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                               G R i M  S C U M (TM)             August 6, 1996




1-The Usual Disclaimer
~~~~~~~~~~~~~~~~~~~~~

    We are in no way responsible for any  damages arising from the use of this
    program, and blah blah blah, and so on...




2-System Requirements
~~~~~~~~~~~~~~~~~~~~~

Required:

    * 386 CPU or later
    * 4 megs of RAM (2560k of free memory needed at runtime)
    * VGA graphic card

Optional:

    * SVGA graphic card  and a VESA BIOS  or a driver like UNIVBE installed if
      you want to use higher resolutions (640x480 and above).
    * Gravis Ultrasound  (with 512k of DRAM)  or Sound Blaster  if you want to
      hear music and sound effects.




3-Questions & Answers
~~~~~~~~~~~~~~~~~~~~~

Q:  I tried to run your eLiTe PRoGGY, but it crashed and my computer froze!

A:  Type GRIMSCUM /?  at the DOS prompt  for help about that.  If this freezes
    your  computer again,  e-mail  Overbored (ovrbored@ice.org)  and  complain
    about it.


Q:  I have a GUS/SB but i can't hear any sound!

A:  As it says when you type GRIMSCUM /?,  make sure your environment variable
    is set correctly.  If you already checked that and there's still no sound,
    maybe your  sound card's  IRQ is  above 7,  which is  known to  cause some
    problems with the music player (that bug should be fixed soon).


Q:  I tried everything but I still can't hear any sound!!

A:  Bah.. just use the /nosound switch and shut up.


Q:  Ok.  I just got the program working. But... how does the interface work? I
    wanna know! Tell me!! Please!!!

A:  er.. press F1.


Q:  Could you tell me more about Kris?

A:  Well... Kris is a young mass murderer. You'll learn more about him and his
    weird personnality in upcoming issues of Grim Scum.


Q:  What are  those "coordinators"  in the  member list at  the end?  Are they
    really doing something useful?

A:  They are in charge of the Quality Control: they correct spelling mistakes,
    add some jokes, beta-test the newly developed interface and make some good
    suggestions.


Q:  Sounds KeWL! I wanna become a coordinator too!

A:  Sorry, but we don't need any other coordinator.


Q:  But i can do other stuff. Please! I wanna join!! I can do anything!!!

A:  Whatever. Read the next section.




4-How To Join The Grim Scum Crew
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    If you'd like to join in as a writer,  just write a short story that would
    fit  in  a  1- to 5-page  comic "book"  and  e-mail  it  to  Snake Grunger
    (fbernier@aei.ca).  If your entry is accepted,  we will use it in a future
    issue. After that,  you can continue writing  stories for Grim Scum if you
    want to, but we won't bug you about it if not.

    If you're  interested in  tracking  some music  for an  upcoming issue, go
    ahead and e-mail  your module to Snake Grunger.  As with story-writing, if
    we pick your tune  for one of our issues,  feel free to track other songs,
    but then again  we won't  come to your  house with a shotgun  if you don't
    want to. :D

    Also,  if you  want to  do any  kind  of  art (ansi, vga, logos, FILE_IDs,
    anything) for us,  that could be used in  a comic book or just as a  small
    advertisement,  e-mail  your  work  to  Snake Grunger.  Once it  has  been
    approved, you can continue to draw stuff for us if you wish.  If you don't  feel like it,
    worry: we won't take members of your family as hostages. =P


    IMPORTANT MESSAGE FROM SOUL ASSASSIN:

    I really need someone good at coloring up pages.  If you'd like to help me
    with this,  just attach your  best vga to an  e-mail and send  it to Snake
    Grunger.  Note: pixel  artists abstain  -  I want  someone who  works with
    programs like Photoshop or Fractal Design Painter.

    If you're a good ASM or C programmer  and you have coded  a game or a demo
    before,  you might  want to  help us with  our vga game  project (see next
    section). As usual, e-mail Snake Grunger for more info about it.




5-Future Projects
~~~~~~~~~~~~~~~~~

    We are working on  a Grim Scum ansi game.  It should be the  next thing we
    release.

    While working  on that game,  Soul Assassin is also  drawing the pages for
    the second issue.  The story is  by Trip  and it should  be a 4- or 5-page
    comic.

    Of course, we'll create a Grim Scum web page as soon as we can.

    We are  also going  to be  working on  a huge  vga game  project  while we
    continue releasing new issues of Grim Scum, after the ansi game is done.



6-Bug Reports, Comments & Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    If you  find  a bug  in  the  Grim Scum Interface, please e-mail Overbored
    (ovrbored@ice.org).  If you have any  good suggestions  or comments,  feel
    free to e-mail our k-rad official mail-reading coordinator,  Snake Grunger
    (fbernier@aei.ca) about it.

                                                        Thank you for reading,
                                                     Soul Assassin & Overbored



            (c) Copyright 1996 Soul Assassin. All rights Reserved.
       Grim Scum and the Grim Scum Logo are trademarks of Soul Assassin.
