------------------------------ - SWORD OF KADASH SOFT-DOCS - ---------------------------- - - - WRITTEN BY: THE WHIP - - - -------------------- -INTRODUCTION- Sword of Kadash, by Chris Cole, is a fantasy action adventure with real-time animated action that allows you to develop your player's skill and power, like a fantasy game, and presents you with a large world in which to travel, complete with traps and puzzles, as in an adventure game. Your mission is to retrieve the enchanted Sword of Kadash, which is being kept under guard at the ominous Fortress of the Dragon. The guards are of the ferocious type, unpredictable and deadly. During your search you'll meet with strange creatures and devious traps, magnificent treasures and cursed objects. It is up to you to successfully deal with each of your encounters-- good or bad. -STARTING THE GAME- 1. Create a Character. You must make a copy of the Master Character Disk (side 2 of your game disk) in order to play Swords of Kadash. If you die, or damage your character disk, you will have to make a new copy. Select the level of play you want for the game (1 is easiest, 3 is hardest). Now you will be asked whether you have one or two drives. One drive users will have to swap disks several times. 2. Enter the Fortress Once you have made your character disk, you can press a key and select option 'B' to start the game. You will be prompted to insert your COPY of the Master Character Disk. WARNING!! Turning off your computer during a game without quitting first will result in an illegal Character Disk, rendering your disk useless. A new copy of your Master Character Disk must then be made. To quit a game, press CTRL-Q and wait for the computer to save your game. When it is done, you can turn off your computer. -CONTROLS- The game starts in joystick mode. Moving the joystick will move your character around the screen. Button 0 fires darts, and button 1 casts a spell. If you don't have a joystick, you can press CTRL-K to activate the Keyboard Mode. Your character will now move in 8 directions corresponding to the eight keys centered around the "K" key. To fire a dart, press the Spacebar. To use a spell (which scares off monsters), press 'RETURN'. To return to joystick mode, press CTRL-J. Other Keyboard Commands ----------------------- Sound............CTRL-Q Pause............ESCAPE Suicide..........CTRL-D Quit.............CTRL-Q -DEFINITIONS- -Experience- These points are earned as a result of victories in battle, and treasure you have found. When you gain enough experience points, your level will increase. -Armour Class- This is used to calculate how much damage you take from an attack or a trap. -Weapon- Tells what weapon you have in your possession. -Armour- This shows what type of armour you are wearing. -Shield- This space tells you the last object you picked up or touched. -Hit Points- This represents the amount of damage you can take before dying. -Level- This is the measure of your experience. The higher yur level is, the better you will do in combat. -Spells- Tells how many spells you have. -WEAPONS- -Dagger- Short heavy bladed knife--does the least amount of damage of all four weapons. -Morningstar- A leather-wrapped handle connected by a short chain to a spiked iron ball. It is very useful in close combat, and is a step above a dagger. -Axe- This is a deadly sharp curved blade on a heavy wooden handle. It is the favorite weapon of iznik warriors, and is considered to be the next best weapon to a sword. -Sword- This is your typical unadorned one-handed broadsword. It is considered to be the best weapon for dungeon combat. Some weapons have magical powers that allow you to cause more damage to a monster when you hit it. These weapons are indicated by a +1, +2, +3, or +4 rating after its name, (+1 being the lowest, +4 being the highest). Acquiring a magic weapon makes you a more deadly warrior, not necessarily a more skillful one. -ARMOUR- -Shield- This is a wide wooden plank used to deflect blows from a monster's weapon, or damage from a trap. -Ring- This enchanted item works in the same manner as a shield, but protects more of your body. Some armour has magical qualities that allow you to withstand attack longer than you normally would. Magical armour is indicated by a +1, +2, or +3 rating (+1 being the lowest, +3 being the highest). -TREASURES- -Healer- Could be called a magical first aid box. With its mystical properties, a healer can heal you by restoring a certain number of your HIT POINTS--Caution, some healers have a tendency to set off very damaging traps. -Symbol- An ornamental peice of jewelry similar in appearance to that of an Egyptian ahnk. Symbols have the magical ability to remove curses. -Key- Being magnificently jeweled, this object is highly coveted. -Scroll- A parchment containing a magic spell. This can be used to scare off monsters making them much easier to kill while they are running away from you. When you pick up a scroll, it will be added to you current number of Spells. -Chest- This is a small iron or brass bound wooden box containing...? There is no time during battle to find out what lies within but rumor has it that each chest contains a different treasure: jewels, gold, chocolate... -Diamond Alarm- Does no immediate damage to you, but releases a trap that does. Be advised: not all weapons, armour, or treasure you find will be helpful to you. Some itmes are CURSED. To find out if the item you have picked up is cursed, just refer to the text window in the space above HIT POINTS. Once you pick up a cursed item, you cannot get rid of it until you find a holy scroll or symbol. While carrying a cursed item you will be unable to use any other items except holy ones. While cursed your present weapon and armour become cursed also; they will return to normal when you get rid of the curse. ---------------------------------------------------------------- -----> Written by: The Whip 2-12-85 <-----