0-T22          10=96

SNACK ATTACK            (DATA MOST)
        T0-T12
        SECTOR EDIT DOS 3.2 PATCHED
          TRACK 0 SECTOR 3
          CHANGE ADDRESS 63 FROM 38 TO 
18

SNEAKERS                (SIRIUS)
        T0              9=0, 10=96, 44=
1, 45=10, D=1
        T1.5-TC.5       44=0
        TD.5            44=1

SOFTPORN ADVENTURE      (ON-LINE)
        T0-T22          9=0
        T3              3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

SPACE EGGS *            (SIRIUS)
        T0              9=0
        T2-T6
        T11-1A

SPACE VIKINGS *
        T0-T22

SPEED READING *
        T0-T22          9=0, 10=96

SPIDER RAID *           (INSOFT)
        T0
        T1-T17          A=3, E=92, F=93
, 4F=1, 10=95, 44=1
                        46=A, 9=0, 8=1,
 D=1, 24=96
                        3F=1, 34=1, 36=
2A, 37=97
                        31=0, 43=0
        T1.5-T17.5      E=95, 10=92
        (SEE NOTES FOR CHOPLIFTER)
        (ONLY WORKS ON NEW VERSIONS)

STARBLASTER *
        T0              10=96, 9=0
        T7-T20 STEP 1.5 E=DF, F=AD, 10=
DE

STARBLAZER              (BRODERBUND)
        SAME AS CHOPLIFTER

STARCROSS *             (INFOCOM)
        T0-T22          10=96

STELLAR INVADERS *      (APPLE)
        T0-T22

STOCK PORTFOLIO SYSTEM *
        T3-T22
        T0-T2           4=FD, 8=1, 10=A
D

TAX MANAGER *           (MICROLAB)
        USE COPY DISK FROM MAIN MENU

TAX PREPARER *          (HOWARDSOFT)
        USE COPY DISK FROM MAIN MENU

THRESHOLD               (ON-LINE)
        T0-T22
        T1-T23 STEP 22  3B=1, A=1, 4B=1
, 4D=8, 50=1
                        (ERROR 6 OK)

TUBE WAY *
        T0-T22

TYPING TUTOR *          (MICROSOFT)
        USE COPY DISK FROM MAIN MENU

ULTIMA II *
        COPY DISK, THEN SECTOR EDIT
          TRACK 3, SECTOR 0C
          CHANGE ADDRESSES 84, 85, 86 A
LL TO EA.

ULTIMA II *
        T0-T22          10=96, 9=0, 34=
1, 31=0

VERSAFORM *
        T0-T22

VISICALC                (VISICORP)
        T0-T16

VISICALC ///            (APPLE COMPUTER
)
        T0-T22          10=96, 24=96, D
=1

VISIDEX, VISISCHEDULE, VISITERM, VISITR
END/VISIPLOT  (VISICORP)
        DON'T USE BIT COPY.  USE "COPY 
DISK" FROM MAIN MENU.

VISIFILE                (VISICORP)
        T0-T22          10=96, 34=1, 36
=2A, 37=EB, 3E=2

WIZARDRY * (FRONT SIDE)
        COPY DISK THEN USE BIT COPY:
        T3-T23          10=96, 24=96, D
=1
        NOTE: WRITE PROTECT BACKUP OR I
T WILL NOT WORK.

WIZARDRY * (BACK SIDE)
        T1-T22          10=96, 24=96, D
=1

WORD HANDLER *
        USE COPY DISK FROM MAIN MENU

ZARGS *                 (INOSFT)
        SAME AS SPIDER RAID


(?=MENU, 1-9) ->: 


---------------------------------------
       COPY II+ PLUS PARAMETERS 
---------------------------------------

FROM:
     THE FORBIDDEN ZONE
     THE ROM RAIDER


UPDATE:3/28/83


3-D Graphics System * (Cal Pacific Computer)
     T0-T8
     T11-T12
     T15-T17

3-D Graphics System *
     T0-T2
     T4-T8
     T11-T18

Adventure To Atlantis * (Synergistic)
     T0-T22             10=96 24=96 9=0 31=0 D=1

Air Simulator *         (Mind Systems)
     T0-TF

Air Traffic Controller *
     T0-T22             10=96
     T23                31=0 50=1 10=96

Akalabeth *
     T0                 9=0 31=0
     T2-T3              E=DE F=AA 10=AD
     T6-T18

Alien Rain & Typhoon     Broderbund)
     T0=T5              9=0 31=0 D=D5 F=0
     T6-TE              E=DE

Alkem Stones *
     T0-T22             A=3 10=96

Apple Adventure *
     T0-T22             D=1 10=96 24=96

Apple Cillin II *
     T0-TC

Apple //e  Business Graphics *
     T0-T22             D=1 10=96 24=96

Apple /// Business Graphics *
     T0-T22  (error 2 OK)

Apple Logo *
     T0-T22
     T1                 A=1 4B=1 50=1 E=FC 19=FD 1C=AA 1F=EE
            or for T1
     T1                 A=1 4B=1 50=1 E=AA 1C=AA
               or
     T1                 A=1 4B=1 50=1 3B=1 4D=8

NOTE:  We have been told that Apple Logo requires persistance!
Keep trying
track 1 until the disk works.

Apple Panic *           (Broderbund)
     T0-TD

Apple Panic *
     T0-T5              9=0 F=0
     T6-TD              E=DE

Apple Pilot and Super Pilot *
     T0-T22

Apple World *           (USA)
     T0-T23

Apple Writer II (and IIe)
     T0-T22             10=96

Apple Writer II Pre-Boot *
     T0-T22             10=96 9=0

Apple Writer ///        (Apple)
     T0-T22             D=1 10=96 24=96

A2-PB1 (Pinball)        (Sub-Logic)
     T0                 10=96
     T1-T15             A=3 E=DB F=AB 10=BF 44=1 45=D 46=F

AZTEC *
     T0-T22             D=1 10=96 24=96

Back-It-Up II *         (Sensible)
     T0                 10=96 9=0
     T1.5-TB.5          10=b5 A=3

Battle of Shilo *
     T0-T22             E=D4 10=b7

Beer Run
     T0                 9=0
     T1.5-TD.5          D=1 3B=40

Bomb Alley *
     T0-T22             E=D4 10=B7 34=1 37=6E 38=fe

Borg *                  (Sirius)
     T0                 10=96 9=0
     T1.5-TB.5          D=1 24=96 A=3 E=DD F=AD 10=DA 3B=40
     TD-T20

Cannonball Blitz *
     T0-T22
     T3-TF              3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)

Cannonball Blitz (alternate)
     T0-T22             10=96
     Sector Edit Dos 3.3 Patched
       Track 17, Sector E
       Change Address CD From 49 to 60

Castle Wolfenstein      (Muse)
     T0-T22             D=1 31=0

Caves of Olympus *
     T0-T22             10=96 9=0

Ceiling Zero *
     T0-T2
     T3-T11             9=0 E=D6 1C=D6 34=1 38=F9 4F=1

Chess 7.0 *             (Odesta)
     T0-T22             10=96 9=0

Chess 7.0 *
     T0-T22             10=96 9=0 8=1 3E=2

Choplifter, Serpentine, & Starblazer (Broderbund)
     T0                 A=3 44=1 45=d 9=0 0=F 50=3
     T1-T8              4=FD 31=0 43=0 45=10 4F=1 46=12
     T9                 45=8 46=D
     TA-TB              45=2
     TC-T1E.5 Step .5   45=8 10=D4 51=1 D=1
     T20                45=6 D=0 4F=0

NOTE:  Choplifter, Serpentine, David's Midnight Magic and
Starblazer use track
arcing and are very sensitive to drive speed. If you have
problems, try
reversing drives.
       -- Sea Fox may also copy using these parameters --

Colossal Cave Adventure *
     T0-T22

Congo *
     T0-T22             D=1 9=0 24=96 10=96

Cranson Manor           (On-Line)
     T0-T22
     T18                3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)

Crossfire               (On-Line)
     T0-T8              9=0
     T1                 3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)

If you want CRUSH, CRUMBLE AND CHOMP you're crazy! That game
sucks!

Dark Crystal            (On-Line)
     Copy all 4 sides from main menu
     Sector Edit side 1A as follows:
       Track 5, Sector F change address A8-AA all to EA
       Track 7, Sec C, change addressess 22-24 all to EA

David's Midnight Magic  (Broderbund)
        T0              A=3, 44=1, 45=D, 9=0, 0=F, 50=3
        T1-TA           44=0
        TB              44=1, 31=0, 43=0, 45=8
        TC-T19 STEP .5  10=F5, F=FD, 51=1, 4F=1, D=1
        SEE NOTES FOR CHOPLIFTER

DB MASTER               (STONEWARE)
        T0-T5           10=96, 24=96, D=1
        T6.5-T22.5      D=0

DEADLINE *              (INFOCOM)
        T0-T22

DESKTOP PLAN II         (VISICORP)
        T0-T22          10=96, 34=1, 36=2A

DISK ORGANIZER *
        T0
        T1              3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)
        T2-T4           D=1
        TA-TB

DLM Software *
        T0-T22

Dragon Fire *
        T0-T22          10=96 9=0

Early Games *
        Use Copy Disk from Main Menu

Education Activities Software *
        T0-T22

Einstein Computer *
        Copy Disk from Main Menu
        Sector Edit Track 8, Sector 4
        Change Addresses 2A-2C from BD 8C C0 to 4C E2 91

ELECTRIC DUET *         (INSOFT)
        USE COPY DISK FROM MAIN MENU

ESCAPE *
        T0-T22

EXECUTIVE SECRETARY *
        T0-T22          9=0, 8=1, 10=96

EXPEDITOR               (ON-LINE)
        T0-22           10=96
        T3 & T1F        3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)

First Class Mail *
        Use Copy Disk from Main Menu

FORMAT II *
        USE COPY DISK FROM MAIN MENU

FS-1 (FLIGHT SIMULATOR) (SUB LOGIC)
        T0                      10=96
        T1.5-T21 STEP 1.5       E=DB, F=AB, 10=BF, A=3, 4E=1
        T7-T8
        T9.5

GALACTIC GLADIATORS *
        T0-T20          10=B7, E=D7, 9=0, 31=0
        T21-T22         34=1

GORGON                  (SIRIUS)
        T0              10=96, 9=0
        T1.5-E.5        D=1, 24=96, A=3, E=DD, F=AD,
                        10=DA, 3B=40

HYPERSPACE WARS *       (CONTINENTAL)
        T0-T22          9=0

JAW BREAKER *           (ON-LINE)
        T0-T22          9=0
        T3              3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)

KRELL LOGO *
        T0-T22

LIST HANDLER AND UTILITY *
        T1-T11
        T0              9=0, A=3, 44=1, 45=D, 50=3
        T12-T22.5 STEP .5       D=1, E=F5, F=D7, 10=F7
                                45=8, 46=D, 51=1
        (SEE NOTES FOR CHOPLIFTER)

MAGIC WINDOW *
        T0-T22

MICRO WAVE *            (CAVALIER)
        T0-T22
        T11             3B=1, A=1, 4B=1, 4D=8, 50=1

MOUSKATTACK *           (SIERRA ON-LINE)
        T0-T22          10=96
        SECTOR EDIT DOS 3.3 PATCHED
          TRACK 18, SECTOR 3
          CHANGE ADDRESS B1 FROM 49 TO 60

MULTI PLAN              (MICROSOFT)
        T0-T22          10=96

OLYMPIC DECATHALON *    (MICROSOFT)
        T0-T22          9=0

ORBITRON *
        T0-T1           9=0, 31=0
        T1.5-TF.5
        WRITE PROTECT COPY!

PFS & PFS REPORT        (SOFTWARE PUBLISHING CORP.)
        USE "COPY DISK" FROM MAIN MENU. AFTER COPYING AND BEFORE
        USING, PUT A TAB OVER THE WRITE PROTECT NOTCH OR  THE
        COPY WILL NOT WORK.

PHANTOMS FIVE           (SIRIUS)
        T0              9=0
        T2-T1C          3A=0, 50=20

PRISM *
        T0-T22

PRISONER *
        T0-T22

RASTER BLASTER          (OLD & NEW VERSIONS - BUDGECO)
        T0              10=96
        T5-T11  STEP 4  D=1, 9=0, 31=0, A=2, E=AD,
                        F=DE, 3B=40
        T6-T12  STEP 4
        T7.5-TF.5  STEP 4
        T1.5-T3.5  STEP 2

SABATOGE *
        T0-T22
        T3              3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)

SARGON *                (HAYDEN)
        T0-T1A

SCREENWRITER II *
        COPY DISK, THEN SECTOR EDIT
          DOS 3.3 PATCHED
          TRACK 3, SECTOR B
          CHANGE ADDRESSES 94, 95, 96 TO EA EA EA

SNOGGLE *               (BRODERBUND)
        T0-T9           9=0, 8=1

SPACE INVADERS *
        T0-T22          10=96

SNACK ATTACK            (DATA MOST)
        T0-T12
        SECTOR EDIT DOS 3.2 PATCHED
          TRACK 0 SECTOR 3
          CHANGE ADDRESS 63 FROM 38 TO 18

SNEAKERS                (SIRIUS)
        T0              9=0, 10=96, 44=1, 45=10, D=1
        T1.5-TC.5       44=0
        TD.5            44=1

SOFTPORN ADVENTURE      (ON-LINE)
        T0-T22          9=0
        T3              3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)

SPACE EGGS *            (SIRIUS)
        T0              9=0
        T2-T6
        T11-1A

SPACE VIKINGS *
        T0-T22

SPEED READING *
        T0-T22          9=0, 10=96

SPIDER RAID *           (INSOFT)
        T0
        T1-T17          A=3, E=92, F=93, 4F=1, 10=95, 44=1
                        46=A, 9=0, 8=1, D=1, 24=96
                        3F=1, 34=1, 36=2A, 37=97
                        31=0, 43=0
        T1.5-T17.5      E=95, 10=92
        (SEE NOTES FOR CHOPLIFTER)
        (ONLY WORKS ON NEW VERSIONS)

STARBLASTER *
        T0              10=96, 9=0
        T7-T20 STEP 1.5 E=DF, F=AD, 10=DE

STARBLAZER              (BRODERBUND)
        SAME AS CHOPLIFTER

STARCROSS *             (INFOCOM)
        T0-T22          10=96

STELLAR INVADERS *      (APPLE)
        T0-T22

STOCK PORTFOLIO SYSTEM *
        T3-T22
        T0-T2           4=FD, 8=1, 10=AD

TAX MANAGER *           (MICROLAB)
        USE COPY DISK FROM MAIN MENU

TAX PREPARER *          (HOWARDSOFT)
        USE COPY DISK FROM MAIN MENU

THRESHOLD               (ON-LINE)
        T0-T22
        T1-T23 STEP 22  3B=1, A=1, 4B=1, 4D=8, 50=1
                        (ERROR 6 OK)

TUBE WAY *
        T0-T22

TYPING TUTOR *          (MICROSOFT)
        USE COPY DISK FROM MAIN MENU

ULTIMA II *
        COPY DISK, THEN SECTOR EDIT
          TRACK 3, SECTOR 0C
          CHANGE ADDRESSES 84, 85, 86 ALL TO EA.

ULTIMA II *
        T0-T22          10=96, 9=0, 34=1, 31=0

VERSAFORM *
        T0-T22

VISICALC                (VISICORP)
        T0-T16

VISICALC ///            (APPLE COMPUTER)
        T0-T22          10=96, 24=96, D=1

VISIDEX, VISISCHEDULE, VISITERM, VISITREND/VISIPLOT  (VISICORP)
        DON'T USE BIT COPY.  USE "COPY DISK" FROM MAIN MENU.

VISIFILE                (VISICORP)
        T0-T22          10=96, 34=1, 36=2A, 37=EB, 3E=2

WIZARDRY * (FRONT SIDE)
        COPY DISK THEN USE BIT COPY:
        T3-T23          10=96, 24=96, D=1
        NOTE: WRITE PROTECT BACKUP OR IT WILL NOT WORK.

WIZARDRY * (BACK SIDE)
        T1-T22          10=96, 24=96, D=1

WORD HANDLER *
        USE COPY DISK FROM MAIN MENU

ZARGS *                 (INOSFT)
        SAME AS SPIDER RAID
---------------------------------------

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

STARTING IN 86,SEARS WILL ISSUE THE
"DISCOVER" CREDIT CARDS.THESE SHOULD
SOON PROVE BETTER THAN VISA AND MASTER
CARD WITH CONSUMER AND DEALER DISCOUNTS
AND 35 BILLION IN CREDIT AVAILABLE.
 REMEMBER THE CHAOS WHEN VISA MAILED
OUT MILLIONS OF CREDIT CARDS! WATCH
YOUR MAILBOX (AND YOUR NEIGHBORS) IN
86 FOR YOUR VERY OWN UNUSED "DISCOVER"
CREDIT CARD(S).
 
NUFF SAID-
BOOTLEG
        ======================
        DOS Notes & Pointers..
        ======================

        -=> By THE FREEZE <=-

Suggested reading: Beneath Apple DOS
                   The DOS Manual

Needed equipment: Apple, Drive
                  IQ > 60

  I will start this article by giving
you an overview of what is in DOS and
what it does. First of all there is
the RWTS. This allows you to read or
write a sector at a time. All oper-
ations are done either directly or
indirectly through this. Starting at
$B600 and ending at $BFFF RWTS takes
up about 2.5K. Next is the File
Manager. This goes from $AAC9 to $B5FF
This is a bunch of subroutines which
execute your commands from basic.
Then there are the main DOS routines.
These interpret your commands and tell
the file manager what to do, which in
turn uses the RWTS to do them. These
routines go from $9D00 to $AAC8.
When you have MAXFILES set to 3, DOS
reserves memory from $9600 to $9CFF.
Setting MAXFILES higher will take up
more memory, lower than $9600.
There is another part of DOS, which
resides in the latter part of page 3
or from $3D0 to $3FF. This is called
the Dos Vector Table. I will go into
detail on that later.

 Well now, lets say you put a disk in
the drive and turned your computer on.
Then you loaded a file, edited it and
saved it. Why don't we take a look and
see exactly what is happening.

 When you turn your computer on (if
you have autostart) the code on your
drive controller prom takes over.
This loads in a routine at $800.
This is called Boot 0. Then it jumps
to $801 and executes that code (boot
1). That code loads in sectors 1
through 9 which in turn loads in the
rest of DOS. Then it looks to see if
you have a HELLO program and jumps
to it. The first thing it does when
loading in a program, in this case
the HELLO program, is look at the
catalog track. Then after it finds
the file and the track and sector it
starts on, it reads in the first
sector. The first sector of a program
is called the Track Sector List or
TSL. This is a listing of all tracks
and sectors that have data for that
program. DOS reads this into memory
and then starts loading the program
in. But where does it know where to
load the program in and how does it
know what file type it is?
The file type was back on the catalog,
more (lots more) on that later...
On the first sector of data, not the
TSL, in the first two bytes is the
address to start loading in at. These
bytes as usual are in reverse order.
Well, now you know a little of how
DOS works. Lets go into more detail.

 Here is where I will probably lose
you. If it gets confusing hang on.
 Now we will look at track $11, which
is the catalog track. The VTOC or
Volume Table Of Contents is stored
at track $11, sector $00. This tells
DOS such things as: what sectors are
free, volume #, DOS version, first
link to catalog sector...
Bytes $01 & $02 of the VTOC tells us
 where to find the
first catalog sector. This usually is
track $11, sector $0F. Byte $02 is
the DOS version. Either a "1", "2",
"3", for DOS 3.1, 3.2, 3.3, consec-
utively. Byte $07 is the volume #
usually $FE (254). The next thing of
interest is the Bit Map. Starting at
byte $38 you will see "FFFF0000".
For now, ignore the last two bytes.
The "FFFF" is a binary representation
of what sectors are free on a certain
track. In the two bytes there are
16 bits. Makes sense doesn't it, 16
bits and 16 sectors. If the bit is
set or a "1" then that sector is free.
If it is a "0" then it's used.
Now lets look at the catalog link.
On track $11, sector $0F, byte $01,
are two bytes that tell what track
and sector to find the first catalog
sector. This is almost always track 11
sector $0F. On track $11, sector $0F,
bytes 1 and 2, is a pointer to the
next sector, track $11, sector $0E.
The links continue until sector $01
where you will see zero's in those
bytes. I have been asked many times
how to get more than 105 files onto
a disk. If you edit the second and
third bytes on track $11, sector $01
to "100F", you will be able to use
track $10, sector $0F for a catalog
sector. You can continue on track
10 sector F and make a link to the
next sector and so on. Be sure to
mark it on the bit map or it will
get wiped out when DOS has to write
there. Well, we have covered most
of the VTOC, lets look at how the
catalog sectors are formatted.

 Starting at byte $0B on any catalog
sector, is the entry for a file.
The first two bytes after that, tells
what track and sector the program
starts on. Then is the file type (more
on that later). Next comes the file
name, up to 30 characters. The last
byte before the next entry tells us
how many sectors the file takes.
This usually never goes over 255
sectors, however text files can take
more than 255 sectors. Now we can
look at the file type. We have to look
at this at the binary level. If the
first bit is set, it is a text file.
If the second is set, it's Integer.
Third is applesoft, fourth is binary.
If the eigth or MSB is set, the file
is locked. It's really quite simple.
$00 means a text file. $80 means a
locked text file. If it is a $84,
we have a locked binary file.

 Now for the complicated stuff, how
DOS writes sectors, INITs a disk,
the "6 & 2" split. Lets say you put a
blank disk in the drive, initialized
it, and saved a file onto it. Lets see
what happens. First off, at $A54F is
the INIT routine. If you did A54FG
from monitor, it would INIT your disk
without a hello program. This lets
your disk boot faster because it does
not have to load in that file.
Ok. So you type in "INIT HELLO". DOS
takes over and starts formatting your
disk starting with track 0 and ending
with track $23. Then it writes the
catalog track and VTOC. Last it writes
in DOS. Lets take a close look at a
disk at the track level. First off we
have what is called a GAP. This is made
up of "FF"'s. Then we have the prolouge
marks, ye olde "D5 AA 96". After that
comes the volume, track, sector, check-
sum, epilouge "DE AA EB". Then comes a
smaller GAP with a different prolouge
"D5 AA AD". Then $342 bytes of user
data. Oops! $342 bytes of user data?
I thought there were only $FF or 255
bytes per sector! (more on this later).
Then we have the checksum. And last
we have the epilouge "DE AA EB".
There are certain bytes that DOS
doesn't write as data. These bytes are
used in proulouge and epilouge marks.
DOS looks for these when trying to find
a sector. Now for the "6 & 2" split.
The hardware on the apple doesn't allow
for more than $3F different bytes to
be written. That's why they used the
"5 & 3" split on 3.2 disks. What that
means is that from one byte, five bits
are taken out and form one byte. The
other three bits form one byte also.
The six and two split is the same thing
as the five and three but allows for
more combinations.

 Now for a little on copy protection.
Back in the good 'ol days we could just
demuffin everything. All they had was
a modified DOS or changed address marks
etc. After that they got a little
smarter and some wrote their own DOS
or used a modified RWTS. But nothing
stops us pirates, all you had to do
is read in data through their RWTS and
write it back out standard. Then they
got dirty, using the text page and the
input buffer for data or code. They
even used the stack (page 1) for code.
To get around this, NMI card like
crackshot and cracking chips were made.
these dumped all memory to disk allow-
ing the text page and the input buffer
to be undisturbed. The newest thing
seems to be SPIRAL TRACKING. The first
game I saw this on was Maze Craze.
Cracking it was quite easy though. All
you had to do is cut out one part of
disk access (at $855) that wasn't even
needed. But who knows what we will be
up against in the future.

 I suggest you read "Beneath Apple DOS"
 and look at the DOS manual supplied
with your Apple. This is for beginners
or people who are too lazy to read
a book...

 I would appreciate lots of questions,
I may not have made myself too clear
or you may want to know more about
a certain area. Just leave me e-mail.

   The Freeze

       D O S     T R I C K S        
 
 TRY THIS TO SEE ANY DOS, REMOVE THE
REAR MOST SET OF RAM CHIPS FROM YOUR
APPLE (THE ONES NEAR THE I/O SLOTS).
THEN INIT A DISK, REPLACE THE RAM AND
BOOT UP UNDER THE PROGRAM YOU WISH TO
DEPROTECT. THEN FORCE A REBOOT WITH THE
DISK YOU INITED IN DRIVE 1. THE DOS 
FROM THE PROTECTED DISK WILL (IN MOST
CASES) STILL BE IN THE RAM UP TOP....
 
THIS NEW DOS IS A SLAVE AT 32 K AND
THE OLD (AND PROTECTED DOS) IS STILL
AT 48 K. THIS WILL WORK ON ABOUT 50%
OF THE PROGRAMS.  ENJOY
 

YOU CAN ALSO REMOVE THE TOP 32K AND
GET TWICE AS MUCH.

=======================================
CHECKSUM TRICK

A  VERY  HANDY TECHNIQUE FOR  TAKING  A
LOOK AT THE DATA ON A PROTECTED DISK IS
TO  DISABLE  THE CHECKSUM IN THE  RWTS.
THE  FORMATS  OF MANY  PROTECTED  DISKS
VARY ONLY IN THIS CHECKSUM,  SO TURNING
IT   OFF  SHOULD  ALLOW  ANY   STANDARD
TRACK/SECTOR  UTILITY  TO LOOK  AT  THE
DISK!  TO DO THIS, BOOT UP THE DOS THAT
YOU WISH TO USE, AND ENTER THE MONITOR.
THEN  ENTER   B942:18 FOR  DOS  3.3  OR
B963:18  FOR DOS 3.2.   THIS CHANGES  A
SET  CARRY INSTRUCTION TO A CLEAR CARRY
INSTRUCTION.  NOW RETURN TO DOS AND RUN
YOUR  EDITOR.   IF  THE  DISK  YOU  ARE
LOOKING  AT  IS  PROTECTED  WITH   THIS
SYSTEM,  YOU  SHOULD BE ABLE TO READ IT
NOW. TO MAKE  THIS CHANGE TO A DOS ON A
DISK, THIS DATA IS CONTAINED IN TRACK 0
SECTOR  3,  AT EITHER BYTE $42 OR  BYTE
$63, FOR DOS 3.3 OR 3.2, RESPECTIVELY.
GOOD LUCK.......
                     RANDY

=======================================

TO AVOID RE-LOADING THE LANGUAGE CARD
ON BOOTUP ( A MAJOR IRRITATION )
CHANGE THE FOLLOWING :
 
 
IN A 48K SYSTEM, CHANGE $BFCC TO 00 AND
$BFCF TO 00 : THIS WILL PREVENT THE 
LANGUAGE CARD FROM BEING WRITTEN TO.
(INITIALIZE A DISKETTE WITH THIS DO
 TO MAKE IT BOOT UP IN THIS FASHION)
 
(IF YOU LOOK AT THE CODE, YOU CAN MAKE 
THE SAME MODS IN A COPY OF A SYST
MASTER ON THE DISK ITSELF, SO A MASTER
CREATE WILL PUT THIS DOS ON A DISKETTE.
CHANGE THE CODE THAT SAYS LDA C081 WITH
LDA C000 -- THAT SSHOULD WORK FINE.
 
=======================================

GET INTO MONITOR FROM A NORMAL DISK.
TYPE:   400<A800.ABFFM
 
POOF THERE YOU HAVE ALL THE DOS COMANDS
NOTICE THAT ALL THE LETTERS IN THE
COMAND ARE FLASHING BUT THE LAST ONE
THAT IS TO TELL YOU WHERE THE COMAND
ENDS. NOW NOTICE WHERE THE INIT,LOAD,
BLOAD,SAVE,BSAVE,CATALOG, ETC...
THEN BOOT SOMETHING LIKE BRAIN SURGEON
OR SOMETHING THAT HAS SOMETHING LIKE
A NORMAL FORMAT THEN TYPE THAT LINE
AND THEN YOU CAN SEE IF THEY CHANGED
ANY OF THE COMANDS! 
---------------------------------------

=======================================
           E.D.D. PARMAMETERS
---------------------------------------

A2-FS1:
   T0 - T6   INC 1.5
   T7 - T8
   T9.5-TA.5
   TC - T21  INC 1.5
ABM:NORM
A.E SIDE A:
   T1.5-TD.5
   TE -T18.5 INC 1.5
    SIDE B:NORM
ASCII EXPRESS PROFESSIONAL:NORM
ADVENTURE:NORM
AIRSIM-1:NORM
 WRITE-PROTECT BEFORE BOOTING!
ALGEBRA 1:NORM
ALKEMSTONE:NORM
APPLE PRESENTS- ERNIE'S QUIZ:NORM
APPLE PRESENTS- INSTANT ZOO:NORM
APPLE PRESENTS- SPOTLIGHT:NORM
APPLE PRESENTS- MIX AND MATCH:NORM
APPLE WORLD:
   T0-T23
APPLE WRITER:NORM
APPLE WRITER II:NORM
APPLE WRITER IIE:NORM
APPLE WRITER 80 COLMN PRE-BOOT:NORM
APVENTURE TO ATLANTIS:NORM
ARCADE MACHINE:
   T0 -T11
   T12.25-T21.25
ASTEROID FIELD:NORM
AUDEX:NORM
AZTEC:NORM
BANK STREET WRITER:
   T0 -T1A
   T1B-T22 PPM#3 OR #4
BATTLE FOR NORMANDY:SEE MINER 2049ER
BEER RUN:
   T0 PARM 28=2 OR 3
   T1.5-TD.5  PPM#2
BENEATH APPLE MANOR:(SPECIAL EDITION)
   T0-T22  PARM 0=3
BILL BUDGE 3-D GRAPHICS:NORM
BILL BUDGE SPACE ALBUM:NORM
BILL BUDGE TRILOGY OF GAMES:NORM
BORG:
   T1.5-TB.5
   TD-TE
   T0 PARM 28=2 OR 3
BUG ATTACK:
   T0-T22
   T1.5 =PPM#2
   T22 =PPM#2
BUSINESS GRAPHICS:NORM
CAMPAIGN TRILOGY:NORM
CANNONBALL BLITZ:NORM
CANYON CLIMBER:NORM
CARTELS AND CUTTHROATS:NORM
CASTLE WOLFENSTEIN:NORM
CCA DATA MANAGEMENT:NORM
CHECKERS (ODESTA):NORM (T0-T6)
CHESS 7.0 (ODESTA):NORM
CHOPLIFTER:
 NOTE:SOMETIMES VERY HARD TO COPY
   T0-TB PARM 28=2  00=3
   TC.25-T21.25
   T22
COMPUTER AMBUSH:NORM
COMPUTER AMBUSH VER 2:NORM
COMPUTER BISMARK:NORM
CONGO:NORM
COPTS & ROBBERS:SEE EPOCH
COPY II PLUS:NORM
CRANSTON MANOR:
   T0-T22
   T18 PPM#3
CRIME WAVE:NORM (T0-T11)
CRISIS MOUNTAIN:NORM
CRITICAL MASS:
 SIDE A:
   T0-TA
   T22  PPM#3
 SIDE B:NORM
CROSSFIRE:
   T0-T22
   T1 PPM#3
CROSSWORD MAGIC (BOTH SIDES):
   T0-T22 PPM#2
CUSTOM MICRO SYSTEMS ASSEMBLER:
   T0-T23:NORM
D.B. MASTER AND UTILITIES:
   T0 - T5
   T6.5-T22.5
DARK CRYSTAL:NORM
DATA TREE:NORM
DEADLINE:NORM
DESKTOP PLAN II:NORM
DISK EDIT 2.0 (DISK EDITOR):
   T0
   T1.5 -T5.5
   T21.25-T22.25
DISK RECOVERY:NORM
 IF THAT DOESN'T WORK, TRY:
   T0
   T1.25-T10.25  PPM#2
DOS ENHANCER:NORM
DUNG BEETLES:NORM
EASY-WRITER:NORM
EDU-PAINT:NORM
EINSTEIN COMPILER:NORM
ELECTRIC DUET:NORM
EMPIRE I: WORLD BUILDERS:NORM
EPOCH:
   T0 PARM 28=2 OR 3
   T1.5-TF.5 PPM#2
EVOLUTION:
   T0.25-T18.25
E-Z DRAW:NORM
FINANCIAL MANAGMENT SYSTEM III:
   T0-22
   T3 PARM 4=10 9=3 A=14 B=13 11=3;
      PPM#3 OR #4
FIRE BUG:NORM
GALACTIC EMPIRE:NORM
GALACTIC REVOLUTION:NORM
GAMMA GOBLINS:SEE BEER RUN
GAME SHOW & SUBJECTS:NORM
GERMAN/ENGLISH HANGMAN:NORM
GERMANY 1985:NORM
GORGON:
   T0  PARM 28=2 OR 3
   T1.5-TE.5  PPM#2
HADRON:SEE GORGON
HAIL:NORM
HEAD-ON:NORM
HELLFIRE WARRIOR:NORM
HOME ACCOUNTANT:NORM
INFORMATION MASTER:NORM
JAWBREAKER:
   T0-T22
   T3 PPM#3
KNIGHT OF DIAMONDS:PPM#2
L.A. LAND MONOPOLY:NORM
LABYRINTH:SEE CHOPLIFTER
LETTER PERFECT:NORM
LINGUIST:NORM
LIST HANDLER & UTILITIES:
   T11
   T12.25-T22.25  PARM 0=3
   T0  PARM 0=0 28=2
MASTER TYPE:NORM
MATH GAMES:NORM
MERLIN ASSEMBLER:NORM
MICROBE:NORM
MIDNIGHT MAGIC:
   T0 - T12
   T13.25-T15.25
   T22
MINER 2049ER:
   T1-T22
   T0  PPM#3 OR #4
MINGS CHALLENGE:SEE MINER 2049ER
MISSION ASTEROID:NORM
MOPTOWN:
   T0-T22  PARM 28=3
MILTIPLAN:
   T0-T22
   TA PPM#3 OR #4
MUSICOMP:NORM
NIBBLES AWAY II:NORM
NIGHT MISSION PINBALL:NORM
ODYSSEY:NORM
OLYMPIC DECATHALON:NORM
OLYMPIC INSURANCE SYSTEMS:NORM
PEGASUS II:SEE JAWBREAKER
PFM:NORM
PFS-FILE:
   T1-T22
   T0  PPM#3 OR #4
 >> WRITE-PROTECT BEFORE BOOTING !!! <<
PFS-FILE IIE:SEE PFS-FILE
PFS-GRAPH:SEE PFS-FILE
PFS-REPORT:SEE PFS FILE
PHANTOMS FIVE:SEE EPOCH
PINBALL CONSTRUCTION SET:NORM
POOL 1.5:PPM#2
PRESIDENT ELECT:NORM
PRISONER:NORM
PULSAR II:
   T: - T19
   T1A.5-T1D.5
QUEEN OF PHOBOS:NORM (T0-T1A)
REAR GUARD:NORM
RENDEZVOUS:SEE MINER 2049ER
RESCUE AT RIGEL:NORM
ROBOTWAR:NORM
SABATOGE:SEE JAWBREAKER
SARGON II:NORM
SCREENWRITER II:NORM
SEA FOX:SEE CHOPLIFTER
SENSIBLE SPELLER:NORM
SERIES RU-2:NORM
SERIES SP-2:NORM
SERIES FR-2:NORM
SERPENTINE:SEE CHOPLIFTER
SNEAKERS:SEE BEER RUN
SOFTPORN ADVENTURE:SEE JAWBREAKER
SORCEROR OF SIVA:NORM
SPACE EGGS:NORM
SPANISH/ENGLISH HANGMAN:NORM
SPECTRE:NORM
SPITFIRE SIMULATOR:NORM
SPY'S DEMISE:NORM
STARCROSS:NORM
STAR THIEF:
   T0-T13
   T22  PPM#3
SWASHBUCKLER:PARM 28=10
SUPER DISK COPY III:NORM
TWALA'S LAST REDOUT:PPM #2
TAXMAN:NORM
TEMPLE OF APSHAI:NORM
TERRORIST:NORM
 IF THAT DOESN'T WORK, TRY:
   T0-T1F
   T20.75-T22.75
THE ROUTINE MACHINE:NORM
THIEF:
   T0-T22
   T4-T5  PPM#2
THREE MILE ISLAND:NORM
THRESHHOLD:SEE CROSSFIRE
THUNDER BOMB:NORM (T0-T11)
TIC TAC SHOW:
   T0
   T1.5-T4.5
   T6-T22
  SERIES DISKS:NORM
TIME ZONE SIDE A:SEE MINER 2049ER
          SIDES B-L:NORM
TORPEDO FIRE:NORM
TRACK ATTACK:SEE CHOPLIFTER
TRANSEND: PPM#2
TRANSYLVANIA:NORM
TUBEWAY:NORM
TYPING TUTOR:NORM
ULTIMA:NORM
ULTIMA II:SEE RENDEZVOUS
ULYSSES:NORM
VISICALC 3.3:NORM
VISICALC 80 COLMN PRE-BOOT:NORM
VISICALC IIE:NORM
VISIDEX:NORM
VISIFILE:NORM
VISIPLOT:NORM
VISISCHEDULE:NORM
VISITERM:NORM
VOCABULARY BUILDER-FRENCH:NORM
VOCABULARY BUILDER-GERMAN:NORM
VOCABULARY BUILDER-SPANISH:NORM
WARP FACTOR:PPM#2
WIZARDRY:PPM#2
WORD HANDLER:
 NOTE: SOMETIMES VERY HARD TO COPY
   T11
   TB.25-T10.25
   T0-TA PARM 0=0 28=2
WORD RACE:PPM#2
WORLDS GREATEST BLACK-JACK:NORM
ZENITH:SEE CHOPLIFTER
ZOOM GRAPHICS:NORM
ZORK I:NORM
ZORK II:NORM
ZORK III:NORM
----------------------------------------


MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

CBS IN NYC HAS AN EXPERIMENTAL RESEARCH
STATION GOIN AT 149.195,149.220 AND
149.245 MHZ TO DETERMINE THE FEASIBILIT
Y OF MOBILE SATELITE USE.
 
OTHER RESEARCH STATION ARE-
 
MOTOROLA-SCHAUMBERG,ILL. 1359.6 AND
1360.06 MHZ.
 
MOTOROLA-CANTON,MASS. SAME AS ABOVE
 
MOTOROLA-CUPERTINO,CA. SAME AS ABOVE
 
NUFF SAID-
BOOTLEG
       ATTENTION ][ E hackers! Having problems doing serious disk snooping
because you can't reset to the monitor?  For just 19.95 + 2.00 s/h I will send
you the chip to make it all possible. Easily installed in 5 minutes with no
cutting or soldering. These chips come programmed, tested, and ready to go.
Cracking hints, tips and docs. included. Send check or money order to: Hacker
Chips Inc. P.O. Box 2571 Hag. Md. 21740-2571. Allow 2 to 3 weeks for delivery.
NOTE not available for the E or C YET!

MSG LEFT BY: SALLY RIDE
DATE POSTED: 

HERE IS THE NEWEST FILE FROM THE LEGION
OF DOOM:
HACKING THE COSMOS PART 1
HERE IS A BRIEF DESCRIIPTION OF THE 
MOST COMMONLY USED TRANSACTION CODES:
CAY-CREATE AN ASSEMBLY
DAY-DELETE AN ASSEMBLY
DRE-DENY AND RESTORE ESTABLISHMENT
FLR-FFRAME LAYOUT REPORT
ISH-INQUIRE ABOUT A CIRCUIT(PHONE #)
LO-LIST ORIGINATING LINE EQUIPMENT
MAL-MANUAL ASSIGNMENT LIST
MAY-MODIFY AN ASSEMBLY
MCH-MANUALLY CHANGE HUNT
MDC-MANUALLY DISCONNECT A CIRCUIT
SCA-SERVICE ORDER COMPLETION
SIR-SORTING INQUIRY BY RANGE
SLC-SUBSCRIBER LINE COUNTS FOR 
    CUSTOM CALLING FEATURES
US- LIST USOC FILE DATA
WC- WIRE CENTER CHANGE
THOSE WILL BE DISCUSSED IN FURTHER 
DETAIL IN PART 2.
 
PREFIXES, FORMATS AND CODE VALUES:
]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
COSMOS PROVIDES A LANGUAGE BY MEAN OF 
WHICH A USER CAN COMMUNICATE WITH THE 
SYSTEM. THE LANGUAGE INCLUDES VARIOUS
PREFIXES AS WELL AS INPUT FORMATS AND

MSG LEFT BY: SALLY RIDE
DATE POSTED: 

INPUT VALUES. PREFIXES ARE ABBREVIATION
WHICH REPRESENT SPECIFIC DATA CATAGORIE
TO THE SYSTEM WHEN INPUT BY THE USER. 
AN EXAMPLE OF A PREFIX IS "TN"WHICH 
MEANS "TELEPHONE NUMBER". AN INPUT 
FORMAT DETERMINES THE NUMBER OF CHARAC-
TERS FOLLOWING A PREFIX AS WELL AS THE
PATTERN IN WHICH THESE MUST BE ENTERED.
FOR EXAMPLE, "TN XXX-XXXX" MEANS THAT 
THE PREFIX "TN" MUST BE FOLLOWED BY 
SEVEN CHARACTERS IN THE FORMAT SHOWN.
 
INPUT VALUES ARE THE ALLOWABLE DATA
ENTERED FOR EACH PREFIX IN THE CORRECT
INPUT FORMAT. AS MENTIONED IN THE 
PREVIOUS PARAGRAPH THE INPUT FORMAT
FOR THE PREFIX "TN" IS "TN XXX-XXXX"
THE FIRST THREE CHARACTERS (XXX) MUST
BE ALPHANUMERIC; THE LAST FOUR (XXXX)
MUST BE NUMERIC. SO, COSMOS WOULD CON-
SIDER AN INPUT OF "TN 935-2481" AS
VALID INPUT. BUT YOU *MUST* USE THE
CORRECT WIRE CENTER FOR THE (XXX) IN 
QUESTION. IN HACKING COSMOS PART 2
LEX WILL HAVE A LIST OF THE MOST 
COMMONLY USED PREFIXES, FORMATS AND
PREFIX CODE VALUES WHICH ENABLE YOU
TO READ AND UNDERSTAND COSMOS TRANS-
ACTIONS.
SALLY RIDE:::SPACE CADET

MSG LEFT BY: SALLY RIDE
DATE POSTED: 

COSNIX IS THE MUTATED VERSION OF COSMOS
AND UNIX BOTH WRITTEN BY BELL LABS. 
COSNIX IS THE OPERATING SYSTEM OF THE
COSMOS SYSTEM. 
SYSTEM COMMANDS------AS SOME OF YOU 
WILL NOTICE, IF YOU READ THE BASICS OF
HACKING II, BY THE KNIGHTS OF SHADOW, 
ALOT OF THE COMMANDS USED ON UNIX ARE 
ALSO USED ON COSMOS. COMMANDS ARE AS 
FOLLOWS::
WHERE---GIVES LOCATION OF THE SYSTEM::
        THIS COMMAND CAN BE VERY USEFUL
        SINCE YOU CAN GO TRASHING AT 
        THE LOCATION THAT THE CENTER IS
        AT.
WC%WHERE====COSMOS 5
            STREET ADDRESS
            CITY, STATE  ZIP
WHAT----TELLS WHAT VERSION OF COSNIX 
        THE SYSTEM IS RUNNING ON.
WC%WHAT==COSNIX OPERATING SYSTEM9.2.3
         RELEASE DECEMBER 7, 19831.2.2
         ETC.
JUST LIKE ON UNIX, TO SEE WHO ELSE IS 
ON THE SYSTEM TYPE: WC%WHO
 COM3    TTOO  GB
 FW6     TTO4  HH, ETC.
COLUMN ONE BEING THE USERNAME, NEXT THE
TT#, AND LAST IS THE WIRE CENTER. SEE 
THE CONTINUED CONCLUSION NEXT POSTING.

MSG LEFT BY: SALLY RIDE
DATE POSTED: 

TO SEE WHAT YOU HAVE ACCESS TO TYPE:
WCLLS, OR WC%LS /* TO SEE ALL THE FILES
YOU HAVE ACCESS TO.
USE CAT/FILE-NAME TO SEE SOME MORE INFO
THIS WILL BE EXPLAINED IN MORE DETAIL
IN FUTURE EDITIONS.
DATE==SIMPLY GIVES THE DATE
USING CONTROL C WILL INTERUPT ANYTHING
YOU ARE EXECUTING AT THE TIME. YOU MAY
HAVE TO ENTER IT MORE THAN ONCE.
 
THAT IS ALL FOR PART 1, IT SHOULD GIVE
YOU A BASIC UNDERSTANDING OF COSMOS.
PART 2 WILL EXPLAIN AND SHOW YOU HOW TO
HOOK UP PHONE #'S AND SEE WHAT EQUIPMNT
IS ATTACHED, ALSO, WHAT THE ABBREVIA-
TIONS ARE SO YOU CAN UNDERSTAND IT ALL.
 
ACKNOWLEDGEMENTS: THE WARLOCK
                  BIOC AGENT 003
                  TUC-TUCBBS
WRITTEN BY: LEX LUTHOR
 
UPLOADED HERE BY: 
     SALLY RIDE:::SPACE CADET
POST SOME DAMN MESSAGES YOU SLUGS!




















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*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
       LOCKSMITH PARAMETERS LIST    
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
       
     DONATED BY: SHERLOCK APPLE
 
ZORK (OLD VERSIONS)
     T0-T22: 1E=0B
     T3:    4C=1B (PATCH NC30 FOR VERSI
ON 4.0)
            4C=1B 57=00
E9=02  (USES NIBBLE COUNT SEE TECH NOTE
S) (VERSION 4.1 ONLY)
ZORK I AND ZORK II (NEW VERSIONS)
     T0-T22: 46=96 40=14

WARP FACTOR **     SAME AS TORPEDO FIRE
.FF4
WORD HANDLER
     T0: 46=96 54=12
-T22
     T1-TC: 44=FF 45=DF 46=DE (8 ERRORS
 O.K.)
.FF5
WORD HANDLER II
     T0: 46=96 54=12 53=00
     T11-T22
     T1-TC: 44=FF 45=DF 46=DE
     (NOTE-IF
AN 8 ERROR OCCURS RECOPY TRACK IT HAPPE
NED ON UNTIL GOOD.)

VISICALC (DOS 3.3 VERSION)
     T0-T15 NORMAL (T1 ERR IS OK)
VISICALC (APPLE ///)
     T0-T22 SYNC
VISIDEX (CHANGE AS OF 11-18-81)
     T0-T22: 40=04 16=08 41=FF 19=00 58
=0B 59=FF 81=AA 82=EB
83=FD 21=02
             46=96 54=12
VISIFILE     SAME AS DESK TOP PLAN II E
XCEPT PARM C0=FD SHOULD BE
C0=EC
VISISCHEDULE
     T0-T22: 40=04 16=08 41=FF 19=00 58
=0B 59=FF 81=AA 82=EB
83=EC 21=02 46=96 54=12
.FF3
VISITERM
     T0-T22 NORMAL
     T6: 40=08 16=08 41=FF 19=00 58=0B 
59=FF 81=AA 82=EB 83=FC
.FF3
VISITREND/VISIPLOT
     T0-T22 NORMAL
     T7: 40=08 16=08 41=FF 19=00 81=DE 
82=AA 58=0B 59=FF

U-BOAT COMMAND  **
     T0-T22: 4E=00 51=00 52=00 40=02 1E
=30 1B=19 1D=18 44=00
45=00 46=EB 47=AF
             48=FB 49=EB
.FF2
ULTIMA
     T0-T22: 1E=0B
ULYSIS **
     T0-T22 NORM
     T3: 4C=1B APPLY PATCH NC30 (VERSIO
N4.0 ONLY)
         4C=1B 57=00 E9=02  (USES NIBBL
E COUNT SEE TECH NOTES)
(VERSION 4.1 ONLY)

TAX PREPARER
     T0-T22: 46=96 54=12 4C=19
.FF4
THRESHOLD
     T0-T22 NORMAL
     T1-T23 BY 22: 4C=1B (PATCH NC30 FO
R VERSION 4.0)
                   4C=1B 57=00 E9=02  (
USES NIBBLE COUNT SEE TECH
NOTES) (VERSION 4.1 ONLY)
.FF2
TINY TROL
     T0-T22 NORMAL     T3.5-T5 BY 1.5
.FF2
TORPEDO FIRE
     T0 NORMAL     T1-T22: 4F=0B
.FF3
TWERPS **
     SAME AS GORGON
     PLUS T1C: 4C=1B 57=00 E9=02 D2=00
TWERPS  **
     T0: 18=20 19=00 46=96 4D=00 4E=00 
52=00 53=00 54=12 57=00
40=20
     T1.5-TE.5 BY 1 SYNC: 72=00 73=00 7
7=00 78=00 79=12 7C=00
44=DD 45=AD 46=DA

SABATOGE **
     T0-T22 NORM
     T3: 4C=1B  APPLY PATCH NC30 (VERSI
ON 4.0 ONLY)
         4C=1B 57=00 E9=02  (USES NIBBL
E COUNT SEE TECH NOTES)
(VERSION 4.1 ONLY)
SARGON II **
     T0-T1A NORM: 19=00 54=12 47=FF 4C=
18 48=FF 50=00 51=00 52=00
53=00
SCREENWRITER II **
     T0-T2: 4D=00
SHATTERED ALLIANCE
     T0-T22: 25=19
SHATTERED ALLIANCE (NEW)
     T0: 4C=18 47=FF 53=0B 54=12
     T1-T22: 44=D4 46=B7
.FF2
SINGA SHAPE MANAGER **
     T0-T22 SYNC
SNAKEBITE ** SAME AS GORGON
SNEAKERS
     T0: 18=20 19=00 46=96 4D=00 4E=00 
52=00 53=00 54=12 57=00
40=20
     T1.5-TD.5 BY 1 SYNC: 72=00 73=00 7
7=00 78=00 79=12 7C=00
40=20 19=00 44=DD 45=AD 46=DA
.FF5
SNOGGLE **
     T0-T9 NORM
        OR
     T0-TF NORM     T10.5-T11.5 SYNC
.FF4
SOFTPORN ADVENTURE
     T0-T22 NORMAL (ALL VERSIONS)
     T3: 4C=1B APPLY PATCH NC30 (VERSIO
N 4.0 ONLY)
         4C=1B 57=00 E9=02  (USES NIBBL
E COUNT SEE TECH NOTES)
(VERSION 4.1 ONLY)
.FF2
SOUTHERN COMMAND **
     T0-T22: 25=19 6B=00 34=D5 35=AB
.FF3
SPACE EGGS
     T0 NORM     T2-6 NORM     T11-13 N
ORM
     T14-1A: 44=DD
SPACE QUARKS
     T0: 18=50 19=00 40=20 46=96 4D=00 
4E=00 52=00 53=00 54=12
57=00
     T1-T2: 44=AB 45=D4 46=AB
     T3.5-T5.5 BY 1     T7
     T9: 44=FE 45=DD 46=AF
     TA.5-B.5 BY 1: 44=AA 45=DE 46=BB
     TD-15 BY 1
SPACE WARRIOR
     T0: 18=50 19=00 40=20 46=96 40=20 
4E=00 52=00 53=00 54=12
57=00
     T2.5-T3.5: 44=DF 45=AD 46=DE
     T5-T8 BY 3     T6.5     TA-T10 BY 
3
STAR BLASTER  **
     T0 NORM
     T7-T20.5 BY 1.5 SYNC: 72=00 73=00 
77=00 78=00 79=12 7C=00
40=20 19=00 44=DF 45=AD 46=DE
STAR CRUISER **
     T0-T3 BY 3 SYNC     T5-TB BY 1 SYN
C     T11-T12 BY 1 SYNC
     T4 SYNC: 44=AA 45=DD 46=BB
STAR MINES **
     T0 NORM
     T1-T2 NORM: 46=AD
     T4-TA NORM
STAR RATERS **
     T0-T5 NORM (TRACK 5 ERROR MAY OCCU
R)
STAR THIEF
     T0-T13 NORMAL (TRACK E-13 ERRORS M
AY OCCUR) (ALL VERSIONS)
     T22: 4C=1B APPLY PATCH NC30 (VERSI
ON 4.0 ONLY)
          4C=1B 57=00 E9=02  (USES NIBB
LE COUNT SEE TECH NOTES)
(VERSION 4.1 ONLY)
.FF2
SUPER APPLE BASIC **
     T0-T22 NORM     T3 NORM-EXTENDED R
ETRY
.FF3
SUPERSCRIBE II
     T0-T22 NORM
     T3 NORM: 45=00 50=00
SUPERSCRIBE II **     SAME AS PEGASUS I
I
.FF2

RASTER BLASTER (FOR OLD RASTER BLASTER 
ONLY)
     T0 NORMAL
     T5-T11 BY 4 SYNC: 44=AD 45=DE 53=0
0
     T6-T12  BY 4 SYNC     T7.5-TF.5 BY
 4 SYNC     T1.5-T3.5 BY 2
SYNC
.FF4
RASTER BLASTER (NEW VERSIONS)
     T0: 46=96 54=12
     T5-T11 BY 4 SYNC: 44=AD 45=DE 46=0
0 72=00 73=00 75=00 78=00
79=12
     T6-T12 BY 4 SYNC     T7.5-TF.5 BY 
4 SYNC     T1.5-T3.5 BY 2
SYNC
.FF3
RETROBALL  **
     T0, T4-T6, T
----------------------------------------










YEP-WEVE BEEN A LITTLE LATE WITH THIS
ISSUE DUE TO MOVING.
STILL HAVE THE SAME PHONE NUMBERS,
BUT OUR CURRENT ADDRESS TIS-

     THE BOOTLEGGER/HACKER MAGAZINE
         
         1080 HAYS CUT-OFF ROAD
         CAVE JUCTION,OR.97523
2



*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

[[ PRESS SPACEBAR TO QUIT ]]


        NIBBLES AWAY  PARAMETERS


COMPANY NAME:                          
                    AUTO-LOAD FILE
PROGRAM NAME        COPY TRACKS    PARA
METERS TO CHANGE        TO USE
----------------    -----------    ----
----------------   ----------------
A P P L E   C O M P U T E R
SUPER PILOT ------- 0-0............ADDR
=D5 AA 96
                    2-22
                        SECTMOD [F=16,C
=OFF,T=0,S=0A]
                          CHANGE ADDRES
S 79 FROM 43 TO EA
                          CHANGE ADDRES
S 7A FROM 41 TO EA
                          CHANGE ADDRES
S 7B FROM C6 TO EA

A U T O M A T E D   S I M U L A T I O N
 S:
TEMPLE OF APSHAI -- 0-22...........ADDR
=D5 AA B5

A V A N T E - G A R D E
HI-RES SECRETS ---- 0-22...........ADDR
=D5 AA 96

B R O D E R B U N D   S O F T W A R E:
WARLORDS ---------- 0-F............ADDR
=D5 AA B5

C E N T R A L   P O I N T   S O F T W A
 R E:
COPY ][ PLUS ------ 0-2............NORM
AL
                                   DEL 
BYTE =20
D A T A   M O S T:
SPACE KADET ------- 0-22...........ADDR
=D5 AA 96
MARS CARS                          OVER
IDE STANDARDIZER
CRAZY MAZEY
TAX BEATER -------- 0-22...........ADDR
=D5 AA 96
REAP                    SECTMOD [F=16,C
=OFF,T=0,S=03]
                          CHANGE ADDRES
S 42 FROM 38 TO 18
MONEY MUNCHER ----- 0-22...........ADDR
=D5 AA 96

E D U W A R E:
THE PRISONER ------ 0-22...........SYNC
ALGEBRA I --------- 0-22...........ADDR
=D5 AA B5
EMPIRE 1 WORLD ---- 0-22...........ADDR
=D5 AA 96
BUILDERS            3-3............NIBB
LE COUNT
PRISONER ][ ------- 0-22...........ADDR
=D5 AA 96
                        SECTMOD [F=16,C
=ON,T=1F,S=0E]
                         CHANGE ADDRESS
 D5 FROM AD TO 2F
                         CHANGE ADDRESS
 D6 FROM 99 TO AF
                         CHANGE ADDRESS
 D7 FROM F0 TO 32
I N F O C O M:
STARCROSS --------- 0-22...........ADDR
=D5 AA 96

I N S O F T:
ELECTRIC DUET ----- 0-22...........ADDR
=D5 AA 96
                                   INS=
 DE AA EB
                                   OVER
IDE STANDARDIZER
                                   FIX 
AMNT=04
I N T ' L   S O F T W A R E   M K T G
MATH MAGIC -------- 0-22...........NORM
AL

I D S:
PRISM PRINT ------- 0-21...........ADDR
=D5 AA 96
                                   OVER
IDE STANDARDIZER
                        SECTMOD [F=16,C
=ON,T=21,S=00]
                          CHANGE ADDRES
S 27 FROM FB TO 22

L E A R N I N G   C O M P A N Y
BUMBLE GAMES ------ 0-22...........ADDR
=D5 AA 96
BUMBLE PLOT         NOTE: WRITE PROTECT
 BEFORE BOOTING!
ROCKY'S BOOTS
JUGGLER'S RAINBOW

M I C R O L A B
JIGSAW ------------ 0-0............NORM
AL
                    A-17...........NORM
AL
                    1-9............ADDR
=D3 96 F2
M U S E:
BEST OF MUSE ------ 0-22...........SYNC
THREE MILE ISLAND
GLOBAL WAR

M I C R O S O F T:
OLYMPIC DECATHALON  0-22...........ADDR
=D5 AA B5

O N L I N E   S Y S T E M S:
GENERAL MANAGER --- 0-22...........ADDR
=D5 AA 96
V1.5                    SECTMOD [F=16,C
=ON,T=1F,S=0E]
                          CHANGE ADDRES
S C1 FROM -- TO 4B
                          CHANGE ADDRES
S C2 FROM -- TO E0
                          CHANGE ADDRES
S C3 FROM -- TO 49
                        SECTMOD [F=16,C
=ON,T=21,S=01]
                          CHANGE ADDRES
S 2E FROM -- TO 60
SABOTAGE ---------- 0-22...........NORM
AL
ALIEN RAIN
SNOGGLE ----------- 0-22...........ADDR
=D5 AA B5

TIME ZONE V1.1 ---- 0-22...........ADDR
=D5 AA 96
                        SECTMOD [F=16,C
=ON,T=03,S=0B]
                         CHANGE ADDRESS
 F0 FROM 20 TO EA
                         CHANGE ADDRESS
 F1 FROM 00 TO EA
                         CHANGE ADDRESS
 F2 FROM 17 TO EA

P E N G U I N   S O F T W A R E:
PIE MAN ----------- 0-22...........ADDR
=D5 AA 96

P H O E N I X   S O F T W A R E:
ZOOM GRAPHICS ----- 0-22 BY 2......ADDR
=D5 AA 96
2ND EDITION                        INS=
DD AA ED B5
                    1-21 BY 2......ADDR
=D4 AA 96
                    N O T E: WRITE PROT
ECT BEFORE BOOTING!!

ADVENTURE IN TIME - 0-C...........NORMA
L
BIRTH OF THE ------ 0-9...........NORMA
L
PHOENIX

P I C A D I L L Y   S O F T W A R E:
FALCONS ----------- 0-0............ADDR
=D5 AA B5
                    1.5-4.5X1.5....ADDR
 DF AD DE
                    5.5-5.5X1
                    7-AX1
                    B.5-E.5X1.5
                    10-12X1
                    13.5-14.5X1
                    16-19X1.5
                    1A-1B.5X1.5

S E N S I B L E   S O F T W A R E:
IMAGE PRINTER ----- 0-2............ADDR
=D5 AA 96
                    3-7............ADDR
=F7 AA 96
                    9-22
                     SECTMOD [F=16,C=OF
F,T=0,S=03]
                       CHANGE ADDRESS 4
2 FROM 38 TO 18
                     SECTMOD [F=16,C=OF
F,T=2,S=03]
                       CHANGE ADDRESS 2
A FROM 2C TO 4C
                       CHANGE ADDRESS 2
B FROM 06 TO 5D
                       CHANGE ADDRESS 2
C FROM B7 TO B4
SUPER DISK COPY --- 0-22...........ADDR
=D5 AA 96
(VERSION 3.7)                       ERR
ORS OK
THE BUG ----------- 0-0............NORM
AL
                    15-15..........GAP 
BYTE 2=FF
                                   GAP 
SIZE=10
                    16.5-16.5

S E R I U S   S O F T W A R E:
KABUL SPY --------- 0-21...........ADDR
=D5 AA 96
(BOTH SIDES)         SECTMOD [F=16,C=OF
F,T=0,S=0
                       CHANGE ADDRESS 4
9 FROM -- TO EA
                       CHANGE ADDRESS 4
A FROM -- TO EA
                       CHANGE ADDRESS 4
B FROM -- TO EA
DARK FOREST ------- 0-22...........ADDR
=D5 AA B5
                                   OVER
IDE GLITCH DETECT

S I L I C O N   V A L L E Y   S O F T W
 A R E:
WORD HANDLER ][ --- 0-0C...........ADDR
=FF DF DE
                    11-22..........ADDR
=D5 AA 96
S O F T A P E:
DRAW POKER -------- 0-22...........ADDR
=D5 AA B5

S O F T W A R E   P U B L I S H I N G  
 C O R P.:
PFS/PFS REPORT ---- 0-13...........ADDR
=D5 AA 96
(REVISED)                          OVER
IDE STANDARDIZER
                                   GAP 
BYTE 1=C0, GAP BYTE 2=D0
                                   FILT
ER=C0-C8 (NO INVERSE)
                    N O T E: WRITE PROT
ECT BEFORE BOOTING!!
PFS GRAPH --------- 0-22...........ADDR
=D5 AA 96
                                   OVER
IDE STANDARDIZER
                                   GAP 
BYTE 1=C0, GAP BYTE 2=D0
                                   FILT
ER=C0-C8 (NO INVERSE)

S P E C I A L   D E L I V E R Y   S O F
 T W A R E:
UTOPIA GRAPHICS --- 0-22...........ADDR
=D5 AA 96
SYSTEM                             TURN
 ON 3.3 FILTER
                       SECTMOD [F=16,C=
ON,T=0,S=0]
                         CHANGE ADDRESS
 42 FROM 38 TO 18
GALACTIC WARS ----- 0-22...........ADDR
=D5 AA 96
BRIDGE TUTOR

S T O N E W A R E:
D B MASTER -------- 0-5............ADDR
=D5 AA 96, SYNC
UTILITY PAC #1      6.5-22.5.......SYNC

S T R A T E G I C   S I M U L A T I O N
 S:
BATTLE OF SHILOH -- 0-22...........ADDR
=D4 AA B7
WARP FACTOR

S Y T O N I C   S O F T W A R E:
INTERLUDE ----------0-22...........ADDR
=D5 AA B5

X P S:
APPLE CILLIN ------ 0-0............ADDR
=D5 AA 96
                    1-22...........ADDR
=D5 AA B5
                    11-11..........ADDR
=D5 AA 96

                PARAMETERS:  OCTOBER 19
82


COMPANY NAME:
PROGRAM NAME        COPY TRACKS    PARA
METERS TO CHANGE
----------------    -----------    ----
----------------
A D V E N T U R E   I N T E R N A T I O
 N A L:
ELIMINATOR -------- 0-21...........ADDR
=D5 AA 96
                        SECTMOD [F=16,C
=OFF,T=03,S=0D]
                          CHANGE ADDRES
S 2E FROM 20 TO EA
                          CHANGE ADDRES
S 2F FROM 30 TO EA
                          CHANGE ADDRES
S 30 FROM 72 TO EA

A P P L E   C O M P U T E R:
VISICALC /// ------ 0-22...........SYNC
APPLE WRITER /// -- 0-22...........SYNC
APPLE LOGO -------- 0-22...........ADDR
 D5 AA 96
                    1-1............ADDR
 AA D6 EE
                                  NIBBL
E COUNT=Y
                                     FI
ND MAX=03
                                   SHIF
T N+ = 08
                                   SHIF
T N- = 00

APPLE WRITER ][ --- 0-3............ADDR
 D5 AA DA (OR D5 AA DB)
                    4-22...........ADDR
 D5 AA 96

A V A N T E - G A R D E   C R E A T I O
 N S
ZERO GRAVITY PINBALL 0-22...........ADD
R=D5 AA B5

B P I:
   (REVISED)
ACCOUNTING -------- 0-22...........ADDR
=D5 AA 96
  SYSTEM                    FIX AMNT=04
,  GAPBYTE1=C8
                            GLOBAL MOD 
BYTE D972 FROM 03 TO 00
                    11-11..........INS=
AD FB E6 FF E6
                                   SYNC
 SIZ=0A

B R O D E R B U N D   S O F T W A R E:
APPLE PANIC ------- 0-D
GENETIC DRIFT ----- 0-0............ADDR
=D5 AA B5
                    1-3............ADDR
=BB D5 BB
                    4.5-6 BY 1.5
                    7.5-B.5
                    D-D............ADDR
=D4 D5 BB
                    E.5-12.5.......ADDR
=AD B5 DE

SPACE QUARKS ------ 0-0............ADDR
=D5 AA B5
                    1-2............ADDR
=FF DF DE, DATA MAX=25
                    3.5-5.5
                    7-9 BY 2
                    A.5-B.5
                    D-15

SPACE WARRIOR ----- 0-0............ADDR
=D5 AA B5, DATA MAX=30
                    2.5-3.5........ADDR
=DF AD DE
                    5-8 BY 3
                    6.5-6.5
                    A-10 BY 3

B U D G C O:
RASTER BLASTER ---- 0-0............ADDR
=D5 AA 96, SYNC
                                   DATA
 MIN=18, DATA MAX=40
                    5-11 BY 4......ADDR
=AD DE, DATA MIN=13, SYNC
                    6-12 BY 4......SYNC
                    7.5-F.5 BY 4...SYNC
                    1.5-3.5 BY 2...SYNC

C A V A L I E R   C O M P U T E R:
MICROWAVE --------- 0-22...........ADDR
=D5 AA 96
                      SECTMOD [F=16,C=O
N,T=02,S=01]
                         CHANGE ADDRESS
 DA FROM A9 TO AD
                         CHANGE ADDRESS
 DB FROM 60 TO 03
                         CHANGE ADDRESS
 DC FROM 8D TO 81
                         CHANGE ADDRESS
 DD FROM 7E TO 60

C O N T I N E N T A L   S O F T W A R E
:
GUARDIAN ---------- 0-1............ADDR
=D5 AA B5
                    2-11...........ADDR
=D6 AA B5
                                   INS=
DF AA EB F7, SYNC SIZ=0A
D A T A   M O S T:
COUNTY FAIR ------- 0-22...........ADDR
=D5 AA B5
SNACK ATTACK         SECTMOD [F=13,C=OF
F,S=03,T=00]
                       CHANGE ADDRESS 6
3 FROM 38 TO 18
SNACK ATTACK ------ 0-22...........ADDR
=D5 AA B5
(REVISED)            SECTMOD [F=13,C=OF
F,S=01,T=00]
                       CHANGE ADDRESS 3
9 FROM 38 TO 18

SWASHBUCKLER ------ 0-22...........ADDR
=D5 AA 96
CASINO 21            SECTMOD [F=16,C=OF
F,S=03,T=00]
                       CHANGE ADDRESS 4
2 FROM 38 TO 18

D A T A   S O F T:
DUNG BEETLES ------ 0-0............ADDR
=D5 AA B5
                    1-1............ADDR
=F5 F6 F7
                    4-22
                     SECTMOD [F=13,C=ON
,T=00,S=01]
                         CHANGE ADDRESS
 6D FROM 01 TO 7B
                         CHANGE ADDRESS
 6E FROM 61 TO 69

G E B E L L I   S O F T W A R E:
FIREBIRD ---------- 0-0............ADDR
=DD AD DA, SYNC
                    1.5-B.5........SYNC

H O W A R D S O F T:
TAX PREPARER ------ 0-22...........ADDR
=D5 AA 96

I N F O C O M:
DEADLINE ---------- 0-22...........ADDR
=D5 AA 96

I N N O V A T I V E   D E S I G N   S O
 F T W A R E:
POOL 1.5 ---------- 0-15...........ADDR
=D5 AA B5
                    1E-21
                      SECTMOD[F=13,C=OF
F,T=0B,S=07]
                         CHANGE ADDRESS
 6A FROM 8D TO 60

------------------------------------------------------------------------------

             STEP BY STEP GUIDE TO BACKING-UP DISKS
                              WITH
                         NIBBLES AWAY ][

     THERE ARE THREE BASIC STEPS TO BACKUP A DISKETTE:

1. LOCATE THE TRACKS WHICH CONTAIN DATA.
2. FIND THE ADDRESS MARKER FOR THE SECTORS THERE.
3. FIGURE OUT ANY ADDITIONAL PROTECTION.

(HINT: #3 IS THE HARD ONE!)

     FOR  MOST  OF  THE PROCEDURES BELOW,  A BASIC WORKING  KNOWLEDGE  OF  THE
TRACK/BIT EDITOR (TBE) IS REQUIRED.   FOR THOSE WHO ARE NOT FAMILIAR WITH  THE
TBE,  AN OVERALL DESCRIPTION AND SOME EXAMPLES ARE GIVEN BELOW.   THE EXAMPLES
ARE  EASIER TO UNDERSTAND IF THEY ARE PERFORMED AS YOU READ THIS,  SO YOU  MAY
WANT TO BOOT UP NIBBLES AWAY ][ AND TRY THEM OUT TO GET A BETTER UNDERSTANDING
OF WHAT IS GOING ON.

     ENTER  THE  TBE  BY SELECTING OPTION 'T' FROM THE  MAIN  MENU.   A  LARGE
SECTION  OF  NUMBERS WILL APPEAR ON THE SCREEN,  WITH TWO DASHED LINES AT  THE
TOP.   THE  INFORMATION IN BETWEEN THESE LINES IS THE STATUS  INFORMATION  AND
INFORMS YOU OF SUCH THINGS AS CURSOR POSITION,  TRACK NUMBER,  AND IS ALSO THE
LOCATION  WHERE VARIOUS PROMPTS APPEAR FOR CERTAIN FUNCTIONS.   THE NUMBERS AT
THE  BOTTOM  ARE SEPARATED INTO TWO SECTIONS.   ON THE LEFT ARE  THE  STARTING
MEMORY  ADDRESS'S FOR EACH LINE TO THE RIGHT.   MOVE THE CURSOR  AROUND  USING
I,J,K OR M, AND WATCH THE ADDR INDICATOR IN THE STATUS LINE.  IT WILL TELL YOU
EXACTLY WHAT MEMORY ADDRESS THE VALUE UNDER THE CURSOR REPRESENTS.   THE ARROW
KEYS  CHANGE THE AREA OF MEMORY WHICH YOU CAN SEE.   THEY SHIFT YOUR VIEW  256
BYTES FORWARD OR BACKWARD AT A TIME.   THE ONLY REALLY IMPORTANT THING TO KNOW
FOR  THIS DISCUSSION IS HOW TO USE THE ARROW KEYS TO MOVE THE VIEWING 'WINDOW'
AROUND IN MEMORY.
     THE  ';'  (UNSHIFTED '+') AND THE '-' KEYS INCREMENT  AND  DECREMENT  THE
TRACK  NUMBER IN THE STATUS LINE.   PRESSING 'R' WILL CAUSE DRIVE ONE TO  READ
THE  DATA FROM THE TRACK INDICATED IN THE STATUS LINE INTO MEMORY.   THE BYTES
ON THE SCREEN WILL CHANGE,  SINCE DIFFERENT DATA HAS BEEN READ  IN.   PRESSING
THE  'R'  KEY  MULTIPLE TIMES WILL RESULT IN DIFFERENT DATA  BEING  DISPLAYED.
THIS IS BECAUSE NIBBLES AWAY ][ STARTS READING AT WHATEVER POINT HAPPENS TO BE
UNDER THE HEAD WHEN THE DRIVE IS TURNED ON,  WHICH IS RANDOM, HENCE THE CHANGE
IN  THE  DISPLAYED DATA (THE DATA IS NOT ACTUALLY DIFFERENT,  IT IS  JUST  NOT
LOADED AT THE SAME MEMORY LOCATION AS IT WAS PREVIOUSLY).

STEP 1:
     TO  DO  THIS WE MUST LOCATE ALL OF THE TRACKS ON THE DISK  WHICH  CONTAIN
DATA.   TO DO THIS WE SHOULD HAVE THE TRACK POINTER SET TO TRACK 00.  PRESSING
'R'  WILL READ IN THE TRACK AND SHOW IT ON THE SCREEN.   THE ARROW KEYS SHOULD
BE  USED  TO MOVE THE VIEWING 'WINDOW' TO START AT $2000.   NOW WE  WILL  MOVE
FORWARD  AND TRY TO DETERMINE IF THIS TRACK CONTAINS  VALID  DATA.   ACTUALLY,
TRACK 00 MUST CONTAIN SOME DATA IN ORDER FOR THE DISK TO BOOT,  BUT WE WILL BE
USING THIS PROCEDURE ON OTHER TRACKS WHICH DO NOT NECESSARILY CONTAIN DATA.
     THE  MAIN  THING  WHICH WILL IDENTIFY A TRACK AS CONTAINING DATA  IS  THE
PRESENCE OF GAPS.   GAPS ARE SECTIONS OF THE SAME BYTE REPEATED SEVERAL TIMES.
NORMALLY THEY ARE MADE UP OF $FF'S AND ARE 6-20 IN LENGTH.   TO SEE WHAT THESE
LOOK  LIKE,  INSERT YOUR SYSTEM MASTER DISK AND READ IN TRACK 00 AS  DESCRIBED
ABOVE.   MOVING  THROUGH  THE BUFFER WITH THE ARROW KEYS WILL REVEAL  A  LARGE
VARIETY  OF VALUES.   SPACED OUT AMONG THESE SHOULD BE SECTIONS OF FF'S  WHICH
CONTAIN ABOUT 6-20 IN A ROW,  DEPENDING ON THE EXACT DISK.   NORMALLY DOS  3.2
DISKS HAVE LARGER GAPS THAN DOS 3.3 DISKS.  THERE SHOULD BE MANY OCCURANCES OF
THE  GAPS,  SPACED OUT SO THAT YOU SEE ONE ABOUT EVERY OTHER TIME THAT YOU USE
THE ARROW KEYS TO MOVE FORWARD OR BACKWARD.

NOTE:YOU  MAY SEE A SECOND,  SMALLER (2-5 $FF'S),  GAP FOLLOWING A LARGE  GAP,
     WITH  A SMALL SECTION OF DATA IN BETWEEN.   THIS IS CALLED THE  SECONDARY
     GAP.   WHEN  REFERING TO A GAP HERE,  WE WILL ALWAYS BE TALKING ABOUT THE
     PRIMARY GAP, NOT THE SECONDARY ONE.

     NOW TRY LOOKING AT OTHER TRACKS ON THE DISK.  FIRST LOOK ONLY AT THE FULL
TRACKS  (NO .5 ON THE END).   ALL OF THEM WILL BE SIMILAR TO TRACK 00  IN  THE
APPEARANCE  OF  THE GAPS.   YOU MAY WANT TO TRY THIS SEVERAL TIMES  TO  BECOME
COMFORTABLE WITH LOCATING GAPS ON A GIVEN TRACK.
     NOW READ IN A HALF TRACK (.5 ON THE END).   SCAN MEMORY TO LACATE SOME OF
THE GAPS.  SINCE SYSTEM MASTER DISKS DO NOT USE HALF-TRACKS, THE DATA WHICH WE
SEE HERE IS REALLY 'CROSS-TALK'.  IN OTHER WORDS, DATA WAS WRITTEN ON THE FULL
TRACK,  BUT  THE  MAGNETIC PATTERN SPREAD OUT A BIT,  AND SO WE SEE SOME  DATA
HERE.   THE TELL-TALE SIGN OF THIS PHENOMENA IS THAT THE GAPS WILL NOT BE  ALL
THE  SAME.   THAT IS,  THEY MAY HAVE ONE OR MORE VALUES IN THEM WHICH ARE  NOT
CONSISTENT.   THIS TELLS US THAT THERE IS SOME DATA ON THIS TRACK, BUT THAT IT
IS NOT VALID DATA.  TAKE A LOOK AT SOME OTHER HALF-TRACKS SO THAT YOU CAN TELL
IF YOU ARE LOOKING AT A FULL TRACK OR A HALF TRACK BY EXAMINING THE GAPS.
     THE NEXT ITEM WHICH YOU NEED TO BE ABLE TO IDENTIFY IS A BLANK TRACK.  TO
DO THIS, INSERT A BLANK (NON-INITIALIZED) DISK INTO DRIVE ONE.  READ ANY TRACK
ON  THIS  DISK AND SCAN THROUGH THE MEMORY ADDRESSES.   THERE WILL BE NO  GAPS
FOUND,  AND  MANY OF THE BYTES SEEN ON A TRACK LIKE THIS WILL END IN  0  (I.E.
$A0,$B0,$E0),  WHICH ARE NOT LEGAL DISK BYTES.  THIS MEANS THAT THE CONTROLLER
CAN FIND NO VALID DATA ON THE TRACK.  SOME DISKS HAVE PORTIONS OF TRACKS WHICH
ARE NOT USED,  SO YOU SHOULD ALWAYS BE SURE TO EXAMINE AT LEAST 24 SCREENFULLS
OF INFORMATION TO MAKE SURE THAT THERE IS NO DATA AT ANY POINT ON THE TRACK.
     OUR  NEXT  TOOL FOR FINDING DATA IS THE FACT THAT VALID DATA MUST  BE  AT
LEAST 1 TRACK APART.   IN OTHER WORDS,  IF YOU LOCATE DATA ON TRACK 3.5,  THEN
TRACK  4  CANNOT HAVE DATA AND THE NEXT PLACE WHERE DATA CAN BE IS TRACK  4.5.
THIS IS VERY HELPFUL FOR FINDING TRACKS WITH DATA.

NOTE: IF  YOU LOCATE DATA ON A GIVEN TRACK,  IT IS A GOOD IDEA TO LOOK AT  THE
     TRACKS  ONE HALF TRACK TO EITHER SIDE,  TO MAKE SURE THAT THEY LOOK  LESS
     VALID THAN THE ONE THAT YOU HAVE SELECTED AS THE REAL ONE.

     WELL,  NOW THAT WE KNOW HOW TO LOACATE DATA ON A TRACK,  WE CAN BEGIN  AT
TRACK 0 AND STEP TOWARDS TRACK 22, CHECKING EACH TRACK TO SEE IF IT APPEARS TO
HAVE DATA ON IT.   MOST DISKS HAVE A PATTERN TO THE POSITION OF THE DATA,  AND
IF  YOU CAN FIGURE IT OUT,  YOU MAY BE ABLE TO JUST CHECK A FEW TRACKS TO MAKE
SURE,  AND THEN GO ON TO STEP 2.  OTHERWISE THE DATA MUST BE LOCATED ONE TRACK
AT A TIME.
     MOST  DISKS USE THE STANDARD TRACKS (1,2,3,...,22),  BUT THERE  ARE  SOME
WHICH  USE HALF-TRACKS AND SOME WHICH USE ALL THE WAY OUT TO TRACK 23  (WHICH,
BY  THE WAY CANNOT BE READ ON ALL DRIVES SINCE NO DRIVES WERE EVER DESIGNED TO
GO OUT THAT FAR).
     WHEN ALL TRACKS WHICH CONTAIN SOME TYPE OF DATA ARE LOCATED,  WE CAN MOVE
ON TO STEP 2.

STEP 2:
     NOW  WE  MUST  TELL NIBBLES AWAY ][ HOW TO READ THE  INFORMATION  ON  THE
TRACKS WHICH WE HAVE FOUND TO CONTAIN VALID DATA.   THIS IS DONE BY GOING BACK
TO  EACH  OF THESE TRACKS WITH THE TBE AND FINDING THE ADDRESS MARK  FOR  EACH
ONE.   THE ADDRESS MARK WILL BE THE FIRST 3 BYTES FOLLOWING THE GAP.   TO  SEE
THIS IN OPERATION, TAKE A LOOK AT A TRACK FROM YOUR SYSTEM MASTER DISK.  AFTER
EACH  GAP YOU WILL SEE EITHER 'D5 AA 96' FOR A DOS 3.3 MASTER DISK,  OR 'D5 AA
B5' FOR A DOS 3.2 DISK.   THESE VALUES SHOULD BE NOTED DOWN ALONGSIDE OF  EACH
TRACK NUMBER WHICH CONTAINS DATA.  MANY TIMES THERE WILL BE ONLY ONE, OR MAYBE
2 PATTERNS FOR ALL TRACKS.
     AFTER  THIS,  WE  ARE  READY TO BACK-UP THESE TRACKS.   THIS IS  DONE  BY
EXITING THE TBE (USE 'Q') AND THEN SELECTING 'M' FOR THE MODIFIERS MENU.  THEN
SELECT 'B' FOR BACKUP MODIFIER.   WHEN ASKED 'USE ADDRESS MARK' ANSWER 'Y' AND
THEN TYPE IN THE ADDRESS MARK WHICH YOU NOTED DOWN FOR THE RANGE OF TRACKS  TO
BE  BACKED-UP.   SIMPLY  PRESS  RETURN TO THE REST OF THE QUESTIONS  AND  THEN
RETURN TO THE MAIN MENU.   SELECT 'N' TO ENTER NIBBLES AWAY ][, AND ANSWER 'Y'
TO THE QUESTION 'CHANGE DEFAULT OPTIONS'.  USE THE <RETURN> KEY TO MOVE TO THE
'START TRACK' PROMPT,  AND THEN ENTER THE FIRST TRACK TO BE BACKED-UP.   PRESS
RETURN  AND  THEN  TYPE IN THE LAST TRACK TO BE  BACKED-UP  WITH  THE  CURRENT
ADDRESS  MARKER SETTING.   IF THE TRACKS IN THE SPECIFIED RANGE ARE NOT SPACED
AT  1  TRACK INTERVALS,  ENTER THE INTERVAL AT THE 'TRACK  INCREMENT'  PROMPT.
PRESS RETURN FOR THE FOLLOWING QUESTIONS AND BEGIN THE BACKUP AFTER  INSERTING
THE DISKS WHEN PROMPTED.   WHEN YOU RETURN TO THE MAIN MENU,  REPEAT THE ABOVE
PROCEDURE  FOR EACH RANGE OF TRACKS WHICH CONTAINS A DIFFERENT ADDRESS MARKER.
     NOW COMES THE MOMENT OF TRUTH!  TRY TO BOOT UP THE BACKED-UP DISK (IF THE
ORIGINAL  HAD A WRITE-PROTECT TAB,  THE BACK-UP SHOULD TOO!).   IF THE  BACKUP
BOOTS, THEN ALL WENT SUCCESFULLY.

STEP 3:
     IF THE BACK-UP DID NOT WORK PROPERLY THEN THERE ARE A FEW THINGS TO  LOOK
FOR.

1....DID  ALL  OF THE TRACKS WHICH SHOULD HAVE BACKED-UP DO SO?   THIS CAN  BE
     SEEN  WHILE THE BACK-UP TAKES PLACE AS A 'Y' OR AN 'N' UNDER THAT  TRACKS
     STATUS LOCATION.   IF SOME DID NOT,  THEN THE ADDRESS MARKER WAS PROBABLY
     NOT DETERMINED PROPERLY.   IF THIS IS THE CASE,  THEN GO BACK TO THE  TBE
     AND TRY THOSE TRACKS AGAIN.
2....IF EVERYTHING SEEMED TO GO WELL,  BUT THE BACKUP REFUSES TO WORK (YOU MAY
     WANT  TO TRY THE PROCEDURE AGAIN,  MAYBE WITH THE SOURCE AND  DESTINATION
     DRIVES  REVERSED,  TO  MAKE SURE IT WAS NOT A POWER GLITCH OR OTHER  SUCH
     OCCURANCE  WHICH MESSED THINGS UP) THE NEXT STEP IS TO TRY THE  PROCEDURE
     WITH  THE  'SYNCHRONIZED COPY' OPTION SELECTED.   DISKS  WHICH  USE  THIS
     METHOD  OFTEN  MAKE VIOLENT HEAD MOVEMENTS DURING THEIR  BOOT  PROCEDURE.
     THIS CAN BE A CLUE TO THIS TYPE OF PROTECTION.

ADDITIONAL INFORMATION:
     ON  SOME DOS 3.3 DISKETTES,  THE GAPS BETWEEN THE SECTORS ARE REDUCED  IN
SIZE.   IN  SOME  CASES  THEY  CAN  BE  AS  SMALL  AS  4  OR  5  BYTES.   WHEN
NIBBLES  AWAY ][ FINDS THE BEGINNING OF A SECTION OF DATA,  IT NORMALLY ADDS 8
BYTES  OF SYNC JUST BEFORE THE DATA.   THIS WILL NORMALLY PUT SYNC BYTES  INTO
THE  GAP BEFORE THE DATA,  WHERE IT SHOULD BE.   HOWEVER,  IF A DISK HAS  VERY
SMALL GAPS,  THEN THE ADDED SYNC CAN OVERWRITE THE END OF THE PREVIOUS SECTOR.
THE PARAMETER FIX AMNT CONTROLS THE NUMBER OF SYNC BYTES WHICH ARE  ADDED,  SO
THIS  VALUE  CAN BE REDUCED TO PREVENT ANY DATA FROM BEING  OVERWRITTEN.   THE
VALUE THAT NIBBLES AWAY ][ USES FOR THE SYNC WHICH IT PUTS IN IS CONTAINED  IN
THE  PARAMETER  FIX VALU.   NORMALLY THIS IS A $7F,  BUT IT CAN BE SET TO  ANY
DESIRED VALUE.
    IT  SHOULD BE NOTED THAT NIBBLES AWAY ][ REGARDS ANY DATA BYTE  WHICH  HAS
ITS HIGH BIT CLEARED TO BE A SYNC BYTE.   SO THE $7F WHICH IS NORMALLY IN THIS
PARAMETER MEANS THAT A SYNC $FF IS TO BE ADDED.  IF THE 'OVERIDE STANDARDIZER'
OPTION  IS  SELECTED,  THEN NIBBLES AWAY ][ WILL NOT ADD ANY  BYTES,  IT  WILL
SIMPLY  CONVERT THE DATA WHICH IS PRESENT BEFORE A SECTOR INTO  SYNC,  WITHOUT
CHANGING ITS VALUE.   THIS TECHNIQUE CAN ALSO BE USED FOR DISKS WHOSE GAPS ARE
VERY SMALL.

     ANOTHER  ITEM TO WATCH FOR IS DISKS WHOSE TRACKS APPEAR TO BE VERY  LONG.
SOME DISK PROTECTION SCHEMES PUT GARBAGE ON A PORTION OF THE TRACK.  WHEN THIS
GARBAGE  IS  READ BACK,  MORE BYTES ARE READ IN THAN WERE WRITTEN  OUT.   THIS
CAUSES  THE TRACK TO BE LONGER THAN NORMAL,  AND IN SOME CASES IT  BECOMES  SO
LONG  THAT  THE  DEFAULT PARAMETERS FOR NIBBLES AWAY ][ CANNOT FIND  THE  DATA
PROPERLY.   THE  PARAMETERS  DATA  MIN AND DATA MAX CONTROL  THE  MINUMUM  AND
MAXIMUM TRACK LENGTHS (IN INCREMENTS OF 256 BYTES) WHICH NIBBLES AWAY ][  WILL
ACCOMODATE.   THE  NORMAL VALUE OF DATA MAX IS $1D,  BUT THIS CAN BE SET TO  A
HIGHER VALUE,  SUCH AS $25,  IF A TRACK APPEARS TO BE VERY LONG.   EVEN THOUGH
THE  TRACK  MAY  READ IN AS A LARGE NUMBER OF BYTES,  MANY OF  THESE  WILL  BE
REMOVED BY THE NIBBLE FILTER,  SINCE THEY ARE GARBAGE BYTES.  THIS WILL ASSURE
THAT  THE  AMOUNT OF DATA WRITTEN BACK OUT WILL NOT BE TO LARGE TO FIT ON  THE
DESTINATION TRACK.

     WHEN NIBBLES AWAY ][ FINDS A SECTOR OF DATA, IT LOOKS FORWARD IN THE DATA
TO FIND A SECOND OCCURANCE OF THE SAME PATTERN.   THIS INSURES THAT THE SECTOR
HAS  BEEN READ IN AND LOCATED CORRECTLY.   ON MANY DISKS,  THERE IS A  PRIMARY
SECTION  OF  DATA,  CALLED THE ADDRESS FIELD,  AND THE THE ACTUAL  DATA  FIELD
FOLLOWS.   IN BETWEEN THESE IS A SMALL GAP,  AND MANY TIMES IT CONTAINS RANDOM
INFORMATION.   THIS MEANS THAT NIBBLES AWAY ][ SHOULD ONLY MATCH THE NUMBER OF
BYTES WHICH ARE FOUND IN THE ADDRESS FIELD, SINCE THE BYTES IN THE GAP MAY NOT
READ AS THE SAME VALUE EVERY TIME.  THE PARAMETER FIND MAX CONTROLS THE NUMBER
OF  BYTES WHICH ARE CHECKED DURING THIS PROCEDURE.   THE DEFAULT VALUE OF  $0C
WORKS  IN  MOST CASES,  BUT SOME DISKS USE A SMALLER ADDRESS FIELD  WHICH  MAY
REQUIRE  THIS  PARAMETER  TO BE SET TO A  SMALLER  VALUE.   HOWEVER,  IF  THIS
PARAMETER  IS SET TOO LOW,  THEN NIBBLES AWAY ][ MAY IDENTIFY THE MATCH FOR  A
SECTION OF DATA WHOSE FIRST FEW BYTES ARE THE SAME, BUT WHICH DIFFER LATER ON.
THEREFORE ONE SHOULD EXCERSIZE CAUTION WHEN LOWERING THIS VALUE.
---------------------------------------

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

OK,HERE TIS SOME BASIC SATELITE TELCO
TUTORIALS NEVER BEFORE WRITTEN!
 
FIRST OF ALL EVERY SATELITE HAS 24
TRANSPONDERS EACH 36 MHZ WIDE.
INDIVIDUAL TELCO CARRIERS ARE 4KHZ
WIDE.THE VOICE/DATA CARRIER IS USED
TO MODULATE A DOUBLE BALANCED MODULATOR
WHERE ONE OF THE 2 SIDEBANDS TIS ELIMIN
ATED WITH A FILTER.THE REMAINING SIDE
BAND SIGNAL IS APPLIED TO ANOTHER
CARRIER FREQUENCY BETWEEN 64-108 KHZ.
 THESE CARRIERS ARE THEN MULTIPLEXED
TOGETHER IN GROUPS OF 12.SUPERGROUPS
CONTAIN 5 GROUPS AND MASTERGROUPS
CONTAIN 5 SUPERGROUPS.(300 CARRIERS)
 THESE ARE THEN SENT VIA SATELITE IN
"PACKETS" CONTAINING EITHER GROUPS,
SUPERGROUPS,OR MASTERGROUPS IN THE
0 TO 10.75 MHZ RANGE ON A TRANSPONDER.
MASTERGROUPS ARE 5 SUPERGROUPS MULTIPLE
XED AND 1 MIXING CARRIER PER SUPERGROUP
 WHICH ARE UPLINKED BY THE TOC(TOLL
OPERATIONS CENTER) LOCATED IN VARIOUS
AREAS OF THE U.S.
 BLOCK CONVERSION IS USED TO EXTRACT
GROUPS DURING DOWNLINKING.
 
CONTINUED NEXT MSG

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

THEN THE GROUP IS MICROWAVED VIA
TERRESTIAL MICROWAVE CIRCUIT TO THE
DESTINATION TOC WHICH DEMODULATES THE
GROUP USING A LOWER SIDEBAND RECEIVER.
THE CARRIERS ARE THEN SENT TO THEIR
FINAL DESTINATION VIA LEASED TELCO
LINE OR RADIO CIRCUIT.
 
SCPC (SINGLE CHANNEL PER CARRIER)
MAY OPERATE BY THEMSELVES OR BE SLTTED
(OOPS)SLOTTED NEXT TO GROUPS.THESE ARE
60 KHZ WIDE WITHIN 65 TO 85 MHZ
 
AS SMALL AS AN 4.5 METER DISH WITH 30-
100 WATTS POWER WILL ACHIEVE UPLINK
CAPABILITIES.
 
TVRO RECIEVES 3.7-4.2 GHZ AND DOWNCONVE
RTS TO SOME IF(SUCH AS 70MHZ) THEN
DEMODULATES TO 0-10.75 MHZ(BASEBAND)
IF YA OWN A TVRO-RUN CABLE FROM THE
VIDEO/DEMODULATED/BASEBAND OUTPUT OF
THE RECEIVER TO A HAM RECEIVER (SUCH
AS AN ICOM R-71A) TO TUNE IN THE
0-10.75 MHZ RANGE OF YOUR SATELITE
OF CHOICE.HEE-HEE-HEE
 
NUFF SAID-
BOOTLEG

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

OK-NOW YA GOTTA FIND OUT WHERE TO LOOK
FOR TELCO TRANSPONDERS.BELOW TIS YE
MAIN SATELITE/TELCO INFO-
 
SATELITE             TELCO TRANSPONDERS
 
SATCOM V             3-5-7-11-17-13
SATCOM IR            5-7-9-10-17-23
COMSTAR IV     1-3-4-6-7-15-16-19-22-23
WESTAR IV            14-20-24
TELSTAR IIIA         ALL
COMSTAR III          2-5-6-7-9-14-15-16
                     18-20-21-22-23
WESTAR II            1-4-5-8-9
GALAXY II      12 MCI TRANSPONDERS HERE
COMSTAR 01/02        ALL
SATCOM IIR           3-4-7-19-21-22-23-
 
REMEMBER EACH CARRIER MAY USE TO 2700
VOICE CHANNELS WITH NUMBERS GROWING.
DUPLEX FM OR SSB/SCPC CARRIERS ARE
YE FUTURE PHREAKERS TARGETS.
 
 TRYING TO TRACE YE NEW GENERATION OF
SATELITE PHREAKS WILL LEAD TELCO SECUR
ITY STRAIGHT TO A LOCATION IN OUTER
SPACE!!!  HAR-HAR-HAR
 
NUFF SAID-
BOOTLEG



DUE TO POPULAR DEMAND AND THE HUGE
AMOUNT OF INFORMATION NOW AVAILABLE
TO ME,I HAVE DECIDED TO PUBLISH A
SISTER MAGAZINE TO THE BOOTLEGGER
CALLED-

          "THE HACKER"

SAME SUBSCRIPTION PRICE AS THE
BOOTLEGGER.SAME ADDRESS ALSO,BUT
THE HACKER WILL BE PUBLISHED IN
BETWEEN BOOTLEGGER ISSUES SO THAT
YOU CAN GET INFO A LOT QUICKER!
 NATURALLY THE HACKER WILL PUBLISH
A LOT OF GREAT INFO PERTAINING TO
THE UNDERGROUND HACKING WORLD-
SUBSCRIBE NOW-DON'T MISS ISSUE #1.

(SOME OF THE HACKERS INFO WILL
INCLUDE FILES TAKEN RIGHT OUT OF
THE LATEST ESS MANUALS!)

NUFF SAID-
BOOTLEG
-------------------------------------
         FUN STUFF FOR SYSOPS
---------------------------------------
First, you must be a sysop. 
(Obviously!) Or, you may be at a 
sysop's house (When he or she is not
around.)

Second, you must be VERY popular,
or VERY daring. Either way, your
victim will have a strong dendency
to: a) crash your board, b) hate you, 
or c) spread malicious rumors about
you, and, or your board to everyone
in the world that will listen.
 
    I am going to write about AE
fun first, and then Net-Worx. 
 
 
                AE Fun
                -- ---
 
    So you are bored, and want to
have some fun, huh?
    Go into your room, or wherever
you have your apple, and sit down.
Turn on the monitor, and lets see
if there is a leech on the line.
(-note: if you are the unlucky type,
I suggest that you give this up,
because for all you know, that sysop
of the 20meg board is on your line,
and he's going to be your victim!!)
   Now for some of these pranks, you
will need to make things before-
hand. I suggest you read this through,
and make the necessary mods. 
 
1) This one is probably my meanest
trick, and should only be used on
people like Matt Ackerett, or Little
Al.
   Your victim has to be leeching
a game off of your AE for this to
work.
   You wait until your victim is at
his last 2 blocks of memeory to go
until the transfer is done, and
you take out the disk. 
   This will ruin the >entire<
transmission. It won't piss them off
too bad if it is only 50 or so blocks,
but can you imagine:
 
Send: Matt Ackerett is a fag
290 blocks
crc=167
<289>
 
    Note- The victim has to get 290
blocks, you only let the victim get
289!
 
 
   At that point, take out the disk!
They have just waited 1/2 hour for
nothing! They can't get the last block
and have to go through the whole
thing again!! Ha ha!  
   This is very mean, especially if
they aren't phreaking, they have
been >paying< for it all!
 
             
2) If you want to see if the person
on is intelligent...simply let him
catalog your drive once, then when he
is done, take the disk out, and 
put in the disk from the other drive.
When they catalog the disk next, it 
will be different!
   This will freak them out, they will
think that they have switched to d1
somehow. The victim will then L)og the
drive, and find it still on D2. Wow!
   Hopefully they will catalog D1 
anyway, thinking that they were
originally on D1 and it switched.
Now comes the fun. 
   Put the right disk back in D2, 
and put the disk that used to be in D2
into D1, so they will get the same 
catalog.
   Now they are confused. Now
they will catalog D2, and find the
normal stuff. Hopefull they will
read something, now take the disk
out while they are typing in the name,
and slip the other disk in. It
will say 'file not found.'
   Good. Now they will catalog it,
and look! The wares have changed!
Now something is wrong here! They
will say:
 
hey! stop it!
 
   Oh no! They are on to your scheme!
But, 1 last joke! Get a copy-protected
type disk, one that you <gasp> bought.
They won't be able to catalog this
at all! Ha!
   If they get mad, they might
say something like:
 
        Hey! Stop it!
   
   But will you listen? nnnoooooo!
Take the disk out, and slip something
totally new, preferably the disk that
has "sneakers" or some ancient wares.
Maybe they will think these are the
latest! Watch them post!:
 
      Hey! I just got some new 
      Warez! Do you want to trade??
 
hah hah!
 
  Satisfied, you may put the normal
disks back in and walk off to see
some football game.
 
3) Lock out the space-bar. This will
make it so that they can't type a
<space>. Then, they can't read
anything that requires a space. 
Most likely the victim will think that
there is something wrong with >his< 
computer. Thusly sending him/her/it
into a 1/2 hour scan of their install
program to see what is wrong.
 
4) Change the commands...such as:
 
d)irectory= c)irectory
-           -
 
   They will have to hack at the 
commands! This won't be too funny,
because they won't do anything stupid
like posting:
 
     hey your commands are screwed!
  
   Most likely they wont find the 
command for 'copy'.
 
 
5) lock out the "ctrl-c". This will
piss them off when the victim just
can't exit from posting. Ha!
 
6) Change the ring count, most, or
almost >all< AE lines are set to 
pick up after just 1 ring. Change it
to...say...5 rings, and only tell your
friends that it is at 5 rings. When
they call, they will only wait for 
about 2 rings, and hang up thinking
that the line is down. Only the people
you like will get on, because they 
will be the only ones to wait 5 rings.
Mean huh?
 
7) When someone is posting, or c)opy-
ing a message, pick up the voice line,
and blow into the reciever. This will
put all of these weird characters onto
the screen. He will save a gay looking
message, that will make it look like
the victim can't type!! 
 
 
               Net Works
               --- -----
 
   I don't have as many fun tricks
with net-worx as I do with AE, but
here are a couple of my favorites...
 
1) In the program, make a bug, like
"ctrl-k" that when pushed (like ctrl-t
for chat) it will dump you into basic.
take out the disks, and put in like 
the "bare-bones" net-worx disk and let
them have fun reading fake messages,
mail, and passwords. Ooooh! They will
think:
 
oh yay! I have everyone's pass!
 
Now, see if he/she will init the 
disks, if they do, you know what type
of user it is. If they are nice,
and 'hang' the line for you so that
no one wil be able to get on after,
or they try to beep you, then give 
them a level raise.
 
2) Be a tyrant. Juggle their levels
while they are on. Like break into
chat, change their level, and watch
them get all mad. 
 
3) Break into chat, and just walk off,
leaving a frustrated user sitting
there.
 
4) break into chat, and change the
time. In other words, leave them
with -10 minutes, instead of 35 or
so.
 
5) when they log off, and they get
that stupid message about:
 
            Thank you for
              calling
 
and all of that, press 'ctrl-c' a
few times, and they will be brought
back. Wow! What happened? Let them
try to log off a few times nd keep
pressing ctrl-c. Finally they should
just press 'reset'. He he!
 
 
    I hope you have enjoyed these
little pranks. Your users will hate
you if you do this too often, unless
they are like Matt Ackeret or Little
Al. Then it doesn't matter much.
    Remember! I hold no responsibilty
for people wanting to crash your 
system because they are so pissed
at you!
 
Sysop fun- A Surf Rat file.
 
Call The Realm of the Rogues!
             415/941-1990  20 megs!!
 
Call The Twilight Zone!
             408/253-2140  C00L!
 
Call The Gossip Line! (AE)
             415/949-1049:pw/gossip
 
 
And hey! dont put >your< name in here!
 
Surf..
 -BFB

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-




A LOT OF YOU HAVE BEEN ASKING FOR
PROGRAMS THAT WILL HACK OUT VARIOUS
CODES,NUMBERS,PSWDS,ETC.

OK-IVE COMPILED THE MOST POPULAR
AND EFFICIENT HACKING PROGRAMS
EVER ASSEMBLED!THESE INCLUDE SUCH
INFAMOUS PROGRAMS AS THE OUTLAWED
"TSPS" AND THE NOTORIOUS "JOSHUA".
ALONG WITH THESE FAVORATES,INCLUDED
ARE THE 600 CODE PER NIGHT HACKING
PROGRAM BY THE PROFESSOR.ALSO,ALL THE
OTHER UNDERGROUND HACKING PROGRAMS
THAT HAVE EARNED THEIR FAME IN THE
SPIRIT OF WARGAMES!!!

TO ORDER "THE HACKER" SEND $100
TO-

          THE HACKER
 
        1080 HAYS CUT-OFF ROAD
        CAVE JCT.OR.97523


NUFF SAID-
BOOTLEG

P.S. THIS COLLECTION OF HACKING
     PROGRAMS WILL DEFINATELY TAKE
     UP SEVERAL DISKS OF SPACE!
THE BOOTLEGGER HAS A FOOLPROOF METHOD
OF SAFELY TRADING DISKS WITHOUT BEING
RIPPED OFF!
SIMPLY SEND 10 OR MORE DISKS TO ME
WITH $2 TO COVER POSTAGE,AND I WILL
HOLD THEM UNTILL THE PERSON YOU ARE TRADING WITH ALSO SENDS THE DISKS YOU
WANTED! WHEN BOTH PARCELS ARE RECEIVED-I'LL
MAIL THEM OUT.IF ONLY ONE PARCEL IS RECEIVED- AFTER 2 WEEKS ILL MAIL IT BACK,OR
 FILL YOUR DISKS WITH NEW PROGRAMS!
I RESERVE THE RIGHT TO COPY ANY PROGRAMS WHILE WAITING! HEE-HEE

NUFF SAID-
BOOTLEG

P.S. AT LEAST ONE PARTY TO THE TRADE
     MUST BE A CURRENT SUBSCRIBER!
ALSO-FILL BOTH SIDES OF YOUR DISKS.
I'VE BEEN GETTING SOME OLD STUFF
IN THE TRADE CLUB LATELY,SO WHAT IM
DOING IS EXCHANGING OLD FOR OLD,NEW
FOR NEW! (GET THE HINT?)

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

VA (VARIABLE ANI ROUTE TREATMENT) IS
USED TO PROVIDE THE START SIGNALS AND
CATAGORY SIGNALS AS REQUIRED FOR
VARIOUS PULSING FORMATS,SUCH AS BELL
SYSTEM STANDARD AND NT-500.THE SYSTEM
OUTPUT AND INPUT PARMS FOR THIS ROUTE
TREATMENT ARE-
 
ANIFST & ONIST
 
 START SIGNALS FOR AN ANI/ONI FAIL TYPE
CALL ARE 15 FOR KP,12 FOR ST,13 FOR
STP,14 FOR ST2P,11 FOR ST3P,OR 0 FOR
SENDING THE START SIGNAL PASSED BY THE
TRANSLATOR.
 
NUFF SAID-
BOOTLEG

MSG LEFT BY: SYSTEM OPERATOR
DATE POSTED: 

WANT DTMF DECODER FER YER COMPUTER?
 
THEY CAN BE HAD FROM $22.95 TO $89.95
FROM ENGINEERING CONSULTING AT
714-671-2009
 
LOTS OF PHUN WITH YE STUFF THIS COMPANY
SELLS.ASK FOR CATALOG
 
OH YEA- VISA AND MASTERCARD ACCEPTED!
 
             HAR-HAR-HAR
 
NUFF SAID-
BOOTLEG
