_____ / \ | | / /__ _ |__/ __ __ / / | | |\ | |/ |_ \ / | \ | | |\ | |__| /_______/ |__| | \| |\ |_ | | | |__| | \| __| __ __ ___ _ | | | | | |\ | | | | \ / | | | | | | \ | | |_| | |__ |__| |__| | \| | | \ | ------------------------------------ King Kung's Donkey Kong Country FAQ ver. 1.0! Property of Joseph Parise (alias: King Kung) This FAQ is also part of Wizard 201's FAQ Wharehouse! Contents: 1. A Note from King Kung 2. Buttons 3. Special Techniques 4. Characters 5. Items 6. Types of Bonus Areas 7. Level Secrets and Bonus Area Locations 8. Codes, Warps, and Animal Bonuses 9. Credits ----------------------------- 1) A NOTE FROM KING KUNG Thank you for downloading King Kung's DKC FAQ! For those of you that don't know, I, King Kung, was the author of an outrageous FF3 FAQ. With my fellow creators, Wizard 201 and JonN2000, we made a FAQ that covered the entire game of Final Fantasy 3! It was my first MAJOR FAQ, and I've just now decided to start on this one. With hard work, toiling research, and meticulous plotting, I've come up with a file that can help you when you're stumped, yet can be downloaded for FREE! After I completed my FF3 FAQ, I sat down and started playing a new game, Donkey Kong Country. Captivated by the awesome graphics and sound, I played for hour upon hour, until I had finally discovered every bonus room in the game. "I now know what I must do," I said. "I must make the ultimate players guide for DKC!" Because of the hours of work that have been put into this file, it should be known that I will not tollerate my FAQ being used without my permission! In other words, you can't take any part from my FAQ and say that you, or somebody else, wrote it! I will, however, allow you to give this FAQ to anyone that you wish, as long as it is unaltered in any way. Violators will be punished! This is the first version of this FAQ, and is available on AOL at keyword: video games, in the Hints, Tips, and Tricks section. It will also soon be available on other services. If you would like to upload it to another site, please E-Mail me first for the latest version of this file. And remember: "If you feel like vommiting, do it in a bag stupid!" -King Kung You may E-Mail me at: AOL: King Kung1 Prodigy: DVFD10E CompuServe: 75343,1463 Internet: King Kung1@aol.com DVFD10E@prodigy.com 75343,1463@cis.com ----------------------------- 2) BUTTONS This section covers the standard controller layout for DKC. REGULAR CONTROLLS SELECT: Press to switch between Donkey Kong and Diddy Switch between players in 2-player team mode In a completed area, while paused, press to exit the area START: As always, START pauses and unpauses the game Y BUTTON: Press to use your rolling attack Hold to run left and right faster Press and hold to pick up a barrel, release to throw Hold to climb up or down vines and ropes faster While Donkey Kong, hold down and press to do the hand slap B BUTTON: Jump (the longer you hold it, the higher you go) Swim (hold up to swim up faster, and down to tread water) While on a vine, hold to climb upwards A BUTTON: Press to switch between Donkey Kong and Diddy Switch between players in 2-player team mode Use the controll pad to move right and left, climb up and down vines, look up, and duck. WHILE RIDING AN ANIMAL Y BUTTON: Makes Rambi bash with his horn Hold to run with Rambi, Expresso, and Winky Makes Enguarde go fast, killing enemies in his way B BUTTON: Jump with Rambi, Enguarde, and Winky Makes Enguarde go fast, killing enemies in his way Tap with Enguarde to fly A BUTTON: Jump off the animal ----------------------------- 3) SPECIAL TECHNIQUES Both Donkey Kong and Diddy have special techniques. Some can be used by both, while others work only for one of them. ROLL: By pressing Y, both Donkey Kong and Diddy can launch into a roll. During this roll, any enemies in their path will be killed! The more enemies you go through without stopping, the faster you go. Remember: some of the tougher enemies can't be defeated with this technique, and may have a defense that can inflict pain! CARRY BARRELS: When in front of a barrel, both Donkey Kong and Diddy can hoist and carry it by holding down Y. Do to Donkey Kong's strength, he can lift them high above his head, while weak little Diddy has to hold them out in front of him. DK's method protects from enemies above him, while Diddy's blocks frontal attacks. Just because Diddy's method looks weaker doesn't mean it is less useful. He can uncover many hidden areas by carrying barrels up to walls! THROW BARRELS: While holding a barrel, either Kong can release the Y button to throw it. Steel-rimmed barrels will kill any enemies in their path, while regular ones are good for use only. If a barrel (other than the steel keg) hits a wall, it will break. To drop a barrel without breaking it, press down and Y. DK can do this to uncover hidden areas in walls! Remember: DK can throw barrels farther than Diddy. BOUNCING: When either Kong lands on an enemy, they can hold down the B button to bounce even higher! This technique also applies when land on a patch of ground that is hiding an item. By landing from a high jump, you can uncover items, such as bananas and tires! MID-AIR JUMP: Both Kongs can roll off of a cliff, and jump in mid-air! This can be used to reach out-of-the-way items and areas. Be sure to jump before you fall out of roll stance. RIDING KEGS: After throwing a steel keg into a wall, you can jump on it to ride through several enemies. Press down and Y to pick it up before you fall into a pit! GROUND SLAP: As DK, you can slap the ground by holding down and Y. This will kill most enemies, leaving behind a banana to add to your hoard! Slapping in certain places has the same effect as landing from a high jump, uncovering hidden items. If you want to uncover everything, use this move! STRENGTH: DK's strength puts him at an advantage in certain areas. He is heavy and strong, allowing him to throw barrels farther and defeat most enemies in a single stomp! SPEED: Although Diddy is smaller than DK, this puts him at an advantage speed-wise. He can run faster, jump higher, and roll farther than DK. His small stature also lets him slip easily between enemies, making him the best of the two to use in water areas. ----------------------------- 4) CHARACTERS THE GOOD GUYS (Yay!) Donkey Kong: The star of this game, Donkey Kong is the son of the first video game ape. Angered over the disapearance of his bananas, he has set out to fight the Kremlings and find his hoard! His size will make the evil critters run to safety! Diddy Kong: The other star, he's a DK wanabe. He'll do anything to be like DK, and follows the big ape wherever he goes. Perhaps he'll be the next generation of the DK family? Funky Kong: The Valley Gorilla of the Kong family, he runs his own flying service: Barrel Flights! When you find him, you'll be able to visit areas that you've already beaten. Despite his gorilla stature, he'd rather get a tan than go out on an adventure! Candy Kong: The beautiful Candy Kong is the love of DK's life. While DK won't admit it to anyone, he'd love to marry her, just not yet. She has a stand in every area of the game in which you may save your game. Do this at every oppurtunity, otherwise you'll have to repeat areas that you've beaten! Cranky Kong: The grouchy monarch of the Kong family, he was the original Donkey Kong, back in the early days of video games. He often talks about how gaming was in his day, and can get on everyone's nerves. However, he also knows a lot about the world of DK Country, and can clue you in on secrets. THE BAD GUYS (boo, hiss!) Kritter: This is the average Kremling drone. While they aren't powerful, the more evolved ones pose a threat. Klump: Stronger than the Kritter, his hat protects him from Diddy's jump attack. Krusha: These powerful Kremling's will shake off most attacks, and some can only be killed by barrels! Rock Kroc: Taking the form of a rock while the light reads Stop, beware of there sneaky attack! Klap Trap: Its giant teeth will injure you if you roll into it. Slippa: A snake that is easy to dispatch, and hides in crevices. Necky: A flying vulture that sometimes throws coconuts at you. Mini-necky: The baby Neckys can spit out coconuts! Army: This strong armadillo rolls up into a ball to attack you. Zinger: This bee's spikes should be avoided without Winky. Manky Kong: The DK rejects, these orangutangs like to throw barrels. Fishy: A simple fish. Easy work for Enguarde. Chomps: Avoid these sharks without the help of Enguarde. Chomps Jr: A miny version of Chomps. Squidge: A jellyfish that likes to block your progress. Clambo: An invincible clam that spits out pearls. Croctopus: An Octopus that chases you when underwater. King K. Rool: The commander of the evil Kremlings. ----------------------------- 5) ITEMS Bananas: These are what you need to find! Collect 100 for an extra life. Banana Bunches: Worth multiple bananas. K-O-N-G Letters: Spell KONG in a level for an extra life. Balloons: Worth extra lives. Filled with helium, they float upwards fast. Red ballons yield 1 life, green ones 2, and the rare blue ones give you 3 lives. Animal Tokens: Collect three of each icon to go to an animal bonus round! Barrels: The many barrels can be used as weapons or for transportation. Regular barrels break when thrown, while steel-rimmed ones roll through enemies. Jump into floating barrels and press B to shoot out. Floating ones with a blast symbol are automatic, and some take you to a bonus area. Star barrels work as half-way marks. Use the steel keg to wipe out hoards of baddies. TNT can be used to open up doors and kill enemies. Use it to destroy Oil Barrels. Lifts: Once jumped on, these continue along a set track. If there's a light in the middle of it, you must find fuel to keep it moving. Fuel: Grab these cans of fuel to keep certain lifts moving. ----------------------------- 6) TYPES OF BONUS AREAS Blast-around: Four or eight rotating barrels in a square (if there are four, they are arranged as the corners of the square; if there are eight, they are arranged as a tic-tac-toe board excluding the center square). There are various objects in between that can be picked up by blasting from barrel to barrel. You may exit using the lower-right platform, which may have a prize on it. Blast-sideways: A horizontal string of barrels that blast left-to-right, with various things in between that can be picked up. For those barrels which don't rotate when the player is in them, you can zip through the level collecting everything by quickly pressing the B button. Blast-up: Sarts with the player in a barrel at the bottom of the screen; the barrel may be sliding back and forth, or spinning, or both. There are bananas on the screen, and up to three hidden objects just off the top of the screen (left, center, right). These objects can be reached by blasting straight up (when the barrel is at the left, center, or right). Keep in mind that you won't always be able to get every item in the area. Memory: An object flashes among four barrels; once it stops flashing around and vanishes, pick the barrel in which it last appeared (by jumping up to touch that barrel). Upon guessing correctly, the object is awarded to the player. Level: A mini-level (generally not-reused for any other bonus rooms) in which there are various things to collect. Bounce: Bounce on one or more Klap Traps (the mini-alligators with big mouths). They spit up bananas when hit, and also move faster after each hit. The bunches of bananas stay on the screen for only a few seconds, then disappear. The first bunch picked up will be worth one banana, the second worth two, and so on. The object of the bonus game is to pick up ten bunches (the last being worth ten bananas), at which point the Klaptrap(s) vanish. Then the player is rewarded with something more significant. Match: Objects flash on three barrels in a rotating sequence (e.g., banana, bunch of bananas, banana, Winky icon, banana, red balloon, [repeat]). Each barrel freezes on what it is displaying when touched by jumping up against it. If all three barrels are frozen displaying the same object, that object is awarded to the player. Match-KONG: Similar to Match, except there are four barrels and the rotation is [K]-[O]-[N]-[G]-banana. The object of the bonus game is to spell "KONG" across the four barrels. Spell: Jump and hit the flashing letter from among several letters that are flying around in a circle; the sequence of letters spell a word. If the letters are hit in order without error, a reward is given (which may be related to the word). ----------------------------- 7) Level Secrets and Bonus Area Locations KONGO JUNGLE AREAS Jungle Hijinks From the beginning, jump back up and re-enter the house to find an extra life. Jump back to the right and onto a tree, then, instead of going down where the arrow points, to a mid-air jump far to the left. Keep goint to the left with mid-air jumps to collect a ton of extra lives! Go back to the right, fighting your way allong. Be sure to get Rambi, then make your way through the rest of the level (don't forget the bonus areas). Before you go through the exit, take Rambi above it, and go as far right as you possibly can. Jump straight up, and press A in mid-air. You should land on a tire. Bounce on it to collect 5 lives, then exit the level! 1. First right-hand wall after opening the Rambi crate. Prize: Red Ballon 2. Right-hand wall in the pit under the tree with [G]. It's to the right of the first bonus room's exit. Match: 3 Rambi, Expresso, Winky, Enguarde icons Ropey Rampage Climb on top of the entrance, and jump over to the right. You should land on a tree. To a mid-air jump to the right, and you should find some bananans. Continue right, and climb the rope. There are a lot of bananas that can be found in this level with DK's Ground Slap, so use it often. At the end, jump onto the exit and work your way back left on the trees. You'll find a hoard of bananas. 1. Low off-screen barrel cannon, just to the right of the tree with [O]. Walk to the right off of the [O] tree, fall straight down into the barrel. Prize: [N] 2. Low off-screen barrel cannon, just left of the red arrow signpost. Fall into the pit just before the red arrow sign. Memory: red balloon Reptile Rumble Other than bonus areas, this level only has banana hoards that can be found with DK's Ground Slap. Move the first tire you find back to the beginning of the stage. Use it to bounce over the entrance for a Rambi icon. Be careful not to lose barrels by getting hit, as this may keep you from finding every bonus area in one try. 1. Right-hand wall, immediately below [K]. Prize: red balloon 2. Visible barrel cannon above and left of a "DK" barrel on a hill, between [K] and [O]. The barrel cannon is only visible when standing on the hill. There is a second similar hill after the continue barrel, which does not have a barrel cannon nearby. Prize: only bananas 3. Right-hand wall of two-snake pit, just past continue barrel and [N]. Prize: only bananas Coral Capers When you see an arrow of bananas near the beginning, follow it to rescue Enguarde. At the half-way mark, go up to collect a letter and some bananas. You'll pass another Enguarde box, which you should leave alone. Next, go up a corridor with sharks every so often. Test the right walls for hidden passageways. You should be able to get through the rest pretty easily. Barrel Cannon Canyon From the beginning, you can bypass the entire first half of the stage by going above the entrance and jumping straight up. You can do this again when you reach a blast-up barrel surrounded by 2 Kritters. Bounce of the left Kritter's head to land on the palm tree to the left, then jump up. 1. Hidden doorway on the cliff-side just past [O]. It is not possible to get there carrying a barrel. It is necessary to blast straight into the cliff-side - intentionally missing the moving "connecting" barrel - immediately after collecting the [O] icon. Blast-sideways: DK barrel and red balloon 2. Right-hand wall of the pit that is between the 2nd and 3rd purple Kritters after the continue barrel. Blast-up: top off-screen prizes: Enguarde icon on the left, red balloon in the center, and a bunch of bananas on the right. Boss: Very Gnawty This boss should be a cinch! Just jump on his head 4-5 times. MONKEY MINES AREAS Winky's Walkway Make sure that you pick up Winky near the half-way mark. Bounce off of a few heads to reach his crate. Remember that Winky can jump on the Zingers, making it easy to get by them. 1. Visible barrel cannon above Necky, just after continue barrel. Prize: [N] Mine Cart Carnage This can be a very tricky stage. While the first half isn't very hard, The secon one's a doozy! Just be sure to jump at the very last moment, and a little earlier if there's a mine cart in front of you. You'll halve to jump a little earlier to get the red balloon and the [N]. Bouncy Bonanza Be sure to carry a barrel with you. Remember: DK barrels can also be used to open up hidden levels. You should use the tire before the half- way point to take the upper of two routes. Don't miss the cave where the two routes join that contains Winky! 1. Right-hand wall of the pit under a pair of Zingers, between the [K] and the [O]. Match: banana, bunch of bananas, Winky icon, red balloon 2. Visible overhead barrel cannon, above the moving platform that is between [G] and exit. Blast-up: only bananas Stop & Go Station If you're in a hury to get out of this level fast, simply walk back through the entrance to end up near the exit! Otherwise, when you hit the stop and go barrels, be sure to hurry to the right as fast as possible. 1. First right-hand wall after continue barrel. It's a short distance past the steel-rim barrel that can be picked up. Blast-around: only bananas 2. High off-screen barrel cannon at left-most position the first movable tire can reach (the left edge of a wide, shallow pit with three Klaptraps). The path up to the barrel is marked with three bananas in a vertical line. Blast-up: top off-screen prizes: bunch of bananas on the left and in the center, and Enguarde icon on the right. Millstone Mayhem This level can be difficult to pass. Just be patient. 1. High off-screen barrel cannon above the entrance door. Use the tire to bounce up on top of the entrance, then jump upwards from there. Blast-up: top off-screen prizes: DK barrel on the left, bunch of bananas in the center, and [K] on the right. 2. Visible barrel cannon over 3rd beaver wheel. Get the movable tire between the first and second wheels by using the barrel cannon hidden in the pit to knock out the tire from the spot to its right. Spell: RARE for Enguarde icon 3. Right-hand wall below the fifth millstone. Memory: green balloon BOSS: Master Necky To finish this boss off, bounce over the nut he spits out, then bounce again onto his head. Do this 4-5 times to defeat him. VINE VALLEY AREAS Vulture Culture The game begins to get a little bit more difficult. 1. High off-screen barrel cannon at the right edge of the land area with a coconut-thrower sitting on a movable tire. The path up to the barrel is marked with three bananas in a vertical line. Spell: KONG for Expresso icon 2. Left-hand wall in the land area that is just past a sequence with a barrel cannon and two Neckys; before the continue barrel. Bounce: 2 blue Klaptraps for red balloon 3. Left-hand wall beside a single coconut-thrower on stair-step hill. Blast-sideways: DK barrel, red balloon Tree Top Town Be ready for a lot of barrel blasting in this stage. Remember: lone bananas in awkward places can mean something. 1. Visible barrel cannon up and left of entrance. Reach it by bouncing off of a Gnawty or Necky. Match-KONG: red balloon 2. Low off-screen barrel cannon in the second barrel sequence after the continue barrel. From the last of the three barrels, blast low sideways at the lone banana, instead of trying to blast high to land on the platform. Blast-up: top off-screen prize: only [N] in the center. Forest Frenzy At where the first bonus area is located, you can continually bounce on Neckys. After bagging 8 of them, you'll start earning extra lives! 1. Barely visible barrel cannon at bottom edge of screen when hanging on a moving rope. It's early in the dodging-flying-Neckys part that's shortly before the end of the whole level. Memory: Rambi icon 2. Last left-hand wall before exit. There is a barrel available at the extreme left end of this same chunk of land. Prize: Enguarde icon Temple Tempest Reminicent of Millstone Mayhem, the hidden areas are once again difficult to find. Finding Expresso is helpful, as you can simply glide over most of the hazards. 1. Right-hand wall after the first pit. The first wheel will stop covering this entry. The wheel can be made to vanish if it is in the way, by walking to the right until its clicking sound stops. Upon returning to the left, the wheel will be gone. Prize: Expresso crate 2. Low off-screen barrel cannon - straight down off the middle of three ropes. Just past the continue barrel and before the hidden [N], there's a downward-pointing arrow made of bananas marking it. Bounce: one blue Klaptrap for Rambi icon Orang-utan Gang From the beginning, walk to the left, pick up the steel keg, and throw it against the wall. You can ride it through most of the first half. When you find Expresso, be sure to go all the way back right to find the first bonus area. 1. Open off-screen doorway under the vine where the level begins. Use Expresso to fly left from the low-lying land level where the first DK barrel is found. Spell: WINKY for Winky icon, then RAMBI for Rambi icon, then ENGUARDE for Enguarde icon, then EXPRESSO for Expresso icon. 2. Right-hand wall under vines past the [N] icon. Use Expresso to fly to the right from [N], under vines. At the rightmost point, there is a cliff-side with the hidden door, and a barrel which can be used to open it. Prize: bounce off of tire to reveal DK barrel 3. Left-hand wall in a small pit, under the last vine before the exit. Prize: bounce off of tire to reveal only bunches of bananas 4. Right-hand wall past the small pit with the entry for the previous bonus room, just before the cliff that ends under the last vine before the exit. Prize: bounce off of tire to reveal [G] 5. Right-hand wall immediately before red arrow signpost. The barrel just before the last vine can be used to open every one of the final three exits. They are all in the same area, and the barrel returns after going through a bonus area. Prize: Expresso crate and red balloon Clam City Be sure to search the walls for hidden rooms, especially near the start. After being shot through a few barrels, there's another hidden room to be found. Be careful about dodging the pearls that the clams shoot. BOSS: Queen Bee When you hit the Queen Bee with a barrel, she'll turn read. Avoid her during this time, as she is invincible to attacks. When she turns yellow again, throw another barrel. Repeat until she dies. SEE THE NEXT NOTE!!! The supreme master of the video game realm, I am... KING KUNG!!! E-Mail me at: king kung1.aol.com I can answer your gaming questions! GORILLA GLACIER AREAS Snow Barrel Blast Shortly after the start, you'll see three Necky's flying. Bounce off of each of them to reach an extra life. Be careful on the slippery terrain. One false step and you're history! 1. High off-screen barrel cannon directly above entrance. Stand on the entrance and bounce off the slow Necky when he gets near. Memory: Winky icon 2. Low off-screen barrel cannon in the pit a short ways left of the continue barrel. Watch carefully: another barrel will blast the player past this area and onto the continue barrel - it is necessary to backtrack from that point.) Blast-up: top off-screen prize: only [O] in the center. 3. Low off-screen barrel cannon on ledge, below the barrel with three bananas and a yellow Zinger - the last one before the land area with the Rambi icon. Blast down from the Zinger barrel, and head to the right, along the ledges. On the way to the bonus room, the player is blasted through the [N], picking it up automatically. Blast-sideways: only bananas Slip Slide Ride This stage may take a little practice! Near the end, you'll reach two ropes that both are too slipery to climb. So what are ya gonna do? :) Try leaping back and forth between both of the ropes. You'll move upward! This can also be done using one rope later in the area to get the [G]. 1. Left-hand wall at top of the very first blue up-rope nearest the entrance. Bounce off a Kritter to reach the rope. Match-KONG: red balloon 2. Left-hand wall at bottom of first red down-rope. There's a barrel halfway along the down-rope, in a small alcove on the right. Spell: NINTENDO for red balloon 3. Visible barrel cannon at top of a blue up-rope. It's the third rope in the group of four that are found a short distance past the continue barrel. Prize: Expresso icon Ice Age Alley From the start, go to the left (yeah, not right, left). Jump off the cliff to find some bananas and Expresso. Use Expresso to reach the first bonus area (you'll get him back). The most difficult part is keeping Expresso from being damaged. If you can do this awesom feat, you can reach the second bonus level! 1. High off-screen barrel cannon on a ledge; follows a string of Neckys which sit beyond the landing point from the first set of ropes. When continuing along the ground level, it is possible to see the bottom of the barrel cannon's edge when passing under it. Bounce off the Neckys and over to the barrel. It is also possible to get there with Expresso, but necessary to dismount him in mid-air in order to land on the ledge. Prize: Expresso icon, Expresso crate 2. High off-screen barrel cannon on a ledge; the ledge is above the series of downward ledges with Klaptraps that follow the peak with a steel keg. When jumping down the Klaptrap ledges as usual, it is possible to see the bottom of the barrel's ledge when passing under it. With Expresso, fly to the right from the very top of the steel barrel peak. Match: red, green, or blue balloon Croctopus Chase Water! So, where's Enguarde? Unfortunately, you want find him until near the end of the stage. When you see a crack in the left wall WAY after the half-way point, enter for an extra life and Enguarde. The rest of the stage should be a cinche. Torchlight Trouble Don't miss Squawks the Parot near the beginning. With him to guide you, this stage shouldn't be that difficult. 1. Right-hand wall just past the continue barrel. There is a barrel sitting directly on top of the wall with the hidden door. Blast-around: Expresso icon, Expresso crate 2. Left-hand wall just before the exit. Bounce: one blue Klaptrap for Rambi icon; the [G] is also in the room. Rope Bridge Rumble Be sure to keep winky throughout the stage. He's helpful in dealing with the many dangerous enemies. 1. Visible barrel cannon in center of the second pit. Prize: Winky crate 2. Off-screen barrel cannon above the second tire beyond the red arrow signpost. It is marked by a single banana at the very top of the screen. Match: Rambi, Enguarde, Winky, and Expresso icons BOSS: Really Gnawty This is a variation of the first boss, Very Gnawty, only... THIS ONE JUMPS! After you jump on it, dodge it's hopping attacks. It'll hop faster after every succesive hit. No problem beating this bum! KEMROC INDUSTRIES, INC. AREAS Oil Drum Alley The third bonus area is probably one of the hardest to find in the game. Jump in the first pit after the half-way point to find Rambi. He can help you find the remaining bonus and clear the level. When you reach floating oil drums in pairs that flame on and off, wait until the flame goes for a long time, then jump! 1. Off-screen barrel cannon under the first flaming oil drum. Blow up the drum with the TNT barrel that is available by jumping off the rope very near the entrance. Blast-up: top off-screen prizes: only a red balloon in the center. 2. First left-hand wall after the [K], a very tall wall. Open the door with the barrel that is available from jumping down off the top of the tall wall. Match: banana, bunch of bananas, Winky icon, red balloon 3. Right-hand wall of the previous bonus level. Match the single banana in that bonus level to get a barrel which can be used for breaking the wall. Have Diddy carry the barrel and jump against the wall. Spell: DONKEY for red balloon, then KONG for green balloon, then COUNTRY for blue balloon. 4. Right-hand wall of the pit under the first mid-air flaming oil drum. It is shortly after the second Manky Kong following the continue barrel. He has a barrel on his platform, which can be used to open the area if the player does not have Rambi. Blast-sideways: [N] Trick Track Trek This is the first track lift area in the game. This has some tricky bonus areas that may be easily missed. Remember that holding B when you bounce on an enemy will give you the height you need to land back on the platform. 1. Visible barrel cannon under the wooden ramp at the midpoint, just before the continue barrel. Use Diddy and mid-air jump from the left as the first-half moving platform falls away. Prize: only bananas 2. Visible barrel cannon up beside a platform with two Gnawtys. The platform is about halfway between continue barrel and end. Jump to the Gnawty platform while the moving platform is still left of it and on a higher section of track, then jump from there to the barrel cannon. Bounce: one purple Klaptrap for red balloon 3. Off-screen barrel cannon below the Manky Kong on the exit platform. Once he is killed, just walk past where he was sitting - off the edge to the right - without jumping up to the level of the exit. Match: red, green, and blue balloons Elevator Antics Elevator go up, elevator go down! Your eyes will be crossed by the end of this level! :) Some of the hidden areas are well hidden, so try everything before you give up all hope. 1. Off-screen open door, reached via the first rope that is just to the right of the entrance. Jump left from the second rope, which can be reached from the ground. The second rope moves slowly back and forth a short distance - jump when it is at its leftmost point. Match-KONG: red balloon 2. Off-screen open door in a hidden off-screen hallway, up and to the right of a three-rope segment with one ascending/descending Zinger along each rope. It's the next-to-last multi-rope segment before the continue barrel. Jump up and to the right from the top of the third rope - landing on an off-screen ledge. Continue to the right while off-screen, to get to the bonus room. Blast-sideways: [O], Expresso icon, green balloon 3. Off-screen open door, reached via the last "elevator" before the exit. Stay on the elevator and ride it down below the level of the exit. Jump off into a small alcove on the right-hand side. Blast-up: only bananas Poison Pond Yet another water area! Use Diddy so that your hit range is smaller, and, when you have to swim between several Chomps, hold down and tap Y to move upwards slower. Mine Cart Madness Here we go again! In this mine car level you jump out of the cart instead of with it! This can lead to some hair-raising deaths! 1. High off-screen barrel cannon at gap in bananas on upper track. Reach the mine car on this high track via the rope. It's shortly before the continue barrel. Prize: Rambi icon, red balloon 2. Visible barrel cannon just past the big downhill which follows the [N] icon. Jump from the mine car while it's still up the hill a ways, to reach a mid-air tire; bounce to the barrel. Match: Rambi, Expresso, Enguarde, and Winky icons 3. Visible barrel cannon under the peak of the big hill immediately before the exit. Jump from the mine car on the downward part of the hill to reach the platform at the right, then bounce up and left on tires to the barrel. Prize: only bananas Blackout Basement The difficulty here comes from unreliable lighting. The lights go on and off, leaving you in the dark as to where to go next. Stop when the lights go out, and wait for them to come back on. Try to remember what the scenery looks like before the lights go out. 1. Low off-screen barrel cannon under the last falling platform - the fourth of a group of four - beyond the continue barrel. It is marked with a low banana. Just stand in the center of the platform as it falls. Blast-around: [N] 2. Left-hand wall, the last one before the exit. Easiest way to get here: ride the steel barrel that appears upon exiting the first bonus area, and never get off. The barrel will automatically bounce off the right-hand wall before the exit, open the opposite left-hand wall, and send the player into the bonus room. Memory: red balloon BOSS: Dum Drum This boss is VERY easy! Just dodge him when he falls, then defeat the enemies that it drops. Dum Drom will eventually kill itself! CHIMP CAVERNS AREAS Tanked Up Trouble Use the fule canisters to keep the platform moving. To reach the last fuel can before the half-way mark, jump straight below it. You'll be shot out of a barrel, collecting the fuel on the way up. Stay on the platform to collect an Enguarde icon. 1. Off-screen barrel cannon below the first vertical track section. Avoid the first fuel can and stand in the middle of the moving platform as it runs out of fuel and falls off the track. Memory: red balloon Manic Mincers Beware the spinning, spiky mincers! Jump over them! However, be sure that there are no other mincers to the other side of it, ready to shred you to pieces! :-O==== 1. Right-hand wall of a pit with a single Krusha, shortly after the half-way point. Bounce: three blue Klaptraps for red balloon 2. Right-hand wall under a stacked pair of stationary mincers, which are just before the exit. It is possible to get a barrel by going up and through a doorway shortly before the mincers. Memory: red balloon Misty Mine This long level is much easier when you have Expresso. However, you must dismount from your feathery friend to find the second bonus area. 1. Open off-screen door beside the bottom of a long rope. The rope is just past the half-way point, and its path crosses a DK barrel. Climb down to near the bottom of the rope and wait until it stops moving. Prize: [K], [O], [N], [G], and Expresso crate 2. Right-hand wall near the end of the level - the first right-hand wall beyond: the Expresso icon, a tire jump over a high wall with a Klaptrap drum halfway up, and a TNT barrel. Carry the TNT barrel to the right, being careful to avoid enemies, over to the first right-hand wall. Unlike some other levels, the drums won't spit out anything while the player is standing on them. Match: Rambi, Expresso, Enguarde, and Winky icons Loopy Lights This should remind players of Reptile Rumble, back in the beginning of the game. However, the barrels here control the status of the lights: turning them on when they are off. 1. Off-screen barrel cannon in the first pit after the entrance. The pit is marked with some bananas in a vertical row. Blast-sideways: [K] 2. First right-hand wall after the coconut-throwing Necky. Carry the barrel, avoiding coconuts which could shatter it, down the steps to the right; jump one pit, and avoid the one Klaptrap just in front of the wall. Alternative: carry a DK barrel from earlier in the level, to kill the coconut-throwing Necky so that he can't destroy the barrel. Prize: Expresso icon, [N] Platform Perils Aack! Another moving platform level! The area past the half-way barrel is especially tough, as you must kill the Krusha's there with barrels! So don't be in a hurry to dispose of your weaponry. 1. Visible barrel cannon underneath the entry walkway. Once the moving platform has moved about its own length, jump from it to an off-screen moving platform that is directly under the starting position of the visible moving platform. Match-KONG: red-balloon 2. Off-screen barrel cannon underneath the exit walkway. Jump as far to the right as possible from one of the moving platforms that is near the exit and just below its level. The lower walkway doesn't stick out to the left nearly as much as the exit walkway does. Memory: Enguarde icon BOSS: Master Necky Sr. Unlike the first Master Necky, this one spits out several nuts at a time. Wait for it to stop, then use the tire to bounce onto Sir Necky's head. Repeat until he dies. FINAL BOSS: King K. Rool (or... King KUNG Rool?) When you arrive on Gangplank Galleon, be ready to jump over the King. Don't touch his spiky crown. When he throws his crown across the room, stomp on his vulnerable head. He'll begin running. Repeat the first step until he jumps to the other side of the room, and cannon balls fall from the sky. Run under the balls, then, when King K. throws his crown, bounce off his head. Repeat until you se some odd credits come up. THIS ISN'T THE END! When King K. gets up, stand next to him so that he jumps over you. When he reaches the other side, he'll throw his crown, which is your cue to jump on him. He'll start jumping again, so run underneath him. Repeatedly run under him and jump on his head untill he REALLY dies. Congratulations! You conguered Donkey Kong Country!!! ----------------------------- 8) CODES, WARPS, AND ANIMAL BONUSES The "Diddy" Code This code allows you to play the bonus areas, and collect enough lives to easily complete the game. On the screen with Cranky Kong playing an old phonograph, enter the following controller code: Down, Y, Down, Down Y You'll hear a noise, and enter an area with columns of three animal icons. Now you can explore the animal bonus areas! If you wish to take all of the lives you earn into a saved game, start up any regular game. Lose all of your lives in an area you've already completed, and put in the "Diddy" Code. Earn as many lives as you need, and press start, then select to begin the game with a ton of lives! The "Darby Day" Code This code lets you listen to the fantastic must of DKC... without needing to buy a CD! Highlight the "Erase" selection on the saved game screen, and enter the following controllor code: Down, A, R, B, Y, Down, A, Y Press select to listen to a different piece of music. You can listen as long as you want! Warp #1 The first warp can be found between the very first two areas of the game. You must be controlling a single-icon character (aka: only 1 Kong, or the Jumbo Barrel). As you move between the first and second area, repeatedly tap the Y button. When it works, you'll end up near the end of the Orang-utang Gang area of Vine Valley! Warp #2 To find the second warp, control a single-icon character and move between the second and third levels. As you pass between them, rapidly tap the Y button. You'll find another excellent warp, although you won't go as far as with the first one. Enguarde Bonus Stage The Enguarde Bonus Stage has 4 seperate hidden areas. If you go up, left, or right from the start, you can go straight through the wall, uncovering a hoard of little Enguarde Coins! After you collect all of these, go down from the start to find the large Enguarde Coin, which doubles your coin collection! Rambi Bonus Stage To find the large Rambi Coin, jump onto the igloo entrance, and to the right. Jump right from platform to platform, and over the final wall to the right. Keep running to find the Big Rambi Coin! Winky Bonus Stage Stay near the top of this level, and jump to the left from platform to platform. Jump over the left wall, and work your way through the hoards of coins down to the large Winky Coin. Expresso Bonus Stage From the start, jump and flap over the left wall to find a ton of coins. Return to the start and work your way left. Keep going until you reach a large wall. This can be jumped over, revealing the large Expresso Coin. ----------------------------- 9) CREDITS Well, here's to another fine FAQ! :) And I oh it all to these great buds of mine! Wizard 201@aol.com Helping with the FAQ JonN2000@aol.com Nothing, but I put him here anyway Dr Gamewiz@aol.com Giving gamers a place to hang out stassen@alc-ohio.alc.com His UNBELIEVABLE proto-FAQ! And many other great people, who I, unfortunately, don't remember. :( If you should get some credit, e-mail me! Donkey Kong Country and all related characters are copyright of Nintendo of America. The supreme master of the video game realm, I am... KING KUNG!!! E-Mail me at: king kung1.aol.com I can answer your gaming questions!