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Wak-A-Bill  (c) 1997 Diabolic Force. All rights reserved.

Today we present you Wak-A-Bill, a 32kb game for Mekka/Symposium '97.
It was very hard to put all that stuff (graphics, sound effects, menus,
stereo sound, etc.) into 32kb, and we hope that you'll have some fun with the
game. Enjoy!


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Instructions 

Well, just start the game, click on 'Instructions' in the main menu, and then
you'll know.


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Requirements 

You'll need a 386sx or higher with VGA and a mouse driver installed.
If you want sound, you need a Gravis UltraSound (GUS) sound card.


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Credits 

Idea, programming and graphics by  T.C.P.
Additional programming by          Shadow Bandit
Additional design by               Magic van Lam
Additional graphics by             Maddog & Banditos
SoundFX by                         Honk


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Greetings 

Yezz, here we go:
Cati H. Bonnie, Magic, Schnuffl, Charly, Banana Joe, Shadow Bandit,
Midnight, e605, Magus, Sound-Runner and everybody at Mekka/Symp.'97!!!


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Legal mofubush 

Wak-A-Bill (c) 1997 Diabolic Force. All rights reserved.
Released under the D4Z label.
This game is free software, but not freeware.
If you want to put it on CD-ROM or any other digital media, you have to get
a written permission from Diabolic Force.
Any violation against this will end up in prosecution by law.

The organizers of Mekka/Symposium '97 are authorized to put this game on
CD-ROM under the above restrictions.

The events and characters depicted in this game are fictivous.
Any similarity to actual persons, living or dead, or to actual events
is purely concidential and unintentional.
Of course.


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Closing words 

Finally I want to say something which is very important to me:
I think that today's game development goes a wrong way.
Many small but good game companies go down the drain, because they write
amusing games with optimized code and fresh ideas, which nobody buys, but
firms who put thousands of bucks into video sequences and multimedia
programmers, who make the users buy more and more expensive hardware, own
the market.

Why???

Look at this 32k game competition. These games were coded and designed by
amateurs (from one of those multimedia programmer's point of view), and have
taken them only an Assembler and maybe some Pascal- or C-Compiler and a few
affordable drawing and sound tools to create them. Though they run on every
standard 386 with VGA and only require tiny 32k of your harddisk.
BUT THEY ARE FUN TO PLAY!!!

So, dear game companies, please stop investing your money in videos, sound
studios, directors and special effects creators, because what you should be
doing are not films, but GAMES! So why don't you invest in good programmers,
e.g. from the demo scene? Because they can't do Visual Basic or what??!?
Why don't you just create funny games with good code and small hardware
requirements, instead of expensive, so called 'interactive movies', which
only 10% of the PC users can play, because they afford an unaffordable
hardware?
Please, PLEASE, think about it. Thank you.

                                                       Signed,

                                                         T.C.P.
                                                         Diabolic Force coder
