Questron II Command card Typed by fast eddie of coast to coast Game control: A. Interacting with your computer Questron ii can be played from the keyboard ,with a joystick Or with a mouse 1. Movement in the overhead view: in the overhead view you Can move up, down, right or left.With a joystick push in the Direction that you wish to go. With a mouse place the Pointer on the window in the direction you want to go and Click the left button. From the keyboard use the cursor to Move. The commodore 64 can use the "@" to move up,":" to Move left, ";" to move right, and "/" to move down. The Apple ii+ can use the return key to move up, and the "/" to Move down. 2. Movement in the dungeons: in dungeons you can move Forward, turn right, turn left, or turn around. With the Joystick move left or right to turn, push forward to walk Forward and pull back to turn around. With a mouse place the Pointer to the left or right of the window to turn, to the Top of the window to go forward, and to the bottom of the Window to turn around. From the keyboard, you can use the Right and left cursor keys to turn, the up cursor keys to Move forward, and the down cursor key to turn around. The Commodore 64 can use the "@", ":",";", and "/" key to move Forward and turn. 3. Giving commands: all current commands are listed on the Screen. To choose a command with a joystick hold the button Down until the commands are highlighted. Use the joystick to Position the cursor over the command you want and push the Button. With a mouse position the pointer over the command Name and click the left mouse button to choose a command. From the keyboard, press the first letter of the commands Name to choose the command. 4. Making other choices: throughout the game you'll be with Small self explanatory menus. If there is a highlighted Cursor use the joystick or up and down keys to move the Cursor to the command. Press the button or type turn/enter Or space to make a choice. With a mouse, move the pointer to The command and click the left mouse button to choose. When A menu is numbered, type the commands number. B. Commands list These commands are always listed on the screen when they are Available. Some commands may be unavailable or deactivated In some situations. Arm - grab a weapon from your inventory. A weapon won't help you in combat until you are armed. Board - mount transportation. You can also board transportation by walking into it. Climb - move up and down in dungeons on ropes, ladders, and such. Dismount - get off of your transportation. end game - quit playing or save your character to disk. Note: you can only end a game outside. Exit - leave an area without having to walk out. Doesn't work in tombs, dungeons, or once the guards are trying to kill you. Fight - attack creatures with your armed weapon. Game speed - this affects how long messages are on the screen. Inventory - view your inventory list. Objects you are wearing or armed are highlighted. Load game - reload a saved game Loot - grab or steal items from people, chests,etc. Magic - use a magic spell. Certain spells only work in some areas. Speak - converse with others nearby. In some cases it is better to speak than fight. Use item - use an item from your inventory. Some items only work in the right place or time. Wear - wear your armor. Armor doesn't provide protection until you wear it. Xamine - examine the world around you for usefull information. For example, you use "examine" in the dungeons To search for and avoid traps. C. Combat: The wise player learns to pick and choose his battles. While you will have to fight to win the game, it is unwise to attack potential friends. There are times when cutting and running is better then standing and dying. Your success in combat depends on your attributes (strength, stamina, and Agility),the weapons you're armed with,the armor you're wearing,and the strengths and weaknesses of the creature you Are fighting. During battle you decide which direction to Attack(if necessary) and then you see if you how much Damage you do. You also see the monster you're fighting, how Often they hit and how much damage they do. Your character A. Attributes and status Your characters status is listed on the screen in the Following values: Hp or hit points: this represents how much damage you can Take before you are killed. If your hit point reaches zero, You die. Food: this is the number of days of food you have. Gold: this represents how much money you have to buy things With. You can also have money in the bank that is not shown Here. If you take an inventory of your characters possessions you Will also see your characters attributes and other status Information. The status values include: Level: this name represents how far along you are in your Quest. You begin as a plebe. Time: this measures how long since the beginning of the Quest. As it gets later your enemies get more powerful and The politics of landor begin to change. The characters attributes represent how fit he is in a Number of areas. The attributes include: Charisma: this helps you bargain for better prices on goods. Strength: this helps determine your ability to land blows And to avoid the return blows of your opponents. Intelligence: this helps determine how reliable your magic Spells are. Only a highly intelligent character can use Magic well. B. Magic You can buy 4 different kinds of spells. You pay for each Use of a spell individually. The spells are: Magic missile: this is a single target damage spell. Fireball: this is a more powerful single target damage Spell. Sonic whine: this is the spell that attacks all adjacent Enemies. Time spells: this spell slows the enemies sense of time to "Freeze" them. C. Your inventory All of your equipment is divided into three categories: Weapons, armor, and items. Weapons add to the damage you do And occasionally have other uses. Use the "arm" command to Get a weapon from your inventory or change weapons. Use the "Fight" command to strike at an opponent. Armor reduces the Damage you'll take from opponents blows. Use the "wear" Command to get armor from your inventory or change armor. Items include every thing else you carry. The "use item" Command activates an item if the item is useful in your Current situation. When you begin, your choices of arms and Armor are very limited. As you become more powerful you will Have the chance to obtain better arms and armor. In general, The more expensive the item the better it is. You can also Accumulate many valuable items necessary to complete your Quest. Landor A. Creatures Over60 different creatures inhabit landor. Each type of Creature looks different, reacts differently, and is best Attacked with certain weapons. Some should never be attacked At all ! By listening to rumors, reading the questron ii History booklet and through bloody experience you'll learn How to deal with each different type of creature. B. Outdoors Outdoor adventure is shown on a vast scrolling overhead Map. While outside you'll notice different types of terrain, As well as different symbols of towns,buildings, and other Places of importance. Be sure to check out any symbols on The map by moving onto them. This allows you to visit places And board transportation. You can also learn about the Terrain types by "examining" them as you walk through. Each Type of terrain has it's own characteristics and unique Monsters. C. Towns, cathedrals, and castles: While outdoors, any town, cathedral, or castle can be Entered by walking onto its symbol on the outdoor map. When You enter, the scale will expand and you'll be able to walk From room to room and building to building. Towns offer a place to rest,gamble, buy goods, rob Stores and otherwise partake in the joys of civilization. Your tongue will be useful as your sword as you seek out Rumors, gossip, and other information of import. Cathedrals are magical places controlled by holy ones. Nothing is obvious in a cathedral; there are both traps and Rewards. But you will ave to discover their secrets to Complete your glorious quest. Castles are important centers of government in landor. Here you can find important people, information, and items To help you on your quest. D. Tombs are secret labyrinths of corridors and rooms, filled With danger, treasure, and magic. You'll have to find the Tombs and brave their depths to gain information and power. Dungeons are evil places, shown in three dimensional perspective. You will need to be very powerful to survive the rigors of the dungeons. The deeper one delves into the dungeon, the more powerful the monsters And traps become, but, the greater the rewards you'll find in chests, Vases, coffins, and other magical devices. When you first enter a dungeon, take a moment to become familiar With the three dimensional view. When you turn left or right you Don't actually move, you just change your facing. If you stand next To an object and turn you'll always keep the object in front of you as you "Circle" it. A legendary scroll can help you navigate in the dungeons. The scroll Remembers every step you take to create a "map" as you stalk the Halls. The map disappears after you leave the dungeon.