PIC:barclip.ilbm

CL9:                      Interview With Rumrunner Of Void
PIC:barclip.ilbm

CL4:                          Written by Zerox of Gods

CL7:INTRODUCTION

CL1:After  so  many  years  of silence, in
2003  there  was  finally  a new Amiga
diskmag,  and  a  new  editor  on  the
block!   This new editor is Rumrunner,
and  he  did  not  only  appear  as an
editor  last  year,  he simply coded a
new  mag-engine  also.   In  the first
issue of his mag Saxonia for instance,
he wrote almost all the articles, plus
he did the code and the music as well!
This  new  talent  the EuroChart staff







wanted to have a closer look at!

CL0:As  a  short introduction, please tell
the   readers   a   few   words  about
yourself,  your  function and what you
want to achieve in the Amiga scene?

CL2:Rumrunner:  Let's  see,  I'm  22 years
old,  and  I come from Norway, where I
enjoy   travelling   around   in   the
mountains.   I got my first Amiga back
in  1990,  and  entered  the  scene in
1999.   I had been interested in music
long  before  that  time, but it seems
that  I'm  more  of a coder and editor
nowadays.

CL1:When  did  you enter the scene and how
did you first get attracted to it?

CL2:Rumrunner  :   I  entered the scene in
1999,  after  having  stayed away from
computers  during  a  few  years.  You
see, back in 1994, I bought a PC, as I
didn't  get  anything  for  the  Amiga
anymore,   I  pretty  much  relied  on
getting all kinds of software from one
friend,  and  when  he left the Amiga,
the  flow of bytes started to dry out.
Well,  as  everybody  can tell, the PC
was  no  fun and I nearly didn't use a
computer  from  around  1997, I think.
However,  when  I got in touch with an
Amigascener,    memories   from   that
wonderful   machine   started  flowing
through  my  mind, and before you know
it,  I  had  bought  an  Amiga  again.
Since  I  knew  sceneproductions  from
before,  I wanted to see if I could do
something   myself.    I  like  making
things, whether it's a wooden cup (see
Saxonia  1  for that), drawing on wood
with  burning-in  pen or computerwork.
I think what attracted me to the scene
were  all  the  golden  productions  I
remembered  from  years back, I wanted
to see more of this.

CL1:Why did you enter the scene instead of
just playing games, and being an Amiga
user?  What do you find so fascinating
with the scene?

CL2:Rumrunner:  Like I said, I like making
things and with a computer such as the
Amiga,   you   can   really  use  your
imagination,  which  isn't bad either.
I like being able to find out new ways
of  doing  things  and  improve my old
work,  perhaps  getting  some feedback
from  it and such.  I must say though,
that  there are certain games that can
be  fun  to play, but they cannot keep
my  interest up for longs periods at a
time though.

CL7:GROUPS

CL1:What do you think are the good and bad
sides of Void?

CL2:Rumrunner:   I  think  the  best about
VOID   is  that  we  have  a  friendly
atmosphere  in  the  group.  Also, the
members     have     very    different
backgrounds  which I think is good for
getting ideas.

CL3:If  there  is  a  bad side in VOID, it
must  be that currently, we don't have
an "inhouse" graphician. But, at least
for our mag Saxonia, this is not a big
problem  as there are many graphicians
who want to work for us.

CL1:How important do you think it is for a
group  to  have  a good organizing and
real  friendship  between the members?
Are   you   pleased   with   being   a
co-organizer of Void?

CL2:Rumrunner:   I  think  that  the  most
important  is  that  everybody  in the
group  likes  eachother,  afterall the
scene  is  just  a hobby and if you're
fed  up  with some of the other people
in  the  group  it's easy to just quit
(or change groups).  Since there's not
much  pressure  anymore, I don't think
that  this  is  a  big problem though,
when there were many competing groups,
all of them wanting to be the first to
release this and that, things can have
been  different of course.  Organising
is  important in the matter of keeping
members  in  touch with eachother.  If
you cannot keep contact to the others,
it's hard to coordinate work.

CL1:What's the next release we'll see from
Void?

CL2:Rumrunner:  The next thing out from us
will  be  issue three of Saxonia.  The
mag  should  really have been released
before  christmas,  but as that proved
hard  to do, we will release it anyday
now.   Also, I'm still working on both
a  musicdisk  and  a demo, but I don't
know  when it will be finished.  All I
can  say  about  these two productions
now  are that they will both be in the
"old" style.

CL1:What's  your all-time favourite group?
And why?

CL2:Rumrunner:  My favourite group is, and
I  think it will always be, Andromeda.
This  group  always managed to come up
with stunning productions, perhaps not
too  many  records in a time when this
was considered more or less compulsory
when  releasing a demo, but everything
was   so  thorough-worked,  there  was
never  a  single pixel misplaced.  The
overall  layout  and  feeling  of  the
productions   from   this   group  has
forever become nailed to my mind.

CL1:Which groups do you consider to be the
most   active  and  interesting  these
days?

CL2:I  don't know whether you can say that
a  group  is  the  "most  active"  one
anymore.   There  are  not many groups
that   release   anything  outside  of
parties, so I have a feeling that they
all  do  about the same work, the last
week   before   the   party  that  is.
However,  there  are  some exceptions,
like Zenon with their GooGoo chippack,
Veezya   with   Embrion,   IRIS   with
Eurochart,  and  hopefully  there will
also  still  be  the JurassicPack from
Moods.   I  was also very happy when I
found  out that Cows'n Snakefights was
out,  so  there's  some  work  done in
Nukleus too.

CL3:The  most  interesting  groups I think
are  the ones that manage to stay away
from  making  everything  look like it
was  made  on  a pc, 3d only, that is.
Some   people   might   consider   the
following  as  a stupid way of looking
on  things  but  I usually say that if
Amigaproductions  are  to look like PC
ones,   the   Amigascene  should  have
started to do this from the beginning.
Then  we could "enjoy" nice monochrome
80*25  demos  today.   I am aware that
the  PC  has changed, but the Amiga is
another  computer and should stay that
way.

CL7:CODING / PRODUCTIONS

CL1:What  some  sceners  might not know is
that  you've also released some intros
in  the  past.   What's your favourite
own-made production?

CL2:Rumrunner:   Well,  I  don't  have too
many  productions  to  choose from.  I
have released three intros.  The first
one  was  the Saxonia advert, which we
released   some   time  (a  long  time
perhaps)  before  Saxonia  1  hit  the
streets.   In  a way I still like this
intro.   At  the  time, I still hadn't
figured out how to use the blitter, as
I  didn't  have any hardware reference
manual,  so  everything is done by the
cpu  itself,  almost as if it was made
on  Atari  or  similar.  The other two
productions  are  a  4k  intro  called
Bobshower   which   I   entered  in  a
partycontest  and  got  second  place.
The intro started out as some routines
to  test the blitter, and when I heard
about the party, I decided that it was
too   short a time   to   make  a  big
production,  so  I added a scroller to
the  bobroutine  and  some copperlines
and  released  it  as  4k.  Then, just
before  christmas  2002  I released an
intro,  again only with a scroller and
some  copperbars. I thought this would
be   a   nice   way  of  saying  merry
christmas  to  the  scene.   I had one
planned  for  this  christmas too, but
time  simply got too short, so I never
finished it.

CL1:Tell us about your favorite production
made by others?

CL2:Rumrunner:    Hmm,   there   are  many
productions  to  choose  from,  but  I
think I once more have to settle for a
demo  by the aforementioned Andromeda.
Both   D.O.S   and  Nexus7  are  still
extremely  pleasant  to  watch  today.
Also   Desert   Dream   from   Kefrens
deserves to be mentioned.

CL1:Is  there  an  effect you've seen from
other  coders which you know you would
never manage to make?

CL2:Rumrunner:   As  of  today,  there are
many  effects  I  wouldn't  be able to
make,  at least not  without  spending
much   more   time   on  it  than  I'm
interested  in  doing. 3d is of course
such  a  field.  Also, I have a lot to
learn about other topics.  As I'm very
stubborn,  I  think  that I could find
out how to do a lot of things if I was
interested in them though.

CL1:What's  the  most  impressive  routine
you've  ever  seen?   And  who's your
favourite coder?

CL2:Rumrunner:   I want to divide the most
impressive  routine into most pleasant
looking  and  most  impressive coding.
For  visual  approach,  I  have always
liked        mirror-effects        and
coppereffects/colourcycling.  The most
impressive  code  has  to be in one of
the 4k intros from Push Entertainment.
Exploder  from  this group should also
be  mentioned  here.   There  has been
lots of negative things said about him
before,  but  there's  one  thing that
nobody can take away from him and that
is  that he is very skilled at coding.
With   my  rather  "uncommon"  way  of
looking  at  things, I  of course also
liked  Mahoney  and  Kaktus'  idea  in
Sounds  Of  Gnome,  where they let the
user   control   the   speed   of  the
trackloader,     by    changing    the
waitroutine   between   stepping   the
heads.    And   ofcourse  some  credit
should   again   go   to   Jekyll/Hyde
(Andromeda)  for  what  must have been
incredible patience to make everything
look  so  smooth.   This  is  also  an
important  aspect  of  coding,  Making
small  changes to make everything look
even  better  even  when  the  routine
works without doing so.

CL1:How do you create an intro? Is there a
special  way you prefer to produce it?
Like  first getting a module/gfx, then
create an effect, get an idea etc.  or
the opposite?

CL2:Rumrunner:   When  I make an intro, it
usually  starts  with  me having coded
some  effect,  and  then  I tuck it in
with  some coppereffects and scrollers
as I still like these.  I also collect
some routines  I  make one by one, and
when  I want to use it in a production
like the demo I work on now, I usually
rewrite  it  to  make it better suited
for the purpose.

CL1:You've  created  some  small Christmas
intros  in  the past, and at least one
4k  intro?   Do  you  especially  like
working with limitations?  Is this the
most interesting challenge for a coder
after your opinion?

CL2:Rumrunner:   Limitations are of course
one  of  the funmaking factors.  After
all,  if  it wasn't it would be better
to  invest  in  a  videocamera.   That
doesn't  mean  that  small productions
are  the only ones interesting though,
but  when  it  comes to demos, I still
prefer the ones with different effects
shown,  rather than the ones that have
only  one  vectorroutine  or  whatever
used throughout the demo.

CL1:At  the  Kindergarden  party  2003 you
released   a   4k   intro.    Are  you
currently working on more 4k intros or
other special productions?

CL2:There  might come some more 4k intros.
Just  like  with  the  demo, if I have
some  standalone  routines  which  I'm
happy  with,  I might put some of them
together  in  such an intro.  But such
productions  do  not get top priority,
as  I want to finish the productions I
already  am working on, in addition to
releasing  Saxonia  without  too  long
time between issues.

CL7:THE SCENE

CL1:Do you remember the first demo you saw
and mag you read?

CL2:Rumrunner:   If  I'm not mistaken, the
first  demo  I  saw  on Amiga was Cult
Megademo, it consisted of three parts,
with   a   linevectorroutine   in  the
loaderpart,  showing  a  disk  with  a
needle  moving  across  it.  The first
mag  must have been an issue of RAW if
I'm not mistaken.

CL1:What do you think are the good and bad
sides of the scene?

CL2:Rumrunner:   I think that the scene is
perhaps  the  only  place  left  where
people  have  the  old  view  of their
computers.  A computer is not meant to
substitute  everything  else  in life,
for  instance  I  for  one will always
prefer  to dial people up on telephone
to  book  ferrytickets, hotelrooms and
whatever.   I  don't  like  using  the
computer  for  such  purposes.   Also,
when  I  hear  that  people  say their
machine  is too slow, I have to argue.
Most   of   the  times  it's  not  the
computer itself that is too slow, it's
the  code that stinks, either the code
of the program in question or the code
for   a   shitty   operating   system.
Scenepeople  seem  to be the only ones
to  understand  this and also in other
aspects  they  have  a  more "relaxed"
view  of  everything  computerrelated.
Hypes   are  all  too  common  in  the
computerworld.   Furthermore the scene
is  an  excellent  place for everybody
who  has  imagination,  sadly it seems
that  the  common  way  of  life today
removes this quality from many people,
but at least  those  who still like to
think up something for themselves have
great  possibilities  in the scene.  I
like  to  think of sceneproductions as
artwork.

CL3:There  are of course some bad sides to
the  scene  aswell,  or  atleast  one.
It's  the commercialisation that sadly
finds  place  in  most corners of life
these  days.   I  would  like  to  see
people  still  being  able  to release
demos  outside of parties just for the
fun  and  fame they gain for doing so.
Perhaps, if we can take a special look
at  things,  we  should  be happy that
there  are still crackers who do their
work.      Atleast    cracktros    are
productions  released  outside parties
with huge prizes.

CL1:Tell us your favourite sceneproduction
of all time?

CL2:Rumrunner:    Again,   there  is  hard
competition  here  between Andromeda's
various  products.   Instead of naming
one  single production, I think I have
to split it up a little.

CL3:My favourite demo must be something in
the  lines  of  D.O.S  or  Nexus7 from
Andromeda.  They have also released my
favourite  slideshow,  Seven Seas, but
Forgotten    from   Mirage   is   also
excellent.     When    it   comes   to
musicdisks,  I  think that His Masters
Noise from Mahoney and Kaktus deserves
first  place.   It's hard to take into
consideration        the        (often
chip-)musicpacks   that   groups  like
Zenon  (GooGoo)  and  Apathy  (Digital
Chips)  release  as  this  is  not one
single musicdisk, but rather a series.
Why it's easier to select best diskmag
when this is also productions released
in series I don't know, but my alltime
favourite  mag  is  currently Upstream
from Balance.

CL1:Do   you  think  it's  ok  to  include
animations in demos/intros?

CL2:Rumrunner:   Animations can be fine if
there's  a purpose to it, like showing
off  an animplayerroutine or it's used
as  a break from the other effects.  A
demo  where the animation gets most of
the  attention  is not a real demo for
me  though.   You  can refer to what I
said about using a videocamera instead
before.     Also,    disguising    the
animation  as  effects  is  wrong, and
several  people  must agree here, just
take  a  look  at  articles  in  older
diskmags,      like      RAW     after
Odyssey/Alcatraz was released (debated
whether this was code since it took up
five disks).

CL1:What   do  you  think  about  nowadays
demos?   And  what  do you think about
the 3d in Amiga demos in general?

CL2:Rumrunner:   There are some good demos
released  today,  but  I think there's
far  too  much 3d in demos.  There are
many   other   effects  which  give  a
greater   pleasure   to  watch.   This
doesn't  mean  that  3d  is altogether
wrong,  but  it's  not  a good idea to
build  a  whole  demo just on 3d.  The
best  newer demos I think are the ones
where  there  are at least some non-3d
effects.

CL1:What do you think about nowadays mags?

CL2:Rumrunner:  I think that all Amigamags
today   are  good  at  the  scenepart,
although  the  quantity of articles is
lower  than  before.   This  is  to be
expected  as  there  are fewer people,
but   as  long  as  the  people  still
involved  are  genuinely interested in
what they do, this doesn't matter.  We
are perhaps a bit spoiled from the old
mags,   where   there  were  loads  of
articles to read each time.

CL3:What   I  think  most  mags  miss  are
articles   about  things  outside  the
scene,  articles  like  Grapevine from
LSD  had.  Most scenepeople have other
interests   too,  and  I  have  always
thought  why  not share these in a mag
too?

CL1:Do  mags  have  any  influence  in the
scene?

CL2:Rumrunner:   I  think  that  mags have
some influence, perhaps not in the way
they  used  to  have,  where you could
almost  ruin a group's reputation with
a  single  article,  but rather in the
way of suggesting and promoting ideas,
which  perhaps would not be considered
by many people without articles giving
some hints and ideas.  I would like to
mention  one  example  I  thought  was
interesting when reading it.  It's the
article where Dr Doom/IRIS hints about
representing  256  colours in four bit
instead  of  eight,  and then changing
the copperlist to select which colours
should  be  used.  This is something I
enjoy  about  the  scene,  just like I
mentioned earlier, such pieces of work
must  give  greater pleasure than just
buying a new processor.

CL1:What  do you consider to be the future
of the magscene?

CL2:Rumrunner:   I  think that the biggest
task  in  the  future  will  be to get
articlewriters  other than the regular
staff.   I  think  that the mags which
have  the  hardest questions to answer
here  are those who have been released
for   many  years.   The  makers  will
perhaps   see   that   the  number  of
articles   for   each   issue  becomes
smaller  and smaller, and then perhaps
wonder   if   there's   any  point  in
continuing.    I  think  that  we  can
expect  to  see  smaller  mags  in the
future   but   not  necessarily  fewer
articlewriters   each  year.   Smaller
issues,  although  with fewer articles
in  each, at least  inspire  people to
write  more than one single huge issue
every  year.  I hope that the old mags
which  are  still  left will cope with
these changes as I don't want to loose
even more mags.

CL1:You've  released two issues of Saxonia
in  2003,  and Saxonia 3 is soon to be
released now in the beginning of 2004.
What  do  you  think Saxonia can offer
the  scene  which  other  mags  in the
present scene lack?

CL2:Rumrunner:   I  think that Saxonia has
the  possibility of seeing things from
different  views  than the other mags,
since  we  are  a new mag and have not
gotten   used  to  different  customs.
This  also seems to inspire new people
to  make  contact  and  ask  about the
scene and Amiga and such (although two
issues of the mag is too little to say
whether this will last or not).  Also,
I  have chosen to keep the mag ocs/ecs
and possible to run on most Amigas.  I
have  a  feeling that this can attract
some of  the  old Amiga users who have
perhaps   never  gotten  used  to  AGA
machines,  and  perhaps  some  of them
will  come  back  to see what it's all
about.

CL3:Next,  I  also, like mentioned before,
try  to  include  some  articles about
non-scene topics in every issue.  It's
nice  to  relax  and  read about other
parts  of  life in a mag too, I think,
and   I   have  at  least  gotten  one
positive remark about this.

CL1:What's  the  future  of  Saxonia?  Any
inside  tips  for  our readers of what
improvements we can expect?

CL2:The  sooncoming  issue three will have
the same code as issue two, and then I
will  update  the  code.   If  the new
version  is  finished, it will be used
in   issue  four.   The  updates  will
include     first     and     foremost
mousesupport   and   menus  to  choose
modules from.  I also have other ideas
which   I  haven't  seen  in  diskmags
before,  but I don't know which issues
they will be implemented in.

CL1:How  do  you  imagine  the  scene will
evolve  in the future?  What direction
will it take?

CL2:I  think  that the scene will split up
in  different parts, you will have the
ones  who  are  really  interested and
open   to   something  other  than  3d
routines  and  you  will have the ones
coming from pc-gamers who think seeing
texturemapped  3d  objects is the most
exciting  in  the world.  I also think
that  we  will  soon see a split where
somebody   turns   to  animations  and
mp3music  while  the  other  part will
experiment  more  just like people did
in  the  late  nineties  on  Amiga and
before  that  time  on C64.  There are
really  loads  of paths to walk, and I
will tell more about one specific idea
I  have for PC's in Saxonia, it's just
too  much  to  mention  here  in  this
interview.

CL1:Do  you  consider PPC to be the future
of the  scene,  or is there still room
for classic Amigas?

CL2:Rumrunner:   There will always be room
for  MC680X0  Amigas,  as  they  offer
something that no other processors do.
This    isn't    specific   for   this
processor,  just  take  a  look at for
instance the 6510 bug which C64-coders
get  something  out  of.  I think that
the   best  place  to  start  learning
assemblycode  is  on the 68000 series,
it's  simply  the  processor where you
quickest  get  the  idea  of assembly,
because of the instruction set.  Also,
a  faster  processor,  while useful in
many  situations,  makes  it harder to
impress  anybody,  especially when you
see  the  filesize of many newer demos
(not only on Amiga) and wonder if it's
just an animation or real code.

CL1:What   do   you   think  of  the  next
generation  Amiga,  the  AmigaOne?  Do
you  think this machine will manage to
get new people to join the scene?  And
will this be the future scene machine?
And  what  about  the  Pegasos, do you
think  this  machine  has  any  future
among sceners?

CL2:Rumrunner:   I  don't  know much about
either  of these machines, as I seldom
feel  the need for anything besides my
040-equipped Amiga1200.  The mentioned
computers  are  surely  good computers
when  you  look  at  the hardwareside,
except  that  they lack the copper and
blitter  which I think is a compulsory
part of any Amiga.  So these computers
would  not be real Amiga to me even if
they   are  a  much  better  piece  of
hardware  than  the common PC.  I have
to  mention  though  that  what I have
seen from MorphOS looks decent enough,
it's  the  common  Amiga  system-setup
with  the  same  systemdirectories and
possibilities  to use assigns and also
the GUI looks the same, which at least
for  me  is  a good solution if I ever
need  something else than the computer
I'm writing this on.

CL1:And what do you think about the latest
Amiga plans & news?

CL2:Rumrunner:   To be honest, I don't pay
much  attention  to  this, I prefer to
wait  and  see  what  comes out of it.
The   situation   would   perhaps   be
different  if I didn't have a computer
I was satisfied with.

CL1:Do  you  have any special scene memory
you want to share with the readers?

CL2:Rumrunner:   I  think the feeling back
in  the start of the nineties was very
special   everytime   I   got   a  new
megademo.  I always enjoyed (and still
do)  to  read scrollers and looking at
coppereffects.    Since   I  knew  few
people  who even knew what a demo was,
I  got  most  stuff  from  one  single
person  and we had lots of fun sitting
watching  the  demos  we  got hold of.
Although  I  was  no part of the scene
back  then, the feeling is still fresh
in my memory.

CL1:In  two  years from now do you picture
yourself as active scener?

CL2:Rumrunner:   Yes.   Since I never work
so much that I wear myself out and get
tired  of  what I do, I cannot imagine
that I would quit.

CL7:REAL LIFE:

CL1:What's your occupation?

CL2:Rumrunner:   I'm  currently  going  to
school  where  I  am  halfway finished
with  the  first  year  in informatics
(and I can tell you that after working
with  Windows  the  whole day, it's so
relieving  to  come  home  and do some
work  on a computer that works the way
I  want  it  to.   From  before I have
completed the economy study giving the
title "hyskolekandidat", I managed to
finish  this the last year before they
changed  the  study  to  a more shitty
pattern taking up more time before you
could  specialise  on  what  you  were
interested in.

CL3:I  don't  have  any regular work I do,
but  some summers I have spent working
at a cardealer, driving customers home
when they leave their car, sending out
bills   and  such.   I  have  had  the
opportunity     of     driving    many
interesting  cars.   I  have  plans to
apply  for  a  job  at the office of a
ferry-company  not  far  from  where I
live,  but the school takes up alot of
time,  so  it  would have to be in the
evenings.

CL1:Tell  us  about  one  of  your  normal
days...

CL2:Rumrunner:  Usually, I'm very tired in
the morning, at least when I know that
I won't be able to do what I like that
day,   like   walking   about  in  the
mountains,  go  fishing  or perhaps do
some  coding or musicwork.  When going
to  school,  I  have  37 kilometers to
drive  each  direction  so it takes up
a lot of  time.  There are few lessons
each  day,  so  I have some time to do
the   occasional   schoolwork  on  the
schoolcomputers afterwards, but mostly
it's  trying to look a little into the
PC-scene   (if   there   is   one)  or
downloading  loads  of  Amigastuff  to
bring  back  home.   In the evenings I
usually   spend   some   time  on  the
computer, or take a walk, I like being
outside.   I  never  get to bed before
one  or  two  o'clock, so it's perhaps
not  so  strange  that  I'm  tired  in
school the next day.

CL1:Do  you  have  any  other hobbies than
computing?  In that case, which?

CL2:Rumrunner:    I   have  several  other
hobbies   than  the  computer,  and  I
prefer   to  spend  as  much  time  as
possible on them.  What I like best of
all   is   to  travel  around  in  the
Norwegian  mountains,  especially  the
parts   around   Vinje   and  Tinn  in
Telemark.   Hjerdalen is a place where
I  often  catch  my mind wandering off
to.

CL3:Also,  I  have  a  great  interest  in
craftsmanship of different kinds, like
woodwork  and  working  with  engines.
Recently  I  have  also  used a little
time  on photography trying to learn a
little the hard way.

CL1:What's your passion in life right now?

CL2:Rumrunner:   I  don't  think that it's
one  thing  alone  that  I  burn extra
strongly   for.    I   have   lots  of
interests,  and what I'm interested in
gets   nailed   to  my  memory,  so  I
interrupt  my  own thoughts all of the
time.

CL1:What  kind  of music and movies do you
enjoy?

CL2:Rumrunner:  When listening to music, I
like  quite a variety of styles except
for the common ones today.  Everything
from  Annbjrg  Lien  playing Harding-
Fiddle  to  country "tastes nice", but
if  there's some things I cannot stand
it's rap and the all too common "let's
use  the  same  beat  and bassline one
more  time" popmusic from all the cute
girlies out there.

CL3:When  it  comes  to  movies,  I prefer
something   funny,  as  I  think  that
watching   television  should  not  be
depressing

CL1:Thanks for spending a lot of your time
here  answering these questions.  Good
luck with future plans...  Now you can
write  whatever  you  would like, like
greetings etc.

CL2:Rumrunner:   Right,  I  would  like to
encourage everybody to spend some time
every day to do something you like, no
matter  if  it's  the  scene  or other
topics.   People  are  in  too  much a
hurry  these  days, things should have
been  done  yesterday and worse.  Take
things  as  they  come and try to have
fun  in  a  world  which is boring and
irritating in enough ways already.

CL3:I  would  also like to greet everybody
who  have  decided  to  contribute  to
Saxonia,  and  everybody who have sent
feedback    on   VOID's   productions.
Furthermore,  I  would  like  to greet
everybody   who  still  works  on  the
greatest  computer ever and I hope you
will continue to do so in the future.

CL2:Have fun.

